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2025-05-29 16:27:42 -04:00

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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">noppes.npcs.api.entity</a></div>
<h2 title="Interface IDBCPlayer" class="title">Interface IDBCPlayer</h2>
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<dt>All Superinterfaces:</dt>
<dd><code><a href="IAnimatable.html" title="interface in noppes.npcs.api.entity">IAnimatable</a></code>, <code><a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a></code>, <code><a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a></code>, <code><a href="IPlayer.html" title="interface in noppes.npcs.api.entity">IPlayer</a></code></dd>
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<pre>public interface <span class="typeNameLabel">IDBCPlayer</span>
extends <a href="IPlayer.html" title="interface in noppes.npcs.api.entity">IPlayer</a></pre>
<div class="block">Extends IPlayer with additional methods specific to DBC (Dragon Ball C) players.
These methods manage stats, bonus attributes, form configurations, inventory, and more.</div>
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<h3>Method Summary</h3>
<table class="memberSummary">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)">addBonusAttribute</a></span>&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue)</code></th>
<td class="colLast">
<div class="block">Adds a bonus attribute for the specified stat.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double,boolean)">addBonusAttribute</a></span>&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue,
boolean&nbsp;endOfTheList)</code></th>
<td class="colLast">
<div class="block">Adds a bonus attribute for the specified stat.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addOtherFormMastery(java.lang.String,double)">addOtherFormMastery</a></span>&#8203;(java.lang.String&nbsp;formName,
double&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Adds to the mastery value for a non-racial (other) form.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addRacialFormMastery(byte,double)">addRacialFormMastery</a></span>&#8203;(byte&nbsp;form,
double&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Adds to the mastery value for a specific racial form.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addToBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)">addToBonusAttribute</a></span>&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue)</code></th>
<td class="colLast">
<div class="block">Increases an existing bonus attribute for the specified stat.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#bonusAttribute(java.lang.String,java.lang.String,java.lang.String)">bonusAttribute</a></span>&#8203;(java.lang.String&nbsp;action,
java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID)</code></th>
<td class="colLast">
<div class="block">Retrieves a bonus attribute string based on an action.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#bonusAttribute(java.lang.String,java.lang.String,java.lang.String,java.lang.String,double,boolean)">bonusAttribute</a></span>&#8203;(java.lang.String&nbsp;action,
java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue,
boolean&nbsp;endOfTheList)</code></th>
<td class="colLast">
<div class="block">Retrieves a bonus attribute string with full parameters.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#clearBonusAttribute(java.lang.String)">clearBonusAttribute</a></span>&#8203;(java.lang.String&nbsp;stat)</code></th>
<td class="colLast">
<div class="block">Clears all bonus attributes for the specified stat.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getAuraColor()">getAuraColor</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's aura color.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getBody()">getBody</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the body value.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getBonusAttribute(java.lang.String,java.lang.String)">getBonusAttribute</a></span>&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID)</code></th>
<td class="colLast">
<div class="block">Retrieves a bonus attribute for the specified stat.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>byte</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDBCClass()">getDBCClass</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's DBC class.</div>
</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getExtraCode()">getExtraCode</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's extra code.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>byte</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getForm()">getForm</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's current form.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code>byte</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getForm2()">getForm2</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's secondary form.</div>
</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getFormLevel()">getFormLevel</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's form level.</div>
</td>
</tr>
<tr id="i16" class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getFusionString()">getFusionString</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the fusion string for the player.</div>
</td>
</tr>
<tr id="i17" class="rowColor">
<td class="colFirst"><code>float</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getGravity()">getGravity</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the current gravity value.</div>
</td>
</tr>
<tr id="i18" class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHairCode()">getHairCode</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's hair code.</div>
</td>
</tr>
<tr id="i19" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHP()">getHP</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the HP value.</div>
</td>
</tr>
<tr id="i20" class="altColor">
<td class="colFirst"><code><a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getInventory()">getInventory</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the entire DBC extra inventory.</div>
</td>
</tr>
<tr id="i21" class="rowColor">
<td class="colFirst"><code><a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getItem(byte,boolean)">getItem</a></span>&#8203;(byte&nbsp;slot,
boolean&nbsp;vanity)</code></th>
<td class="colLast">
<div class="block">Retrieves the item from the specified DBC inventory slot.</div>
</td>
</tr>
<tr id="i22" class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getJRMCSE()">getJRMCSE</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's status effects.</div>
</td>
</tr>
<tr id="i23" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getKi()">getKi</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the Ki value.</div>
</td>
</tr>
<tr id="i24" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getKillCount(java.lang.String)">getKillCount</a></span>&#8203;(java.lang.String&nbsp;type)</code></th>
