Kam
e5fc58366b
Fix Death Ability Bug
2026-02-18 23:16:01 -05:00
Kam
9f8f742a0e
Beta 4
2026-02-18 22:41:19 -05:00
Kam
0e6ece56c6
Fix DBC Toggle Abilities and Wheel System
2026-02-18 22:19:18 -05:00
Kam
40a02b73e2
Fixes to some GUI and Chained Abiltiy Logic for Clearing States
2026-02-18 15:31:33 -05:00
Kam
48f6c162d5
Bugs fixes to Abilities
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- Add Hit Scan to Laser
- Switching Dimensions Ability fix
- Chained Ability Targeting Conditions Fix
- Chained Ability Previewing
- Lang Keys Added
2026-02-18 14:10:55 -05:00
Kam
1569204d83
- Extend Energy Projectile Distance to 150 by Default
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- Fix a bug with Wheel not Clearing for Adding / Removing Abilities
- Fix a bug not being able to resolve Built In Abilities
- Fix a Chained Ability Windup System
2026-02-18 14:07:05 -05:00
Kam
1de1c4e710
Reformat Code
2026-02-18 05:13:51 -05:00
Kam
21e920426e
Fix Sub Gui Spam Closing
2026-02-18 05:06:14 -05:00
Kam
ca5461c94f
Ability Wheel Accepts - Chained Abilities
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Lang File Cleanup / Merging
Chained Ability Icon System
2026-02-18 04:57:28 -05:00
Kam
4510b3bbd1
Large Auction Cleanup + Auction Events
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- Auction Enums
- Better Notification Handling
- Auction Cancelation Events
- Lang Key Cleanup
2026-02-18 04:55:03 -05:00
Kam
0512588a7a
Add Chained Abilities
2026-02-18 04:02:51 -05:00
Kam and Claude Opus 4.6
0311dc5806
Merge upstream dev: name-based storage, UUID/DisplayName, toggle system
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Resolved conflicts in AbstractDataAbilities, DataAbilities, PlayerAbilityData
to integrate both toggle system (upstream) and chain delay tracking (local).
ChainedAbility now has UUID and DisplayName fields matching Ability pattern.
ChainedAbilityController rewritten: saves in abilities/chained/, dual-index
by name and UUID, legacy migration from chained_abilities/ directory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-17 23:27:49 -05:00
Kam and Claude Opus 4.6
2f814c1903
IAbilityAction interface, AbilityAction unified slot, and bug fixes
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- Added IAbilityAction interface (internal + API) for unified Ability/ChainedAbility handling
- Created AbilityAction (replaces AbilitySlot) with 3 modes: INLINE_ABILITY, ABILITY_REFERENCE, CHAIN_REFERENCE
- Unified DataAbilities storage from dual lists to single List<AbilityAction>
- Added ChainedAbility, ChainedAbilityEntry, ChainedAbilityController
- Updated PlayerAbilityData with resolveActionKey() for chain: prefix resolution
- Added resolveAction/canResolveAction to AbilityController
- Fixed unsafe cast in DataAbilities.onDamage()
- Fixed NPE in GuiNPCAbilities for chain reference slots
- Fixed NPC chain interrupt double cooldown
- Fixed removeAbility() incorrectly removing chain references
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-17 23:22:03 -05:00
Kam
6514b217b9
Abilities are now Stored by Name not UUID. Refactor Built In and Toggleable Abilities
2026-02-17 23:08:12 -05:00
Kam
f39d843c70
Merge branch 'dev' of https://github.com/KAMKEEL/CustomNPC-Plus into dev
2026-02-17 21:03:58 -05:00
Kam
2bcf3b03d5
Refactoring and Bug Fixes
2026-02-17 21:03:54 -05:00
Vidal
90e146e7b0
Merge remote-tracking branch 'origin/dev' into dev
2026-02-17 23:02:39 -03:00
Vidal
8001a14d3a
HeavyHit refactor
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- Hit Delay ticks
2026-02-17 23:02:24 -03:00
Kam
c7956a24a6
Abilities are now Stored by Name not UUID
2026-02-17 20:44:27 -05:00
Vidal
bc336abf9d
Proper register for ability variants
2026-02-17 20:41:07 -03:00
Vidal
c6b2797b5d
Attempt at implementing ability variants directly from the register
2026-02-17 20:11:42 -03:00
Vidal
52269705b5
Merge remote-tracking branch 'origin/dev' into dev
2026-02-17 19:38:52 -03:00
Kam
89158cb10a
Ability Potion Effect
2026-02-17 17:37:51 -05:00
Kam
fb5029796f
Update AbilityEnergyProjectile.java
2026-02-17 17:32:54 -05:00
Kam
dcd9572024
Merge branch 'barriers' into dev
2026-02-17 17:32:48 -05:00
Vidal
071cbc9890
Applied the fix to select gui as well
2026-02-17 18:38:58 -03:00
Vidal
55149ab5d1
Fixed the check that prevented built-in types from showing up in NPC Abilities
2026-02-17 18:31:47 -03:00
Vidal
7ed68b7efe
Added dazed animation
2026-02-17 17:05:29 -03:00
Kam
c07e9e7006
Create Barrier Abilities + Heavy Refactoring
2026-02-17 14:32:13 -05:00
Vidal
cbc2b73625
Renamed AbstractEnergyProjectileAbility to AbilityEnergyProjectile
2026-02-17 01:49:07 -03:00
Vidal
a296a533c9
Made registered animations load at once
2026-02-16 20:42:57 -03:00
Vidal
dd6a27b915
Fixed wrong names being registered on Animation register and added debug to anim controller
2026-02-16 20:21:32 -03:00
Vidal
d826206d31
Prevented anim controller from loading twice
2026-02-16 13:47:31 -03:00
Vidal
6506de70b8
Set Animation Controller to load on server start
2026-02-16 12:40:02 -03:00
Claude
d1f2c9695c
Fix panel directional check to only block incoming projectiles
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The dot product was being computed but not used - panels were blocking
projectiles from both sides. Now correctly checks which side the
projectile approaches from and only blocks if it's moving toward
the panel surface.
