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< div class = "subTitle" >< span class = "packageLabelInType" > Package</ span > < a href = "package-summary.html" > noppes.npcs.api.entity</ a ></ div >
< h2 title = "Interface IDBCPlayer" class = "title" > Interface IDBCPlayer</ h2 >
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< dt > All Superinterfaces:</ dt >
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< dd >< code >< a href = "IAnimatable.html" title = "interface in noppes.npcs.api.entity" > IAnimatable</ a ></ code > , < code >< a href = "IEntity.html" title = "interface in noppes.npcs.api.entity" > IEntity</ a ></ code > , < code >< a href = "IEntityLivingBase.html" title = "interface in noppes.npcs.api.entity" > IEntityLivingBase</ a ></ code > , < code >< a href = "IPlayer.html" title = "interface in noppes.npcs.api.entity" > IPlayer</ a ></ code ></ dd >
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< hr >
< pre > public interface < span class = "typeNameLabel" > IDBCPlayer</ span >
extends < a href = "IPlayer.html" title = "interface in noppes.npcs.api.entity" > IPlayer</ a ></ pre >
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< div class = "block" > Extends IPlayer with additional methods specific to DBC (Dragon Ball C) players.
These methods manage stats, bonus attributes, form configurations, inventory, and more.</ div >
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<!-- ========== METHOD SUMMARY =========== -->
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< h3 > Method Summary</ h3 >
< table class = "memberSummary" >
< caption >< span id = "t0" class = "activeTableTab" >< span > All Methods</ span >< span class = "tabEnd" > </ span ></ span >< span id = "t2" class = "tableTab" >< span >< a href = "javascript:show(2);" > Instance Methods</ a ></ span >< span class = "tabEnd" > </ span ></ span >< span id = "t3" class = "tableTab" >< span >< a href = "javascript:show(4);" > Abstract Methods</ a ></ span >< span class = "tabEnd" > </ span ></ span ></ caption >
< tr >
< th class = "colFirst" scope = "col" > Modifier and Type</ th >
< th class = "colSecond" scope = "col" > Method</ th >
< th class = "colLast" scope = "col" > Description</ th >
</ tr >
< tr id = "i0" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#addBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)" > addBonusAttribute</ a ></ span > ​ (java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Adds a bonus attribute for the specified stat.</ div >
</ td >
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</ tr >
< tr id = "i1" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#addBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double,boolean)" > addBonusAttribute</ a ></ span > ​ (java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue,
boolean endOfTheList)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Adds a bonus attribute for the specified stat.</ div >
</ td >
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</ tr >
< tr id = "i2" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#addOtherFormMastery(java.lang.String,double)" > addOtherFormMastery</ a ></ span > ​ (java.lang.String formName,
double value)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Adds to the mastery value for a non-racial (other) form.</ div >
</ td >
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</ tr >
< tr id = "i3" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#addRacialFormMastery(byte,double)" > addRacialFormMastery</ a ></ span > ​ (byte form,
double value)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Adds to the mastery value for a specific racial form.</ div >
</ td >
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</ tr >
< tr id = "i4" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#addToBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)" > addToBonusAttribute</ a ></ span > ​ (java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Increases an existing bonus attribute for the specified stat.</ div >
</ td >
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</ tr >
< tr id = "i5" class = "rowColor" >
< td class = "colFirst" >< code > java.lang.String</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#bonusAttribute(java.lang.String,java.lang.String,java.lang.String)" > bonusAttribute</ a ></ span > ​ (java.lang.String action,
java.lang.String stat,
java.lang.String bonusID)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Retrieves a bonus attribute string based on an action.</ div >
</ td >
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</ tr >
< tr id = "i6" class = "altColor" >
< td class = "colFirst" >< code > java.lang.String</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#bonusAttribute(java.lang.String,java.lang.String,java.lang.String,java.lang.String,double,boolean)" > bonusAttribute</ a ></ span > ​ (java.lang.String action,
java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue,
boolean endOfTheList)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Retrieves a bonus attribute string with full parameters.</ div >
</ td >
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</ tr >
< tr id = "i7" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#clearBonusAttribute(java.lang.String)" > clearBonusAttribute</ a ></ span > ​ (java.lang.String stat)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Clears all bonus attributes for the specified stat.</ div >
</ td >
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</ tr >
< tr id = "i8" class = "altColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getAuraColor()" > getAuraColor</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's aura color.</ div >
</ td >
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</ tr >
< tr id = "i9" class = "rowColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getBody()" > getBody</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the body value.</ div >
</ td >
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</ tr >
< tr id = "i10" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getBonusAttribute(java.lang.String,java.lang.String)" > getBonusAttribute</ a ></ span > ​ (java.lang.String stat,
java.lang.String bonusID)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Retrieves a bonus attribute for the specified stat.</ div >
</ td >
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</ tr >
< tr id = "i11" class = "rowColor" >
< td class = "colFirst" >< code > byte</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getDBCClass()" > getDBCClass</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's DBC class.</ div >
</ td >
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</ tr >
< tr id = "i12" class = "altColor" >
< td class = "colFirst" >< code > java.lang.String</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getExtraCode()" > getExtraCode</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's extra code.</ div >
</ td >
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</ tr >
< tr id = "i13" class = "rowColor" >
< td class = "colFirst" >< code > byte</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getForm()" > getForm</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's current form.</ div >
</ td >
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</ tr >
< tr id = "i14" class = "altColor" >
< td class = "colFirst" >< code > byte</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getForm2()" > getForm2</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's secondary form.</ div >
</ td >
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</ tr >
< tr id = "i15" class = "rowColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getFormLevel()" > getFormLevel</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's form level.</ div >
</ td >
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</ tr >
< tr id = "i16" class = "altColor" >
< td class = "colFirst" >< code > java.lang.String</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getFusionString()" > getFusionString</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the fusion string for the player.</ div >
</ td >
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</ tr >
< tr id = "i17" class = "rowColor" >
< td class = "colFirst" >< code > float</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getGravity()" > getGravity</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the current gravity value.</ div >
