* Change up how the radioactive bee works to make it a bit more reasonable.
* Remove debug code
* Fix the range of bees being off by one block. nextInt is [0,n), so we need to do n+1 to get our boundary included.
* Remove unnecessary check, fix alveary block under not using correct y and unprotect other blocks under. Also fix canMineBlock being the wrong way round.
* Fix under block protection for non-alvearies
* spotlessApply (#73)
Co-authored-by: GitHub GTNH Actions <>
* Fix condition
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Added `butterfly.entities.disable.leaf.spawns` config to Lepidopterology.cfg.
When set to _True_, it will stop any butterfly from spontaneously spawning from Forestry's leaves [_False_ by default].
Pregnant butterflies remain unaffected for fans of the hobby.
* Fixed Secondary Species Primary Production
Calling Math.round on probabilities is a logical error
* gradle spotlessApply
* Fixed computation of BeeModifiers to be consistent with additive modifiers
Needs work in other mods (Binnie and MagicBees)
* Fixed doubled base production modifier, fixed tooltips for frames with negative modifiers
* Fixed floating point bug if productionModifier is negative
* Fixed floating point bug if productionModifier + tier is negative
* Float constant suffix
* Actually fix base production modifier
* Improve tooltip coloring, correct production modifier self capping, add float suffixes
* More tooltip improvments
* Nerf base production (apiaries in shambles)
* Halve forestry frame production boost
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
* Added flowering modifier to tooltips
I believe one of the blood magic frames has a non-default flowering modifier
* Fixed flowering modifier in tooltip and made default values visible
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Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>