<td class="colLast">
<div class="block">Returns the player's kill count for a given type.</div>
</td>
</tr>
<tr id="i25" class="rowColor">
<td class="colFirst"><code>double</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getOtherFormMastery(java.lang.String)">getOtherFormMastery</a></span>&#8203;(java.lang.String&nbsp;formName)</code></th>
<td class="colLast">
<div class="block">Returns the mastery value for a non-racial (other) form.</div>
</td>
</tr>
<tr id="i26" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getPowerPoints()">getPowerPoints</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's power points.</div>
</td>
</tr>
<tr id="i27" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getPowerType()">getPowerType</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's power type.</div>
</td>
</tr>
<tr id="i28" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getRace()">getRace</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's race.</div>
</td>
</tr>
<tr id="i29" class="rowColor">
<td class="colFirst"><code>double</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getRacialFormMastery(byte)">getRacialFormMastery</a></span>&#8203;(byte&nbsp;form)</code></th>
<td class="colLast">
<div class="block">Returns the mastery value for a specific racial form.</div>
</td>
</tr>
<tr id="i30" class="altColor">
<td class="colFirst"><code>byte</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getRelease()">getRelease</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the current release state.</div>
</td>
</tr>
<tr id="i31" class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSkills()">getSkills</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the player's skills.</div>
</td>
</tr>
<tr id="i32" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getStamina()">getStamina</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the stamina value.</div>
</td>
</tr>
<tr id="i33" class="rowColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getStat(java.lang.String)">getStat</a></span>&#8203;(java.lang.String&nbsp;stat)</code></th>
<td class="colLast">
<div class="block">Retrieves the value of the specified stat.</div>
</td>
</tr>
<tr id="i34" class="altColor">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTP()">getTP</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the TP value.</div>
</td>
</tr>
<tr id="i35" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isBlocking()">isBlocking</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks if the player is blocking.</div>
</td>
</tr>
<tr id="i36" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removeBonusAttribute(java.lang.String,java.lang.String)">removeBonusAttribute</a></span>&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID)</code></th>
<td class="colLast">
<div class="block">Removes the bonus attribute with the given identifier for the specified stat.</div>
</td>
</tr>
<tr id="i37" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setAuraColor(int)">setAuraColor</a></span>&#8203;(int&nbsp;color)</code></th>
<td class="colLast">
<div class="block">Sets the player's aura color.</div>
</td>
</tr>
<tr id="i38" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setBody(int)">setBody</a></span>&#8203;(int&nbsp;body)</code></th>
<td class="colLast">
<div class="block">Sets the body value.</div>
</td>
</tr>
<tr id="i39" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)">setBonusAttribute</a></span>&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue)</code></th>
<td class="colLast">
<div class="block">Sets a bonus attribute for the specified stat.</div>
</td>
</tr>
<tr id="i40" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDBCClass(byte)">setDBCClass</a></span>&#8203;(byte&nbsp;dbcClass)</code></th>
<td class="colLast">
<div class="block">Sets the player's DBC class.</div>
</td>
</tr>
<tr id="i41" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setExtraCode(java.lang.String)">setExtraCode</a></span>&#8203;(java.lang.String&nbsp;extraCode)</code></th>
<td class="colLast">
<div class="block">Sets the extra code used for additional customization.</div>
</td>
</tr>
<tr id="i42" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setForm(byte)">setForm</a></span>&#8203;(byte&nbsp;form)</code></th>
<td class="colLast">
<div class="block">Sets the player's form.</div>
</td>
</tr>
<tr id="i43" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setForm2(byte)">setForm2</a></span>&#8203;(byte&nbsp;form2)</code></th>
<td class="colLast">
<div class="block">Sets the player's secondary form.</div>
</td>
</tr>
<tr id="i44" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setFormLevel(int)">setFormLevel</a></span>&#8203;(int&nbsp;level)</code></th>
<td class="colLast">
<div class="block">Sets the player's form level.</div>
</td>
</tr>
<tr id="i45" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setGravity(float)">setGravity</a></span>&#8203;(float&nbsp;gravity)</code></th>
<td class="colLast">
<div class="block">Sets the gravity for the player.</div>
</td>
</tr>
<tr id="i46" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setHairCode(java.lang.String)">setHairCode</a></span>&#8203;(java.lang.String&nbsp;hairCode)</code></th>
<td class="colLast">
<div class="block">Sets the hair code used to define the player's hairstyle.</div>
</td>
</tr>
<tr id="i47" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setHP(int)">setHP</a></span>&#8203;(int&nbsp;hp)</code></th>
<td class="colLast">
<div class="block">Sets the HP value.</div>
</td>
</tr>
<tr id="i48" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setItem(noppes.npcs.api.item.IItemStack,byte,boolean)">setItem</a></span>&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;itemStack,
byte&nbsp;slot,
boolean&nbsp;vanity)</code></th>
<td class="colLast">
<div class="block">Sets an item in the DBC extra inventory slot.</div>
</td>
</tr>
<tr id="i49" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setJRMCSE(java.lang.String)">setJRMCSE</a></span>&#8203;(java.lang.String&nbsp;statusEffects)</code></th>
<td class="colLast">
<div class="block">Sets the player's status effects.</div>
</td>
</tr>
<tr id="i50" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setKi(int)">setKi</a></span>&#8203;(int&nbsp;ki)</code></th>
<td class="colLast">
<div class="block">Sets the Ki value.</div>
</td>
</tr>
<tr id="i51" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setOtherFormMastery(java.lang.String,double)">setOtherFormMastery</a></span>&#8203;(java.lang.String&nbsp;formName,
double&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Sets the mastery value for a non-racial (other) form.</div>
</td>
</tr>
<tr id="i52" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPowerPoints(int)">setPowerPoints</a></span>&#8203;(int&nbsp;points)</code></th>
<td class="colLast">
<div class="block">Sets the player's power points.</div>
</td>
</tr>
<tr id="i53" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPowerType(byte)">setPowerType</a></span>&#8203;(byte&nbsp;powerType)</code></th>
