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Electro-Magic-Tools/src/main/java/emt/entity/EntityLaser.java
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package emt.entity;
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import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
import cpw.mods.fml.common.registry.IThrowableEntity;
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import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import java.util.List;
public class EntityLaser extends Entity implements IThrowableEntity, IProjectile {
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private Block inTile;
public Entity shootingEntity;
private int xTile;
private int yTile;
private int zTile;
private int meta;
private boolean inGround = false;
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private int ticksInGround;
private int ticksInAir;
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private float explosionStrength = 2f;
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public EntityLaser(World world) {
super(world);
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this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
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public EntityLaser(World world, EntityLivingBase entity, float speed) {
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super(world);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = entity;
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(entity.posX, entity.posY + (double) entity.getEyeHeight(), entity.posZ, entity.rotationYaw, entity.rotationPitch);
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this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.yOffset = 0.0F;
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this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, speed, 1.0F);
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}
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public void setExplosionStrengthModifier(float f) {
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explosionStrength = f;
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}
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@Override
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protected void entityInit() {
}
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@Override
public void setThrowableHeading(double x, double y, double z, float speed, float scale) {
this.motionX = x * speed;
this.motionY = y * speed;
this.motionZ = z * speed;
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this.ticksInGround = 0;
}
@SideOnly(Side.CLIENT)
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public void setPositionAndRotation2(double x, double y, double z, float rotX, float rotY, int rotZ) {
this.setPosition(x, y, z);
this.setRotation(rotX, rotY);
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}
@SideOnly(Side.CLIENT)
@Override
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public void setVelocity(double velX, double velY, double velZ) {
this.motionX = velX;
this.motionY = velY;
this.motionZ = velZ;
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}
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@Override
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public void onUpdate() {
super.onUpdate();
Block block = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
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if (block.getMaterial() != Material.air) {
block.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
}
block.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
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if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
if (this.inGround) {
int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
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if (!this.worldObj.isRemote) {
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this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, explosionStrength, true);
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this.setDead();
}
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if (block == this.inTile && k == this.meta) {
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++this.ticksInGround;
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if (this.ticksInGround == 1200) {
this.setDead();
}
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}
else {
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this.inGround = false;
this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
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}
else {
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++this.ticksInAir;
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Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3next = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec3, vec3next, false, true, false);
vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec3next = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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if (movingobjectposition != null) {
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vec3next = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
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}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int l;
float down;
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for (l = 0; l < list.size(); ++l) {
Entity entity1 = (Entity) list.get(l);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
down = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double) down, (double) down, (double) down);
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MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3next, vec3);
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if (movingobjectposition1 != null) {
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double d1 = vec3next.distanceTo(movingobjectposition1.hitVec);
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if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) {
movingobjectposition = null;
}
}
float f2;
float f3;
if (movingobjectposition != null) {
if (movingobjectposition.entityHit != null) {
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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if (!this.worldObj.isRemote) {
this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, explosionStrength, true);
this.setDead();
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}
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}
else {
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this.xTile = movingobjectposition.blockX;
this.yTile = movingobjectposition.blockY;
this.zTile = movingobjectposition.blockZ;
this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
this.meta = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
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this.motionX = movingobjectposition.hitVec.xCoord - this.posX;
this.motionY = movingobjectposition.hitVec.yCoord - this.posY;
this.motionZ = movingobjectposition.hitVec.zCoord - this.posZ;
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double) f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double) f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D;
this.inGround = true;
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F);
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while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
if (this.isInWater()) {
for (int j1 = 0; j1 < 4; ++j1) {
f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double) f3, this.posY - this.motionY * (double) f3, this.posZ - this.motionZ * (double) f3, this.motionX, this.motionY, this.motionZ);
}
}
this.setPosition(this.posX, this.posY, this.posZ);
}
}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbt) {
nbt.setShort("xTile", (short) this.xTile);
nbt.setShort("yTile", (short) this.yTile);
nbt.setShort("zTile", (short) this.zTile);
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nbt.setShort("inTile", (short) Block.getIdFromBlock(this.inTile));
nbt.setByte("inData", (byte) this.meta);
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nbt.setBoolean("inGround", this.inGround);
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nbt.setFloat("explosionStrength", this.explosionStrength);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbt) {
this.xTile = nbt.getShort("xTile");
this.yTile = nbt.getShort("yTile");
this.zTile = nbt.getShort("zTile");
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this.inTile = Block.getBlockById(nbt.getShort("inTile"));
this.meta = nbt.getByte("inData") & 255;
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this.inGround = nbt.getBoolean("inGround");
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this.explosionStrength = nbt.getFloat("explosionStrength");
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}
public void onCollide(Entity entity) {
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if (!this.worldObj.isRemote) {
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, explosionStrength, true);
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}
}
@SideOnly(Side.CLIENT)
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@Override
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public float getShadowSize() {
return 0.0F;
}
@Override
public Entity getThrower() {
return shootingEntity;
}
@Override
public void setThrower(Entity entity) {
shootingEntity = entity;
}
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}