</ td >
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</ tr >
< tr id = "i18" class = "altColor" >
< td class = "colFirst" >< code > java.lang.String</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getHairCode()" > getHairCode</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's hair code.</ div >
</ td >
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</ tr >
< tr id = "i19" class = "rowColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getHP()" > getHP</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the HP value.</ div >
</ td >
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</ tr >
< tr id = "i20" class = "altColor" >
< td class = "colFirst" >< code >< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a > []</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getInventory()" > getInventory</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the entire DBC extra inventory.</ div >
</ td >
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</ tr >
< tr id = "i21" class = "rowColor" >
< td class = "colFirst" >< code >< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getItem(byte,boolean)" > getItem</ a ></ span > ​ (byte slot,
boolean vanity)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Retrieves the item from the specified DBC inventory slot.</ div >
</ td >
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</ tr >
< tr id = "i22" class = "altColor" >
< td class = "colFirst" >< code > java.lang.String</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getJRMCSE()" > getJRMCSE</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's status effects.</ div >
</ td >
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</ tr >
< tr id = "i23" class = "rowColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getKi()" > getKi</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the Ki value.</ div >
</ td >
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</ tr >
< tr id = "i24" class = "altColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getKillCount(java.lang.String)" > getKillCount</ a ></ span > ​ (java.lang.String type)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's kill count for a given type.</ div >
</ td >
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</ tr >
< tr id = "i25" class = "rowColor" >
< td class = "colFirst" >< code > double</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getOtherFormMastery(java.lang.String)" > getOtherFormMastery</ a ></ span > ​ (java.lang.String formName)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the mastery value for a non-racial (other) form.</ div >
</ td >
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</ tr >
< tr id = "i26" class = "altColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getPowerPoints()" > getPowerPoints</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's power points.</ div >
</ td >
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</ tr >
< tr id = "i27" class = "rowColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getPowerType()" > getPowerType</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's power type.</ div >
</ td >
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</ tr >
< tr id = "i28" class = "altColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getRace()" > getRace</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's race.</ div >
</ td >
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</ tr >
< tr id = "i29" class = "rowColor" >
< td class = "colFirst" >< code > double</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getRacialFormMastery(byte)" > getRacialFormMastery</ a ></ span > ​ (byte form)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the mastery value for a specific racial form.</ div >
</ td >
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</ tr >
< tr id = "i30" class = "altColor" >
< td class = "colFirst" >< code > byte</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getRelease()" > getRelease</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the current release state.</ div >
</ td >
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</ tr >
< tr id = "i31" class = "rowColor" >
< td class = "colFirst" >< code > java.lang.String</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getSkills()" > getSkills</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the player's skills.</ div >
</ td >
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</ tr >
< tr id = "i32" class = "altColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getStamina()" > getStamina</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the stamina value.</ div >
</ td >
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</ tr >
< tr id = "i33" class = "rowColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getStat(java.lang.String)" > getStat</ a ></ span > ​ (java.lang.String stat)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Retrieves the value of the specified stat.</ div >
</ td >
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</ tr >
< tr id = "i34" class = "altColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getTP()" > getTP</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the TP value.</ div >
</ td >
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</ tr >
< tr id = "i35" class = "rowColor" >
< td class = "colFirst" >< code > boolean</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#isBlocking()" > isBlocking</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Checks if the player is blocking.</ div >
</ td >
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</ tr >
< tr id = "i36" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#removeBonusAttribute(java.lang.String,java.lang.String)" > removeBonusAttribute</ a ></ span > ​ (java.lang.String stat,
java.lang.String bonusID)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Removes the bonus attribute with the given identifier for the specified stat.</ div >
</ td >
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</ tr >
< tr id = "i37" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setAuraColor(int)" > setAuraColor</ a ></ span > ​ (int color)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's aura color.</ div >
</ td >
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</ tr >
< tr id = "i38" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setBody(int)" > setBody</ a ></ span > ​ (int body)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the body value.</ div >
</ td >
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</ tr >
< tr id = "i39" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)" > setBonusAttribute</ a ></ span > ​ (java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets a bonus attribute for the specified stat.</ div >
</ td >
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</ tr >
< tr id = "i40" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setDBCClass(byte)" > setDBCClass</ a ></ span > ​ (byte dbcClass)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's DBC class.</ div >
</ td >
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</ tr >
< tr id = "i41" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setExtraCode(java.lang.String)" > setExtraCode</ a ></ span > ​ (java.lang.String extraCode)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the extra code used for additional customization.</ div >
</ td >
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</ tr >
< tr id = "i42" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setForm(byte)" > setForm</ a ></ span > ​ (byte form)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's form.</ div >
</ td >
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</ tr >
< tr id = "i43" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setForm2(byte)" > setForm2</ a ></ span > ​ (byte form2)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's secondary form.</ div >
</ td >
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</ tr >
< tr id = "i44" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setFormLevel(int)" > setFormLevel</ a ></ span > ​ (int level)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's form level.</ div >
</ td >
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</ tr >