<td class="colLast">
<div class="block">Sets the player's power type.</div>
</td>
</tr>
<tr id="i54" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setRace(byte)">setRace</a></span>&#8203;(byte&nbsp;race)</code></th>
<td class="colLast">
<div class="block">Sets the player's race.</div>
</td>
</tr>
<tr id="i55" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setRacialFormMastery(byte,double)">setRacialFormMastery</a></span>&#8203;(byte&nbsp;form,
double&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Sets the mastery value for a specific racial form.</div>
</td>
</tr>
<tr id="i56" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setRelease(byte)">setRelease</a></span>&#8203;(byte&nbsp;release)</code></th>
<td class="colLast">
<div class="block">Sets the release state.</div>
</td>
</tr>
<tr id="i57" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSkills(java.lang.String)">setSkills</a></span>&#8203;(java.lang.String&nbsp;skills)</code></th>
<td class="colLast">
<div class="block">Sets the player's skills.</div>
</td>
</tr>
<tr id="i58" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setStamina(int)">setStamina</a></span>&#8203;(int&nbsp;stamina)</code></th>
<td class="colLast">
<div class="block">Sets the stamina value.</div>
</td>
</tr>
<tr id="i59" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setStat(java.lang.String,int)">setStat</a></span>&#8203;(java.lang.String&nbsp;stat,
int&nbsp;value)</code></th>
<td class="colLast">
<div class="block">Sets the specified stat to the given value.</div>
</td>
</tr>
<tr id="i60" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setTP(int)">setTP</a></span>&#8203;(int&nbsp;tp)</code></th>
<td class="colLast">
<div class="block">Sets the TP value.</div>
</td>
</tr>
</table>
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<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IEntity.html" title="interface in noppes.npcs.api.entity">IEntity</a></h3>
<code><a href="IEntity.html#capturesDrops()">capturesDrops</a>, <a href="IEntity.html#clearStoredData()">clearStoredData</a>, <a href="IEntity.html#clearTempData()">clearTempData</a>, <a href="IEntity.html#despawn()">despawn</a>, <a href="IEntity.html#dropItem(noppes.npcs.api.item.IItemStack)">dropItem</a>, <a href="IEntity.html#extinguish()">extinguish</a>, <a href="IEntity.html#getAge()">getAge</a>, <a href="IEntity.html#getAllNbt()">getAllNbt</a>, <a href="IEntity.html#getBlockX()">getBlockX</a>, <a href="IEntity.html#getBlockY()">getBlockY</a>, <a href="IEntity.html#getBlockZ()">getBlockZ</a>, <a href="IEntity.html#getCapturedDrops()">getCapturedDrops</a>, <a href="IEntity.html#getDimension()">getDimension</a>, <a href="IEntity.html#getEntityId()">getEntityId</a>, <a href="IEntity.html#getHeight()">getHeight</a>, <a href="IEntity.html#getMotion()">getMotion</a>, <a href="IEntity.html#getMotionX()">getMotionX</a>, <a href="IEntity.html#getMotionY()">getMotionY</a>, <a href="IEntity.html#getMotionZ()">getMotionZ</a>, <a href="IEntity.html#getMount()">getMount</a>, <a href="IEntity.html#getNbt()">getNbt</a>, <a href="IEntity.html#getNbtOptional()">getNbtOptional</a>, <a href="IEntity.html#getPitch()">getPitch</a>, <a href="IEntity.html#getPosition()">getPosition</a>, <a href="IEntity.html#getRider()">getRider</a>, <a href="IEntity.html#getRotation()">getRotation</a>, <a href="IEntity.html#getStoredData(java.lang.String)">getStoredData</a>, <a href="IEntity.html#getStoredDataKeys()">getStoredDataKeys</a>, <a href="IEntity.html#getSurroundingEntities(int)">getSurroundingEntities</a>, <a href="IEntity.html#getSurroundingEntities(int,int)">getSurroundingEntities</a>, <a href="IEntity.html#getTempData(java.lang.String)">getTempData</a>, <a href="IEntity.html#getTempDataKeys()">getTempDataKeys</a>, <a href="IEntity.html#getTypeName()">getTypeName</a>, <a href="IEntity.html#getUniqueID()">getUniqueID</a>, <a href="IEntity.html#getWidth()">getWidth</a>, <a href="IEntity.html#getWorld()">getWorld</a>, <a href="IEntity.html#getX()">getX</a>, <a href="IEntity.html#getY()">getY</a>, <a href="IEntity.html#getYOffset()">getYOffset</a>, <a href="IEntity.html#getZ()">getZ</a>, <a href="IEntity.html#hasCollided()">hasCollided</a>, <a href="IEntity.html#hasCollidedHorizontally()">hasCollidedHorizontally</a>, <a href="IEntity.html#hasCollidedVertically()">hasCollidedVertically</a>, <a href="IEntity.html#hasStoredData(java.lang.String)">hasStoredData</a>, <a href="IEntity.html#hasTempData(java.lang.String)">hasTempData</a>, <a href="IEntity.html#inFire()">inFire</a>, <a href="IEntity.html#inLava()">inLava</a>, <a href="IEntity.html#inWater()">inWater</a>, <a href="IEntity.html#isAirborne()">isAirborne</a>, <a href="IEntity.html#isAlive()">isAlive</a>, <a href="IEntity.html#isBurning()">isBurning</a>, <a href="IEntity.html#isSneaking()">isSneaking</a>, <a href="IEntity.html#isSprinting()">isSprinting</a>, <a href="IEntity.html#knockback(double,double,double,float)">knockback</a>, <a href="IEntity.html#knockback(int,float)">knockback</a>, <a href="IEntity.html#knockback(noppes.npcs.api.IPos,float)">knockback</a>, <a href="IEntity.html#removeStoredData(java.lang.String)">removeStoredData</a>, <a href="IEntity.html#removeTempData(java.lang.String)">removeTempData</a>, <a href="IEntity.html#setBurning(int)">setBurning</a>, <a href="IEntity.html#setCapturedDrops(noppes.npcs.api.entity.IEntity%5B%5D)">setCapturedDrops</a>, <a href="IEntity.html#setCapturesDrops(boolean)">setCapturesDrops</a>, <a href="IEntity.html#setImmune(int)">setImmune</a>, <a href="IEntity.html#setInvisible(boolean)">setInvisible</a>, <a href="IEntity.html#setMotion(double,double,double)">setMotion</a>, <a href="IEntity.html#setMotion(noppes.npcs.api.IPos)">setMotion</a>, <a href="IEntity.html#setMotionX(double)">setMotionX</a>, <a href="IEntity.html#setMotionY(double)">setMotionY</a>, <a href="IEntity.html#setMotionZ(double)">setMotionZ</a>, <a href="IEntity.html#setMount(noppes.npcs.api.entity.IEntity)">setMount</a>, <a href="IEntity.html#setNbt(noppes.npcs.api.INbt)">setNbt</a>, <a href="IEntity.html#setPitch(float)">setPitch</a>, <a href="IEntity.html#setRider(noppes.npcs.api.entity.IEntity)">setRider</a>, <a href="IEntity.html#setRotation(float)">setRotation</a>, <a href="IEntity.html#setSneaking(boolean)">setSneaking</a>, <a href="IEntity.html#setSprinting(boolean)">setSprinting</a>, <a href="IEntity.html#setStoredData(java.lang.String,java.lang.Object)">setStoredData</a>, <a href="IEntity.html#setTempData(java.lang.String,java.lang.Object)">setTempData</a>, <a href="IEntity.html#setX(double)">setX</a>, <a href="IEntity.html#setY(double)">setY</a>, <a href="IEntity.html#setZ(double)">setZ</a>, <a href="IEntity.html#spawnParticle(noppes.npcs.api.IParticle)">spawnParticle</a>, <a href="IEntity.html#storeAsClone(int,java.lang.String)">storeAsClone</a>, <a href="IEntity.html#updateEntity()">updateEntity</a></code></li>
</ul>
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</a>
