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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">noppes.npcs.api.entity</a></div>
<h2 title="Interface IPlayer" class="title">Interface IPlayer&lt;T extends net.minecraft.entity.player.EntityPlayerMP&gt;</h2>
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<dt>All Superinterfaces:</dt>
<dd><code><a href="IAnimatable.html" title="interface in noppes.npcs.api.entity">IAnimatable</a></code>, <code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&lt;T&gt;</code>, <code><a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a>&lt;T&gt;</code></dd>
</dl>
<dl>
<dt>All Known Subinterfaces:</dt>
<dd><code><a href="IDBCPlayer.html" title="interface in noppes.npcs.api.entity">IDBCPlayer</a></code></dd>
</dl>
<hr>
<pre>public interface <span class="typeNameLabel">IPlayer&lt;T extends net.minecraft.entity.player.EntityPlayerMP&gt;</span>
extends <a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a>&lt;T&gt;, <a href="IAnimatable.html" title="interface in noppes.npcs.api.entity">IAnimatable</a></pre>
<div class="block">Represents a player in the game with methods for managing dialogs, quests,
inventory, sound, and more.</div>
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<h3>Method Summary</h3>
<table class="memberSummary">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addFactionPoints(int,int)">addFactionPoints</a></span>&#8203;(int&nbsp;faction,
int&nbsp;points)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#blocking()">blocking</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks if the player is currently blocking.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#canHarvestBlock(noppes.npcs.api.IBlock)">canHarvestBlock</a></span>&#8203;(<a href="../IBlock.html" title="interface in noppes.npcs.api">IBlock</a>&nbsp;block)</code></th>
<td class="colLast">
<div class="block">Checks if the player can harvest the specified block.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#clearInventory()">clearInventory</a></span>()</code></th>
<td class="colLast">
<div class="block">Clears the player's entire inventory, including main and armor slots.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#clearItemInUse()">clearItemInUse</a></span>()</code></th>
<td class="colLast">
<div class="block">Clears the currently in-use item.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#closeGui()">closeGui</a></span>()</code></th>
<td class="colLast">
<div class="block">Closes the currently open GUI for the player.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#closeOverlay(int)">closeOverlay</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Closes the custom overlay with the specified identifier.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#conqueredEnd()">conqueredEnd</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks whether the player has conquered the End dimension.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#continueSounds()">continueSounds</a></span>()</code></th>
<td class="colLast">
<div class="block">Resumes paused sounds for the player.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#disableMouseInput(long,int...)">disableMouseInput</a></span>&#8203;(long&nbsp;time,
int...&nbsp;buttonIds)</code></th>
<td class="colLast">
<div class="block">Disables mouse input for the specified time and buttons for the player.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#dropOneItem(boolean)">dropOneItem</a></span>&#8203;(boolean&nbsp;dropStack)</code></th>
<td class="colLast">
<div class="block">Drops one item from the player's inventory.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#finishQuest(int)">finishQuest</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#finishQuest(noppes.npcs.api.handler.data.IQuest)">finishQuest</a></span>&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</code></th>
<td class="colLast">
<div class="block">Add the quest from finished quest list.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code><a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getActiveQuests()">getActiveQuests</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns an array of quests that the player is actively undertaking.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code><a href="../handler/data/IAnimationData.html" title="interface in noppes.npcs.api.handler.data">IAnimationData</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getAnimationData()">getAnimationData</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's animation data.</div>
</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code><a href="../handler/data/IPlayerAttributes.html" title="interface in noppes.npcs.api.handler.data">IPlayerAttributes</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getAttributes()">getAttributes</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's item attribute combination</div>
</td>
</tr>
<tr id="i16" class="altColor">
<td class="colFirst"><code><a href="../gui/ICustomGui.html" title="interface in noppes.npcs.api.gui">ICustomGui</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getCustomGui()">getCustomGui</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the custom GUI currently open for the player.</div>
</td>
</tr>
<tr id="i17" class="rowColor">
<td class="colFirst"><code><a href="../handler/IPlayerData.html" title="interface in noppes.npcs.api.handler">IPlayerData</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getData()">getData</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's associated data (quest, faction, timers, etc.).</div>
</td>
</tr>
<tr id="i18" class="altColor">
<td class="colFirst"><code><a href="IDBCPlayer.html" title="interface in noppes.npcs.api.entity">IDBCPlayer</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDBCPlayer()">getDBCPlayer</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's DBC (database) data, if available.</div>
</td>
</tr>
<tr id="i19" class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDisplayName()">getDisplayName</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i20" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getExpLevel()">getExpLevel</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i21" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getFactionPoints(int)">getFactionPoints</a></span>&#8203;(int&nbsp;faction)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i22" class="altColor">
<td class="colFirst"><code><a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getFinishedQuests()">getFinishedQuests</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns an array of quests that the player has finished.</div>
</td>
</tr>
<tr id="i23" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHunger()">getHunger</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i24" class="altColor">
<td class="colFirst"><code><a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getInventory()">getInventory</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i25" class="rowColor">
<td class="colFirst"><code><a href="../handler/data/IMagicData.html" title="interface in noppes.npcs.api.handler.data">IMagicData</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMagicData()">getMagicData</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's magic-related data.</div>
</td>
</tr>
<tr id="i26" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMode()">getMode</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i27" class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getName()">getName</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i28" class="altColor">
<td class="colFirst"><code><a href="../IContainer.html" title="interface in noppes.npcs.api">IContainer</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getOpenContainer()">getOpenContainer</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the container (GUI) that the player currently has open, if any.</div>
</td>
</tr>
<tr id="i29" class="rowColor">
<td class="colFirst"><code><a href="../handler/IOverlayHandler.html" title="interface in noppes.npcs.api.handler">IOverlayHandler</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getOverlays()">getOverlays</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's overlay handler which manages custom overlays.</div>
</td>
</tr>
<tr id="i30" class="altColor">
<td class="colFirst"><code><a href="../IPixelmonPlayerData.html" title="interface in noppes.npcs.api">IPixelmonPlayerData</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getPixelmonData()">getPixelmonData</a></span>()</code></th>
<td class="colLast">
<div class="block">Requires Pixelmon to be installed.</div>
</td>
</tr>
<tr id="i31" class="rowColor">
<td class="colFirst"><code>float</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSaturation()">getSaturation</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i32" class="altColor">
<td class="colFirst"><code><a href="../IScreenSize.html" title="interface in noppes.npcs.api">IScreenSize</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getScreenSize()">getScreenSize</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's screen size information.</div>
</td>
</tr>
<tr id="i33" class="rowColor">
