Commit Graph
42 Commits
Author SHA1 Message Date
Luis C.M 0db7ef8e66 Simplified puppet rendering code, iterates over puppet parts and their corresponding model renderers instead of having several if statements. 2023-01-07 14:01:04 -06:00
Luis C.M 4346992f14 IJobPuppet:
-Added the option to not interpolate between angles and move from one value to another at a constant speed.
2023-01-07 13:13:44 -06:00
Luis C.M a82a06fe4d Fixed resetting NPC body part pivots and rotations. 2022-12-22 23:34:13 -06:00
Luis C.M 2588f14105 Changed the functionality of the new variable that allows for larger angles. 2022-12-22 17:15:40 -06:00
Luis C.M 678ee8fc02 Added more API functions to IJobPuppet, and a "limitAngles" variable that lets puppet parts use full angles. 2022-12-22 17:04:53 -06:00
Luis C.M c950dcfa5a Adjusted puppet arm pivots based on body angles. 2022-12-22 16:31:28 -06:00
Luis C.M bb7b33bf95 Added puppet offsets and adjusted puppet leg pivots based on body angles. 2022-12-22 15:24:39 -06:00
Luis C.M 4f553a9ee4 Fixed legs being dislocated from body for puppet NPCs when the body's Y-rotation is modified. 2022-12-22 10:54:56 -06:00
Luis C.M 343721c87a Fixed arms being dislocated from body for puppet NPCs when the body's Y-rotation is modified. 2022-12-22 10:40:54 -06:00
Luis C.M 1d6499ea48 Added puppet animations and more functions for the IJobPuppet interface. 2022-12-22 01:36:50 -06:00
KAMKEEL be9ae94163 Start API Branch 2022-11-15 15:25:53 -05:00
Luis C.M b783d659d3 ModelMPM & RenderNPCInterface:
-Fixed console spam for missing NPC skin and skin overlay textures.
2022-11-04 13:32:08 -05:00
KAMKEEL 9683d467bc Fix Cloak Damage Coloring 2022-08-18 04:58:34 -04:00
c0508383 e6e266f3b6 NPCs with entity models can now also use overlays. 2022-07-13 02:12:59 -05:00
KAMKEEL ef5ab224e2 Fix Cloak Rendering 2022-06-17 13:16:54 -04:00
KAMKEEL 16edeabb9a Cape Invisibility | MPM Dependency Fix 2022-06-15 01:58:46 -04:00
Luis C.M 0ed5887046 Alex armor now renders correctly for NPCs. 2022-05-29 03:06:57 -05:00
KAMKEEL e72672ad71 Revert to Original 😦 2022-04-11 23:01:41 -04:00
KAMKEEL 77ed924492 Steve32 Fake Framework
Started Creating Steve32 Fake so that 64x64 Textures can be applied to 64x32 Steve
2022-04-09 21:04:09 -04:00
Luis C.M 092592bd27 Fixed Alex solid armwear 2022-03-23 01:24:24 -05:00
luisc 6459e7fe2a Added solid render option for bodywear. 2022-01-02 18:13:01 -06:00
luisc a32db79a0b Added solid render option for bodywear 2021-12-30 08:27:04 -06:00
luisc ecbfd7dab0 Fixed some console spam caused by a NullPointerException when checking scriptVisibleToPlayer(player) in ModelMPM 2021-11-23 15:08:35 -06:00
luisc d24422c3a1 Added setVisibleTo(player,visible) and isVisibleTo(player) to ScriptNpc 2021-11-22 23:34:02 -06:00
KAMKEEL 3a36be0ae4 Added MarkovNameGenerator, Added Disable Body Part Feature
Two New Features >>

+ Added Markov Name Generate
+ Corrected Hide Body Parts
2021-06-13 19:26:00 -04:00
KAMKEEL 018f24d603 Updated Steve64x32 to Fix Armor
Fixed the Armor models messing up
2021-05-08 01:23:11 -04:00
KAMKEEL 17d1656dab Armor Fixes, Part Fixes, Naga Leg Fix, Digitigrade Leg Fix
A few patches needed
2021-05-08 00:17:26 -04:00
KAMKEEL 7391e97107 Code Cleanup
Removing Redundant parameters
2021-05-07 19:49:04 -04:00
KAMKEEL bd25da3593 Remove Steve64x32 Alternative
>> Fixing Breasts
>> Fixing Capes
2021-05-07 19:46:26 -04:00
KAMKEEL 66270715ac Updating Texture Sizes
Attempting to implement a selective renderer to allow for 64x64 Skin Url type for mobs.
2021-05-04 03:52:44 -04:00
KAMKEEL 8a4be0bc1e Big Changes to ModelMPM for 1.8 Layers
> Added all 2D Layers to Models
> Moved Texture Location for PartData to remove texture syncing between MorePlayerModels and CustomNPC.
> Attempted first start at Bodywear 3D model similar to Headwear 3D model.
2021-05-02 22:53:03 -04:00
KAMKEEL 21713aa33c Fixing Textures for Parts 2021-04-30 21:24:47 -04:00
KAMKEEL 59263e1ad9 Fixed Entity Modeling! 2021-04-30 02:43:35 -04:00
KAMKEEL ea1672a242 Revert "Revert "WORKING MODEL CHANGER!""
This reverts commit d2b5ce2880.
2021-04-29 20:42:52 -04:00
KAMKEEL d2b5ce2880 Revert "WORKING MODEL CHANGER!"
This reverts commit 97dc3e9f13.
2021-04-29 20:41:55 -04:00
KAMKEEL 97dc3e9f13 WORKING MODEL CHANGER!
Added Working Model Changer that allows you to change between Default, Steve 64 x 64, Alex Models. Now instead of selecting a completely different Entity, simply go to the Model Editor to change the Model Type and Version.
2021-04-29 20:13:16 -04:00
KAMKEEL 51b8e34c02 More Changes Attempted
Attempting to figure out how to render 2 versions of one EntityCustomNpc, all attempts failed thus far.
2021-04-29 06:37:35 -04:00
KAMKEEL 5f2b7a0142 CustomNPC64 Created and Completed
Working on editting the code so that the load texture function is called differently for CustomNPC64.
2021-04-29 02:53:19 -04:00
KAMKEEL 9ddbf2ee45 Changes to ModelMPM and Renderer
Attempting to get SkinUrls to match for 1.8 Skins
2021-04-29 01:10:15 -04:00
KAMKEEL 301aa17463 Add NPC64 Files
Note* NPC 64x64 does not work as of right now, I can't get the model and textures to line up correctly. If anyone wants to reach out please do.
2021-04-27 21:05:00 -04:00
KAMKEEL f9e7799c54 Add All new Files to Repository 2021-04-27 11:56:36 -04:00
KAMKEEL a31efb2dc3 1.7.10 Files
Files added
2018-09-13 12:03:28 -04:00