<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IEntityLivingBase.html" title="interface in noppes.npcs.api.entity">IEntityLivingBase</a></h3>
<code><a href="IEntityLivingBase.html#addPotionEffect(int,int,int,boolean)">addPotionEffect</a>, <a href="IEntityLivingBase.html#canBreatheUnderwater()">canBreatheUnderwater</a>, <a href="IEntityLivingBase.html#clearPotionEffects()">clearPotionEffects</a>, <a href="IEntityLivingBase.html#dismountEntity(noppes.npcs.api.entity.IEntity)">dismountEntity</a>, <a href="IEntityLivingBase.html#getAbsorptionAmount()">getAbsorptionAmount</a>, <a href="IEntityLivingBase.html#getAIMoveSpeed()">getAIMoveSpeed</a>, <a href="IEntityLivingBase.html#getArmor(int)">getArmor</a>, <a href="IEntityLivingBase.html#getArrowCountInEntity()">getArrowCountInEntity</a>, <a href="IEntityLivingBase.html#getAttackTarget()">getAttackTarget</a>, <a href="IEntityLivingBase.html#getAttackTargetTime()">getAttackTargetTime</a>, <a href="IEntityLivingBase.html#getFollowRange()">getFollowRange</a>, <a href="IEntityLivingBase.html#getHealth()">getHealth</a>, <a href="IEntityLivingBase.html#getHeldItem()">getHeldItem</a>, <a href="IEntityLivingBase.html#getKnockbackResistance()">getKnockbackResistance</a>, <a href="IEntityLivingBase.html#getLastAttacker()">getLastAttacker</a>, <a href="IEntityLivingBase.html#getLastAttackerTime()">getLastAttackerTime</a>, <a href="IEntityLivingBase.html#getLookingAtBlock(int)">getLookingAtBlock</a>, <a href="IEntityLivingBase.html#getLookingAtBlock(int,boolean,boolean,boolean)">getLookingAtBlock</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(int,double,double)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(int,double,double,boolean,boolean,boolean)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtEntities(noppes.npcs.api.entity.IEntity%5B%5D,int,double,double,boolean,boolean,boolean)">getLookingAtEntities</a>, <a href="IEntityLivingBase.html#getLookingAtPos(int)">getLookingAtPos</a>, <a href="IEntityLivingBase.html#getLookingAtPos(int,boolean,boolean,boolean)">getLookingAtPos</a>, <a href="IEntityLivingBase.html#getLookVector()">getLookVector</a>, <a href="IEntityLivingBase.html#getMaxHealth()">getMaxHealth</a>, <a href="IEntityLivingBase.html#getMaxHurtTime()">getMaxHurtTime</a>, <a href="IEntityLivingBase.html#getMCEntity()">getMCEntity</a>, <a href="IEntityLivingBase.html#getMeleeStrength()">getMeleeStrength</a>, <a href="IEntityLivingBase.html#getPotionEffect(int)">getPotionEffect</a>, <a href="IEntityLivingBase.html#getSpeed()">getSpeed</a>, <a href="IEntityLivingBase.html#getTotalArmorValue()">getTotalArmorValue</a>, <a href="IEntityLivingBase.html#hurt(float)">hurt</a>, <a href="IEntityLivingBase.html#hurt(float,noppes.npcs.api.entity.IEntity)">hurt</a>, <a href="IEntityLivingBase.html#hurt(float,noppes.npcs.api.IDamageSource)">hurt</a>, <a href="IEntityLivingBase.html#isAttacking()">isAttacking</a>, <a href="IEntityLivingBase.html#isChild()">isChild</a>, <a href="IEntityLivingBase.html#isOnLadder()">isOnLadder</a>, <a href="IEntityLivingBase.html#renderBrokenItemStack(noppes.npcs.api.item.IItemStack)">renderBrokenItemStack</a>, <a href="IEntityLivingBase.html#setAbsorptionAmount(float)">setAbsorptionAmount</a>, <a href="IEntityLivingBase.html#setAIMoveSpeed(float)">setAIMoveSpeed</a>, <a href="IEntityLivingBase.html#setArmor(int,noppes.npcs.api.item.IItemStack)">setArmor</a>, <a href="IEntityLivingBase.html#setArrowCountInEntity(int)">setArrowCountInEntity</a>, <a href="IEntityLivingBase.html#setAttackTarget(noppes.npcs.api.entity.IEntityLivingBase)">setAttackTarget</a>, <a href="IEntityLivingBase.html#setFollowRange(double)">setFollowRange</a>, <a href="IEntityLivingBase.html#setHealth(float)">setHealth</a>, <a href="IEntityLivingBase.html#setHeldItem(noppes.npcs.api.item.IItemStack)">setHeldItem</a>, <a href="IEntityLivingBase.html#setKnockbackResistance(double)">setKnockbackResistance</a>, <a href="IEntityLivingBase.html#setLastAttacker(noppes.npcs.api.entity.IEntity)">setLastAttacker</a>, <a href="IEntityLivingBase.html#setMaxHealth(double)">setMaxHealth</a>, <a href="IEntityLivingBase.html#setMaxHurtTime(int)">setMaxHurtTime</a>, <a href="IEntityLivingBase.html#setMeleeStrength(double)">setMeleeStrength</a>, <a href="IEntityLivingBase.html#setSpeed(double)">setSpeed</a>, <a href="IEntityLivingBase.html#swingHand()">swingHand</a></code></li>
</ul>
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<h3>Methods inherited from interface&nbsp;noppes.npcs.api.entity.<a href="IPlayer.html" title="interface in noppes.npcs.api.entity">IPlayer</a></h3>
<code><a href="IPlayer.html#addFactionPoints(int,int)">addFactionPoints</a>, <a href="IPlayer.html#blocking()">blocking</a>, <a href="IPlayer.html#canHarvestBlock(noppes.npcs.api.IBlock)">canHarvestBlock</a>, <a href="IPlayer.html#clearInventory()">clearInventory</a>, <a href="IPlayer.html#clearItemInUse()">clearItemInUse</a>, <a href="IPlayer.html#closeGui()">closeGui</a>, <a href="IPlayer.html#closeOverlay(int)">closeOverlay</a>, <a href="IPlayer.html#conqueredEnd()">conqueredEnd</a>, <a href="IPlayer.html#continueSounds()">continueSounds</a>, <a href="IPlayer.html#disableMouseInput(long,int...)">disableMouseInput</a>, <a href="IPlayer.html#dropOneItem(boolean)">dropOneItem</a>, <a href="IPlayer.html#finishQuest(int)">finishQuest</a>, <a href="IPlayer.html#finishQuest(noppes.npcs.api.handler.data.IQuest)">finishQuest</a>, <a href="IPlayer.html#getActiveQuests()">getActiveQuests</a>, <a href="IPlayer.html#getAnimationData()">getAnimationData</a>, <a href="IPlayer.html#getAttributes()">getAttributes</a>, <a href="IPlayer.html#getCustomGui()">getCustomGui</a>, <a href="IPlayer.html#getData()">getData</a>, <a href="IPlayer.html#getDBCPlayer()">getDBCPlayer</a>, <a href="IPlayer.html#getDisplayName()">getDisplayName</a>, <a href="IPlayer.html#getExpLevel()">getExpLevel</a>, <a href="IPlayer.html#getFactionPoints(int)">getFactionPoints</a>, <a href="IPlayer.html#getFinishedQuests()">getFinishedQuests</a>, <a href="IPlayer.html#getHunger()">getHunger</a>, <a href="IPlayer.html#getMagicData()">getMagicData</a>, <a href="IPlayer.html#getMode()">getMode</a>, <a href="IPlayer.html#getName()">getName</a>, <a href="IPlayer.html#getOpenContainer()">getOpenContainer</a>, <a href="IPlayer.html#getOverlays()">getOverlays</a>, <a href="IPlayer.html#getPixelmonData()">getPixelmonData</a>, <a href="IPlayer.html#getSaturation()">getSaturation</a>, <a href="IPlayer.html#getScreenSize()">getScreenSize</a>, <a href="IPlayer.html#getTimers()">getTimers</a>, <a href="IPlayer.html#getType()">getType</a>, <a href="IPlayer.html#giveItem(java.lang.String,int,int)">giveItem</a>, <a href="IPlayer.html#giveItem(noppes.npcs.api.item.IItemStack,int)">giveItem</a>, <a href="IPlayer.html#hasAchievement(java.lang.String)">hasAchievement</a>, <a href="IPlayer.html#hasActiveQuest(int)">hasActiveQuest</a>, <a href="IPlayer.html#hasActiveQuest(noppes.npcs.api.handler.data.IQuest)">hasActiveQuest</a>, <a