<td class="colFirst"><code><a href="../ITimers.html" title="interface in noppes.npcs.api">ITimers</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTimers()">getTimers</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's timers.</div>
</td>
</tr>
<tr id="i34" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getType()">getType</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the entity type identifier for the player.</div>
</td>
</tr>
<tr id="i35" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#giveItem(java.lang.String,int,int)">giveItem</a></span>&#8203;(java.lang.String&nbsp;id,
int&nbsp;damage,
int&nbsp;amount)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i36" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#giveItem(noppes.npcs.api.item.IItemStack,int)">giveItem</a></span>&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;item,
int&nbsp;amount)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i37" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasAchievement(java.lang.String)">hasAchievement</a></span>&#8203;(java.lang.String&nbsp;achievement)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i38" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasActiveQuest(int)">hasActiveQuest</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Checks whether the player has an active quest with the given ID.</div>
</td>
</tr>
<tr id="i39" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasActiveQuest(noppes.npcs.api.handler.data.IQuest)">hasActiveQuest</a></span>&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</code></th>
<td class="colLast">
<div class="block">Checks whether the player has an active quest matching the specified quest.</div>
</td>
</tr>
<tr id="i40" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasBukkitPermission(java.lang.String)">hasBukkitPermission</a></span>&#8203;(java.lang.String&nbsp;permission)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i41" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasFinishedQuest(int)">hasFinishedQuest</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Checks whether the player has finished the quest with the given ID.</div>
</td>
</tr>
<tr id="i42" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasFinishedQuest(noppes.npcs.api.handler.data.IQuest)">hasFinishedQuest</a></span>&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</code></th>
<td class="colLast">
<div class="block">Checks whether the player has finished the specified quest.</div>
</td>
</tr>
<tr id="i43" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasReadDialog(int)">hasReadDialog</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Checks whether the player has read the dialog with the specified ID.</div>
</td>
</tr>
<tr id="i44" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasReadDialog(noppes.npcs.api.handler.data.IDialog)">hasReadDialog</a></span>&#8203;(<a href="../handler/data/IDialog.html" title="interface in noppes.npcs.api.handler.data">IDialog</a>&nbsp;dialog)</code></th>
<td class="colLast">
<div class="block">Checks whether the player has read the specified dialog.</div>
</td>
</tr>
<tr id="i45" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#interactWith(noppes.npcs.api.entity.IEntity)">interactWith</a></span>&#8203;(<a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&nbsp;entity)</code></th>
<td class="colLast">
<div class="block">Interacts with the specified entity.</div>
</td>
</tr>
<tr id="i46" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#inventoryItemCount(noppes.npcs.api.item.IItemStack,boolean,boolean)">inventoryItemCount</a></span>&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;item,
boolean&nbsp;ignoreNBT,
boolean&nbsp;ignoreDamage)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i47" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isScriptingDev()">isScriptingDev</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks if the player is flagged as a scripting developer.</div>
</td>
</tr>
<tr id="i48" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#kick(java.lang.String)">kick</a></span>&#8203;(java.lang.String&nbsp;reason)</code></th>
<td class="colLast">
<div class="block">Kicks the player from the server with the specified reason.</div>
</td>
</tr>
<tr id="i49" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#mountEntity(net.minecraft.entity.Entity)">mountEntity</a></span>&#8203;(net.minecraft.entity.Entity&nbsp;ridingEntity)</code></th>
<td class="colLast">
<div class="block">Mounts the specified entity onto the player.</div>
</td>
</tr>
<tr id="i50" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#pauseSounds()">pauseSounds</a></span>()</code></th>
<td class="colLast">
<div class="block">Pauses all sounds currently playing for the player.</div>
</td>
</tr>
<tr id="i51" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#playSound(int,noppes.npcs.api.handler.data.ISound)">playSound</a></span>&#8203;(int&nbsp;id,
<a href="../handler/data/ISound.html" title="interface in noppes.npcs.api.handler.data">ISound</a>&nbsp;sound)</code></th>
<td class="colLast">
<div class="block">Plays the specified sound with an identifier for the player.</div>
</td>
</tr>
<tr id="i52" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#playSound(java.lang.String,float,float)">playSound</a></span>&#8203;(java.lang.String&nbsp;name,
float&nbsp;volume,
float&nbsp;pitch)</code></th>
<td class="colLast">
<div class="block">Plays the specified sound at the given volume and pitch for the player.</div>
</td>
</tr>
<tr id="i53" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#playSound(noppes.npcs.api.handler.data.ISound)">playSound</a></span>&#8203;(<a href="../handler/data/ISound.html" title="interface in noppes.npcs.api.handler.data">ISound</a>&nbsp;sound)</code></th>
<td class="colLast">
<div class="block">Plays the specified sound for the player.</div>
</td>
</tr>
<tr id="i54" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#readDialog(int)">readDialog</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Marks the dialog with the specified ID as read for the player.</div>
</td>
</tr>
<tr id="i55" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#readDialog(noppes.npcs.api.handler.data.IDialog)">readDialog</a></span>&#8203;(<a href="../handler/data/IDialog.html" title="interface in noppes.npcs.api.handler.data">IDialog</a>&nbsp;dialog)</code></th>
<td class="colLast">
<div class="block">Marks the specified dialog as read for the player.</div>
</td>
</tr>
<tr id="i56" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removeAllItems(noppes.npcs.api.item.IItemStack,boolean,boolean)">removeAllItems</a></span>&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;item,
boolean&nbsp;ignoreNBT,
boolean&nbsp;ignoreDamage)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i57" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removeItem(java.lang.String,int,int)">removeItem</a></span>&#8203;(java.lang.String&nbsp;id,
int&nbsp;damage,
int&nbsp;amount)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i58" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removeItem(noppes.npcs.api.item.IItemStack,int,boolean,boolean)">removeItem</a></span>&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;item,
int&nbsp;amount,
boolean&nbsp;ignoreNBT,
boolean&nbsp;ignoreDamage)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i59" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removeQuest(int)">removeQuest</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i60" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removeQuest(noppes.npcs.api.handler.data.IQuest)">removeQuest</a></span>&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</code></th>
<td class="colLast">
<div class="block">Removes the quest from active and finished quest list.</div>
</td>
</tr>
<tr id="i61" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#resetSpawnpoint()">resetSpawnpoint</a></span>()</code></th>
<td class="colLast">
<div class="block">Resets the player's spawnpoint to the default spawn.</div>
</td>
</tr>
<tr id="i62" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#sendMessage(java.lang.String)">sendMessage</a></span>&#8203;(java.lang.String&nbsp;message)</code></th>
<td class="colLast">
<div class="block">Sends a chat message to the player.</div>
</td>
</tr>
<tr id="i63" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setConqueredEnd(boolean)">setConqueredEnd</a></span>&#8203;(boolean&nbsp;conqueredEnd)</code></th>
<td class="colLast">
<div class="block">Sets whether the player has conquered the End dimension.</div>
</td>
</tr>
<tr id="i64" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDimension(int)">setDimension</a></span>&#8203;(int&nbsp;dimension)</code></th>
<td class="colLast">
<div class="block">Changes the player's dimension by teleporting them to their current position in the specified dimension.</div>
</td>
</tr>
<tr id="i65" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setExpLevel(int)">setExpLevel</a></span>&#8203;(int&nbsp;level)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i66" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setFactionPoints(int,int)">setFactionPoints</a></span>&#8203;(int&nbsp;faction,