https://claude.ai/code/session_01EV9KpiykvW4rASz7ju5iTG
2026-02-16 13:27:29 +00:00
Claude
0ebdfafccd
Add Energy Barrier and Slicer ability system
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Implements four new energy ability types:
- Energy Dome: Spherical barrier centered on caster that blocks incoming
energy projectiles. Configurable per-projectile-type damage multipliers,
HP/durability and duration modes. RING telegraph.
- Energy Wall: Placeable flat energy panel with configurable dimensions
and height offset (can float above ground). Optional launching mode
fires the wall forward with damage/knockback.
- Energy Shield: Held energy panel that follows the caster and rotates
with their look direction. Defensive blocking ability.
- Energy Slicer: Thin wide blade projectile (JJK Cleave inspired).
Extends AbstractEnergyProjectileAbility. Piercing by default.
Architecture:
- EnergyBarrierData: HP, duration, per-type damage multiplier map
- EnergyPanelData: Panel dimensions, height offset, launch properties
- AbstractEnergyBarrierAbility: Shared base for Dome/Wall/Shield
- EntityEnergyDome, EntityEnergyPanel, EntityEnergySlicer entities
- RenderEnergyDome, RenderEnergyPanel, RenderEnergySlicer renderers
with translucent inner/outer layers (voxel-blocky aesthetic)
- Projectile-barrier collision system in EntityAbilityProjectile
https://claude.ai/code/session_01EV9KpiykvW4rASz7ju5iTG
2026-02-16 08:54:55 +00:00
Kam
01e18e0221
Beta 3
2026-02-16 01:49:57 -05:00
Kam
6c8e15c014
Update api
2026-02-16 01:40:53 -05:00
Kam
f4ad421c2e
Player Ability Checking
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Enhance ability validation: add method to check if an ability can be resolved without deep copy and prune invalid unlocked abilities during load
2026-02-16 01:40:51 -05:00
Kam
cd28f69a0e
Enhance ability validation: add method to check if an ability can be resolved without deep copy and prune invalid unlocked abilities during load
2026-02-16 01:39:14 -05:00
Kam
21b1571868
Add flight checker to prevent abilities from affecting flying players
2026-02-16 01:15:52 -05:00
Kam
e722279009
Update API hash to reflect recent changes
2026-02-16 01:03:35 -05:00
Kam
071d89cc15
Add energy projectile types and events: implement IEnergyOrb, IEnergyBeam, IEnergyDisc, and IEnergyLaser interfaces, along with their respective script handlers and event hooks
2026-02-16 01:03:05 -05:00
Kam
1ed012331b
Enhance ability input handling: block movement during ability locks, ensure proper input suppression, and cancel abilities on logout, dimension change, death, and respawn
2026-02-15 23:15:50 -05:00
Kam
121563ba24
Enhance knockback mechanics: add methods for applying and forcefully applying knockback, respecting or ignoring knockback resistance
2026-02-15 23:07:57 -05:00
Kam
19e2882c4a
Merge remote-tracking branch 'origin/dev' into dev
2026-02-15 22:04:55 -05:00
Kam
1fb52a4ae9
Refactor movement abilities: extract shared logic into AbilityMovement class for Charge and Dash abilities
2026-02-15 22:04:47 -05:00
Kam
248dbf66da
Enhance ability animation handling: track ability animation state, clear orphaned animations on login, and ensure proper animation continuation
2026-02-15 22:03:32 -05:00
Kam
3beaf68815
Update GuiNPCAbilities.java
2026-02-15 21:44:36 -05:00
Kam
eda8931b5f
Refactor entity owner checks and enhance FULL_MODEL rotation support in ability entities
2026-02-15 21:29:26 -05:00