2022-07-23 19:53:05 +02:00
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package com.falsepattern.endlessids.config;
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2022-03-17 15:21:30 +01:00
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2022-07-23 19:53:05 +02:00
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import com.falsepattern.endlessids.Tags;
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2022-06-15 22:28:46 +02:00
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import com.falsepattern.lib.config.Config;
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2022-08-25 21:10:41 +02:00
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import com.falsepattern.lib.config.ConfigurationManager;
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2022-03-17 15:21:30 +01:00
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2022-06-15 22:28:46 +02:00
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@Config(modid = Tags.MODID)
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2022-07-23 19:53:05 +02:00
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public class GeneralConfig {
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2023-03-02 22:52:41 +01:00
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@Config.Comment(
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"WARNING: THIS CONFIG IS EXTREMELY SENSITIVE TO CHANGES, DISABLING STUFF ONCE THEY HAVE BEEN ENABLED\n" +
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"CAN CORRUPT YOUR WORLD! ONLY TOUCH THIS FILE IF YOU KNOW WHAT YOU'RE DOING!\n" +
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"This file should only be edited by modpack developers to finetune it for the modpack. Once an option\n" +
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"has been enabled, it modifies the chunk save data format, which is (partially) compatible with\n" +
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"vanilla, but removing the mod might cause block/item corruption for higher IDs.\n" +
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"Additional note: Every client and server must have the exact same config, this also affects netcode.")
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2023-03-01 21:36:39 +01:00
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@Config.DefaultString("")
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public static String __NOTICE__;
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@Config.Comment("Throw an exception when an invalid block is registered. FOR DEBUGGING PURPOSES")
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2022-08-25 21:10:41 +02:00
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@Config.DefaultBoolean(false)
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public static boolean catchUnregisteredBlocks;
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2023-03-01 21:36:39 +01:00
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@Config.Comment("Remove invalid (corrupted) blocks from the game. FOR DEBUGGING PURPOSES")
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2022-08-25 21:10:41 +02:00
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@Config.DefaultBoolean(false)
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public static boolean removeInvalidBlocks;
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2023-03-01 21:36:39 +01:00
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@Config.Comment("Extend Biome IDs. Vanilla limit is 256, new limit is 65536.")
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@Config.DefaultBoolean(true)
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public static boolean extendBiome;
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@Config.Comment("Extend Block and Item IDs. Vanilla limit is 4096/32000, new limit is 16777216 for both.\n" +
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"See also: countCorrectionBits")
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@Config.DefaultBoolean(true)
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public static boolean extendBlockItem;
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@Config.Comment("Extend DataWatcher IDs. Vanilla limit is 31, new limit is 127.\n" +
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"Disabled by default because of uncertain/weak implementation (taken from NotEnoughIDs)")
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2022-08-25 21:10:41 +02:00
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@Config.DefaultBoolean(false)
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public static boolean extendDataWatcher;
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2023-03-01 21:36:39 +01:00
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@Config.Comment("Extend Enchantment IDs. Vanilla limit is 256, new limit is 32768.")
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@Config.DefaultBoolean(true)
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public static boolean extendEnchantment;
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@Config.Comment("Extend Potion IDs. Vanilla limit is 32, new limit is 65536.")
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@Config.DefaultBoolean(true)
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public static boolean extendPotion;
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2023-03-02 22:52:41 +01:00
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@Config.Comment(
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"Extends the maximum redstone signal strength.\n" + "Only has effect with extendBlockItem enabled.\n" +
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"WARNING: THIS IS HERE ONLY FOR FUN, IT WILL DEFINITELY CORRUPT YOUR WORLD!")
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2023-03-02 10:32:12 +01:00
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@Config.DefaultBoolean(false)
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public static boolean extendRedstone;
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@Config.Comment("Increases the max signal strength of redstone.\n" +
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"Only has effect with both extendBlockItem and extendRedstone enabled.\n" + "Vanilla value is 15.")
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2023-03-02 10:32:12 +01:00
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@Config.RangeInt(min = 15,
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max = 127)
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@Config.DefaultInt(15)
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public static int maxRedstone;
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2023-03-02 22:52:41 +01:00
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@Config.Comment("Use this to tune the amount of available block IDs.\n" +
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"Minecraft contains some internal code that uses a HUGE amount of RAM with too many block IDs available.\n" +
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"Notice: This does not affect ITEM IDs.\n" +
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"The vanilla default is 4k block IDs, while the maximum is 16 million.\n" +
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"The default setting sets it to 4k (vanilla).\n" +
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"increase if necessary (when running out of BLOCK IDs in your modpack)\n" +
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"Only effective if extendBlockItem is enabled.\n" +
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2023-08-12 14:20:37 +02:00
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"Effective values: (0: 4k, 1: 8k, 2: 16k, 3: 32k, 4: 64k, 5: 128k, 6: 256k, 7: 512k, 8: 1M, 9: 2M, 10: 4M, 11: 8M, 12: 16M)\n" +
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"The effective value of this variable must always be smaller or equal to the effective value of extraItemIDBits")
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2022-07-02 20:21:50 +02:00
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@Config.RangeInt(min = 0,
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max = 12)
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2023-08-12 14:20:37 +02:00
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@Config.DefaultInt(0)
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public static int extraBlockIDBits;
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@Config.Comment("Use this to tune the amount of available item IDs.\n" +
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"The vanilla default is 32k item IDs, while the maximum is 16 million.\n" +
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"The default setting sets it to 32k (vanilla).\n" +
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"increase if necessary (when running out of ITEM IDs in your modpack)\n" +
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"Only effective if extendBlockItem is enabled.\n" +
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"Effective values: (0: 32k, 1: 64k, 2: 128k, 3: 256k, 4: 512k, 5: 1M, 6: 2M, 7: 4M, 8: 8M, 9: 16M)\n" +
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"The effective value of this variable must always be equal or larger than the effective value of extraBlockIDBits")
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@Config.RangeInt(min = 0,
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max = 9)
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@Config.DefaultInt(0)
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public static int extraItemIDBits;
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@Config.Comment("DEPRECATED, will be removed in the next version of EndlessIDs!\n" +
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"This property does nothing.\n" +
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"Use extraBlockIDBits and extraItemIDBits instead.")
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@Config.DefaultInt(0)
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@Deprecated
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2022-08-25 21:10:41 +02:00
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public static int countCorrectionBits;
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2023-03-02 22:52:41 +01:00
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static {
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ConfigurationManager.selfInit();
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}
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2022-03-17 15:21:30 +01:00
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}
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