< tr id = "i45" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setGravity(float)" > setGravity</ a ></ span > ​ (float gravity)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the gravity for the player.</ div >
</ td >
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</ tr >
< tr id = "i46" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setHairCode(java.lang.String)" > setHairCode</ a ></ span > ​ (java.lang.String hairCode)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the hair code used to define the player's hairstyle.</ div >
</ td >
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</ tr >
< tr id = "i47" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setHP(int)" > setHP</ a ></ span > ​ (int hp)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the HP value.</ div >
</ td >
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</ tr >
< tr id = "i48" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setItem(noppes.npcs.api.item.IItemStack,byte,boolean)" > setItem</ a ></ span > ​ (< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a > itemStack,
byte slot,
boolean vanity)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets an item in the DBC extra inventory slot.</ div >
</ td >
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</ tr >
< tr id = "i49" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setJRMCSE(java.lang.String)" > setJRMCSE</ a ></ span > ​ (java.lang.String statusEffects)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's status effects.</ div >
</ td >
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</ tr >
< tr id = "i50" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setKi(int)" > setKi</ a ></ span > ​ (int ki)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the Ki value.</ div >
</ td >
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</ tr >
< tr id = "i51" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setOtherFormMastery(java.lang.String,double)" > setOtherFormMastery</ a ></ span > ​ (java.lang.String formName,
double value)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the mastery value for a non-racial (other) form.</ div >
</ td >
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</ tr >
< tr id = "i52" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setPowerPoints(int)" > setPowerPoints</ a ></ span > ​ (int points)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's power points.</ div >
</ td >
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</ tr >
< tr id = "i53" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setPowerType(byte)" > setPowerType</ a ></ span > ​ (byte powerType)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's power type.</ div >
</ td >
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</ tr >
< tr id = "i54" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setRace(byte)" > setRace</ a ></ span > ​ (byte race)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's race.</ div >
</ td >
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</ tr >
< tr id = "i55" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setRacialFormMastery(byte,double)" > setRacialFormMastery</ a ></ span > ​ (byte form,
double value)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the mastery value for a specific racial form.</ div >
</ td >
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</ tr >
< tr id = "i56" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setRelease(byte)" > setRelease</ a ></ span > ​ (byte release)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the release state.</ div >
</ td >
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</ tr >
< tr id = "i57" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setSkills(java.lang.String)" > setSkills</ a ></ span > ​ (java.lang.String skills)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the player's skills.</ div >
</ td >
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</ tr >
< tr id = "i58" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setStamina(int)" > setStamina</ a ></ span > ​ (int stamina)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the stamina value.</ div >
</ td >
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</ tr >
< tr id = "i59" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setStat(java.lang.String,int)" > setStat</ a ></ span > ​ (java.lang.String stat,
int value)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the specified stat to the given value.</ div >
</ td >
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</ tr >
< tr id = "i60" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setTP(int)" > setTP</ a ></ span > ​ (int tp)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the TP value.</ div >
</ td >
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</ tr >
</ table >
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< li class = "blockList" >< a id = "methods.inherited.from.class.noppes.npcs.api.entity.IEntity" >
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</ a >
< h3 > Methods inherited from interface noppes.npcs.api.entity.< a href = "IEntity.html" title = "interface in noppes.npcs.api.entity" > IEntity</ a ></ h3 >
< code >< a href = "IEntity.html#capturesDrops()" > capturesDrops</ a > , < a href = "IEntity.html#clearStoredData()" > clearStoredData</ a > , < a href = "IEntity.html#clearTempData()" > clearTempData</ a > , < a href = "IEntity.html#despawn()" > despawn</ a > , < a href = "IEntity.html#dropItem(noppes.npcs.api.item.IItemStack)" > dropItem</ a > , < a href = "IEntity.html#extinguish()" > extinguish</ a > , < a href = "IEntity.html#getAge()" > getAge</ a > , < a href = "IEntity.html#getAllNbt()" > getAllNbt</ a > , < a href = "IEntity.html#getBlockX()" > getBlockX</ a > , < a href = "IEntity.html#getBlockY()" > getBlockY</ a > , < a href = "IEntity.html#getBlockZ()" > getBlockZ</ a > , < a href = "IEntity.html#getCapturedDrops()" > getCapturedDrops</ a > , < a href = "IEntity.html#getDimension()" > getDimension</ a > , < a href = "IEntity.html#getEntityId()" > getEntityId</ a > , < a href = "IEntity.html#getHeight()" > getHeight</ a > , < a href = "IEntity.html#getMotion()" > getMotion</ a > , < a href = "IEntity.html#getMotionX()" > getMotionX</ a > , < a href = "IEntity.html#getMotionY()" > getMotionY</ a > , < a href = "IEntity.html#getMotionZ()" > getMotionZ</ a > , < a href = "IEntity.html#getMount()" > getMount</ a > , < a href = "IEntity.html#getNbt()" > getNbt</ a > , < a href = "IEntity.html#getNbtOptional()" > getNbtOptional</ a > , < a href = "IEntity.html#getPitch()" > getPitch</ a > , < a href = "IEntity.html#getPosition()" > getPosition</ a > , < a href = "IEntity.html#getRider()" > getRider</ a > , < a href = "IEntity.html#getRotation()" > getRotation</ a > , < a href = "IEntity.html#getStoredData(java.lang.String)" > getStoredData</ a > , < a href = "IEntity.html#getStoredDataKeys()" > getStoredDataKeys</ a > , < a href = "IEntity.html#getSurroundingEntities(int)" > getSurroundingEntities</ a > , < a href = "IEntity.html#getSurroundingEntities(int,int)" > getSurroundingEntities</ a > , < a href = "IEntity.html#getTempData(java.lang.String)" > getTempData</ a > , < a href = "IEntity.html#getTempDataKeys()" > getTempDataKeys</ a > , < a href = "IEntity.html#getTypeName()" > getTypeName</ a > , < a href = "IEntity.html#getUniqueID()" > getUniqueID</ a > , < a href = "IEntity.html#getWidth()" > getWidth</ a > , < a href = "IEntity.html#getWorld()" > getWorld</ a > , < a href = "IEntity.html#getX()" > getX</ a > , < a href = "IEntity.html#getY()" > getY</ a > , < a href = "IEntity.html#getYOffset()" > getYOffset</ a > , < a href = "IEntity.html#getZ()" > getZ</ a > , < a href = "IEntity.html#hasCollided()" > hasCollided</ a > , < a href = "IEntity.html#hasCollidedHorizontally()" > hasCollidedHorizontally</ a > , < a href = "IEntity.html#hasCollidedVertically()" > hasCollidedVertically</ a > , < a href = "IEntity.html#hasStoredData(java.lang.String)" > hasStoredData</ a > , < a href = "IEntity.html#hasTempData(java.lang.String)" > hasTempData</ a > , < a href = "IEntity.html#inFire()" > inFire</ a > , < a href = "IEntity.html#inLava()" > inLava</ a > , < a href = "IEntity.html#inWater()" > inWater</ a > , < a href = "IEntity.html#isAirborne()" > isAirborne</ a > , < a href = "IEntity.html#isAlive()" > isAlive</ a > , < a href = "IEntity.html#isBurning()" > isBurning</ a > , < a href = "IEntity.html#isSneaking()" > isSneaking</ a > , < a