Files
CustomNPC-Plus/src/main/java/kamkeel/npcs/controllers/data/ability/Ability.java
T

752 lines
32 KiB
Java

package kamkeel.npcs.controllers.data.ability;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import kamkeel.npcs.controllers.data.ability.telegraph.Telegraph;
import kamkeel.npcs.controllers.data.ability.telegraph.TelegraphInstance;
import kamkeel.npcs.controllers.data.ability.telegraph.TelegraphType;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import noppes.npcs.DataAbilities;
import noppes.npcs.NpcDamageSource;
import noppes.npcs.api.INbt;
import noppes.npcs.api.ability.IAbility;
import noppes.npcs.client.gui.util.IAbilityConfigCallback;
import noppes.npcs.client.gui.advanced.SubGuiAbilityConfig;
import noppes.npcs.entity.EntityNPCInterface;
import noppes.npcs.scripted.NpcAPI;
import noppes.npcs.scripted.event.AbilityEvent;
import java.util.ArrayList;
import java.util.List;
public abstract class Ability implements IAbility {
// ═══════════════════════════════════════════════════════════════════
// CONFIGURATION (saved to NBT)
// ═══════════════════════════════════════════════════════════════════
protected String id;
protected String name;
protected String typeId; // e.g., "ability.cnpc.slam" (also used as lang key)
// Selection
protected int weight = 10;
protected boolean enabled = true;
protected List<Condition> conditions = new ArrayList<>();
// Targeting
protected TargetingMode targetingMode = TargetingMode.AGGRO_TARGET;
protected float minRange = 0;
protected float maxRange = 20;
// Timing (ticks)
protected int cooldownTicks = 100;
protected int windUpTicks = 20;
protected int activeTicks = 10;
protected int recoveryTicks = 20;
// Interruption
protected boolean interruptible = true;
// Feedback
protected boolean lockMovement = true;
protected int windUpColor = 0x80FF4400; // Telegraph color during wind up
protected int activeColor = 0xC0FF0000; // Telegraph warning/active color
// Sounds
protected String windUpSound = ""; // Sound to play when wind up starts
protected String activeSound = ""; // Sound to play when active phase starts
// Animations (global animation IDs, -1 = none)
protected int windUpAnimationId = -1; // Animation to play during wind up
protected int activeAnimationId = -1; // Animation to play during active phase
// Telegraph configuration
protected boolean showTelegraph = true;
protected TelegraphType telegraphType = TelegraphType.CIRCLE;
protected float telegraphHeightOffset = 0.1f;
// Custom data for external mods
protected NBTTagCompound customData = new NBTTagCompound();
// ═══════════════════════════════════════════════════════════════════
// EXECUTION STATE (not saved, reset each combat)
// ═══════════════════════════════════════════════════════════════════
protected transient AbilityPhase phase = AbilityPhase.IDLE;
protected transient int currentTick = 0;
protected transient long cooldownEndTime = 0;
protected transient EntityLivingBase currentTarget;
protected transient long executionStartTime;
protected transient TelegraphInstance telegraphInstance;
// ═══════════════════════════════════════════════════════════════════
// ABSTRACT METHODS
// ═══════════════════════════════════════════════════════════════════
/** Called first tick of ACTIVE phase */
public abstract void onExecute(EntityNPCInterface npc, EntityLivingBase target, World world);
/** Called every tick of ACTIVE phase */
public abstract void onActiveTick(EntityNPCInterface npc, EntityLivingBase target, World world, int tick);
/** Write type-specific config to NBT */
public abstract void writeTypeNBT(NBTTagCompound nbt);
/** Read type-specific config from NBT */
public abstract void readTypeNBT(NBTTagCompound nbt);
// ═══════════════════════════════════════════════════════════════════
// OPTIONAL OVERRIDES
// ═══════════════════════════════════════════════════════════════════
public void onWindUpTick(EntityNPCInterface npc, EntityLivingBase target, World world, int tick) {}
public void onInterrupt(EntityNPCInterface npc, DamageSource source, float damage) {}
public void onComplete(EntityNPCInterface npc, EntityLivingBase target) {}
/**
* Apply damage to an entity with ability hit event support.
* Fires the abilityHit script event, allowing scripts to modify or cancel the damage.
