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Nerf the actual production modifiers for frames and the magic apiary
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@@ -6,10 +6,10 @@ import magicbees.main.utils.LocalizationManager;
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public enum HiveFrameType implements IBeeModifier {
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MAGIC("Magic", 240, 1f, 1f, 1f, 2f, 0.6f),
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RESILIENT("Resilient", 800, 1f, 1f, 1f, 2f, 0.5f),
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GENTLE("Gentle", 200, 1f, 0.7f, 1.5f, 1.4f, 0.01f),
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METABOLIC("Metabolic", 130, 1f, 1.8f, 1f, 1.2f, 1f),
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MAGIC("Magic", 240, 1f, 1f, 1f, 1.1f, 0.6f),// production was 2x, now +1.1 (slightly less nerfed than other frames due to being a pain)
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RESILIENT("Resilient", 800, 1f, 1f, 1f, 1.2f, 0.5f),// production was 2x, now +1.2
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GENTLE("Gentle", 200, 1f, 0.7f, 1.5f, 0.4f, 0.01f),// production was 1.4x, now +0.4
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METABOLIC("Metabolic", 130, 1f, 1.8f, 1f, 0.2f, 1f),// production was 1.2x, now +1.2
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NECROTIC("Necrotic", 280, 1f, 1f, 0.3f, -0.25f, 1.2f), // production was 0.75x, now -0.25
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TEMPORAL("Temporal", 300, 1f, 1f, 2.5f, 0f, 0.8f), // production was 1x, now +0
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OBLIVION("Oblivion", 50, 1f, 1f, 0.0001f, -9001f, 1f);// production was 0.0001x, now -9001
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@@ -660,7 +660,7 @@ public class TileEntityMagicApiary extends TileEntity implements ISidedInventory
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public float getProductionModifier(IBeeGenome genome, float currentModifier) {
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float mod = -0.1f;// was 0.9x, now -0.1
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if (magicApiary.isProductionBoosted()) {
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mod = 1.8f;// was 1.8x, now "remains" as +1.8
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mod = 1.4f;// was 1.8x, now +1.4, only nerfed slightly because it forces botania
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}
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return mod;
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}
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