mirror of
https://github.com/GTNewHorizons/DummyCore.git
synced 2026-11-13 17:04:06 +00:00
Update v1.1
Colored light system first released! Also, some minor changes were made
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@@ -9,14 +9,18 @@ import java.util.List;
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import DummyCore.CreativeTabs.CreativePageBlocks;
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import DummyCore.CreativeTabs.CreativePageItems;
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import DummyCore.Utils.EnumLightColor;
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import DummyCore.Utils.IDummyConfig;
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import DummyCore.Utils.Notifier;
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import net.minecraft.block.Block;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraftforge.common.Configuration;
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import cpw.mods.fml.common.Mod;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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public class Core {
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public static List lightBlocks = new ArrayList<Block>();
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public static List<EnumLightColor> lightColors = new ArrayList<EnumLightColor>();
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private static HashMap modList = new HashMap<Class,Integer>();
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private static HashMap langFilesList = new HashMap<Integer,Configuration>();
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private static HashMap configurationList = new HashMap<Integer,Configuration>();
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@@ -18,10 +18,15 @@ import DummyCore.Blocks.ItemMultiBlock;
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import DummyCore.Blocks.MultiBlock;
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import DummyCore.Items.ItemRegistry;
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import DummyCore.Items.MultiItem;
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import DummyCore.Utils.ColoredLightHandler;
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import DummyCore.Utils.DummyConfig;
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import DummyCore.Utils.EnumLightColor;
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import DummyCore.Utils.MathUtils;
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import DummyCore.Utils.Notifier;
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import DummyCore.Utils.RendererColoredLight;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import cpw.mods.fml.common.DummyModContainer;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.Mod;
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import cpw.mods.fml.common.Mod.Metadata;
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import cpw.mods.fml.common.ModMetadata;
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@@ -29,7 +34,10 @@ import cpw.mods.fml.common.Mod.EventHandler;
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import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.event.FMLInterModComms.IMCEvent;
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import cpw.mods.fml.common.network.NetworkMod;
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import cpw.mods.fml.common.registry.EntityRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.Side;
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/**
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* Do not change anythig here! This is used to initialise MultiBlocks and MultiItems.
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@@ -37,6 +45,7 @@ import cpw.mods.fml.common.registry.GameRegistry;
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* @version From DummyCore 1.0
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*/
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@Mod(modid = "DummyCore", name = "DummyCore", version = "1.1dev", useMetadata = true)
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@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = "DummyCore")
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public class CoreInitialiser extends DummyModContainer{
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public static final CoreInitialiser instance = new CoreInitialiser();
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private static DummyConfig cfg = new DummyConfig();
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@@ -61,6 +70,10 @@ public class CoreInitialiser extends DummyModContainer{
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@EventHandler
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public void preInit(FMLPreInitializationEvent e) throws Exception
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{
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for(int i = 0; i < 16; ++i)
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{
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Core.lightColors.add(EnumLightColor.values()[i]);
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}
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Core.registerModAbsolute(getClass(), "DummyCore", e.getModConfigurationDirectory().getAbsolutePath(),cfg);
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}
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@@ -76,6 +89,12 @@ public class CoreInitialiser extends DummyModContainer{
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BlocksRegistry.registerMultiBlock("dummyDebugBlock", "Debug Block From Dummy Core", null, null, getClass());
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GameRegistry.registerBlock(mBlock, ItemMultiBlock.class, Core.getModName(Core.getIdForMod(getClass()))+".block."+mBlock.getUnlocalizedName());
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BlocksRegistry.blocksList.put(mBlock, Core.getBlockTabForMod(getClass()).getTabLabel());
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EntityRegistry.registerModEntity(ColoredLightHandler.class, "DummyCore.ColoredLightHandler", 54, this, 64, 1, false);
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Side s = FMLCommonHandler.instance().getEffectiveSide();
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if(s == Side.CLIENT)
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{
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RenderingRegistry.registerEntityRenderingHandler(ColoredLightHandler.class, new RendererColoredLight());
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}
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}
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public static MultiItem mItem;
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public static MultiBlock mBlock;
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@@ -0,0 +1,66 @@
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package DummyCore.Utils;
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import DummyCore.Core.Core;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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/**
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* @version From DummyCore 1.1
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* @author Modbder
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* @Description make your blocks extend this to make the emmit colored lightning. Warning! Colored lightning is still in beta-testing, and for sure contains lots of bugs!