int&nbsp;points)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i67" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setHunger(int)">setHunger</a></span>&#8203;(int&nbsp;hunger)</code></th>
<td class="colLast">
<div class="block">Sets the player's hunger level.</div>
</td>
</tr>
<tr id="i68" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setMode(int)">setMode</a></span>&#8203;(int&nbsp;type)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i69" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPosition(double,double,double)">setPosition</a></span>&#8203;(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code></th>
<td class="colLast">
<div class="block">Teleports the player to the specified coordinates in the current dimension.</div>
</td>
</tr>
<tr id="i70" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPosition(double,double,double,int)">setPosition</a></span>&#8203;(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
int&nbsp;dimensionId)</code></th>
<td class="colLast">
<div class="block">Teleports the player to the specified coordinates in the given dimension.</div>
</td>
</tr>
<tr id="i71" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPosition(double,double,double,noppes.npcs.api.IWorld)">setPosition</a></span>&#8203;(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
<a href="../IWorld.html" title="interface in noppes.npcs.api">IWorld</a>&nbsp;world)</code></th>
<td class="colLast">
<div class="block">Teleports the player to the specified coordinates in the dimension of the provided world.</div>
</td>
</tr>
<tr id="i72" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPosition(noppes.npcs.api.IPos)">setPosition</a></span>&#8203;(<a href="../IPos.html" title="interface in noppes.npcs.api">IPos</a>&nbsp;pos)</code></th>
<td class="colLast">
<div class="block">Teleports the player to the coordinates specified by the given position.</div>
</td>
</tr>
<tr id="i73" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPosition(noppes.npcs.api.IPos,int)">setPosition</a></span>&#8203;(<a href="../IPos.html" title="interface in noppes.npcs.api">IPos</a>&nbsp;pos,
int&nbsp;dimensionId)</code></th>
<td class="colLast">
<div class="block">Teleports the player to the position in the specified dimension.</div>
</td>
</tr>
<tr id="i74" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPosition(noppes.npcs.api.IPos,noppes.npcs.api.IWorld)">setPosition</a></span>&#8203;(<a href="../IPos.html" title="interface in noppes.npcs.api">IPos</a>&nbsp;pos,
<a href="../IWorld.html" title="interface in noppes.npcs.api">IWorld</a>&nbsp;world)</code></th>
<td class="colLast">
<div class="block">Teleports the player to the position specified by the given position in the dimension of the provided world.</div>
</td>
</tr>
<tr id="i75" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setRotation(float,float)">setRotation</a></span>&#8203;(float&nbsp;rotationYaw,
float&nbsp;rotationPitch)</code></th>
<td class="colLast">
<div class="block">Sets the player's rotation.</div>
</td>
</tr>
<tr id="i76" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSaturation(float)">setSaturation</a></span>&#8203;(float&nbsp;saturation)</code></th>
<td class="colLast">
<div class="block">Sets the player's saturation level.</div>
</td>
</tr>
<tr id="i77" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSpawnpoint(int,int,int)">setSpawnpoint</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</code></th>
<td class="colLast">
<div class="block">Same as the /spawnpoint command.</div>
</td>
</tr>
<tr id="i78" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSpawnpoint(noppes.npcs.api.IPos)">setSpawnpoint</a></span>&#8203;(<a href="../IPos.html" title="interface in noppes.npcs.api">IPos</a>&nbsp;pos)</code></th>
<td class="colLast">
<div class="block">Sets the player's spawnpoint to the coordinates of the provided position.</div>
</td>
</tr>
<tr id="i79" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showCustomGui(noppes.npcs.api.gui.ICustomGui)">showCustomGui</a></span>&#8203;(<a href="../gui/ICustomGui.html" title="interface in noppes.npcs.api.gui">ICustomGui</a>&nbsp;gui)</code></th>
<td class="colLast">
<div class="block">Displays a custom GUI to the player.</div>
</td>
</tr>
<tr id="i80" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showCustomOverlay(noppes.npcs.api.overlay.ICustomOverlay)">showCustomOverlay</a></span>&#8203;(<a href="../overlay/ICustomOverlay.html" title="interface in noppes.npcs.api.overlay">ICustomOverlay</a>&nbsp;overlay)</code></th>
<td class="colLast">
<div class="block">Displays a custom overlay on the player's screen.</div>
</td>
</tr>
<tr id="i81" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showDialog(int)">showDialog</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Displays the dialog with the specified ID to the player.</div>
</td>
</tr>
<tr id="i82" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showDialog(noppes.npcs.api.handler.data.IDialog)">showDialog</a></span>&#8203;(<a href="../handler/data/IDialog.html" title="interface in noppes.npcs.api.handler.data">IDialog</a>&nbsp;dialog)</code></th>
<td class="colLast">
<div class="block">Displays the specified dialog to the player.</div>
</td>
</tr>
<tr id="i83" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startQuest(int)">startQuest</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i84" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startQuest(noppes.npcs.api.handler.data.IQuest)">startQuest</a></span>&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</code></th>
<td class="colLast">
<div class="block">Add the quest from active quest list.</div>
</td>
</tr>
<tr id="i85" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#stopQuest(int)">stopQuest</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr id="i86" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#stopQuest(noppes.npcs.api.handler.data.IQuest)">stopQuest</a></span>&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</code></th>
<td class="colLast">
<div class="block">Removes the quest from active quest list.</div>
</td>
</tr>
<tr id="i87" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#stopSound(int)">stopSound</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Stops the sound with the given identifier for the player.</div>
</td>
</tr>
<tr id="i88" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#stopSounds()">stopSounds</a></span>()</code></th>
<td class="colLast">
<div class="block">Stops all sounds currently playing for the player.</div>
</td>
</tr>
<tr id="i89" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#stopUsingItem()">stopUsingItem</a></span>()</code></th>
<td class="colLast">
<div class="block">Stops the player from using the currently active item.</div>
</td>
</tr>
<tr id="i90" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#typeOf(int)">typeOf</a></span>&#8203;(int&nbsp;type)</code></th>
<td class="colLast">
<div class="block">Checks if the player is of the specified entity type.</div>
</td>
</tr>
<tr id="i91" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#unreadDialog(int)">unreadDialog</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Marks the dialog with the specified ID as unread for the player.</div>
</td>
</tr>
<tr id="i92" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#unreadDialog(noppes.npcs.api.handler.data.IDialog)">unreadDialog</a></span>&#8203;(<a href="../handler/data/IDialog.html" title="interface in noppes.npcs.api.handler.data">IDialog</a>&nbsp;dialog)</code></th>
<td class="colLast">
<div class="block">Marks the specified dialog as unread for the player.</div>
</td>
</tr>
<tr id="i93" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#updatePlayerInventory()">updatePlayerInventory</a></span>()</code></th>
<td class="colLast">
<div class="block">Updates the player's inventory on the client side.</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a id="methods.inherited.from.class.noppes.npcs.api.entity.IEntity">
<!-- -->
</a>
<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a></h3>