*
* @param npc The NPC executing the ability
* @param hitEntity The entity being hit
* @param damage The damage amount
* @param knockback The horizontal knockback
* @param knockbackUp The vertical knockback
* @return true if damage was applied (not cancelled), false if cancelled
*/
protected boolean applyAbilityDamage(EntityNPCInterface npc, EntityLivingBase hitEntity,
float damage, float knockback, float knockbackUp) {
DataAbilities dataAbilities = npc.abilities;
AbilityEvent.HitEvent event = dataAbilities.fireHitEvent(
this, currentTarget, hitEntity, damage, knockback, knockbackUp);
if (event == null) {
return false; // Cancelled
}
// Apply damage with potentially modified values
float finalDamage = event.getDamage();
float finalKnockback = event.getKnockback();
float finalKnockbackUp = event.getKnockbackUp();
// Apply damage
if (finalDamage > 0) {
hitEntity.attackEntityFrom(new NpcDamageSource("mob", npc), finalDamage);
}
// Apply knockback if any
if (finalKnockback > 0 || finalKnockbackUp > 0) {
double dx = hitEntity.posX - npc.posX;
double dz = hitEntity.posZ - npc.posZ;
double len = Math.sqrt(dx * dx + dz * dz);
if (len > 0 && finalKnockback > 0) {
dx /= len;
dz /= len;
hitEntity.motionX += dx * finalKnockback;
hitEntity.motionZ += dz * finalKnockback;
}
hitEntity.motionY += finalKnockbackUp;
hitEntity.velocityChanged = true;
}
return true;
}
/**
* Apply damage to an entity with ability hit event support and custom knockback direction.
* Fires the abilityHit script event, allowing scripts to modify or cancel the damage.
*
* @param npc The NPC executing the ability
* @param hitEntity The entity being hit
* @param damage The damage amount
* @param knockback The horizontal knockback
* @param knockbackUp The vertical knockback
* @param knockbackDirX The X component of knockback direction (normalized)
* @param knockbackDirZ The Z component of knockback direction (normalized)
* @return true if damage was applied (not cancelled), false if cancelled
*/
protected boolean applyAbilityDamageWithDirection(EntityNPCInterface npc, EntityLivingBase hitEntity,
float damage, float knockback, float knockbackUp,
double knockbackDirX, double knockbackDirZ) {
DataAbilities dataAbilities = npc.abilities;
AbilityEvent.HitEvent event = dataAbilities.fireHitEvent(
this, currentTarget, hitEntity, damage, knockback, knockbackUp);
if (event == null) {
return false; // Cancelled
}
// Apply damage with potentially modified values
float finalDamage = event.getDamage();
float finalKnockback = event.getKnockback();
float finalKnockbackUp = event.getKnockbackUp();
// Apply damage
if (finalDamage > 0) {
hitEntity.attackEntityFrom(DamageSource.causeMobDamage(npc), finalDamage);
}
// Apply knockback in specified direction
if (finalKnockback > 0 || finalKnockbackUp > 0) {
hitEntity.motionX = knockbackDirX * finalKnockback;
hitEntity.motionY = finalKnockbackUp;
hitEntity.motionZ = knockbackDirZ * finalKnockback;
hitEntity.velocityChanged = true;
}
return true;
}
public float getTelegraphRadius() { return 5.0f; }
public float getTelegraphLength() { return 5.0f; }
public float getTelegraphWidth() { return 2.0f; }
public float getTelegraphAngle() { return 45.0f; }
/**
* Returns true if this ability controls NPC movement during ACTIVE phase.
* When true, AI pathfinding will be blocked during ability execution.
* Override in abilities that move the NPC (Charge, Dash, Slam, etc.)
*/
public boolean hasAbilityMovement() { return false; }
/**
* Returns true if the targeting mode for this ability type is locked and cannot be changed.
* Most abilities have fixed targeting (e.g., Heal is always SELF, Charge is always AGGRO_TARGET).
* Override and return false for abilities with flexible targeting.
*/
public boolean isTargetingModeLocked() { return true; }
/**
* Returns the allowed targeting modes for this ability, or null if all modes are allowed.
* Override in abilities that only support specific targeting modes.
*/
public TargetingMode[] getAllowedTargetingModes() { return null; }
/**
* Returns true if the telegraph type for this ability is locked and cannot be changed.
* Telegraph type is inherent to how the ability works (e.g., Charge uses LINE, Slam uses CIRCLE).
*/
public boolean isTelegraphTypeLocked() { return true; }
/**
* Returns true if this ability type has custom settings that need a Type-specific tab.
* Override to return true if the ability has settings beyond the base Ability fields.