href = "IEntity.html#isSprinting()" > isSprinting</ a > , < a href = "IEntity.html#knockback(double,double,double,float)" > knockback</ a > , < a href = "IEntity.html#knockback(int,float)" > knockback</ a > , < a href = "IEntity.html#knockback(noppes.npcs.api.IPos,float)" > knockback</ a > , < a href = "IEntity.html#removeStoredData(java.lang.String)" > removeStoredData</ a > , < a href = "IEntity.html#removeTempData(java.lang.String)" > removeTempData</ a > , < a href = "IEntity.html#setBurning(int)" > setBurning</ a > , < a href = "IEntity.html#setCapturedDrops(noppes.npcs.api.entity.IEntity%5B%5D)" > setCapturedDrops</ a > , < a href = "IEntity.html#setCapturesDrops(boolean)" > setCapturesDrops</ a > , < a href = "IEntity.html#setImmune(int)" > setImmune</ a > , < a href = "IEntity.html#setInvisible(boolean)" > setInvisible</ a > , < a href = "IEntity.html#setMotion(double,double,double)" > setMotion</ a > , < a href = "IEntity.html#setMotion(noppes.npcs.api.IPos)" > setMotion</ a > , < a href = "IEntity.html#setMotionX(double)" > setMotionX</ a > , < a href = "IEntity.html#setMotionY(double)" > setMotionY</ a > , < a href = "IEntity.html#setMotionZ(double)" > setMotionZ</ a > , < a href = "IEntity.html#setMount(noppes.npcs.api.entity.IEntity)" > setMount</ a > , < a href = "IEntity.html#setNbt(noppes.npcs.api.INbt)" > set
</ ul >
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< li class = "blockList" >< a id = "methods.inherited.from.class.noppes.npcs.api.entity.IEntityLivingBase" >
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< h3 > Methods inherited from interface noppes.npcs.api.entity.< a href = "IEntityLivingBase.html" title = "interface in noppes.npcs.api.entity" > IEntityLivingBase</ a ></ h3 >
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< code >< a href = "IEntityLivingBase.html#addPotionEffect(int,int,int,boolean)" > addPotionEffect</ a > , < a href = "IEntityLivingBase.html#canBreatheUnderwater()" > canBreatheUnderwater</ a > , < a href = "IEntityLivingBase.html#clearPotionEffects()" > clearPotionEffects</ a > , < a href = "IEntityLivingBase.html#dismountEntity(noppes.npcs.api.entity.IEntity)" > dismountEntity</ a > , < a href = "IEntityLivingBase.html#getAbsorptionAmount()" > getAbsorptionAmount</ a > , < a href = "IEntityLivingBase.html#getAIMoveSpeed()" > getAIMoveSpeed</ a > , < a href = "IEntityLivingBase.html#getArmor(int)" > getArmor</ a > , < a href = "IEntityLivingBase.html#getArrowCountInEntity()" > getArrowCountInEntity</ a > , < a href = "IEntityLivingBase.html#getAttackTarget()" > getAttackTarget</ a > , < a href = "IEntityLivingBase.html#getAttackTargetTime()" > getAttackTargetTime</ a > , < a href = "IEntityLivingBase.html#getFollowRange()" > getFollowRange</ a > , < a href = "IEntityLivingBase.html#getHealth()" > getHealth</ a > , < a href = "IEntityLivingBase.html#getHeldItem()" > getHeldItem</ a > , < a href = "IEntityLivingBase.html#getKnockbackResistance()" > getKnockbackResistance</ a > , < a href = "IEntityLivingBase.html#getLastAttacker()" > getLastAttacker</ a > , < a href = "IEntityLivingBase.html#getLastAttackerTime()" > getLastAttackerTime</ a > , < a href = "IEntityLivingBase.html#getLookingAtBlock(int)" > getLookingAtBlock</ a > , < a href = "IEntityLivingBase.html#getLookingAtBlock(int,boolean,boolean,boolean)" > getLookingAtBlock</ a > , < a href = "IEntityLivingBase.html#getLookingAtEntities(int,double,double)" > getLookingAtEntities</ a > , < a href = "IEntityLivingBase.html#getLookingAtEntities(int,double,double,boolean,boolean,boolean)" > getLookingAtEntities</ a > , < a href = "IEntityLivingBase.html#getLookingAtEntities(noppes.npcs.api.entity.IEntity%5B%5D,int,double,double,boolean,boolean,boolean)" > getLookingAtEntities</ a > , < a href = "IEntityLivingBase.html#getLookingAtPos(int)" > getLookingAtPos</ a > , < a href = "IEntityLivingBase.html#getLookingAtPos(int,boolean,boolean,boolean)" > getLookingAtPos</ a > , < a href = "IEntityLivingBase.html#getLookVector()" > getLookVector</ a > , < a href = "IEntityLivingBase.html#getMaxHealth()" > getMaxHealth</ a > , < a href = "IEntityLivingBase.html#getMaxHurtTime()" > getMaxHurtTime</ a > , < a href = "IEntityLivingBase.html#getMCEntity()" > getMCEntity</ a > , < a href = "IEntityLivingBase.html#getMeleeStrength()" > getMeleeStrength</ a > , < a href = "IEntityLivingBase.html#getPotionEffect(int)" > getPotionEffect</ a > , < a href = "IEntityLivingBase.html#getSpeed()" > getSpeed</ a > , < a href = "IEntityLivingBase.html#getTotalArmorValue()" > getTotalArmorValue</ a > , < a href = "IEntityLivingBase.html#hurt(float)" > hurt</ a > , < a href = "IEntityLivingBase.html#hurt(float,noppes.npcs.api.entity.IEntity)" > hurt</ a > , < a href = "IEntityLivingBase.html#hurt(float,noppes.npcs.api.IDamageSource)" > hurt</ a > , < a href = "IEntityLivingBase.html#isAttacking()" > isAttacking</ a > , < a href = "IEntityLivingBase.html#isChild()" > isChild</ a > , < a href = "IEntityLivingBase.html#isOnLadder()" > isOnLadder</ a > , < a href = "IEntityLivingBase.html#renderBrokenItemStack(noppes.npcs.api.item.IItemStack)" > renderBrokenItemStack</ a > , < a href = "IEntityLivingBase.html#setAbsorptionAmount(float)" > setAbsorptionAmount</ a > , < a href = "IEntityLivingBase.html#setAIMoveSpeed(float)" > setAIMoveSpeed</ a > , < a href = "IEntityLivingBase.html#setArmor(int,noppes.npcs.api.item.IItemStack)" > setArmor</ a > , < a href = "IEntityLivingBase.html#setArrowCountInEntity(int)" > setArrowCountInEntity</ a > , < a href = "IEntityLivingBase.html#setAttackTarget(noppes.npcs.api.entity.IEntityLivingBase)" > setAttackTarget</ a > , < a href = "IEntityLivingBase.html#setFollowRange(double)" > setFollowRange</ a > , < a href = "IEntityLivingBase.html#setHealth(float)" > setHealth</ a > , < a href = "IEntityLivingBase.html#setHeldItem(noppes.npcs.api.item.IItemStack)" > setHeldItem</ a > , < a href = "IEntityLivingBase.html#setKnockbackResistance(double)" > setKnockbackResistance</ a > , < a href = "IEntityLivingBase.html#setLastAttacker(noppes.npcs.api.entity.IEntity)" > setLastAttacker</ a > , < a href = "IEntityLivingBase.html#setMaxHealth(double)" > setMaxHealth</ a > , < a href = "IEntityLivingBase.html#setMaxHurtTime(int)" > setMaxHurtTime</ a > , < a href = "IEntityLi
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< li class = "blockList" >< a id = "methods.inherited.from.class.noppes.npcs.api.entity.IPlayer" >
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< h3 > Methods inherited from interface noppes.npcs.api.entity.< a href = "IPlayer.html" title = "interface in noppes.npcs.api.entity" > IPlayer</ a ></ h3 >
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< code >< a href = "IPlayer.html#addFactionPoints(int,int)" > addFactionPoints</ a > , < a href = "IPlayer.html#blocking()" > blocking</ a > , < a href = "IPlayer.html#canHarvestBlock(noppes.npcs.api.IBlock)" > canHarvestBlock</ a > , < a href = "IPlayer.html#clearInventory()" > clearInventory</ a > , < a href = "IPlayer.html#clearItemInUse()" > clearItemInUse</ a > , < a href = "IPlayer.html#closeGui()" > closeGui</ a > , < a href = "IPlayer.html#closeOverlay(int)" > closeOverlay</ a > , < a href = "IPlayer.html#conqueredEnd()" > conqueredEnd</ a > , < a href = "IPlayer.html#continueSounds()" > continueSounds</ a > , < a href = "IPlayer.html#disableMouseInput(long,int...)" > disableMouseInput</ a > , < a href = "IPlayer.html#dropOneItem(boolean)" > dropOneItem</ a > , < a href = "IPlayer.html#finishQuest(int)" > finishQuest</ a > , < a href = "IPlayer.html#finishQuest(noppes.npcs.api.handler.data.IQuest)" > finishQuest</ a > , < a href = "IPlayer.html#getActiveQuests()" > getActiveQuests</ a > , < a href = "IPlayer.html#getAnimationData()" > getAnimationData</ a > , < a href = "IPlayer.html#getAttributes()" > getAttributes</ a > , < a href = "IPlayer.html#getCustomGui()" > getCustomGui</ a > , < a href = "IPlayer.html#getData()" > getData</ a > , < a href = "IPlayer.html#getDBCPlayer()" > getDBCPlayer</ a > , < a href = "IPlayer.html#getDisplayName()" > getDisplayName</ a > , < a href = "IPlayer.html#getExpLevel()" > getExpLevel</ a > , < a href = "IPlayer.html#getFactionPoints(int)" > getFactionPoints</ a > , < a href = "IPlayer.html#getFinishedQuests()" > getFinishedQuests</ a > , < a href = "IPlayer.html#getHunger()" > getHunger</ a > , < a href = "IPlayer.html#getMagicData()" > getMagicData</ a > , < a href = "IPlayer.html#getMode()" > getMode</ a > , < a href = "IPlayer.html#getName()" > getName</ a > , < a href = "IPlayer.html#getOpenContainer()" > getOpenContainer</ a > , < a href = "IPlayer.html#getOverlays()" > getOverlays</ a > , < a href = "IPlayer.html#getPixelmonData()" > getPixelmonData</ a > , < a href = "IPlayer.html#getSaturation()" > getSaturation</ a > , < a href = "IPlayer.html#getScreenSize()" > getScreenSize</ a > , < a href = "IPlayer.html#getTimers()" > getTimers</ a > , < a href = "IPlayer.html#getType()" > getType</ a > , < a href = "IPlayer.html#giveItem(java.lang.String,int,int)" > giveItem</ a > , < a href = "IPlayer.html#giveItem(noppes.npcs.api.item.IItemStack,int)" > giveItem</ a > , < a href = "IPlayer.html#hasAchievement(java.lang.String)" > hasAchievement</ a > , < a href = "IPlayer.html#hasActiveQuest(int)" > hasActiveQuest</ a > , < a href = "IPlayer.html#hasActiveQuest(noppes.npcs.api.handler.data.IQuest)" > hasActiveQuest</ a > , < a href = "IPlayer.html#hasBukkitPermission(java.lang.String)" > hasBukkitPermission</ a > , < a href = "IPlayer.html#hasFinishedQuest(int)" > hasFinishedQuest</ a > , < a href = "IPlayer.html#hasFinishedQuest(noppes.npcs.api.handler.data.IQuest)" > hasFinishedQuest</ a > , < a href = "IPlayer.html#hasReadDialog(int)" > hasReadDialog</ a > , < a href = "IPlayer.html#hasReadDialog(noppes.npcs.api.handler.data.IDialog)" > hasReadDialog</ a > , < a href = "IPlayer.html#interactWith(noppes.npcs.api.entity.IEntity)" > interactWith</ a > , < a href = "IPlayer.html#inventoryItemCount(noppes.npcs.api.item.IItemStack,boolean,boolean)" > inventoryItemCount</ a > , < a href = "IPlayer.html#isScriptingDev()" > isScriptingDev</ a > , < a href = "IPlayer.html#kick(java.lang.String)" > kick</ a > , < a href = "IPlayer.html#mountEntity(net.minecraft.entity.Entity)" > mountEntity</ a > , < a href = "IPlayer.html#pauseSounds()" > pauseSounds</ a > , < a href = "IPlayer.html#playSound(int,noppes.npcs.api.handler.data.ISound)" > playSound</ a > , < a href = "IPlayer.html#playSound(java.lang.String,float,float)" > playSound</ a > , < a href = "IPlayer.html#playSound(noppes.npcs.api.handler.data.ISound)" > playSound</ a > , < a href = "IPlayer.html#readDialog(int)" > readDialog</ a > , < a href = "IPlayer.html#readDialog(noppes.npcs.api.handler.data.IDialog)" > readDialog</ a > , < a href = "IPlayer.html#removeAllItems(noppes.npcs.api.item.IItemStack,boolean,boolean)" > removeAllItems</ a > , < a href = "IPlayer.html#removeItem(java.lang.String,int,int)" > removeItem</ a > , < a href = "IPlayer.html#removeItem(noppes.npcs.api.item.IItemStack,int,boolean,boolean)" > removeItem</ a > , < a href = "IPlayer.html#removeQuest(int)" > removeQuest</ a > , < a href = "IPlayer.html#removeQuest(noppes.npcs.api.handler.data.IQuest)" > removeQuest</ a > , < a hr
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<!-- ============ METHOD DETAIL ========== -->
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< h3 > Method Detail</ h3 >
< a id = "setStat(java.lang.String,int)" >
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< h4 > setStat</ h4 >
< pre class = "methodSignature" > void setStat​ (java.lang.String stat,
int value)</ pre >
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< div class = "block" > Sets the specified stat to the given value.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name (e.g. "str", "dex", "con", "wil", "mnd", "spi").</ dd >
< dd >< code > value</ code > - the new value.</ dd >
</ dl >
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< a id = "getStat(java.lang.String)" >
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< h4 > getStat</ h4 >
< pre class = "methodSignature" > int getStat​ (java.lang.String stat)</ pre >
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< div class = "block" > Retrieves the value of the specified stat.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name.</ dd >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the stat value.</ dd >
</ dl >
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< a id = "addBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)" >
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< h4 > addBonusAttribute</ h4 >
< pre class = "methodSignature" > void addBonusAttribute​ (java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue)</ pre >
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< div class = "block" > Adds a bonus attribute for the specified stat.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name.</ dd >
< dd >< code > bonusID</ code > - the identifier for the bonus.</ dd >
< dd >< code > operation</ code > - the arithmetic operation to apply.</ dd >
< dd >< code > attributeValue</ code > - the attribute value.</ dd >
</ dl >
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< a id = "addBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double,boolean)" >
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< h4 > addBonusAttribute</ h4 >
< pre class = "methodSignature" > void addBonusAttribute​ (java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue,
boolean endOfTheList)</ pre >
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< div class = "block" > Adds a bonus attribute for the specified stat.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name.</ dd >
< dd >< code > bonusID</ code > - the identifier for the bonus.</ dd >
< dd >< code > operation</ code > - the arithmetic operation to apply.</ dd >
< dd >< code > attributeValue</ code > - the attribute value.</ dd >
< dd >< code > endOfTheList</ code > - whether to add the bonus at the end of the list.</ dd >
</ dl >
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< a id = "addToBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)" >
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< h4 > addToBonusAttribute</ h4 >
< pre class = "methodSignature" > void addToBonusAttribute​ (java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue)</ pre >
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< div class = "block" > Increases an existing bonus attribute for the specified stat.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name.</ dd >
< dd >< code > bonusID</ code > - the identifier for the bonus.</ dd >
< dd >< code > operation</ code > - the arithmetic operation.</ dd >
< dd >< code > attributeValue</ code > - the value to add.</ dd >
</ dl >
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< a id = "setBonusAttribute(java.lang.String,java.lang.String,java.lang.String,double)" >
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< h4 > setBonusAttribute</ h4 >
< pre class = "methodSignature" > void setBonusAttribute​ (java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue)</ pre >
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< div class = "block" > Sets a bonus attribute for the specified stat.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name.</ dd >
< dd >< code > bonusID</ code > - the identifier for the bonus.</ dd >
< dd >< code > operation</ code > - the arithmetic operation.</ dd >
< dd >< code > attributeValue</ code > - the value to set.</ dd >
</ dl >
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< a id = "getBonusAttribute(java.lang.String,java.lang.String)" >
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< h4 > getBonusAttribute</ h4 >
< pre class = "methodSignature" > void getBonusAttribute​ (java.lang.String stat,
java.lang.String bonusID)</ pre >
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< div class = "block" > Retrieves a bonus attribute for the specified stat.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name.</ dd >
< dd >< code > bonusID</ code > - the identifier for the bonus.</ dd >
</ dl >
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< a id = "removeBonusAttribute(java.lang.String,java.lang.String)" >
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< h4 > removeBonusAttribute</ h4 >
< pre class = "methodSignature" > void removeBonusAttribute​ (java.lang.String stat,
java.lang.String bonusID)</ pre >
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< div class = "block" > Removes the bonus attribute with the given identifier for the specified stat.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name.</ dd >
< dd >< code > bonusID</ code > - the bonus identifier.</ dd >
</ dl >
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< h4 > clearBonusAttribute</ h4 >