<code><a href="IEntity.html#capturesDrops()">capturesDrops</a>, <a href="IEntity.html#clearStoredData()">clearStoredData</a>, <a href="IEntity.html#clearTempData()">clearTempData</a>, <a href="IEntity.html#despawn()">despawn</a>, <a href="IEntity.html#dropItem(noppes.npcs.api.item.IItemStack)">dropItem</a>, <a href="IEntity.html#extinguish()">extinguish</a>, <a href="IEntity.html#getAge()">getAge</a>, <a href="IEntity.html#getAllNbt()">getAllNbt</a>, <a href="IEntity.html#getBlockX()">getBlockX</a>, <a href="IEntity.html#getBlockY()">getBlockY</a>, <a href="IEntity.html#getBlockZ()">getBlockZ</a>, <a href="IEntity.html#getCapturedDrops()">getCapturedDrops</a>, <a href="IEntity.html#getDimension()">getDimension</a>, <a href="IEntity.html#getEntityId()">getEntityId</a>, <a href="IEntity.html#getHeight()">getHeight</a>, <a href="IEntity.html#getMotion()">getMotion</a>, <a href="IEntity.html#getMotionX()">getMotionX</a>, <a href="IEntity.html#getMotionY()">getMotionY</a>, <a href="IEntity.html#getMotionZ()">getMotionZ</a>, <a href="IEntity.html#getMount()">getMount</a>, <a href="IEntity.html#getNbt()">getNbt</a>, <a href="IEntity.html#getNbtOptional()">getNbtOptional</a>, <a href="IEntity.html#getPitch()">getPitch</a>, <a href="IEntity.html#getPosition()">getPosition</a>, <a href="IEntity.html#getRider()">getRider</a>, <a href="IEntity.html#getRotation()">getRotation</a>, <a href="IEntity.html#getStoredData(java.lang.String)">getStoredData</a>, <a href="IEntity.html#getStoredDataKeys()">getStoredDataKeys</a>, <a href="IEntity.html#getSurroundingEntities(int)">getSurroundingEntities</a>, <a href="IEntity.html#getSurroundingEntities(int,int)">getSurroundingEntities</a>, <a href="IEntity.html#getTempData(java.lang.String)">getTempData</a>, <a href="IEntity.html#getTempDataKeys()">getTempDataKeys</a>, <a href="IEntity.html#getTypeName()">getTypeName</a>, <a href="IEntity.html#getUniqueID()">getUniqueID</a>, <a href="IEntity.html#getWidth()">getWidth</a>, <a href="IEntity.html#getWorld()">getWorld</a>, <a href="IEntity.html#getX()">getX</a>, <a href="IEntity.html#getY()">getY</a>, <a href="IEntity.html#getYOffset()">getYOffset</a>, <a href="IEntity.html#getZ()">getZ</a>, <a href="IEntity.html#hasCollided()">hasCollided</a>, <a href="IEntity.html#hasCollidedHorizontally()">hasCollidedHorizontally</a>, <a href="IEntity.html#hasCollidedVertically()">hasCollidedVertically</a>, <a href="IEntity.html#hasStoredData(java.lang.String)">hasStoredData</a>, <a href="IEntity.html#hasTempData(java.lang.String)">hasTempData</a>, <a href="IEntity.html#inFire()">inFire</a>, <a href="IEntity.html#inLava()">inLava</a>, <a href="IEntity.html#inWater()">inWater</a>, <a href="IEntity.html#isAirborne()">isAirborne</a>, <a href="IEntity.html#isAlive()">isAlive</a>, <a href="IEntity.html#isBurning()">isBurning</a>, <a href="IEntity.html#isSneaking()">isSneaking</a>, <a href="IEntity.html#isSprinting()">isSprinting</a>, <a href="IEntity.html#knockback(double,double,double,float)">knockback</a>, <a href="IEntity.html#knockback(int,float)">knockback</a>, <a href="IEntity.html#knockback(noppes.npcs.api.IPos,float)">knockback</a>, <a href="IEntity.html#removeStoredData(java.lang.String)">removeStoredData</a>, <a href="IEntity.html#removeTempData(java.lang.String)">removeTempData</a>, <a href="IEntity.html#setBurning(int)">setBurning</a>, <a href="IEntity.html#setCapturedDrops(noppes.npcs.api.entity.IEntity%5B%5D)">setCapturedDrops</a>, <a href="IEntity.html#setCapturesDrops(boolean)">setCapturesDrops</a>, <a href="IEntity.html#setImmune(int)">setImmune</a>, <a href="IEntity.html#setInvisible(boolean)">setInvisible</a>, <a href="IEntity.html#setMotion(double,double,double)">setMotion</a>, <a href="IEntity.html#setMotion(noppes.npcs.api.IPos)">setMotion</a>, <a href="IEntity.html#setMotionX(double)">setMotionX</a>, <a href="IEntity.html#setMotionY(double)">setMotionY</a>, <a href="IEntity.html#setMotionZ(double)">setMotionZ</a>, <a href="IEntity.html#setMount(noppes.npcs.api.entity.IEntity)">setMount</a>, <a href="IEntity.html#setNbt(noppes.npcs.api.INbt)">setNbt</a>, <a href="IEntity.html#setPitch(float)">setPitch</a>, <a href="IEntity.html#setRider(noppes.npcs.api.entity.IEntity)">setRider</a>, <a href="IEntity.html#setRotation(float)">setRotation</a>, <a href="IEntity.html#setSneaking(boolean)">setSneaking</a>, <a href="IEntity.html#setSprinting(boolean)">setSprinting</a>, <a href="IEntity.html#setStoredData(java.lang.String,java.lang.Object)">setStoredData</a>, <a href="IEntity.html#setTempData(java.lang.String,java.lang.Object)">setTempData</a>, <a href="IEntity.html#setX(double)">setX</a>, <a href="IEntity.html#setY(double)">setY</a>, <a href="IEntity.html#setZ(double)">setZ</a>, <a href="IEntity.html#spawnParticle(noppes.npcs.api.IParticle)">spawnParticle</a>, <a href="IEntity.html#storeAsClone(int,java.lang.String)">storeAsClone</a>, <a href="IEntity.html#updateEntity()">updateEntity</a></code></li>
</ul>
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<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a></h3>
<code><a href="IEntityLivingBase.html#addPotionEffect(int,int,int,boolean)">addPotionEffect</a>, <a href="IEntityLivingBase.html#canBreatheUnderwater()">canBreatheUnderwater</a>, <a href="IEntityLivingBase.html#clearPotionEffects()">clearPotionEffects</a>, <a href="IEntityLivingBase.html#dismountEntity(noppes.npcs.api.entity.IEntity)">dismountEntity</a>, <a href="IEntityLivingBase.html#getAbsorptionAmount()">getAbsorptionAmount</a>, <a href="IEntityLivingBase.html#getAIMoveSpeed()">getAIMoveSpeed</a>, <a href="IEntityLivingBase.html#getArmor(int)">getArmor</a>, <a href="IEntityLivingBase.html#getArrowCountInEntity()">getArrowCountInEntity</a>, <a href="IEntityLivingBase.html#getAttackTarget()">getAttackTarget</a>, <a href="IEntityLivingBase.html#getAttackTargetTime()">getAttackTargetTime</a>, <a href="IEntityLivingBase.html#getFollowRange()">getFollowRange</a>, <a href="IEntityLivingBase.html#getHealth()">getHealth</a>, <a href="IEntityLivingBase.html#getHeldItem()">getHeldItem</a>, <a href="IEntityLivingBase.html#getKnockbackResistance()">getKnockbackResistance</a>, <a href="IEntityLivingBase.html#getLastAttacker()">getLastAttacker</a>, <a href="IEntityLivingBase.html#getLastAttackerTime()">getLastAttackerTime</a>, <a href="IEntityLivingBase.html#getLookingAtBlock(int)">getLookingAtBlock</a>, <a href="IEntityLivingBase.html#getLookingAtBlock(int,boolean,boolean,boolean)">getLookingAtBlock</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(int,double,double)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(int,double,double,boolean,boolean,boolean)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(noppes.npcs.api.entity.IEntity%5B%5D,int,double,double,boolean,boolean,boolean)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtPos(int)">getLookingAtPos</a>, <a href="IEntityLivingBase.html#getLookingAtPos(int,boolean,boolean,boolean)">getLookingAtPos</a>, <a href="IEntityLivingBase.html#getLookVector()">getLookVector</a>, <a href="IEntityLivingBase.html#getMaxHealth()">getMaxHealth</a>, <a href="IEntityLivingBase.html#getMaxHurtTime()">getMaxHurtTime</a>, <a href="IEntityLivingBase.html#getMCEntity()">getMCEntity</a>, <a href="IEntityLivingBase.html#getMeleeStrength()">getMeleeStrength</a>, <a href="IEntityLivingBase.html#getPotionEffect(int)">getPotionEffect</a>, <a href="IEntityLivingBase.html#getSpeed()">getSpeed</a>, <a href="IEntityLivingBase.html#getTotalArmorValue()">getTotalArmorValue</a>, <a href="IEntityLivingBase.html#hurt(float)">hurt</a>, <a href="IEntityLivingBase.html#hurt(float,noppes.npcs.api.entity.IEntity)">hurt</a>, <a href="IEntityLivingBase.html#hurt(float,noppes.npcs.api.IDamageSource)">hurt</a>, <a href="IEntityLivingBase.html#isAttacking()">isAttacking</a>, <a href="IEntityLivingBase.html#isChild()">isChild</a>, <a href="IEntityLivingBase.html#isOnLadder()">isOnLadder</a>, <a href="IEntityLivingBase.html#renderBrokenItemStack(noppes.npcs.api.item.IItemStack)">renderBrokenItemStack</a>, <a href="IEntityLivingBase.html#setAbsorptionAmount(float)">setAbsorptionAmount</a>, <a href="IEntityLivingBase.html#setAIMoveSpeed(float)">setAIMoveSpeed</a>, <a href="IEntityLivingBase.html#setArmor(int,noppes.npcs.api.item.IItemStack)">setArmor</a>, <a href="IEntityLivingBase.html#setArrowCountInEntity(int)">setArrowCountInEntity</a>, <a href="IEntityLivingBase.html#setAttackTarget(noppes.npcs.api.entity.IEntityLivingBase)">setAttackTarget</a>, <a href="IEntityLivingBase.html#setFollowRange(double)">setFollowRange</a>, <a href="IEntityLivingBase.html#setHealth(float)">setHealth</a>, <a href="IEntityLivingBase.html#setHeldItem(noppes.npcs.api.item.IItemStack)">setHeldItem</a>, <a href="IEntityLivingBase.html#setKnockbackResistance(double)">setKnockbackResistance</a>, <a href="IEntityLivingBase.html#setLastAttacker(noppes.npcs.api.entity.IEntity)">setLastAttacker</a>, <a href="IEntityLivingBase.html#setMaxHealth(double)">setMaxHealth</a>, <a href="IEntityLivingBase.html#setMaxHurtTime(int)">setMaxHurtTime</a>, <a href="IEntityLivingBase.html#setMeleeStrength(double)">setMeleeStrength</a>, <a href="IEntityLivingBase.html#setSpeed(double)">setSpeed</a>, <a href="IEntityLivingBase.html#swingHand()">swingHand</a></code></li>
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</section>
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<h3>Method Detail</h3>
<a id="getDisplayName()">
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<h4>getDisplayName</h4>
<pre class="methodSignature">java.lang.String&nbsp;getDisplayName()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns the displayed name of the player</dd>
</dl>
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<a id="getName()">
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<h4>getName</h4>
<pre class="methodSignature">java.lang.String&nbsp;getName()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns the player's name</dd>
</dl>
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<h4>kick</h4>
<pre class="methodSignature">void&nbsp;kick&#8203;(java.lang.String&nbsp;reason)</pre>
<div class="block">Kicks the player from the server with the specified reason.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>reason</code> - The reason for kicking the player.</dd>
</dl>
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<h4>setPosition</h4>
<pre class="methodSignature">void&nbsp;setPosition&#8203;(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</pre>