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*/
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public class BlockEmmitsColoredLight extends BlockContainer{
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public BlockEmmitsColoredLight(int par1, Material par2Material) {
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super(par1, par2Material);
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if(!Core.lightBlocks.contains(this))
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Core.lightBlocks.add(this);
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}
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/**
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* Used to get the color of the light. Look in EnumLightColor to see more of the colors.
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* @version From DummyCore 1.1
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* @param world - the world object.
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* @param x - x coordinate of the block
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* @param y - y coordinate of the block
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* @param z- z coordinate of the block
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* @return the color of the light the block will emit.
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*/
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public EnumLightColor getColor(IBlockAccess world, int x, int y, int z)
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{
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return EnumLightColor.WHITE;
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}
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/**
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* Used to get the brightness of the light. By default equivalents to the light amount, the block gives
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* @version From DummyCore 1.1
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* @param world - the world object.
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* @param x - x coordinate of the block
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* @param y - y coordinate of the block
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* @param z- z coordinate of the block
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* @return number from 0 to 15, corresponding to the light value
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*/
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public float getLightBrightness(IBlockAccess world, int x, int y, int z)
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{
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return this.lightValue[world.getBlockId(x, y, z)];
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}
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@Override
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public int onBlockPlaced(World w, int x, int y, int z, int par5, float par6, float par7, float par8, int par9)
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{
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ColoredLightHandler light = new ColoredLightHandler(w, getColor(w,x,y,z).getLightID(), getLightBrightness(w,x,y,z));
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light.setPosition(x+0.5F, y+0.5F, z+0.5F);
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if(!w.isRemote)
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w.spawnEntityInWorld(light);
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return super.onBlockPlaced(w, x, y, z, par5, par6, par7, par8, par9);
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}
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@Override
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public TileEntity createNewTileEntity(World world) {
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return null;
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}
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}
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@@ -0,0 +1,95 @@
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package DummyCore.Utils;
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import DummyCore.Core.Core;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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public class ColoredLightHandler extends Entity{
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private int renderColor;
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private float colorSize;
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public ColoredLightHandler(World par1World) {
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super(par1World);
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setSize(0.4F,0.4F);
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this.renderColor = 0;
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this.colorSize = 0;
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this.noClip = true;
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this.ignoreFrustumCheck = true;
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}
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public ColoredLightHandler(World par1World, int par2) {
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this(par1World);
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this.renderColor = par2;
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}
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public ColoredLightHandler(World par1World, int par2, float par3) {
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this(par1World);
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this.renderColor = par2;
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this.colorSize = par3;