< pre class = "methodSignature" > void clearBonusAttribute​ (java.lang.String stat)</ pre >
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< div class = "block" > Clears all bonus attributes for the specified stat.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stat</ code > - the stat name.</ dd >
</ dl >
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< a id = "bonusAttribute(java.lang.String,java.lang.String,java.lang.String)" >
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< h4 > bonusAttribute</ h4 >
< pre class = "methodSignature" > java.lang.String bonusAttribute​ (java.lang.String action,
java.lang.String stat,
java.lang.String bonusID)</ pre >
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< div class = "block" > Retrieves a bonus attribute string based on an action.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > action</ code > - the action (get, remove, or clear).</ dd >
< dd >< code > stat</ code > - the stat name.</ dd >
< dd >< code > bonusID</ code > - the bonus identifier.</ dd >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the bonus attribute string.</ dd >
</ dl >
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< a id = "bonusAttribute(java.lang.String,java.lang.String,java.lang.String,java.lang.String,double,boolean)" >
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< h4 > bonusAttribute</ h4 >
< pre class = "methodSignature" > java.lang.String bonusAttribute​ (java.lang.String action,
java.lang.String stat,
java.lang.String bonusID,
java.lang.String operation,
double attributeValue,
boolean endOfTheList)</ pre >
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< div class = "block" > Retrieves a bonus attribute string with full parameters.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > action</ code > - the action (add, addto, set, get, remove, or clear).</ dd >
< dd >< code > stat</ code > - the stat name.</ dd >
< dd >< code > bonusID</ code > - the bonus identifier.</ dd >
< dd >< code > operation</ code > - the arithmetic operation.</ dd >
< dd >< code > attributeValue</ code > - the attribute value.</ dd >
< dd >< code > endOfTheList</ code > - whether to add at the end of the list.</ dd >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the bonus attribute string.</ dd >
</ dl >
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< h4 > setRelease</ h4 >
< pre class = "methodSignature" > void setRelease​ (byte release)</ pre >
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< div class = "block" > Sets the release state.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > release</ code > - the release value.</ dd >
</ dl >
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< h4 > getRelease</ h4 >
< pre class = "methodSignature" > byte getRelease()</ pre >
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< div class = "block" > Returns the current release state.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the release value.</ dd >
</ dl >
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< h4 > setBody</ h4 >
< pre class = "methodSignature" > void setBody​ (int body)</ pre >
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< div class = "block" > Sets the body value. Also HP.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > body</ code > - the body value.</ dd >
</ dl >
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< h4 > getBody</ h4 >
< pre class = "methodSignature" > int getBody()</ pre >
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< div class = "block" > Returns the body value. Also HP.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the body.</ dd >
</ dl >
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< h4 > setHP</ h4 >
< pre class = "methodSignature" > void setHP​ (int hp)</ pre >
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< div class = "block" > Sets the HP value.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > hp</ code > - the HP value.</ dd >
</ dl >
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< h4 > getHP</ h4 >
< pre class = "methodSignature" > int getHP()</ pre >
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< div class = "block" > Returns the HP value.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the HP.</ dd >
</ dl >
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< h4 > setStamina</ h4 >
< pre class = "methodSignature" > void setStamina​ (int stamina)</ pre >
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< div class = "block" > Sets the stamina value.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > stamina</ code > - the stamina value.</ dd >
</ dl >
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< h4 > getStamina</ h4 >
< pre class = "methodSignature" > int getStamina()</ pre >
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< div class = "block" > Returns the stamina value.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the stamina.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setKi(int)" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setKi</ h4 >
< pre class = "methodSignature" > void setKi​ (int ki)</ pre >
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< div class = "block" > Sets the Ki value.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > ki</ code > - Ki value.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getKi()" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getKi</ h4 >
< pre class = "methodSignature" > int getKi()</ pre >
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< div class = "block" > Returns the Ki value.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > Ki of Player.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setTP(int)" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setTP</ h4 >
< pre class = "methodSignature" > void setTP​ (int tp)</ pre >
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< div class = "block" > Sets the TP value.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > tp</ code > - Set TP Amount</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getTP()" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getTP</ h4 >
< pre class = "methodSignature" > int getTP()</ pre >
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< div class = "block" > Returns the TP value.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > Player TP Amount</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setGravity(float)" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setGravity</ h4 >
< pre class = "methodSignature" > void setGravity​ (float gravity)</ pre >
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< div class = "block" > Sets the gravity for the player.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > gravity</ code > - the gravity value.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getGravity()" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getGravity</ h4 >
< pre class = "methodSignature" > float getGravity()</ pre >
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< div class = "block" > Returns the current gravity value.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the gravity.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "isBlocking()" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > isBlocking</ h4 >
< pre class = "methodSignature" > boolean isBlocking()</ pre >
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< div class = "block" > Checks if the player is blocking.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > true if blocking; false otherwise.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setHairCode(java.lang.String)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setHairCode</ h4 >
< pre class = "methodSignature" > void setHairCode​ (java.lang.String hairCode)</ pre >
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< div class = "block" > Sets the hair code used to define the player's hairstyle.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > hairCode</ code > - the hair code string.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getHairCode()" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getHairCode</ h4 >
< pre class = "methodSignature" > java.lang.String getHairCode()</ pre >
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< div class = "block" > Returns the player's hair code.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the hair code string.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setExtraCode(java.lang.String)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setExtraCode</ h4 >