<div class="block">Teleports the player to the specified coordinates in the current dimension.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IEntity.html#setPosition(double,double,double)">setPosition</a></code>&nbsp;in interface&nbsp;<code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&lt;<a href="IPlayer.html" title="type parameter in IPlayer">T</a> extends net.minecraft.entity.player.EntityPlayerMP&gt;</code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - The x-coordinate.</dd>
<dd><code>y</code> - The y-coordinate.</dd>
<dd><code>z</code> - The z-coordinate.</dd>
</dl>
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<h4>setPosition</h4>
<pre class="methodSignature">void&nbsp;setPosition&#8203;(<a href="../IPos.html" title="interface in noppes.npcs.api">IPos</a>&nbsp;pos)</pre>
<div class="block">Teleports the player to the coordinates specified by the given position.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IEntity.html#setPosition(noppes.npcs.api.IPos)">setPosition</a></code>&nbsp;in interface&nbsp;<code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&lt;<a href="IPlayer.html" title="type parameter in IPlayer">T</a> extends net.minecraft.entity.player.EntityPlayerMP&gt;</code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>pos</code> - The position object containing coordinates.</dd>
</dl>
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<h4>setPosition</h4>
<pre class="methodSignature">void&nbsp;setPosition&#8203;(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
int&nbsp;dimensionId)</pre>
<div class="block">Teleports the player to the specified coordinates in the given dimension.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - The x-coordinate.</dd>
<dd><code>y</code> - The y-coordinate.</dd>
<dd><code>z</code> - The z-coordinate.</dd>
<dd><code>dimensionId</code> - The dimension ID.</dd>
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<pre class="methodSignature">void&nbsp;setPosition&#8203;(<a href="../IPos.html" title="interface in noppes.npcs.api">IPos</a>&nbsp;pos,
int&nbsp;dimensionId)</pre>
<div class="block">Teleports the player to the position in the specified dimension.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>pos</code> - The position object containing coordinates.</dd>
<dd><code>dimensionId</code> - The dimension ID.</dd>
</dl>
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<h4>setPosition</h4>
<pre class="methodSignature">void&nbsp;setPosition&#8203;(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
<a href="../IWorld.html" title="interface in noppes.npcs.api">IWorld</a>&nbsp;world)</pre>
<div class="block">Teleports the player to the specified coordinates in the dimension of the provided world.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - The x-coordinate.</dd>
<dd><code>y</code> - The y-coordinate.</dd>
<dd><code>z</code> - The z-coordinate.</dd>
<dd><code>world</code> - The world whose dimension will be used.</dd>
</dl>
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<h4>setPosition</h4>
<pre class="methodSignature">void&nbsp;setPosition&#8203;(<a href="../IPos.html" title="interface in noppes.npcs.api">IPos</a>&nbsp;pos,
<a href="../IWorld.html" title="interface in noppes.npcs.api">IWorld</a>&nbsp;world)</pre>
<div class="block">Teleports the player to the position specified by the given position in the dimension of the provided world.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>pos</code> - The position object containing coordinates.</dd>
<dd><code>world</code> - The world whose dimension will be used.</dd>
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<h4>setDimension</h4>
<pre class="methodSignature">void&nbsp;setDimension&#8203;(int&nbsp;dimension)</pre>
<div class="block">Changes the player's dimension by teleporting them to their current position in the specified dimension.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IEntity.html#setDimension(int)">setDimension</a></code>&nbsp;in interface&nbsp;<code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&lt;<a href="IPlayer.html" title="type parameter in IPlayer">T</a> extends net.minecraft.entity.player.EntityPlayerMP&gt;</code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dimension</code> - The dimension ID to move the player to.</dd>
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<h4>getHunger</h4>
<pre class="methodSignature">int&nbsp;getHunger()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns the player's current hunger level.</dd>
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<h4>setHunger</h4>
<pre class="methodSignature">void&nbsp;setHunger&#8203;(int&nbsp;hunger)</pre>
<div class="block">Sets the player's hunger level.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>hunger</code> - The new hunger level.</dd>
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<h4>getSaturation</h4>
<pre class="methodSignature">float&nbsp;getSaturation()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns the player's current saturation level.</dd>
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<h4>setSaturation</h4>
<pre class="methodSignature">void&nbsp;setSaturation&#8203;(float&nbsp;saturation)</pre>
<div class="block">Sets the player's saturation level.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>saturation</code> - The new saturation level.</dd>
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<pre class="methodSignature">void&nbsp;showDialog&#8203;(<a href="../handler/data/IDialog.html" title="interface in noppes.npcs.api.handler.data">IDialog</a>&nbsp;dialog)</pre>
<div class="block">Displays the specified dialog to the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dialog</code> - The dialog to display.</dd>
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<pre class="methodSignature">boolean&nbsp;hasReadDialog&#8203;(<a href="../handler/data/IDialog.html" title="interface in noppes.npcs.api.handler.data">IDialog</a>&nbsp;dialog)</pre>
<div class="block">Checks whether the player has read the specified dialog.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dialog</code> - The dialog to check.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the dialog has been read, false otherwise.</dd>
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<pre class="methodSignature">void&nbsp;readDialog&#8203;(<a href="../handler/data/IDialog.html" title="interface in noppes.npcs.api.handler.data">IDialog</a>&nbsp;dialog)</pre>
<div class="block">Marks the specified dialog as read for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dialog</code> - The dialog to mark as read.</dd>
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<h4>unreadDialog</h4>
<pre class="methodSignature">void&nbsp;unreadDialog&#8203;(<a href="../handler/data/IDialog.html" title="interface in noppes.npcs.api.handler.data">IDialog</a>&nbsp;dialog)</pre>
<div class="block">Marks the specified dialog as unread for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dialog</code> - The dialog to mark as unread.</dd>
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<h4>showDialog</h4>
<pre class="methodSignature">void&nbsp;showDialog&#8203;(int&nbsp;id)</pre>
<div class="block">Displays the dialog with the specified ID to the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The dialog ID.</dd>
</dl>
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<h4>hasReadDialog</h4>
<pre class="methodSignature">boolean&nbsp;hasReadDialog&#8203;(int&nbsp;id)</pre>
<div class="block">Checks whether the player has read the dialog with the specified ID.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The dialog ID.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the dialog has been read, false otherwise.</dd>
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<h4>readDialog</h4>
<pre class="methodSignature">void&nbsp;readDialog&#8203;(int&nbsp;id)</pre>
<div class="block">Marks the dialog with the specified ID as read for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The dialog ID.</dd>
</dl>
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<h4>unreadDialog</h4>
<pre class="methodSignature">void&nbsp;unreadDialog&#8203;(int&nbsp;id)</pre>
<div class="block">Marks the dialog with the specified ID as unread for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The dialog ID.</dd>
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<h4>hasFinishedQuest</h4>
<pre class="methodSignature">boolean&nbsp;hasFinishedQuest&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</pre>
<div class="block">Checks whether the player has finished the specified quest.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>quest</code> - The quest to check.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the quest has been finished, false otherwise.</dd>
</dl>
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<pre class="methodSignature">boolean&nbsp;hasActiveQuest&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</pre>
<div class="block">Checks whether the player has an active quest matching the specified quest.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>quest</code> - The quest to check.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the quest is active, false otherwise.</dd>
</dl>