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}
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@Override
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protected void entityInit() {
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this.dataWatcher.addObject(12, 0);
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this.dataWatcher.addObject(13, 0.0F);
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound nbttagcompound) {
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setColor(nbttagcompound.getInteger("color"));
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setColorSize(nbttagcompound.getFloat("colorSize"));
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound nbttagcompound) {
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nbttagcompound.setInteger("color", getRenderColor());
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nbttagcompound.setFloat("colorSize", getRenderColorSize());
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}
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private void setColor(int i)
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{
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if(!this.worldObj.isRemote)
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{
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this.dataWatcher.updateObject(12, i);
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}
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this.renderColor = i;
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}
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private void setColorSize(float i)
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{
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if(!this.worldObj.isRemote)
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{
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this.dataWatcher.updateObject(13, i);
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}
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this.colorSize = i;
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}
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public int getRenderColor()
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{
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return this.dataWatcher.getWatchableObjectInt(12);
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}
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public float getRenderColorSize()
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{
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return this.dataWatcher.func_111145_d(13);
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}
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@Override
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public void moveEntity(double par1, double par3, double par5){}
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@Override
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public void onUpdate()
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{
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this.posY = (int)this.posY;
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Block b = MiscUtils.getBlock(worldObj, (int)posX, (int)posY-1, (int)posZ);
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Block b1 = MiscUtils.getBlock(worldObj, (int)posX, (int)posY, (int)posZ);
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if((b == null && b1 == null) || (!Core.lightBlocks.contains(b) && !Core.lightBlocks.contains(b1)))
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{
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this.setDead();
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}
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super.onUpdate();
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}
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}
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@@ -0,0 +1,36 @@
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package DummyCore.Utils;
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/**
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*
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* @author Modbder
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* @version From DummyCore 1.1
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* @Description used to work with 3d coord system. Of course, should be a vec3D, but we are working with minecraft =)
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*/
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public class Coord3D {
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public float x;
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public float y;
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public float z;
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public Coord3D(double posX, double posY, double posZ)
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{
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this.x = (float) posX;
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this.y = (float) posY;
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this.z = (float) posZ;
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}
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public Coord3D(float i, float k, float j)
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{
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this.x = i;
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this.y = k;
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this.z = j;
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}
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public Coord3D()
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{