href="IPlayer.html#hasBukkitPermission(java.lang.String)">hasBukkitPermission</a>, <a href="IPlayer.html#hasFinishedQuest(int)">hasFinishedQuest</a>, <a href="IPlayer.html#hasFinishedQuest(noppes.npcs.api.handler.data.IQuest)">hasFinishedQuest</a>, <a href="IPlayer.html#hasReadDialog(int)">hasReadDialog</a>, <a href="IPlayer.html#hasReadDialog(noppes.npcs.api.handler.data.IDialog)">hasReadDialog</a>, <a href="IPlayer.html#interactWith(noppes.npcs.api.entity.IEntity)">interactWith</a>, <a href="IPlayer.html#inventoryItemCount(noppes.npcs.api.item.IItemStack,boolean,boolean)">inventoryItemCount</a>, <a href="IPlayer.html#isScriptingDev()">isScriptingDev</a>, <a href="IPlayer.html#kick(java.lang.String)">kick</a>, <a href="IPlayer.html#mountEntity(net.minecraft.entity.Entity)">mountEntity</a>, <a href="IPlayer.html#pauseSounds()">pauseSounds</a>, <a href="IPlayer.html#playSound(int,noppes.npcs.api.handler.data.ISound)">playSound</a>, <a href="IPlayer.html#playSound(java.lang.String,float,float)">playSound</a>, <a href="IPlayer.html#playSound(noppes.npcs.api.handler.data.ISound)">playSound</a>, <a href="IPlayer.html#readDialog(int)">readDialog</a>, <a href="IPlayer.html#readDialog(noppes.npcs.api.handler.data.IDialog)">readDialog</a>, <a href="IPlayer.html#removeAllItems(noppes.npcs.api.item.IItemStack,boolean,boolean)">removeAllItems</a>, <a href="IPlayer.html#removeItem(java.lang.String,int,int)">removeItem</a>, <a href="IPlayer.html#removeItem(noppes.npcs.api.item.IItemStack,int,boolean,boolean)">removeItem</a>, <a href="IPlayer.html#removeQuest(int)">removeQuest</a>, <a href="IPlayer.html#removeQuest(noppes.npcs.api.handler.data.IQuest)">removeQuest</a>, <a href="IPlayer.html#resetSpawnpoint()">resetSpawnpoint</a>, <a href="IPlayer.html#sendMessage(java.lang.String)">sendMessage</a>, <a href="IPlayer.html#setConqueredEnd(boolean)">setConqueredEnd</a>, <a href="IPlayer.html#setDimension(int)">setDimension</a>, <a href="IPlayer.html#setExpLevel(int)">setExpLevel</a>, <a href="IPlayer.html#setFactionPoints(int,int)">setFactionPoints</a>, <a href="IPlayer.html#setHunger(int)">setHunger</a>, <a href="IPlayer.html#setMode(int)">setMode</a>, <a href="IPlayer.html#setPosition(double,double,double)">setPosition</a>, <a href="IPlayer.html#setPosition(double,double,double,int)">setPosition</a>, <a href="IPlayer.html#setPosition(double,double,double,noppes.npcs.api.IWorld)">setPosition</a>, <a href="IPlayer.html#setPosition(noppes.npcs.api.IPos)">setPosition</a>, <a href="IPlayer.html#setPosition(noppes.npcs.api.IPos,int)">setPosition</a>, <a href="IPlayer.html#setPosition(noppes.npcs.api.IPos,noppes.npcs.api.IWorld)">setPosition</a>, <a href="IPlayer.html#setRotation(float,float)">setRotation</a>, <a href="IPlayer.html#setSaturation(float)">setSaturation</a>, <a href="IPlayer.html#setSpawnpoint(int,int,int)">setSpawnpoint</a>, <a href="IPlayer.html#setSpawnpoint(noppes.npcs.api.IPos)">setSpawnpoint</a>, <a href="IPlayer.html#showCustomGui(noppes.npcs.api.gui.ICustomGui)">showCustomGui</a>, <a href="IPlayer.html#showCustomOverlay(noppes.npcs.api.overlay.ICustomOverlay)">showCustomOverlay</a>, <a href="IPlayer.html#showDialog(int)">showDialog</a>, <a href="IPlayer.html#showDialog(noppes.npcs.api.handler.data.IDialog)">showDialog</a>, <a href="IPlayer.html#startQuest(int)">startQuest</a>, <a href="IPlayer.html#startQuest(noppes.npcs.api.handler.data.IQuest)">startQuest</a>, <a href="IPlayer.html#stopQuest(int)">stopQuest</a>, <a href="IPlayer.html#stopQuest(noppes.npcs.api.handler.data.IQuest)">stopQuest</a>, <a href="IPlayer.html#stopSound(int)">stopSound</a>, <a href="IPlayer.html#stopSounds()">stopSounds</a>, <a href="IPlayer.html#stopUsingItem()">stopUsingItem</a>, <a href="IPlayer.html#typeOf(int)">typeOf</a>, <a href="IPlayer.html#unreadDialog(int)">unreadDialog</a>, <a href="IPlayer.html#unreadDialog(noppes.npcs.api.handler.data.IDialog)">unreadDialog</a>, <a href="IPlayer.html#updatePlayerInventory()">updatePlayerInventory</a></code></li>
</ul>
</li>
</ul>
</section>
</li>
</ul>
</div>
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<!-- ============ METHOD DETAIL ========== -->
<section>
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<h3>Method Detail</h3>
<a id="setStat(java.lang.String,int)">
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<h4>setStat</h4>
<pre class="methodSignature">void&nbsp;setStat&#8203;(java.lang.String&nbsp;stat,
int&nbsp;value)</pre>
<div class="block">Sets the specified stat to the given value.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name (e.g. "str", "dex", "con", "wil", "mnd", "spi").</dd>
<dd><code>value</code> - the new value.</dd>
</dl>
</li>
</ul>
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<h4>getStat</h4>
<pre class="methodSignature">int&nbsp;getStat&#8203;(java.lang.String&nbsp;stat)</pre>
<div class="block">Retrieves the value of the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the stat value.</dd>
</dl>
</li>
</ul>
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<h4>addBonusAttribute</h4>
<pre class="methodSignature">void&nbsp;addBonusAttribute&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue)</pre>
<div class="block">Adds a bonus attribute for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name.</dd>
<dd><code>bonusID</code> - the identifier for the bonus.</dd>
<dd><code>operation</code> - the arithmetic operation to apply.</dd>
<dd><code>attributeValue</code> - the attribute value.</dd>
</dl>
</li>
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<h4>addBonusAttribute</h4>
<pre class="methodSignature">void&nbsp;addBonusAttribute&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue,
boolean&nbsp;endOfTheList)</pre>
<div class="block">Adds a bonus attribute for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name.</dd>
<dd><code>bonusID</code> - the identifier for the bonus.</dd>
<dd><code>operation</code> - the arithmetic operation to apply.</dd>
<dd><code>attributeValue</code> - the attribute value.</dd>
<dd><code>endOfTheList</code> - whether to add the bonus at the end of the list.</dd>
</dl>
</li>
</ul>
<a id="addToBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)">
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<h4>addToBonusAttribute</h4>
<pre class="methodSignature">void&nbsp;addToBonusAttribute&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue)</pre>
<div class="block">Increases an existing bonus attribute for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name.</dd>
<dd><code>bonusID</code> - the identifier for the bonus.</dd>
<dd><code>operation</code> - the arithmetic operation.</dd>
<dd><code>attributeValue</code> - the value to add.</dd>
</dl>
</li>
</ul>
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<h4>setBonusAttribute</h4>
<pre class="methodSignature">void&nbsp;setBonusAttribute&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue)</pre>
<div class="block">Sets a bonus attribute for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name.</dd>
<dd><code>bonusID</code> - the identifier for the bonus.</dd>
