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fix: preserve client tile runtime cast
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@@ -34,7 +34,7 @@ public final class RenderPartResolver {
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return null;
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}
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TileMultipart tile = BlockMultipart.getClientTile(world, x, y, z);
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TileMultipart tile = TileMultipart.class.cast(BlockMultipart.getClientTile(world, x, y, z));
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if (tile == null) {
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return null;
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}
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