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this(0,0,0);
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}
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}
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@@ -1,10 +1,13 @@
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package DummyCore.Utils;
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import java.util.ArrayList;
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import java.util.List;
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/**
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*
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* @author Modbder
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* @version From DummyCore 1.1
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* @Description Used to work with multi-colored light system, that will be implemented.
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* @Description Used to work with multi-colored light system.
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*/
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public enum EnumLightColor {
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BLACK(51,51,51),
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@@ -27,6 +30,7 @@ public enum EnumLightColor {
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private EnumLightColor(int red, int green, int blue)
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{
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mainColor = new DummyColor(red, green, blue);
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colorID = setGlobal();
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}
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private DummyColor mainColor;
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@@ -35,5 +39,18 @@ public enum EnumLightColor {
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{
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return mainColor;
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}
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private int setGlobal()
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{
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return ++globalID;
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}
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public int getLightID()
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{
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return colorID;
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}
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private int colorID = 0;
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private static int globalID = -1;
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}
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@@ -0,0 +1,612 @@
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package DummyCore.Utils;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import DummyCore.Core.Core;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockAnvil;
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import net.minecraft.block.BlockHopper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ChestItemRenderHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.boss.EntityDragon;
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import net.minecraft.entity.projectile.EntityPotion;
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import net.minecraft.item.ItemPotion;
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import net.minecraft.potion.PotionHelper;
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import net.minecraft.src.FMLRenderAccessLibrary;
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import net.minecraft.util.Icon;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.IBlockAccess;
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public class RendererColoredLight extends Render{
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private RenderBlocks blockRenderer = new RenderBlocks();
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@Override
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public void doRender(Entity entity, double d0, double d1, double d2,
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float f, float f1) {
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if(entity instanceof ColoredLightHandler)
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{
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entity = (ColoredLightHandler)entity;
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDepthMask(false);
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GL11.glPushMatrix();
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blockRenderer.blockAccess = entity.worldObj;
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EnumLightColor lightColor = EnumLightColor.WHITE;
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float lightSize = 1.0F;
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Coord3D ePos = new Coord3D(entity.posX,entity.posY,entity.posZ);
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Block b = MiscUtils.getBlock(entity.worldObj, (int)entity.posX, (int)entity.posY-1, (int)entity.posZ);
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Block b1 = MiscUtils.getBlock(entity.worldObj, (int)entity.posX, (int)entity.posY, (int)entity.posZ);
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if(b != null && Core.lightBlocks.contains(b) && b instanceof BlockEmmitsColoredLight)
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{
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lightColor = ((BlockEmmitsColoredLight)b).getColor(entity.worldObj, (int)entity.posX, (int)entity.posY-1, (int)entity.posZ);