<dd><code>operation</code> - the arithmetic operation.</dd>
<dd><code>attributeValue</code> - the value to set.</dd>
</dl>
</li>
</ul>
<a id="getBonusAttribute(java.lang.String,java.lang.String)">
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<h4>getBonusAttribute</h4>
<pre class="methodSignature">void&nbsp;getBonusAttribute&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID)</pre>
<div class="block">Retrieves a bonus attribute for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name.</dd>
<dd><code>bonusID</code> - the identifier for the bonus.</dd>
</dl>
</li>
</ul>
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<h4>removeBonusAttribute</h4>
<pre class="methodSignature">void&nbsp;removeBonusAttribute&#8203;(java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID)</pre>
<div class="block">Removes the bonus attribute with the given identifier for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name.</dd>
<dd><code>bonusID</code> - the bonus identifier.</dd>
</dl>
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</ul>
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<pre class="methodSignature">void&nbsp;clearBonusAttribute&#8203;(java.lang.String&nbsp;stat)</pre>
<div class="block">Clears all bonus attributes for the specified stat.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stat</code> - the stat name.</dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">java.lang.String&nbsp;bonusAttribute&#8203;(java.lang.String&nbsp;action,
java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID)</pre>
<div class="block">Retrieves a bonus attribute string based on an action.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>action</code> - the action (get, remove, or clear).</dd>
<dd><code>stat</code> - the stat name.</dd>
<dd><code>bonusID</code> - the bonus identifier.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the bonus attribute string.</dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">java.lang.String&nbsp;bonusAttribute&#8203;(java.lang.String&nbsp;action,
java.lang.String&nbsp;stat,
java.lang.String&nbsp;bonusID,
java.lang.String&nbsp;operation,
double&nbsp;attributeValue,
boolean&nbsp;endOfTheList)</pre>
<div class="block">Retrieves a bonus attribute string with full parameters.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>action</code> - the action (add, addto, set, get, remove, or clear).</dd>
<dd><code>stat</code> - the stat name.</dd>
<dd><code>bonusID</code> - the bonus identifier.</dd>
<dd><code>operation</code> - the arithmetic operation.</dd>
<dd><code>attributeValue</code> - the attribute value.</dd>
<dd><code>endOfTheList</code> - whether to add at the end of the list.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the bonus attribute string.</dd>
</dl>
</li>
</ul>
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<h4>setRelease</h4>
<pre class="methodSignature">void&nbsp;setRelease&#8203;(byte&nbsp;release)</pre>
<div class="block">Sets the release state.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>release</code> - the release value.</dd>
</dl>
</li>
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<h4>getRelease</h4>
<pre class="methodSignature">byte&nbsp;getRelease()</pre>
<div class="block">Returns the current release state.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the release value.</dd>
</dl>
</li>
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<h4>setBody</h4>
<pre class="methodSignature">void&nbsp;setBody&#8203;(int&nbsp;body)</pre>
<div class="block">Sets the body value. Also HP.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>body</code> - the body value.</dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">int&nbsp;getBody()</pre>
<div class="block">Returns the body value. Also HP.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the body.</dd>
</dl>
</li>
</ul>
<a id="setHP(int)">
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<pre class="methodSignature">void&nbsp;setHP&#8203;(int&nbsp;hp)</pre>
<div class="block">Sets the HP value.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>hp</code> - the HP value.</dd>
</dl>
</li>
</ul>
<a id="getHP()">
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<h4>getHP</h4>
<pre class="methodSignature">int&nbsp;getHP()</pre>
<div class="block">Returns the HP value.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the HP.</dd>
</dl>
</li>
</ul>
<a id="setStamina(int)">
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<h4>setStamina</h4>
<pre class="methodSignature">void&nbsp;setStamina&#8203;(int&nbsp;stamina)</pre>
<div class="block">Sets the stamina value.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>stamina</code> - the stamina value.</dd>
</dl>
</li>
</ul>
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<h4>getStamina</h4>
<pre class="methodSignature">int&nbsp;getStamina()</pre>
<div class="block">Returns the stamina value.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the stamina.</dd>
</dl>
</li>
</ul>
<a id="setKi(int)">
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<h4>setKi</h4>
<pre class="methodSignature">void&nbsp;setKi&#8203;(int&nbsp;ki)</pre>
<div class="block">Sets the Ki value.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>ki</code> - Ki value.</dd>
</dl>
</li>
</ul>
<a id="getKi()">
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<h4>getKi</h4>
<pre class="methodSignature">int&nbsp;getKi()</pre>
<div class="block">Returns the Ki value.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Ki of Player.</dd>
</dl>
</li>
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<pre class="methodSignature">void&nbsp;setTP&#8203;(int&nbsp;tp)</pre>
<div class="block">Sets the TP value.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>tp</code> - Set TP Amount</dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">int&nbsp;getTP()</pre>
<div class="block">Returns the TP value.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Player TP Amount</dd>
</dl>
</li>
</ul>
<a id="setGravity(float)">
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<h4>setGravity</h4>
<pre class="methodSignature">void&nbsp;setGravity&#8203;(float&nbsp;gravity)</pre>
<div class="block">Sets the gravity for the player.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>gravity</code> - the gravity value.</dd>
</dl>
</li>
</ul>
<a id="getGravity()">
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<h4>getGravity</h4>
<pre class="methodSignature">float&nbsp;getGravity()</pre>
<div class="block">Returns the current gravity value.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the gravity.</dd>
</dl>
</li>
</ul>
<a id="isBlocking()">
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<h4>isBlocking</h4>
<pre class="methodSignature">boolean&nbsp;isBlocking()</pre>
<div class="block">Checks if the player is blocking.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if blocking; false otherwise.</dd>
</dl>
</li>
</ul>
<a id="setHairCode(java.lang.String)">
