- Add confirmed design decisions section based on discussion: - Outbid refunds go to claims (not direct balance) - Use existing CustomNPC+ permission system pattern - Currency is NOT profile slot bound (shared across slots) - Use existing gold coin (CustomItems.coinGold) for display - Stock reset timer shown as banner ABOVE trader GUI - Add Feature 4: Item Attributes & Restrictions - Untradeable, SlotBound, SoulBound item attributes - Auction house item blacklist system (by item, mod, NBT tag) - Add Feature 5: Admin Auction Management - Admin GUI for viewing/managing all listings - Force cancel, edit, end auctions early - Blacklist management GUI - Audit logging for admin actions - Update implementation phases (now 5 phases) - Update file summary with new files - Update testing strategy with new test cases - Update API/scripting extensions with item attribute methods
👋 Welcome to the CustomNPC+ Repository.
CustomNPC+ is a Minecraft mod that allows you to add custom NPCs to your world. It is developed for creative and storytelling players who want to make their Minecraft worlds more in-depth and unique. CustomNPC+ is only a branch version of the 1.7.10 Forge version of the original (down below) and has no plans to add or update any other version. This is not an official version of CustomNPC.
❗ Notice
I am not the original creator of CustomNPC. The original creator is @Noppes. I have been permitted to update and develop my own branch version for 1.7.10. The original mod that is updated to the latest versions of Minecraft can be found on these links: CurseForge, kodevelopment
⬇️ Downloads
🔹 Installation
This mod is an update to CustomNPC and not an add-on. Do not install CustomNPC with CustomNPC-Plus. CustomNPC-Plus does not remove any functional features from the original mod. It expands upon CustomNPC with original features and backported features from newer versions. Simply drag CustomNPC-Plus into any client/server mods folder to utilize. Please backup before using as this could still have unforeseen errors. Report any bugs if found, thank you and enjoy.
❓ Features:
- Flying NPC (Smart Pathfinding)
- 1.8 Skin Support (64x64) (Alex/Steve64)
- Full URL64 Selector (Downloads FULL Size Images for Custom Mob Skins)
- Additional Parts: [Wings, Fins, Capes, Horns, Tail]
- Hide Body Parts [Arms, Legs, Head, Body]
- Custom Overlays
- Animation Maker
- Enhanced Cloner GUI (More Tabs, Filters, Tags)
- Markov Name Generator
- Dark Mode GUI (Link Below)
- 1.12 Scripting Features (Details below)
- Profile System (Multiple Character Slots)
- Quest Party System
- Item and Armor Attributes
- Magic System with Elemental Cycles
- Custom Effect Engine
- Scripted Blocks & Particles
- Compass Marks for Waypoints
- Custom Model Support
- Gecko & Dragon Block C Addons
Scripting:
- CustomNPC+ Api: API
- Java Doc: kamkeel.github.io/CustomNPC-Plus
- Scripted Items
- Player Overlays
- Script Timers
- Global Scripts
- Script Logging
- GUI Overlays
- Event Scripting (We never remove script functionality, only add on existing functions)
🔰 Skin Model Feature:
*Majority of these cape designs are taken from the internet with fair-usage.
❔ Please note all local skins in this version of CustomNPC, must match the model selected.
Flying NPCs:
Url64:
DarkMode + Cloner GUI:
🔗 Want to check out my other projects?
Plugin Mod is a mod designed to add more aesthetic items for RPG and storytelling. It is compatible with CustomNPC+ and has many items intended to be used and wielded by created NPCs.
RPG Messenger is a bukkit plugin designed to allow operators to create messagable NPCs for RPG Servers. Allows a 'RPG Controller' to reply quickly as NPCs, form groupchats, and messagable parties.
CustomNPC+ Dark Mode is a resource pack for CustomNPC+ that alters all GUIs within the mod to a dark variant that is both clean and pleasing to look at.
Cloning / Compiling / Building
git clone call git submodule update --init --recursive
Using IntelliJ, take the following steps:
- Run
setupDecompWorkspaceunder theforgegradletab. - Refresh Gradle.
- Run
genIntellijRunsunder theothertab to set up your Minecraft runs.
or for Eclipse, run gradlew setupDecompWorkspace eclipse then import the project.
Mixin code will not work if you do not add --tweakClass org.spongepowered.asm.launch.MixinTweaker --mixin customnpcs.mixins.json to your program arguments.