*/
public boolean hasTypeSettings() { return false; }
/**
* Get the number of rows needed for type-specific settings in the GUI.
* Each row is approximately 24 pixels. Used for GUI layout.
*/
public int getTypeSettingsRowCount() { return 0; }
/**
* Creates the GUI for configuring this ability.
* Override this method to provide a custom GUI subclass for type-specific settings.
*
* Third-party mods can extend SubGuiAbilityConfig and override initTypeTab(),
* handleTypeButton(), and handleTypeTextField() to provide custom type settings.
*
* @param callback The callback to notify when the ability is saved
* @return A SubGuiAbilityConfig instance (or subclass) for configuring this ability
*/
@SideOnly(Side.CLIENT)
public SubGuiAbilityConfig createConfigGui(IAbilityConfigCallback callback) {
return new SubGuiAbilityConfig(this, callback);
}
/**
* Create a telegraph instance for this ability.
* Override for custom telegraph shapes.
*
* @param npc The caster
* @param target The target (for position calculation)
* @return The telegraph instance, or null if no telegraph
*/
public TelegraphInstance createTelegraph(EntityNPCInterface npc, EntityLivingBase target) {
if (!showTelegraph || telegraphType == TelegraphType.NONE) {
return null;
}
Telegraph telegraph;
double x, y, z;
float yaw = npc.rotationYaw;
// Determine position based on targeting mode
boolean positionAtNpc = targetingMode == TargetingMode.AOE_SELF ||
targetingMode == TargetingMode.SELF ||
telegraphType == TelegraphType.LINE ||
telegraphType == TelegraphType.CONE;
if (positionAtNpc) {
x = npc.posX;
y = findGroundLevel(npc.worldObj, npc.posX, npc.posY, npc.posZ);
z = npc.posZ;
} else if (target != null) {
x = target.posX;
y = findGroundLevel(npc.worldObj, target.posX, target.posY, target.posZ);
z = target.posZ;
} else {
x = npc.posX;
y = findGroundLevel(npc.worldObj, npc.posX, npc.posY, npc.posZ);
z = npc.posZ;
}
// Create telegraph based on type
switch (telegraphType) {
case CIRCLE:
telegraph = Telegraph.circle(getTelegraphRadius());
break;
case RING:
telegraph = Telegraph.ring(getTelegraphRadius(), getTelegraphRadius() * 0.5f);
break;
case LINE:
telegraph = Telegraph.line(getTelegraphLength(), getTelegraphWidth());
break;
case CONE:
telegraph = Telegraph.cone(getTelegraphLength(), getTelegraphAngle());
break;
case POINT:
telegraph = new Telegraph("", TelegraphType.POINT);
break;
default:
return null;
}
telegraph.setDurationTicks(windUpTicks);
telegraph.setColor(windUpColor);
telegraph.setWarningColor(activeColor);
telegraph.setWarningStartTick(Math.max(5, windUpTicks / 4));
telegraph.setHeightOffset(telegraphHeightOffset);
TelegraphInstance instance = new TelegraphInstance(telegraph, x, y, z, yaw);
instance.setCasterEntityId(npc.getEntityId());
// Set entity to follow based on targeting mode
if (positionAtNpc) {
// AOE_SELF abilities: telegraph follows NPC during windup
instance.setEntityIdToFollow(npc.getEntityId());
} else if (target != null) {
// AOE_TARGET abilities: telegraph follows target during windup
instance.setEntityIdToFollow(target.getEntityId());
}
return instance;
}
/**
* Find the ground level at a given position.
* Searches downward from the given Y to find a solid block.
*
* @param world The world
* @param x X coordinate
* @param startY Starting Y coordinate (entity feet position)
* @param z Z coordinate
* @return The Y coordinate of the ground surface
*/
protected double findGroundLevel(World world, double x, double startY, double z) {
if (world == null) return startY;
int blockX = (int) Math.floor(x);
int blockZ = (int) Math.floor(z);
int startBlockY = (int) Math.floor(startY);
// Search downward for solid ground (max 10 blocks down)
for (int checkY = startBlockY; checkY >= startBlockY - 10 && checkY >= 0; checkY--) {
Block block = world.getBlock(blockX, checkY, blockZ);
if (block != null && block.getMaterial().isSolid()) {
// Found solid block, telegraph goes on top of it
return checkY + 1;
}
}
// No ground found, use original position
return startY;
}
/**
* Get the current telegraph instance.
