Commit Graph
5 Commits
Author SHA1 Message Date
Kam fdb2ff98d8 Large Ability changes, cleanup, langs, fixes. 2026-01-10 23:06:13 -05:00
Claude c7d04cb9d3 Simplify ability interrupt logic and reorganize GUI
- Remove interruptThreshold field entirely - interrupts now based on damage source type
- Update canInterrupt() to only allow interrupts from direct physical hits (not magic/fire/explosions)
- Interruption only occurs during WINDUP phase, not ACTIVE
- Reorganize SubGuiAbilityConfig into 4 tabs: General, Type, Target, Effects
- Increase GUI size to 420x216 for better layout
2026-01-10 10:32:24 +00:00
Claude b40fec2270 Clean up imports to use short class names
Replace fully qualified class names with proper imports in ability files:
- Added cpw.mods.fml.relauncher.Side and SideOnly imports
- Added IAbilityConfigCallback and SubGuiAbilityConfig imports
- Added SubGuiAbility* imports for each ability type
- Replaced @cpw.mods.fml.relauncher.SideOnly(...) with @SideOnly(Side.CLIENT)
- Replaced fully qualified return types with short class names
2026-01-10 10:03:10 +00:00
Claude f28d3483e6 Refactor Ability GUI to support third-party extensibility
This refactoring allows third-party mods to provide their own custom GUI
for ability type settings by extending SubGuiAbilityConfig.

Changes:
- Refactored SubGuiAbilityConfig as base class with GuiMenuTopButton tabs
- Added virtual methods: initTypeTab(), handleTypeButton(), handleTypeTextField()
- Added createConfigGui() method to Ability base class for GUI instantiation
- Created 15 SubGuiAbility* subclasses in new ability package
- Updated GuiNPCAbilities and GuiNpcManageAbilities to use ability.createConfigGui()

Third-party mods can now:
1. Create a custom Ability subclass
2. Extend SubGuiAbilityConfig with their own GUI
3. Override createConfigGui() to return their custom GUI
2026-01-10 09:48:37 +00:00
Kam 166c8aa228 Ability Push 2026-01-09 15:29:00 -05:00