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<pre class="methodSignature">void&nbsp;startQuest&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</pre>
<div class="block">Add the quest from active quest list.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>quest</code> - The quest.</dd>
</dl>
</li>
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<h4>finishQuest</h4>
<pre class="methodSignature">void&nbsp;finishQuest&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</pre>
<div class="block">Add the quest from finished quest list.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>quest</code> - The quest.</dd>
</dl>
</li>
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<pre class="methodSignature">void&nbsp;stopQuest&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</pre>
<div class="block">Removes the quest from active quest list.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>quest</code> - The quest.</dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">void&nbsp;removeQuest&#8203;(<a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>&nbsp;quest)</pre>
<div class="block">Removes the quest from active and finished quest list.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>quest</code> - The quest.</dd>
</dl>
</li>
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<h4>hasFinishedQuest</h4>
<pre class="methodSignature">boolean&nbsp;hasFinishedQuest&#8203;(int&nbsp;id)</pre>
<div class="block">Checks whether the player has finished the quest with the given ID.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The quest ID.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the quest has been finished, false otherwise.</dd>
</dl>
</li>
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<h4>hasActiveQuest</h4>
<pre class="methodSignature">boolean&nbsp;hasActiveQuest&#8203;(int&nbsp;id)</pre>
<div class="block">Checks whether the player has an active quest with the given ID.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The quest ID.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the quest is active, false otherwise.</dd>
</dl>
</li>
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<pre class="methodSignature">void&nbsp;startQuest&#8203;(int&nbsp;id)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The quest ID.</dd>
</dl>
</li>
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<h4>finishQuest</h4>
<pre class="methodSignature">void&nbsp;finishQuest&#8203;(int&nbsp;id)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The quest ID.</dd>
</dl>
</li>
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<pre class="methodSignature">void&nbsp;stopQuest&#8203;(int&nbsp;id)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The quest ID.</dd>
</dl>
</li>
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<h4>removeQuest</h4>
<pre class="methodSignature">void&nbsp;removeQuest&#8203;(int&nbsp;id)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The quest ID.</dd>
</dl>
</li>
</ul>
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<h4>getFinishedQuests</h4>
<pre class="methodSignature"><a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>[]&nbsp;getFinishedQuests()</pre>
<div class="block">Returns an array of quests that the player has finished.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>An array of finished quests.</dd>
</dl>
</li>
</ul>
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<h4>getType</h4>
<pre class="methodSignature">int&nbsp;getType()</pre>
<div class="block">Returns the entity type identifier for the player.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IEntity.html#getType()">getType</a></code>&nbsp;in interface&nbsp;<code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&lt;<a href="IPlayer.html" title="type parameter in IPlayer">T</a> extends net.minecraft.entity.player.EntityPlayerMP&gt;</code></dd>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IEntityLivingBase.html#getType()">getType</a></code>&nbsp;in interface&nbsp;<code><a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a>&lt;<a href="IPlayer.html" title="type parameter in IPlayer">T</a> extends net.minecraft.entity.player.EntityPlayerMP&gt;</code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The type as an integer.</dd>
</dl>
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<h4>typeOf</h4>
<pre class="methodSignature">boolean&nbsp;typeOf&#8203;(int&nbsp;type)</pre>
<div class="block">Checks if the player is of the specified entity type.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IEntity.html#typeOf(int)">typeOf</a></code>&nbsp;in interface&nbsp;<code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&lt;<a href="IPlayer.html" title="type parameter in IPlayer">T</a> extends net.minecraft.entity.player.EntityPlayerMP&gt;</code></dd>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IEntityLivingBase.html#typeOf(int)">typeOf</a></code>&nbsp;in interface&nbsp;<code><a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a>&lt;<a href="IPlayer.html" title="type parameter in IPlayer">T</a> extends net.minecraft.entity.player.EntityPlayerMP&gt;</code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - The entity type to check.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the player is of the specified type, false otherwise.</dd>
</dl>
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<pre class="methodSignature">void&nbsp;addFactionPoints&#8203;(int&nbsp;faction,
int&nbsp;points)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>faction</code> - The faction id.</dd>
<dd><code>points</code> - The points to increase. Use negative values to decrease.</dd>
</dl>
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<pre class="methodSignature">void&nbsp;setFactionPoints&#8203;(int&nbsp;faction,
int&nbsp;points)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>faction</code> - The faction id.</dd>
<dd><code>points</code> - The new point value for this faction.</dd>
</dl>
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<h4>getFactionPoints</h4>
<pre class="methodSignature">int&nbsp;getFactionPoints&#8203;(int&nbsp;faction)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>faction</code> - The faction id.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The current point total for the faction.</dd>
</dl>
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<h4>sendMessage</h4>
<pre class="methodSignature">void&nbsp;sendMessage&#8203;(java.lang.String&nbsp;message)</pre>
<div class="block">Sends a chat message to the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>message</code> - The message you want to send. Compatible with formatting codes.</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7e/Minecraft_Formatting.gif/revision/latest/scale-to-width-down/200?cb=20200828001454">Minecraft formatting codes</a></dd>
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<h4>getMode</h4>
<pre class="methodSignature">int&nbsp;getMode()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns gamemode. 0: Survival, 1: Creative, 2: Adventure.</dd>
</dl>
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<pre class="methodSignature">void&nbsp;setMode&#8203;(int&nbsp;type)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - The gamemode type. 0:SURVIVAL, 1:CREATIVE, 2:ADVENTURE.</dd>
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<h4>getInventory</h4>
<pre class="methodSignature"><a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>[]&nbsp;getInventory()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns an IItemStack array of size 36 representing the player's inventory.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>1.7.10d</dd>
</dl>
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</ul>
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<pre class="methodSignature">int&nbsp;inventoryItemCount&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;item,
boolean&nbsp;ignoreNBT,
boolean&nbsp;ignoreDamage)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>item</code> - The item to be checked.</dd>
<dd><code>ignoreNBT</code> - Whether the item's NBT tags will be checked for equality.</dd>
<dd><code>ignoreDamage</code> - Whether the item's damage will be checked for equality.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The total count of the specified item in the player's inventory.</dd>
</dl>
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<pre class="methodSignature">boolean&nbsp;removeItem&#8203;(java.lang.String&nbsp;id,
int&nbsp;damage,
int&nbsp;amount)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The item's name.</dd>
<dd><code>damage</code> - The damage value.</dd>
<dd><code>amount</code> - How many items will be removed.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the items were removed successfully, false if the amount exceeds what the player has or the item doesn't exist.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>1.7.10c</dd>
</dl>
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<pre class="methodSignature">boolean&nbsp;removeItem&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;item,
int&nbsp;amount,
boolean&nbsp;ignoreNBT,
boolean&nbsp;ignoreDamage)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>item</code> - The item type to be removed.</dd>
<dd><code>amount</code> - The number of items to remove.</dd>