*/
public TelegraphInstance getTelegraphInstance() {
return telegraphInstance;
}
/**
* Set the telegraph instance (called by DataAbilities).
*/
public void setTelegraphInstance(TelegraphInstance instance) {
this.telegraphInstance = instance;
}
// ═══════════════════════════════════════════════════════════════════
// EXECUTION LOGIC (called by CombatHandler)
// ═══════════════════════════════════════════════════════════════════
/** Start executing this ability */
public void start(EntityLivingBase target) {
this.phase = AbilityPhase.WINDUP;
this.currentTick = 0;
this.currentTarget = target;
this.executionStartTime = System.currentTimeMillis();
}
/** Tick the ability. Returns true if phase changed. */
public boolean tick() {
if (phase == AbilityPhase.IDLE) return false;
currentTick++;
AbilityPhase oldPhase = phase;
switch (phase) {
case WINDUP:
if (currentTick >= windUpTicks) {
phase = AbilityPhase.ACTIVE;
currentTick = 0;
return true;
}
break;
case ACTIVE:
if (currentTick >= activeTicks) {
phase = AbilityPhase.RECOVERY;
currentTick = 0;
return true;
}
break;
case RECOVERY:
if (currentTick >= recoveryTicks) {
phase = AbilityPhase.IDLE;
startCooldown();
return true;
}
break;
}
return false;
}
/** Interrupt this ability */
public void interrupt() {
phase = AbilityPhase.IDLE;
currentTick = 0;
currentTarget = null;
telegraphInstance = null;
}
/** Start cooldown timer */
public void startCooldown() {
cooldownEndTime = System.currentTimeMillis() + (cooldownTicks * 50L);
}
/** Check if on cooldown */
public boolean isOnCooldown() {
return System.currentTimeMillis() < cooldownEndTime;
}
/** Check if executing */
public boolean isExecuting() {
return phase != AbilityPhase.IDLE;
}
/**
* Check if can be interrupted by this damage source.
* Only direct physical hits (not magic, fire, or other indirect damage) can interrupt.
* Interruption only occurs during WINDUP phase - if ability is already active, it completes.
*
* @param source The damage source
* @return true if the ability should be interrupted
*/
public boolean canInterrupt(DamageSource source) {
if (!interruptible || phase != AbilityPhase.WINDUP) {
return false;
}
// Only direct physical hits can interrupt, not magic, fire, or other indirect damage
if (source == null) {
return false;
}
// Reject indirect damage types
if (source.isMagicDamage() || source.isFireDamage() || source.isExplosion()) {
return false;
}
// Reject damage without a direct attacker entity
if (source.getEntity() == null) {
return false;
}
// Direct hit from an entity - can interrupt
return true;
}
/** Reset all execution state (called on combat end) */
public void reset() {
phase = AbilityPhase.IDLE;
currentTick = 0;
currentTarget = null;
cooldownEndTime = 0;
telegraphInstance = null;
}
// ═══════════════════════════════════════════════════════════════════
// CONDITION CHECKING
// ═══════════════════════════════════════════════════════════════════
public boolean checkConditions(EntityNPCInterface npc, EntityLivingBase target) {
for (Condition c : conditions) {
if (!c.check(npc, target)) return false;
}
return true;
}
/** Full eligibility check */
public boolean canUse(EntityNPCInterface npc, EntityLivingBase target) {
if (!enabled) return false;
if (isOnCooldown()) return false;
if (isExecuting()) return false;
float distance = npc.getDistanceToEntity(target);
if (distance < minRange || distance > maxRange) return false;
return checkConditions(npc, target);
}
// ═══════════════════════════════════════════════════════════════════
// NBT (config only, execution state is transient)
// ═══════════════════════════════════════════════════════════════════
public NBTTagCompound writeNBT() {
NBTTagCompound nbt = new NBTTagCompound();
nbt.setString("id", id);
nbt.setString("name", name);
nbt.setString("typeId", typeId);
nbt.setInteger("weight", weight);
nbt.setBoolean("enabled", enabled);
nbt.setString("targetingMode", targetingMode.name());
nbt.setFloat("minRange", minRange);
nbt.setFloat("maxRange", maxRange);
nbt.setInteger("cooldown", cooldownTicks);
nbt.setInteger("windUp", windUpTicks);
nbt.setInteger("active", activeTicks);
nbt.setInteger("recovery", recoveryTicks);