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<h4>setHairCode</h4>
<pre class="methodSignature">void&nbsp;setHairCode&#8203;(java.lang.String&nbsp;hairCode)</pre>
<div class="block">Sets the hair code used to define the player's hairstyle.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>hairCode</code> - the hair code string.</dd>
</dl>
</li>
</ul>
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<h4>getHairCode</h4>
<pre class="methodSignature">java.lang.String&nbsp;getHairCode()</pre>
<div class="block">Returns the player's hair code.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the hair code string.</dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">void&nbsp;setExtraCode&#8203;(java.lang.String&nbsp;extraCode)</pre>
<div class="block">Sets the extra code used for additional customization.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>extraCode</code> - the extra code string.</dd>
</dl>
</li>
</ul>
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<h4>getExtraCode</h4>
<pre class="methodSignature">java.lang.String&nbsp;getExtraCode()</pre>
<div class="block">Returns the player's extra code.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the extra code string.</dd>
</dl>
</li>
</ul>
<a id="setItem(noppes.npcs.api.item.IItemStack,byte,boolean)">
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<h4>setItem</h4>
<pre class="methodSignature">void&nbsp;setItem&#8203;(<a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;itemStack,
byte&nbsp;slot,
boolean&nbsp;vanity)</pre>
<div class="block">Sets an item in the DBC extra inventory slot.
<p>
Slot definitions:
<ul>
<li>0 - Weight</li>
<li>1 - Body</li>
<li>2 - Head</li>
<li>3 - 4th Vanity Slot Down to the left</li>
<li>4 - 3rd Vanity Slot Down to the left</li>
<li>5 - 2nd Vanity Slot Down to the left</li>
<li>6 - 1st Vanity Slot Down to the left</li>
<li>7 - 4th Vanity Slot Down to the right</li>
<li>8 - 3rd Vanity Slot Down to the right</li>
<li>9 - 2nd Vanity Slot Down to the right</li>
<li>10 - 1st Vanity Slot Down to the right</li>
</ul></div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>itemStack</code> - the item to set (or null to remove).</dd>
<dd><code>slot</code> - the slot index.</dd>
<dd><code>vanity</code> - whether the slot is in the vanity inventory.</dd>
</dl>
</li>
</ul>
<a id="getItem(byte,boolean)">
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<h4>getItem</h4>
<pre class="methodSignature"><a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>&nbsp;getItem&#8203;(byte&nbsp;slot,
boolean&nbsp;vanity)</pre>
<div class="block">Retrieves the item from the specified DBC inventory slot.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>slot</code> - the slot index.</dd>
<dd><code>vanity</code> - whether the slot is in the vanity inventory.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the item stack, or null if empty.</dd>
</dl>
</li>
</ul>
<a id="getInventory()">
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<h4>getInventory</h4>
<pre class="methodSignature"><a href="../item/IItemStack.html" title="interface in noppes.npcs.api.item">IItemStack</a>[]&nbsp;getInventory()</pre>
<div class="block">Returns the entire DBC extra inventory.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="IPlayer.html#getInventory()">getInventory</a></code>&nbsp;in interface&nbsp;<code><a href="IPlayer.html" title="interface in noppes.npcs.api.entity">IPlayer</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>an array of item stacks.</dd>
</dl>
</li>
</ul>
<a id="setForm(byte)">
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<h4>setForm</h4>
<pre class="methodSignature">void&nbsp;setForm&#8203;(byte&nbsp;form)</pre>
<div class="block">Sets the player's form.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>form</code> - the form value.</dd>
</dl>
</li>
</ul>
<a id="getForm()">
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</a>
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<h4>getForm</h4>
<pre class="methodSignature">byte&nbsp;getForm()</pre>
<div class="block">Returns the player's current form.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the form value.</dd>
</dl>
</li>
</ul>
<a id="setForm2(byte)">
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<h4>setForm2</h4>
<pre class="methodSignature">void&nbsp;setForm2&#8203;(byte&nbsp;form2)</pre>
<div class="block">Sets the player's secondary form.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>form2</code> - the secondary form value.</dd>
</dl>
</li>
</ul>
<a id="getForm2()">
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<h4>getForm2</h4>
<pre class="methodSignature">byte&nbsp;getForm2()</pre>
<div class="block">Returns the player's secondary form.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the secondary form value.</dd>
</dl>
</li>
</ul>
<a id="getRacialFormMastery(byte)">
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<h4>getRacialFormMastery</h4>
<pre class="methodSignature">double&nbsp;getRacialFormMastery&#8203;(byte&nbsp;form)</pre>
<div class="block">Returns the mastery value for a specific racial form.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>form</code> - the form index.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the mastery value.</dd>
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<h4>setRacialFormMastery</h4>
<pre class="methodSignature">void&nbsp;setRacialFormMastery&#8203;(byte&nbsp;form,
double&nbsp;value)</pre>
<div class="block">Sets the mastery value for a specific racial form.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>form</code> - the form index.</dd>
<dd><code>value</code> - the new mastery value.</dd>
</dl>
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<h4>addRacialFormMastery</h4>
<pre class="methodSignature">void&nbsp;addRacialFormMastery&#8203;(byte&nbsp;form,
double&nbsp;value)</pre>
<div class="block">Adds to the mastery value for a specific racial form.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>form</code> - the form index.</dd>
<dd><code>value</code> - the value to add.</dd>
</dl>
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</ul>
<a id="getOtherFormMastery(java.lang.String)">
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<h4>getOtherFormMastery</h4>
<pre class="methodSignature">double&nbsp;getOtherFormMastery&#8203;(java.lang.String&nbsp;formName)</pre>
<div class="block">Returns the mastery value for a non-racial (other) form.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>formName</code> - the name of the form.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the mastery value.</dd>
</dl>
</li>
</ul>
<a id="setOtherFormMastery(java.lang.String,double)">
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<h4>setOtherFormMastery</h4>
<pre class="methodSignature">void&nbsp;setOtherFormMastery&#8203;(java.lang.String&nbsp;formName,
double&nbsp;value)</pre>
<div class="block">Sets the mastery value for a non-racial (other) form.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>formName</code> - the name of the form.</dd>