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lightSize = ((BlockEmmitsColoredLight)b).getLightBrightness(entity.worldObj, (int)entity.posX, (int)entity.posY-1, (int)entity.posZ);
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}
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if(b1 != null && Core.lightBlocks.contains(b1) && b1 instanceof BlockEmmitsColoredLight)
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{
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lightColor = ((BlockEmmitsColoredLight)b1).getColor(entity.worldObj, (int)entity.posX, (int)entity.posY, (int)entity.posZ);
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lightSize = ((BlockEmmitsColoredLight)b1).getLightBrightness(entity.worldObj, (int)entity.posX, (int)entity.posY, (int)entity.posZ);
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}
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for(int x = -8; x < 8; ++x)
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{
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for(int y = -8; y < 8; ++y)
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{
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for(int z = -8; z < 8; ++z)
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{
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Coord3D bPos = new Coord3D(entity.posX+x,entity.posY+y,entity.posZ+z);
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float posX = (bPos.x - ePos.x);
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float posY = (bPos.y - ePos.y);
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float posZ = (bPos.z - ePos.z);
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posX = (float) Math.sqrt(posX*posX);
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posY = (float) Math.sqrt(posY*posY);
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posZ = (float) Math.sqrt(posZ*posZ);
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float distance = (posX+posY+posZ)/3;
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distance = (float) Math.sqrt(distance*distance);
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float brightness = (lightSize/16) - (distance/4);
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if(brightness<0)brightness=0;
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//if(brightness > 0.6F) System.out.println(distance);
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Block b11 = MiscUtils.getBlock(entity.worldObj, (int)entity.posX+x, (int)entity.posY+y-1, (int)entity.posZ+z);
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if(b11 != null)
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renderCorrectLight(d0+x+0.5D,d1+y-0.5D,d2+z+0.5D,brightness,entity.worldObj,b11,lightColor);
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}
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}
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}
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GL11.glPopMatrix();
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GL11.glDepthMask(true);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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}
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}
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@Override
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protected ResourceLocation func_110775_a(Entity entity) {
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// TODO Auto-generated method stub
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return new ResourceLocation("dummycore","textures/misc/lightmap.png");
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}
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protected void renderCorrectLight(double par2, double par4, double par6, float brightness,IBlockAccess w,Block block, EnumLightColor color)
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{
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Tessellator var3 = Tessellator.instance;
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RenderHelper.disableStandardItemLighting();
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float var4 = 1;
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float var5 = 0.0F;
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float stability = 1;
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int mru = 20000;
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GL11.glPushMatrix();
|
||||
GL11.glTranslated(par2-0.5D, par4, par6-0.5D);
|
||||
GL11.glScalef(1.0015F, 1.0015F, 1.0015F);
|
||||
//blockRenderer.renderBlockAllFaces(Block.glass, (int)par2, (int)par4, (int)par6);
|
||||
blockRenderer.useInventoryTint = true;
|
||||
if(brightness > 0)
|
||||
this.renderBlockAsItem(block, 0, brightness,color);
|
||||
GL11.glPopMatrix();
|
||||
RenderHelper.enableStandardItemLighting();
|
||||
}
|
||||
|
||||
public void renderBlockAsItem(Block par1Block, int par2, float par3, EnumLightColor color)
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
boolean flag = false;
|
||||
|
||||
if (par1Block == Block.dispenser || par1Block == Block.dropper || par1Block == Block.furnaceIdle)
|
||||
{
|
||||
par2 = 3;
|
||||
}
|
||||
|
||||
int j;
|
||||
float f1 = color.getColor().getRed();
|
||||
float f2 = color.getColor().getGreen();
|
||||
float f3 = color.getColor().getBlue();
|
||||
|
||||
if (blockRenderer.useInventoryTint)
|
||||
{
|
||||
f1 = f1 / 255.0F;
|
||||
f2 = f2 / 255.0F;
|
||||
f3 = f3 / 255.0F;
|
||||
GL11.glColor4f(f1 * par3, f2 * par3, f3 * par3, par3);
|
||||
}
|
||||
|
||||
j = par1Block.getRenderType();
|
||||
blockRenderer.setRenderBoundsFromBlock(par1Block);
|
||||
int k;
|
||||
|
||||
if (j != 0 && j != 31 && j != 39 && j != 16 && j != 26)
|
||||
{
|
||||
if (j == 1)
|
||||
{
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.drawCrossedSquares(par1Block, par2, -0.5D, -0.5D, -0.5D, 1.0F);
|
||||
tessellator.draw();