nbt.setBoolean("interruptible", interruptible);
nbt.setBoolean("lockMovement", lockMovement);
nbt.setInteger("windUpColor", windUpColor);
nbt.setInteger("activeColor", activeColor);
nbt.setString("windUpSound", windUpSound);
nbt.setString("activeSound", activeSound);
nbt.setInteger("windUpAnimationId", windUpAnimationId);
nbt.setInteger("activeAnimationId", activeAnimationId);
nbt.setBoolean("showTelegraph", showTelegraph);
nbt.setString("telegraphType", telegraphType.name());
nbt.setFloat("telegraphHeightOffset", telegraphHeightOffset);
nbt.setTag("customData", customData);
// Conditions
NBTTagList condList = new NBTTagList();
for (Condition c : conditions) condList.appendTag(c.writeNBT());
nbt.setTag("conditions", condList);
// Type-specific
NBTTagCompound typeNBT = new NBTTagCompound();
writeTypeNBT(typeNBT);
nbt.setTag("typeData", typeNBT);
return nbt;
}
public void readNBT(NBTTagCompound nbt) {
id = nbt.getString("id");
name = nbt.getString("name");
typeId = nbt.getString("typeId");
weight = nbt.getInteger("weight");
enabled = nbt.getBoolean("enabled");
targetingMode = TargetingMode.valueOf(nbt.getString("targetingMode"));
minRange = nbt.getFloat("minRange");
maxRange = nbt.getFloat("maxRange");
cooldownTicks = nbt.getInteger("cooldown");
windUpTicks = nbt.getInteger("windUp");
activeTicks = nbt.getInteger("active");
recoveryTicks = nbt.getInteger("recovery");
interruptible = nbt.getBoolean("interruptible");
lockMovement = nbt.getBoolean("lockMovement");
// Support old telegraphColor key for backwards compatibility
if (nbt.hasKey("windUpColor")) {
windUpColor = nbt.getInteger("windUpColor");
} else if (nbt.hasKey("telegraphColor")) {
windUpColor = nbt.getInteger("telegraphColor");
}
if (nbt.hasKey("activeColor")) {
activeColor = nbt.getInteger("activeColor");
} else {
// Default active color to windUpColor with higher alpha
activeColor = (windUpColor & 0x00FFFFFF) | 0xC0000000;
}
// Sound fields (with backwards compatibility for old castSound)
if (nbt.hasKey("windUpSound")) {
windUpSound = nbt.getString("windUpSound");
} else if (nbt.hasKey("castSound")) {
windUpSound = nbt.getString("castSound"); // Migrate old field
} else {
windUpSound = "";
}
activeSound = nbt.hasKey("activeSound") ? nbt.getString("activeSound") : "";
// Animation fields (with backwards compatibility for old animationId)
if (nbt.hasKey("windUpAnimationId")) {
windUpAnimationId = nbt.getInteger("windUpAnimationId");
} else if (nbt.hasKey("animationId")) {
windUpAnimationId = nbt.getInteger("animationId"); // Migrate old field
} else {
windUpAnimationId = -1;
}
activeAnimationId = nbt.hasKey("activeAnimationId") ? nbt.getInteger("activeAnimationId") : -1;
showTelegraph = !nbt.hasKey("showTelegraph") || nbt.getBoolean("showTelegraph");
if (nbt.hasKey("telegraphType")) {
try {
telegraphType = TelegraphType.valueOf(nbt.getString("telegraphType"));
} catch (Exception e) {
telegraphType = TelegraphType.CIRCLE;
}
}
telegraphHeightOffset = nbt.hasKey("telegraphHeightOffset") ? nbt.getFloat("telegraphHeightOffset") : 0.1f;
customData = nbt.getCompoundTag("customData");
// Conditions
conditions.clear();
NBTTagList condList = nbt.getTagList("conditions", 10);
for (int i = 0; i < condList.tagCount(); i++) {
Condition c = Condition.fromNBT(condList.getCompoundTagAt(i));
if (c != null) conditions.add(c);
}
readTypeNBT(nbt.getCompoundTag("typeData"));
}
// ═══════════════════════════════════════════════════════════════════
// GETTERS & SETTERS
// ═══════════════════════════════════════════════════════════════════
public String getId() { return id; }
public void setId(String id) { this.id = id; }
public String getName() { return name; }
public void setName(String name) { this.name = name; }
public String getTypeId() { return typeId; }
public int getWeight() { return weight; }
public void setWeight(int weight) { this.weight = weight; }
public boolean isEnabled() { return enabled; }
public void setEnabled(boolean enabled) { this.enabled = enabled; }
public TargetingMode getTargetingMode() { return targetingMode; }
public void setTargetingMode(TargetingMode targetingMode) { this.targetingMode = targetingMode; }