<dd><code>ignoreNBT</code> - Whether the item's NBT tags will be checked for equality.</dd>
<dd><code>ignoreDamage</code> - Whether the item's damage will be checked for equality.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the items were removed successfully, false if the removal amount exceeds the player's count.</dd>
</dl>
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<pre class="methodSignature">int&nbsp;removeAllItems&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;item,
boolean&nbsp;ignoreNBT,
boolean&nbsp;ignoreDamage)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>item</code> - The item to be removed from the player's inventory.</dd>
<dd><code>ignoreNBT</code> - Whether the item's NBT tags will be checked for equality.</dd>
<dd><code>ignoreDamage</code> - Whether the item's damage will be checked for equality.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The number of item stacks that were removed.</dd>
</dl>
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<a id="giveItem(noppes.npcs.api.item.IItemStack,int)">
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<h4>giveItem</h4>
<pre class="methodSignature">boolean&nbsp;giveItem&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;item,
int&nbsp;amount)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>item</code> - The item to be added.</dd>
<dd><code>amount</code> - The number of items to add.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the item was given successfully, false otherwise.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>1.7.10c</dd>
</dl>
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<pre class="methodSignature">boolean&nbsp;giveItem&#8203;(java.lang.String&nbsp;id,
int&nbsp;damage,
int&nbsp;amount)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The item's name.</dd>
<dd><code>damage</code> - The damage value.</dd>
<dd><code>amount</code> - The number of items to add.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the item was given successfully, false otherwise.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>1.7.10c</dd>
</dl>
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<h4>setSpawnpoint</h4>
<pre class="methodSignature">void&nbsp;setSpawnpoint&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</pre>
<div class="block">Same as the /spawnpoint command.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - The x-coordinate.</dd>
<dd><code>y</code> - The y-coordinate.</dd>
<dd><code>z</code> - The z-coordinate.</dd>
</dl>
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<pre class="methodSignature">void&nbsp;setSpawnpoint&#8203;(<a href="../IPos.html" title="interface in noppes.npcs.api">IPos</a>&nbsp;pos)</pre>
<div class="block">Sets the player's spawnpoint to the coordinates of the provided position.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>pos</code> - The position containing the spawn coordinates.</dd>
</dl>
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<h4>resetSpawnpoint</h4>
<pre class="methodSignature">void&nbsp;resetSpawnpoint()</pre>
<div class="block">Resets the player's spawnpoint to the default spawn.</div>
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<a id="setRotation(float,float)">
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<h4>setRotation</h4>
<pre class="methodSignature">void&nbsp;setRotation&#8203;(float&nbsp;rotationYaw,
float&nbsp;rotationPitch)</pre>
<div class="block">Sets the player's rotation.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IEntity.html#setRotation(float,float)">setRotation</a></code>&nbsp;in interface&nbsp;<code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&lt;<a href="IPlayer.html" title="type parameter in IPlayer">T</a> extends net.minecraft.entity.player.EntityPlayerMP&gt;</code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>rotationYaw</code> - The horizontal rotation (yaw).</dd>
<dd><code>rotationPitch</code> - The vertical rotation (pitch).</dd>
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<h4>disableMouseInput</h4>
<pre class="methodSignature">void&nbsp;disableMouseInput&#8203;(long&nbsp;time,
int...&nbsp;buttonIds)</pre>
<div class="block">Disables mouse input for the specified time and buttons for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>time</code> - The duration for which mouse input is disabled.</dd>
<dd><code>buttonIds</code> - The IDs of the mouse buttons to disable.</dd>
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<h4>stopUsingItem</h4>
<pre class="methodSignature">void&nbsp;stopUsingItem()</pre>
<div class="block">Stops the player from using the currently active item.</div>
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<h4>clearItemInUse</h4>
<pre class="methodSignature">void&nbsp;clearItemInUse()</pre>
<div class="block">Clears the currently in-use item.</div>
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<h4>clearInventory</h4>
<pre class="methodSignature">void&nbsp;clearInventory()</pre>
<div class="block">Clears the player's entire inventory, including main and armor slots.</div>
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<pre class="methodSignature">void&nbsp;playSound&#8203;(java.lang.String&nbsp;name,
float&nbsp;volume,
float&nbsp;pitch)</pre>
<div class="block">Plays the specified sound at the given volume and pitch for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>name</code> - The sound name.</dd>
<dd><code>volume</code> - The volume level.</dd>
<dd><code>pitch</code> - The pitch level.</dd>
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<pre class="methodSignature">void&nbsp;playSound&#8203;(int&nbsp;id,
<a href="../handler/data/ISound.html" title="interface in noppes.npcs.api.handler.data">ISound</a>&nbsp;sound)</pre>
<div class="block">Plays the specified sound with an identifier for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The sound identifier.</dd>
<dd><code>sound</code> - The sound to play.</dd>
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<pre class="methodSignature">void&nbsp;playSound&#8203;(<a href="../handler/data/ISound.html" title="interface in noppes.npcs.api.handler.data">ISound</a>&nbsp;sound)</pre>
<div class="block">Plays the specified sound for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>sound</code> - The sound to play.</dd>
</dl>
</li>
</ul>
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<h4>stopSound</h4>
<pre class="methodSignature">void&nbsp;stopSound&#8203;(int&nbsp;id)</pre>
<div class="block">Stops the sound with the given identifier for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The sound identifier.</dd>
</dl>
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<h4>pauseSounds</h4>
<pre class="methodSignature">void&nbsp;pauseSounds()</pre>
<div class="block">Pauses all sounds currently playing for the player.</div>
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<h4>continueSounds</h4>
<pre class="methodSignature">void&nbsp;continueSounds()</pre>
<div class="block">Resumes paused sounds for the player.</div>
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<h4>stopSounds</h4>
<pre class="methodSignature">void&nbsp;stopSounds()</pre>
<div class="block">Stops all sounds currently playing for the player.</div>
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<h4>mountEntity</h4>
<pre class="methodSignature">void&nbsp;mountEntity&#8203;(net.minecraft.entity.Entity&nbsp;ridingEntity)</pre>
<div class="block">Mounts the specified entity onto the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>ridingEntity</code> - The entity to mount.</dd>
</dl>
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<pre class="methodSignature"><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&nbsp;dropOneItem&#8203;(boolean&nbsp;dropStack)</pre>
<div class="block">Drops one item from the player's inventory.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dropStack</code> - If true, drops the entire stack; otherwise, drops a single item.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The dropped item as an IEntity.</dd>
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<pre class="methodSignature">boolean&nbsp;canHarvestBlock&#8203;(<a href="../IBlock.html" title="interface in noppes.npcs.api">IBlock</a>&nbsp;block)</pre>
<div class="block">Checks if the player can harvest the specified block.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>block</code> - The block to check.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the player can harvest the block, false otherwise.</dd>
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<pre class="methodSignature">boolean&nbsp;interactWith&#8203;(<a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a>&nbsp;entity)</pre>
<div class="block">Interacts with the specified entity.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>entity</code> - The entity to interact with.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the interaction was successful, false otherwise.</dd>
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<pre class="methodSignature">boolean&nbsp;hasAchievement&#8203;(java.lang.String&nbsp;achievement)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>achievement</code> - The achievement id. For a complete list see http://minecraft.wiki/w/Achievements</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns whether or not the player has this achievement.</dd>