|
||||
}
|
||||
else if (j == 19)
|
||||
{
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
par1Block.setBlockBoundsForItemRender();
|
||||
blockRenderer.renderBlockStemSmall(par1Block, par2, blockRenderer.renderMaxY, -0.5D, -0.5D, -0.5D);
|
||||
tessellator.draw();
|
||||
}
|
||||
else if (j == 23)
|
||||
{
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
par1Block.setBlockBoundsForItemRender();
|
||||
tessellator.draw();
|
||||
}
|
||||
else if (j == 13)
|
||||
{
|
||||
par1Block.setBlockBoundsForItemRender();
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
f1 = 0.0625F;
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 0));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 1));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, -1.0F);
|
||||
tessellator.addTranslation(0.0F, 0.0F, f1);
|
||||
blockRenderer.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 2));
|
||||
tessellator.addTranslation(0.0F, 0.0F, -f1);
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, 1.0F);
|
||||
tessellator.addTranslation(0.0F, 0.0F, -f1);
|
||||
blockRenderer.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 3));
|
||||
tessellator.addTranslation(0.0F, 0.0F, f1);
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
|
||||
tessellator.addTranslation(f1, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 4));
|
||||
tessellator.addTranslation(-f1, 0.0F, 0.0F);
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(1.0F, 0.0F, 0.0F);
|
||||
tessellator.addTranslation(-f1, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 5));
|
||||
tessellator.addTranslation(f1, 0.0F, 0.0F);
|
||||
tessellator.draw();
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
else if (j == 22)
|
||||
{
|
||||
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
ChestItemRenderHelper.instance.renderChest(par1Block, par2, par3);
|
||||
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
|
||||
}
|
||||
else if (j == 6)
|
||||
{
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderBlockCropsImpl(par1Block, par2, -0.5D, -0.5D, -0.5D);
|
||||
tessellator.draw();
|
||||
}
|
||||
else if (j == 2)
|
||||
{
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderTorchAtAngle(par1Block, -0.5D, -0.5D, -0.5D, 0.0D, 0.0D, 0);
|
||||
tessellator.draw();
|
||||
}
|
||||
else if (j == 10)
|
||||
{
|
||||
for (k = 0; k < 2; ++k)
|
||||
{
|
||||
if (k == 0)
|
||||
{
|
||||
blockRenderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.5D);
|
||||
}
|
||||
|
||||
if (k == 1)
|
||||
{
|
||||
blockRenderer.setRenderBounds(0.0D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D);
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 0));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 1));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, -1.0F);
|
||||
blockRenderer.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, 1.0F);
|
||||
blockRenderer.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 3));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 4));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 5));
|
||||
tessellator.draw();
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
}
|
||||
else if (j == 27)
|
||||
{
|
||||
k = 0;
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
tessellator.startDrawingQuads();
|
||||
|
||||
for (int l = 0; l < 8; ++l)
|
||||
{
|
||||
byte b0 = 0;
|
||||
byte b1 = 1;
|
||||
|
||||
if (l == 0)
|
||||
{
|
||||
b0 = 2;
|
||||
}
|
||||
|
||||
if (l == 1)
|
||||
{
|
||||
b0 = 3;
|
||||
}
|
||||
|
||||
if (l == 2)
|
||||
{
|
||||
b0 = 4;
|
||||
}
|
||||
|
||||
if (l == 3)
|
||||
{
|
||||
b0 = 5;
|
||||
b1 = 2;
|
||||
}
|
||||
|
||||
if (l == 4)
|
||||
{
|
||||
b0 = 6;
|
||||
b1 = 3;
|
||||
}
|
||||
|
||||
if (l == 5)
|
||||
{
|
||||
b0 = 7;
|
||||
b1 = 5;
|
||||
}
|
||||
|
||||
if (l == 6)
|
||||
{
|
||||
b0 = 6;
|
||||
b1 = 2;
|
||||
}
|
||||
|
||||
if (l == 7)
|
||||
{
|
||||
b0 = 3;
|
||||
}
|
||||
|
||||
float f4 = (float)b0 / 16.0F;
|
||||
float f5 = 1.0F - (float)k / 16.0F;
|
||||
float f6 = 1.0F - (float)(k + b1) / 16.0F;
|
||||
k += b1;
|
||||
blockRenderer.setRenderBounds((double)(0.5F - f4), (double)f6, (double)(0.5F - f4), (double)(0.5F + f4), (double)f5, (double)(0.5F + f4));
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 0));
|
||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 1));
|
||||
tessellator.setNormal(0.0F, 0.0F, -1.0F);
|
||||
blockRenderer.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 2));
|
||||
tessellator.setNormal(0.0F, 0.0F, 1.0F);
|
||||
blockRenderer.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 3));
|
||||
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 4));
|
||||
tessellator.setNormal(1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 5));
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
blockRenderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
|
||||
}
|
||||
else if (j == 11)
|
||||
{
|
||||
for (k = 0; k < 4; ++k)
|
||||
{
|
||||
f2 = 0.125F;
|
||||
|
||||
if (k == 0)
|
||||
{
|
||||
blockRenderer.setRenderBounds((double)(0.5F - f2), 0.0D, 0.0D, (double)(0.5F + f2), 1.0D, (double)(f2 * 2.0F));
|
||||
}
|
||||
|
||||
if (k == 1)
|
||||
{
|
||||
blockRenderer.setRenderBounds((double)(0.5F - f2), 0.0D, (double)(1.0F - f2 * 2.0F), (double)(0.5F + f2), 1.0D, 1.0D);
|
||||
}
|
||||
|
||||
f2 = 0.0625F;
|
||||
|
||||
if (k == 2)
|
||||
{
|
||||
blockRenderer.setRenderBounds((double)(0.5F - f2), (double)(1.0F - f2 * 3.0F), (double)(-f2 * 2.0F), (double)(0.5F + f2), (double)(1.0F - f2), (double)(1.0F + f2 * 2.0F));
|
||||
}
|
||||
|
||||
if (k == 3)
|
||||
{
|
||||
blockRenderer.setRenderBounds((double)(0.5F - f2), (double)(0.5F - f2 * 3.0F), (double)(-f2 * 2.0F), (double)(0.5F + f2), (double)(0.5F - f2), (double)(1.0F + f2 * 2.0F));
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 0));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 1));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, -1.0F);
