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EndlessIDs/src/main/java/com/falsepattern/endlessids/IEConfig.java
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package com.falsepattern.endlessids;
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import com.falsepattern.lib.config.Config;
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@Config(modid = Tags.MODID)
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public class IEConfig {
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public static boolean catchUnregisteredBlocks = false;
@Config.Comment("Remove invalid (corrupted) blocks from the game.")
public static boolean removeInvalidBlocks = false;
@Config.Comment("Extend DataWatcher IDs. Vanilla limit is 31, new limit is 127.")
public static boolean extendDataWatcher = false;
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@Config.Comment(
"Setting this value greater than 0 will reduce RAM usage, at the cost of less available Block IDs.\n" +
"Notice: This does not affect ITEM IDs.\n" +
"By default, block IDs can also go up to 16 Million, and each additional bit in this setting halves\n" +
"this value.\n" +
"(0: 16M, 1: 8M, 2: 4M, 3: 2M, 4: 1M, 5: 512K, 6: 256K, 7: 128K, 8: 64K, 9: 32K, 10: 16K, 11: 8K, 12: 4K)\n")
@Config.RangeInt(min = 0,
max = 12)
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public static int countCorrectionBits = 0;
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}