< pre class = "methodSignature" > void setExtraCode​ (java.lang.String extraCode)</ pre >
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< div class = "block" > Sets the extra code used for additional customization.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > extraCode</ code > - the extra code string.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getExtraCode()" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getExtraCode</ h4 >
< pre class = "methodSignature" > java.lang.String getExtraCode()</ pre >
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< div class = "block" > Returns the player's extra code.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the extra code string.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setItem(noppes.npcs.api.item.IItemStack,byte,boolean)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setItem</ h4 >
< pre class = "methodSignature" > void setItem​ (< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a > itemStack,
byte slot,
boolean vanity)</ pre >
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< div class = "block" > Sets an item in the DBC extra inventory slot.
< p >
Slot definitions:
< ul >
< li > 0 - Weight</ li >
< li > 1 - Body</ li >
< li > 2 - Head</ li >
< li > 3 - 4th Vanity Slot Down to the left</ li >
< li > 4 - 3rd Vanity Slot Down to the left</ li >
< li > 5 - 2nd Vanity Slot Down to the left</ li >
< li > 6 - 1st Vanity Slot Down to the left</ li >
< li > 7 - 4th Vanity Slot Down to the right</ li >
< li > 8 - 3rd Vanity Slot Down to the right</ li >
< li > 9 - 2nd Vanity Slot Down to the right</ li >
< li > 10 - 1st Vanity Slot Down to the right</ li >
</ ul ></ div >
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< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
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< dd >< code > itemStack</ code > - the item to set (or null to remove).</ dd >
< dd >< code > slot</ code > - the slot index.</ dd >
< dd >< code > vanity</ code > - whether the slot is in the vanity inventory.</ dd >
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</ dl >
</ li >
</ ul >
< a id = "getItem(byte,boolean)" >
<!-- -->
</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getItem</ h4 >
< pre class = "methodSignature" >< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a > getItem​ (byte slot,
boolean vanity)</ pre >
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< div class = "block" > Retrieves the item from the specified DBC inventory slot.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > slot</ code > - the slot index.</ dd >
< dd >< code > vanity</ code > - whether the slot is in the vanity inventory.</ dd >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the item stack, or null if empty.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getInventory()" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getInventory</ h4 >
< pre class = "methodSignature" >< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a > [] getInventory()</ pre >
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< div class = "block" > Returns the entire DBC extra inventory.</ div >
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< dl >
< dt >< span class = "overrideSpecifyLabel" > Specified by:</ span ></ dt >
< dd >< code >< a href = "IPlayer.html#getInventory()" > getInventory</ a ></ code > in interface < code >< a href = "IPlayer.html" title = "interface in noppes.npcs.api.entity" > IPlayer</ a ></ code ></ dd >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
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< dd > an array of item stacks.</ dd >
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</ dl >
</ li >
</ ul >
< a id = "setForm(byte)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setForm</ h4 >
< pre class = "methodSignature" > void setForm​ (byte form)</ pre >
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< div class = "block" > Sets the player's form.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > form</ code > - the form value.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getForm()" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getForm</ h4 >
< pre class = "methodSignature" > byte getForm()</ pre >
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< div class = "block" > Returns the player's current form.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the form value.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setForm2(byte)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setForm2</ h4 >
< pre class = "methodSignature" > void setForm2​ (byte form2)</ pre >
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< div class = "block" > Sets the player's secondary form.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > form2</ code > - the secondary form value.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getForm2()" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getForm2</ h4 >
< pre class = "methodSignature" > byte getForm2()</ pre >
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< div class = "block" > Returns the player's secondary form.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the secondary form value.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getRacialFormMastery(byte)" >
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</ a >
< ul class = "blockList" >
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< h4 > getRacialFormMastery</ h4 >
< pre class = "methodSignature" > double getRacialFormMastery​ (byte form)</ pre >
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< div class = "block" > Returns the mastery value for a specific racial form.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > form</ code > - the form index.</ dd >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the mastery value.</ dd >
</ dl >
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< a id = "setRacialFormMastery(byte,double)" >
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</ a >
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< h4 > setRacialFormMastery</ h4 >
< pre class = "methodSignature" > void setRacialFormMastery​ (byte form,
double value)</ pre >
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< div class = "block" > Sets the mastery value for a specific racial form.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > form</ code > - the form index.</ dd >
< dd >< code > value</ code > - the new mastery value.</ dd >
</ dl >
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< a id = "addRacialFormMastery(byte,double)" >
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< h4 > addRacialFormMastery</ h4 >
< pre class = "methodSignature" > void addRacialFormMastery​ (byte form,
double value)</ pre >
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< div class = "block" > Adds to the mastery value for a specific racial form.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > form</ code > - the form index.</ dd >
< dd >< code > value</ code > - the value to add.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getOtherFormMastery(java.lang.String)" >
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</ a >
< ul class = "blockList" >
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< h4 > getOtherFormMastery</ h4 >
< pre class = "methodSignature" > double getOtherFormMastery​ (java.lang.String formName)</ pre >
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< div class = "block" > Returns the mastery value for a non-racial (other) form.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > formName</ code > - the name of the form.</ dd >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the mastery value.</ dd >
</ dl >
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< a id = "setOtherFormMastery(java.lang.String,double)" >
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< ul class = "blockList" >
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< h4 > setOtherFormMastery</ h4 >
< pre class = "methodSignature" > void setOtherFormMastery​ (java.lang.String formName,
double value)</ pre >
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< div class = "block" > Sets the mastery value for a non-racial (other) form.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > formName</ code > - the name of the form.</ dd >