|
||||
blockRenderer.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, 1.0F);
|
||||
blockRenderer.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 3));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 4));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 5));
|
||||
tessellator.draw();
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
|
||||
blockRenderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
|
||||
}
|
||||
else if (j == 21)
|
||||
{
|
||||
for (k = 0; k < 3; ++k)
|
||||
{
|
||||
f2 = 0.0625F;
|
||||
|
||||
if (k == 0)
|
||||
{
|
||||
blockRenderer.setRenderBounds((double)(0.5F - f2), 0.30000001192092896D, 0.0D, (double)(0.5F + f2), 1.0D, (double)(f2 * 2.0F));
|
||||
}
|
||||
|
||||
if (k == 1)
|
||||
{
|
||||
blockRenderer.setRenderBounds((double)(0.5F - f2), 0.30000001192092896D, (double)(1.0F - f2 * 2.0F), (double)(0.5F + f2), 1.0D, 1.0D);
|
||||
}
|
||||
|
||||
f2 = 0.0625F;
|
||||
|
||||
if (k == 2)
|
||||
{
|
||||
blockRenderer.setRenderBounds((double)(0.5F - f2), 0.5D, 0.0D, (double)(0.5F + f2), (double)(1.0F - f2), 1.0D);
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 0));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 1));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, -1.0F);
|
||||
blockRenderer.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, 1.0F);
|
||||
blockRenderer.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 3));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 4));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSide(par1Block, 5));
|
||||
tessellator.draw();
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
}
|
||||
else if (j == 32)
|
||||
{
|
||||
for (k = 0; k < 2; ++k)
|
||||
{
|
||||
if (k == 0)
|
||||
{
|
||||
blockRenderer.setRenderBounds(0.0D, 0.0D, 0.3125D, 1.0D, 0.8125D, 0.6875D);
|
||||
}
|
||||
|
||||
if (k == 1)
|
||||
{
|
||||
blockRenderer.setRenderBounds(0.25D, 0.0D, 0.25D, 0.75D, 1.0D, 0.75D);
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 0, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 1, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, -1.0F);
|
||||
blockRenderer.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 2, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, 1.0F);
|
||||
blockRenderer.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 3, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 4, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 5, par2));
|
||||
tessellator.draw();
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
|
||||
blockRenderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
|
||||
}
|
||||
else if (j == 35)
|
||||
{
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
blockRenderer.renderBlockAnvilOrient((BlockAnvil)par1Block, 0, 0, 0, par2 << 2, true);
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
else if (j == 34)
|
||||
{
|
||||
for (k = 0; k < 3; ++k)
|
||||
{
|
||||
if (k == 0)
|
||||
{
|
||||
blockRenderer.setRenderBounds(0.125D, 0.0D, 0.125D, 0.875D, 0.1875D, 0.875D);
|
||||
blockRenderer.setOverrideBlockTexture(blockRenderer.getBlockIcon(Block.obsidian));
|
||||
}
|
||||
else if (k == 1)
|
||||
{
|
||||
blockRenderer.setRenderBounds(0.1875D, 0.1875D, 0.1875D, 0.8125D, 0.875D, 0.8125D);
|
||||
blockRenderer.setOverrideBlockTexture(blockRenderer.getBlockIcon(Block.beacon));
|
||||
}
|
||||
else if (k == 2)
|
||||
{
|
||||
blockRenderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
|
||||
blockRenderer.setOverrideBlockTexture(blockRenderer.getBlockIcon(Block.glass));
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 0, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 1, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, -1.0F);
|
||||
blockRenderer.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 2, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, 1.0F);
|
||||
blockRenderer.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 3, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 4, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 5, par2));
|
||||
tessellator.draw();
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
|
||||
blockRenderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
|
||||
blockRenderer.clearOverrideBlockTexture();
|
||||
}
|
||||
else if (j == 38)
|
||||
{
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
blockRenderer.renderBlockHopperMetadata((BlockHopper)par1Block, 0, 0, 0, 0, true);
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
else
|
||||
{
|
||||
FMLRenderAccessLibrary.renderInventoryBlock(blockRenderer, par1Block, par2, j);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (j == 16)
|
||||
{
|
||||
par2 = 1;
|
||||
}
|
||||
GL11.glColor4f(f1*par3, f2*par3, f3*par3,par3);
|
||||
par1Block.setBlockBoundsForItemRender();
|
||||
blockRenderer.setRenderBoundsFromBlock(par1Block);
|
||||
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, -1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 0, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||
blockRenderer.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 1, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, -1.0F);
|
||||
blockRenderer.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 2, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(0.0F, 0.0F, 1.0F);
|
||||
blockRenderer.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 3, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 4, par2));
|
||||
tessellator.draw();
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal(1.0F, 0.0F, 0.0F);
|
||||
blockRenderer.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, blockRenderer.getBlockIconFromSideAndMetadata(par1Block, 5, par2));
|
||||
tessellator.draw();
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in new issue
Block a user