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Electro-Magic-Tools/src/main/java/emt/entity/EntityLaser.java
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package emt.entity;
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import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import java.util.List;
public class EntityLaser extends Entity implements IProjectile {
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private Block inTile;
private int inData;
private boolean inGround;
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir;
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private float explosionStrength = 2f;
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public EntityLaser(World par1World) {
super(par1World);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityLaser(World par1World, double par2, double par4, double par6) {
super(par1World);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setPosition(par2, par4, par6);
this.yOffset = 0.0F;
}
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public EntityLaser(World world, EntityLivingBase entity, EntityLivingBase par3EntityLivingBase, float par4, float par5) {
super(world);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = entity;
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this.posY = entity.posY + (double) entity.getEyeHeight() - 0.10000000149011612D;
double d0 = par3EntityLivingBase.posX - entity.posX;
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double d1 = par3EntityLivingBase.boundingBox.minY + (double) (par3EntityLivingBase.height / 3.0F) - this.posY;
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double d2 = par3EntityLivingBase.posZ - entity.posZ;
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double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (d3 >= 1.0E-7D) {
float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI));
double d4 = d0 / d3;
double d5 = d2 / d3;
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this.setLocationAndAngles(entity.posX + d4, this.posY, entity.posZ + d5, f2, f3);
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this.yOffset = 0.0F;
float f4 = (float) d3 * 0.2F;
this.setThrowableHeading(d0, d1 + (double) f4, d2, par4, par5);
}
}
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public EntityLaser(World world, EntityLivingBase entity, float par3) {
super(world);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = entity;
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(entity.posX, entity.posY + (double) entity.getEyeHeight(), entity.posZ, entity.rotationYaw, entity.rotationPitch);
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this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
}
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public void setExplosionStrengthModifier(float f)
{
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explosionStrength = f;
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}
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protected void entityInit() {
}
public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) {
float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= (double) f2;
par3 /= (double) f2;
par5 /= (double) f2;
par1 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
par3 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
par5 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
par1 *= (double) par7;
par3 *= (double) par7;
par5 *= (double) par7;
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, (double) f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) {
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
}
@SideOnly(Side.CLIENT)
public void setVelocity(double par1, double par3, double par5) {
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(par1 + par5);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, (double) f) / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
public void onUpdate() {
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI);
}
Block block = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
if (block.getMaterial() != Material.air) {
block.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
}
Block i = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
i.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = i.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
if (this.inGround) {
Block j = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
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if (!this.worldObj.isRemote) {
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this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, explosionStrength, true);
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this.setDead();
}
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if (j == this.inTile && k == this.inData) {
++this.ticksInGround;
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if (this.ticksInGround == 1200) {
this.setDead();
}
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}
else {
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this.inGround = false;
this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
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}
else {
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++this.ticksInAir;
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
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vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
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vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null) {
vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int l;
float f1;
for (l = 0; l < list.size(); ++l) {
Entity entity1 = (Entity) list.get(l);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double) f1, (double) f1, (double) f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null) {
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) {
movingobjectposition = null;
}
}
float f2;
float f3;
if (movingobjectposition != null) {
if (movingobjectposition.entityHit != null) {
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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if (!this.worldObj.isRemote) {
this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, explosionStrength, true);
this.setDead();
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}
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}
else {
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this.xTile = movingobjectposition.blockX;
this.yTile = movingobjectposition.blockY;
this.zTile = movingobjectposition.blockZ;
this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
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this.motionX = movingobjectposition.hitVec.xCoord - this.posX;
this.motionY = movingobjectposition.hitVec.yCoord - this.posY;
this.motionZ = movingobjectposition.hitVec.zCoord - this.posZ;
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double) f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double) f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D;
this.inGround = true;
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F);
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while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f4 = 0.99F;
f1 = 0.05F;
if (this.isInWater()) {
for (int j1 = 0; j1 < 4; ++j1) {
f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double) f3, this.posY - this.motionY * (double) f3, this.posZ - this.motionZ * (double) f3, this.motionX, this.motionY, this.motionZ);
}
f4 = 0.8F;
}
this.motionX *= (double) f4;
this.motionY *= (double) f4;
this.motionZ *= (double) f4;
this.motionY -= (double) f1;
this.setPosition(this.posX, this.posY, this.posZ);
}
}
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public void writeEntityToNBT(NBTTagCompound nbt) {
nbt.setShort("xTile", (short) this.xTile);
nbt.setShort("yTile", (short) this.yTile);
nbt.setShort("zTile", (short) this.zTile);
nbt.setByte("inTile", (byte) Block.getIdFromBlock(this.inTile));
nbt.setByte("inData", (byte) this.inData);
nbt.setBoolean("inGround", this.inGround);
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nbt.setFloat("explosionStrength", this.explosionStrength);
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}
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public void readEntityFromNBT(NBTTagCompound nbt) {
this.xTile = nbt.getShort("xTile");
this.yTile = nbt.getShort("yTile");
this.zTile = nbt.getShort("zTile");
this.inTile = Block.getBlockById(nbt.getByte("inTile") & 255);
this.inData = nbt.getByte("inData") & 255;
this.inGround = nbt.getBoolean("inGround");
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this.explosionStrength = nbt.getFloat("explosionStrength");
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}
public void onCollide(Entity par1Entity) {
if (!this.worldObj.isRemote)
{
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, explosionStrength, true);
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}
}
@SideOnly(Side.CLIENT)
public float getShadowSize() {
return 0.0F;
}
}