public float getMinRange() { return minRange; }
public void setMinRange(float minRange) { this.minRange = minRange; }
public float getMaxRange() { return maxRange; }
public void setMaxRange(float maxRange) { this.maxRange = maxRange; }
public int getCooldownTicks() { return cooldownTicks; }
public void setCooldownTicks(int cooldownTicks) { this.cooldownTicks = cooldownTicks; }
public int getWindUpTicks() { return windUpTicks; }
public void setWindUpTicks(int windUpTicks) { this.windUpTicks = windUpTicks; }
public int getActiveTicks() { return activeTicks; }
public void setActiveTicks(int activeTicks) { this.activeTicks = activeTicks; }
public int getRecoveryTicks() { return recoveryTicks; }
public void setRecoveryTicks(int recoveryTicks) { this.recoveryTicks = recoveryTicks; }
public boolean isInterruptible() { return interruptible; }
public void setInterruptible(boolean interruptible) { this.interruptible = interruptible; }
public boolean isLockMovement() { return lockMovement; }
public void setLockMovement(boolean lockMovement) { this.lockMovement = lockMovement; }
public int getWindUpColor() { return windUpColor; }
public void setWindUpColor(int windUpColor) { this.windUpColor = windUpColor; }
public int getActiveColor() { return activeColor; }
public void setActiveColor(int activeColor) { this.activeColor = activeColor; }
/** @deprecated Use getWindUpColor() instead */
@Deprecated
public int getTelegraphColor() { return windUpColor; }
/** @deprecated Use setWindUpColor() instead */
@Deprecated
public void setTelegraphColor(int telegraphColor) { this.windUpColor = telegraphColor; }
public String getWindUpSound() { return windUpSound; }
public void setWindUpSound(String windUpSound) { this.windUpSound = windUpSound; }
public String getActiveSound() { return activeSound; }
public void setActiveSound(String activeSound) { this.activeSound = activeSound; }
public int getWindUpAnimationId() { return windUpAnimationId; }
public void setWindUpAnimationId(int windUpAnimationId) { this.windUpAnimationId = windUpAnimationId; }
public int getActiveAnimationId() { return activeAnimationId; }
public void setActiveAnimationId(int activeAnimationId) { this.activeAnimationId = activeAnimationId; }
/** @deprecated Use getWindUpSound() instead */
@Deprecated
public String getCastSound() { return windUpSound; }
/** @deprecated Use setWindUpSound() instead */
@Deprecated
public void setCastSound(String castSound) { this.windUpSound = castSound; }
/** @deprecated Use getWindUpAnimationId() instead */
@Deprecated
public int getAnimationId() { return windUpAnimationId; }
/** @deprecated Use setWindUpAnimationId() instead */
@Deprecated
public void setAnimationId(int animationId) { this.windUpAnimationId = animationId; }
public boolean isShowTelegraph() { return showTelegraph; }
public void setShowTelegraph(boolean showTelegraph) { this.showTelegraph = showTelegraph; }
public TelegraphType getTelegraphType() { return telegraphType; }
public void setTelegraphType(TelegraphType telegraphType) { this.telegraphType = telegraphType; }
public float getTelegraphHeightOffset() { return telegraphHeightOffset; }
public void setTelegraphHeightOffset(float telegraphHeightOffset) { this.telegraphHeightOffset = telegraphHeightOffset; }
public AbilityPhase getPhase() { return phase; }
/**
* Get the current execution phase as int (0=IDLE, 1=WINDUP, 2=ACTIVE, 3=RECOVERY).
* Required for IAbility interface.
*/
@Override
public int getPhaseInt() { return phase.ordinal(); }
public int getCurrentTick() { return currentTick; }
public EntityLivingBase getCurrentTarget() { return currentTarget; }
public NBTTagCompound getCustomData() { return customData; }
public List<Condition> getConditions() { return conditions; }
public void addCondition(Condition c) { conditions.add(c); }
// ═══════════════════════════════════════════════════════════════════
// IAbility API METHODS
// ═══════════════════════════════════════════════════════════════════
@Override
public INbt getNbt() {
return NpcAPI.Instance().getINbt(writeNBT());
}
@Override
public void setNbt(INbt nbt) {
readNBT(nbt.getMCNBT());
}
}