<dd><code>value</code> - the new mastery value.</dd>
</dl>
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<a id="addOtherFormMastery(java.lang.String,double)">
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<h4>addOtherFormMastery</h4>
<pre class="methodSignature">void&nbsp;addOtherFormMastery&#8203;(java.lang.String&nbsp;formName,
double&nbsp;value)</pre>
<div class="block">Adds to the mastery value for a non-racial (other) form.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>formName</code> - the name of the form.</dd>
<dd><code>value</code> - the value to add.</dd>
</dl>
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<a id="setPowerPoints(int)">
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<h4>setPowerPoints</h4>
<pre class="methodSignature">void&nbsp;setPowerPoints&#8203;(int&nbsp;points)</pre>
<div class="block">Sets the player's power points.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>points</code> - the power points.</dd>
</dl>
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<a id="getPowerPoints()">
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<h4>getPowerPoints</h4>
<pre class="methodSignature">int&nbsp;getPowerPoints()</pre>
<div class="block">Returns the player's power points.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the power points.</dd>
</dl>
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</ul>
<a id="setAuraColor(int)">
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<h4>setAuraColor</h4>
<pre class="methodSignature">void&nbsp;setAuraColor&#8203;(int&nbsp;color)</pre>
<div class="block">Sets the player's aura color.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>color</code> - the aura color.</dd>
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<h4>getAuraColor</h4>
<pre class="methodSignature">int&nbsp;getAuraColor()</pre>
<div class="block">Returns the player's aura color.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the aura color.</dd>
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</ul>
<a id="setFormLevel(int)">
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<h4>setFormLevel</h4>
<pre class="methodSignature">void&nbsp;setFormLevel&#8203;(int&nbsp;level)</pre>
<div class="block">Sets the player's form level.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>level</code> - the form level.</dd>
</dl>
</li>
</ul>
<a id="getFormLevel()">
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<h4>getFormLevel</h4>
<pre class="methodSignature">int&nbsp;getFormLevel()</pre>
<div class="block">Returns the player's form level.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the form level.</dd>
</dl>
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</ul>
<a id="setSkills(java.lang.String)">
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<h4>setSkills</h4>
<pre class="methodSignature">void&nbsp;setSkills&#8203;(java.lang.String&nbsp;skills)</pre>
<div class="block">Sets the player's skills.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>skills</code> - a string representing the player's skills.</dd>
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<h4>getSkills</h4>
<pre class="methodSignature">java.lang.String&nbsp;getSkills()</pre>
<div class="block">Returns the player's skills.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a string representing the player's skills.</dd>
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<h4>setJRMCSE</h4>
<pre class="methodSignature">void&nbsp;setJRMCSE&#8203;(java.lang.String&nbsp;statusEffects)</pre>
<div class="block">Sets the player's status effects.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>statusEffects</code> - a string representing status effects.</dd>
</dl>
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</ul>
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<h4>getJRMCSE</h4>
<pre class="methodSignature">java.lang.String&nbsp;getJRMCSE()</pre>
<div class="block">Returns the player's status effects.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a string representing the player's status effects.</dd>
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<a id="setRace(byte)">
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<h4>setRace</h4>
<pre class="methodSignature">void&nbsp;setRace&#8203;(byte&nbsp;race)</pre>
<div class="block">Sets the player's race.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>race</code> - the race value.</dd>
</dl>
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<h4>getRace</h4>
<pre class="methodSignature">int&nbsp;getRace()</pre>
<div class="block">Returns the player's race.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the race value.</dd>
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<h4>setDBCClass</h4>
<pre class="methodSignature">void&nbsp;setDBCClass&#8203;(byte&nbsp;dbcClass)</pre>
<div class="block">Sets the player's DBC class.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dbcClass</code> - the DBC class value.</dd>
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<a id="getDBCClass()">
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<h4>getDBCClass</h4>
<pre class="methodSignature">byte&nbsp;getDBCClass()</pre>
<div class="block">Returns the player's DBC class.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the DBC class.</dd>
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<a id="setPowerType(byte)">
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<h4>setPowerType</h4>
<pre class="methodSignature">void&nbsp;setPowerType&#8203;(byte&nbsp;powerType)</pre>
<div class="block">Sets the player's power type.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>powerType</code> - the power type.</dd>
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<a id="getPowerType()">
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<h4>getPowerType</h4>
<pre class="methodSignature">int&nbsp;getPowerType()</pre>
<div class="block">Returns the player's power type.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the power type.</dd>
</dl>
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</ul>
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<h4>getKillCount</h4>
<pre class="methodSignature">int&nbsp;getKillCount&#8203;(java.lang.String&nbsp;type)</pre>
<div class="block">Returns the player's kill count for a given type.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>type</code> - the kill count type ("evil", "good", "neutral", or "all").</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the kill count.</dd>
</dl>
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</ul>
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<h4>getFusionString</h4>
<pre class="methodSignature">java.lang.String&nbsp;getFusionString()</pre>
<div class="block">Returns the fusion string for the player.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the fusion string.</dd>
</dl>
</li>
</ul>
</li>
</ul>
</section>
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