< dd >< code > value</ code > - the new mastery value.</ dd >
</ dl >
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< a id = "addOtherFormMastery(java.lang.String,double)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > addOtherFormMastery</ h4 >
< pre class = "methodSignature" > void addOtherFormMastery​ (java.lang.String formName,
double value)</ pre >
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< div class = "block" > Adds to the mastery value for a non-racial (other) form.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > formName</ code > - the name of the form.</ dd >
< dd >< code > value</ code > - the value to add.</ dd >
</ dl >
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</ ul >
< a id = "setPowerPoints(int)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setPowerPoints</ h4 >
< pre class = "methodSignature" > void setPowerPoints​ (int points)</ pre >
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< div class = "block" > Sets the player's power points.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > points</ code > - the power points.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getPowerPoints()" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getPowerPoints</ h4 >
< pre class = "methodSignature" > int getPowerPoints()</ pre >
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< div class = "block" > Returns the player's power points.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the power points.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setAuraColor(int)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setAuraColor</ h4 >
< pre class = "methodSignature" > void setAuraColor​ (int color)</ pre >
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< div class = "block" > Sets the player's aura color.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > color</ code > - the aura color.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getAuraColor()" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getAuraColor</ h4 >
< pre class = "methodSignature" > int getAuraColor()</ pre >
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< div class = "block" > Returns the player's aura color.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the aura color.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "setFormLevel(int)" >
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</ a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setFormLevel</ h4 >
< pre class = "methodSignature" > void setFormLevel​ (int level)</ pre >
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< div class = "block" > Sets the player's form level.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > level</ code > - the form level.</ dd >
</ dl >
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< a id = "getFormLevel()" >
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</ a >
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< li class = "blockList" >
< h4 > getFormLevel</ h4 >
< pre class = "methodSignature" > int getFormLevel()</ pre >
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< div class = "block" > Returns the player's form level.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the form level.</ dd >
</ dl >
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</ ul >
< a id = "setSkills(java.lang.String)" >
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</ a >
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< h4 > setSkills</ h4 >
< pre class = "methodSignature" > void setSkills​ (java.lang.String skills)</ pre >
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< div class = "block" > Sets the player's skills.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > skills</ code > - a string representing the player's skills.</ dd >
</ dl >
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< a id = "getSkills()" >
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< h4 > getSkills</ h4 >
< pre class = "methodSignature" > java.lang.String getSkills()</ pre >
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< div class = "block" > Returns the player's skills.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > a string representing the player's skills.</ dd >
</ dl >
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< a id = "setJRMCSE(java.lang.String)" >
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< pre class = "methodSignature" > void setJRMCSE​ (java.lang.String statusEffects)</ pre >
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< div class = "block" > Sets the player's status effects.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > statusEffects</ code > - a string representing status effects.</ dd >
</ dl >
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< pre class = "methodSignature" > java.lang.String getJRMCSE()</ pre >
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< div class = "block" > Returns the player's status effects.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > a string representing the player's status effects.</ dd >
</ dl >
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< a id = "setRace(byte)" >
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< h4 > setRace</ h4 >
< pre class = "methodSignature" > void setRace​ (byte race)</ pre >
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< div class = "block" > Sets the player's race.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > race</ code > - the race value.</ dd >
</ dl >
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< h4 > getRace</ h4 >
< pre class = "methodSignature" > int getRace()</ pre >
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< div class = "block" > Returns the player's race.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the race value.</ dd >
</ dl >
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< pre class = "methodSignature" > void setDBCClass​ (byte dbcClass)</ pre >
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< div class = "block" > Sets the player's DBC class.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > dbcClass</ code > - the DBC class value.</ dd >
</ dl >
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< pre class = "methodSignature" > byte getDBCClass()</ pre >
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< div class = "block" > Returns the player's DBC class.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the DBC class.</ dd >
</ dl >
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< h4 > setPowerType</ h4 >
< pre class = "methodSignature" > void setPowerType​ (byte powerType)</ pre >
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< div class = "block" > Sets the player's power type.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > powerType</ code > - the power type.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getPowerType()" >
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< h4 > getPowerType</ h4 >
< pre class = "methodSignature" > int getPowerType()</ pre >
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< div class = "block" > Returns the player's power type.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the power type.</ dd >
</ dl >
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</ li >
</ ul >
< a id = "getKillCount(java.lang.String)" >
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< h4 > getKillCount</ h4 >
< pre class = "methodSignature" > int getKillCount​ (java.lang.String type)</ pre >
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< div class = "block" > Returns the player's kill count for a given type.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > type</ code > - the kill count type ("evil", "good", "neutral", or "all").</ dd >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the kill count.</ dd >
</ dl >
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< a id = "getFusionString()" >
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< h4 > getFusionString</ h4 >
< pre class = "methodSignature" > java.lang.String getFusionString()</ pre >
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< div class = "block" > Returns the fusion string for the player.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the fusion string.</ dd >
</ dl >
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