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<pre class="methodSignature">boolean&nbsp;hasBukkitPermission&#8203;(java.lang.String&nbsp;permission)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>permission</code> - Bukkit/Cauldron permission.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns whether or not the player has the specified permission.</dd>
</dl>
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<h4>getExpLevel</h4>
<pre class="methodSignature">int&nbsp;getExpLevel()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns the player's experience level.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>1.7.10c</dd>
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<h4>setExpLevel</h4>
<pre class="methodSignature">void&nbsp;setExpLevel&#8203;(int&nbsp;level)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>level</code> - The new experience level to set.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>1.7.10c</dd>
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<h4>getPixelmonData</h4>
<pre class="methodSignature"><a href="../IPixelmonPlayerData.html" title="interface in noppes.npcs.api">IPixelmonPlayerData</a>&nbsp;getPixelmonData()</pre>
<div class="block">Requires Pixelmon to be installed.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns the player's Pixelmon data, or null if Pixelmon is not enabled.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>1.7.10d</dd>
</dl>
</li>
</ul>
<a id="getTimers()">
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<h4>getTimers</h4>
<pre class="methodSignature"><a href="../ITimers.html" title="interface in noppes.npcs.api">ITimers</a>&nbsp;getTimers()</pre>
<div class="block">Returns the player's timers.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The timers associated with the player.</dd>
</dl>
</li>
</ul>
<a id="updatePlayerInventory()">
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<h4>updatePlayerInventory</h4>
<pre class="methodSignature">void&nbsp;updatePlayerInventory()</pre>
<div class="block">Updates the player's inventory on the client side.</div>
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<a id="getDBCPlayer()">
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<h4>getDBCPlayer</h4>
<pre class="methodSignature"><a href="IDBCPlayer.html" title="interface in noppes.npcs.api.entity">IDBCPlayer</a>&nbsp;getDBCPlayer()</pre>
<div class="block">Returns the player's DBC (database) data, if available.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The DBC data, or null if not applicable.</dd>
</dl>
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<h4>blocking</h4>
<pre class="methodSignature">boolean&nbsp;blocking()</pre>
<div class="block">Checks if the player is currently blocking.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if blocking, false otherwise.</dd>
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<h4>getData</h4>
<pre class="methodSignature"><a href="../handler/IPlayerData.html" title="interface in noppes.npcs.api.handler">IPlayerData</a>&nbsp;getData()</pre>
<div class="block">Returns the player's associated data (quest, faction, timers, etc.).</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The player's data.</dd>
</dl>
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<pre class="methodSignature">boolean&nbsp;isScriptingDev()</pre>
<div class="block">Checks if the player is flagged as a scripting developer.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the player is a scripting developer, false otherwise.</dd>
</dl>
</li>
</ul>
<a id="getActiveQuests()">
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<h4>getActiveQuests</h4>
<pre class="methodSignature"><a href="../handler/data/IQuest.html" title="interface in noppes.npcs.api.handler.data">IQuest</a>[]&nbsp;getActiveQuests()</pre>
<div class="block">Returns an array of quests that the player is actively undertaking.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>An array of active quests.</dd>
</dl>
</li>
</ul>
<a id="getOpenContainer()">
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<h4>getOpenContainer</h4>
<pre class="methodSignature"><a href="../IContainer.html" title="interface in noppes.npcs.api">IContainer</a>&nbsp;getOpenContainer()</pre>
<div class="block">Returns the container (GUI) that the player currently has open, if any.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The open container, or null if none is open.</dd>
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</li>
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<h4>showCustomGui</h4>
<pre class="methodSignature">void&nbsp;showCustomGui&#8203;(<a href="../gui/ICustomGui.html" title="interface in noppes.npcs.api.gui">ICustomGui</a>&nbsp;gui)</pre>
<div class="block">Displays a custom GUI to the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>gui</code> - The custom GUI to show.</dd>
</dl>
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<h4>getCustomGui</h4>
<pre class="methodSignature"><a href="../gui/ICustomGui.html" title="interface in noppes.npcs.api.gui">ICustomGui</a>&nbsp;getCustomGui()</pre>
<div class="block">Returns the custom GUI currently open for the player.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The custom GUI, or null if none is open.</dd>
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<h4>closeGui</h4>
<pre class="methodSignature">void&nbsp;closeGui()</pre>
<div class="block">Closes the currently open GUI for the player.</div>
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<h4>showCustomOverlay</h4>
<pre class="methodSignature">void&nbsp;showCustomOverlay&#8203;(<a href="../overlay/ICustomOverlay.html" title="interface in noppes.npcs.api.overlay">ICustomOverlay</a>&nbsp;overlay)</pre>
<div class="block">Displays a custom overlay on the player's screen.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>overlay</code> - The custom overlay to display.</dd>
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<h4>closeOverlay</h4>
<pre class="methodSignature">void&nbsp;closeOverlay&#8203;(int&nbsp;id)</pre>
<div class="block">Closes the custom overlay with the specified identifier.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - The overlay ID.</dd>
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<h4>getOverlays</h4>
<pre class="methodSignature"><a href="../handler/IOverlayHandler.html" title="interface in noppes.npcs.api.handler">IOverlayHandler</a>&nbsp;getOverlays()</pre>
<div class="block">Returns the player's overlay handler which manages custom overlays.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The overlay handler.</dd>
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<h4>getAnimationData</h4>
<pre class="methodSignature"><a href="../handler/data/IAnimationData.html" title="interface in noppes.npcs.api.handler.data">IAnimationData</a>&nbsp;getAnimationData()</pre>
<div class="block">Returns the player's animation data.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IAnimatable.html#getAnimationData()">getAnimationData</a></code>&nbsp;in interface&nbsp;<code><a href="IAnimatable.html" title="interface in noppes.npcs.api.entity">IAnimatable</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The animation data.</dd>
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<pre class="methodSignature">void&nbsp;setConqueredEnd&#8203;(boolean&nbsp;conqueredEnd)</pre>
<div class="block">Sets whether the player has conquered the End dimension.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>conqueredEnd</code> - True if the End is conquered, false otherwise.</dd>
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<pre class="methodSignature">boolean&nbsp;conqueredEnd()</pre>
<div class="block">Checks whether the player has conquered the End dimension.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the End has been conquered, false otherwise.</dd>
</dl>
</li>
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<h4>getScreenSize</h4>
<pre class="methodSignature"><a href="../IScreenSize.html" title="interface in noppes.npcs.api">IScreenSize</a>&nbsp;getScreenSize()</pre>
<div class="block">Returns the player's screen size information.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The screen size.</dd>
</dl>
</li>
</ul>
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<h4>getMagicData</h4>
<pre class="methodSignature"><a href="../handler/data/IMagicData.html" title="interface in noppes.npcs.api.handler.data">IMagicData</a>&nbsp;getMagicData()</pre>
<div class="block">Returns the player's magic-related data.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The magic data.</dd>
</dl>
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<h4>getAttributes</h4>
<pre class="methodSignature"><a href="../handler/data/IPlayerAttributes.html" title="interface in noppes.npcs.api.handler.data">IPlayerAttributes</a>&nbsp;getAttributes()</pre>
<div class="block">Returns the player's item attribute combination</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Player Attributes Data</dd>
</dl>
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