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synced 2026-11-12 03:47:27 +00:00
Added solid render option for bodywear.
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@@ -34,6 +34,10 @@ public class ModelDataShared{
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public byte armwear = 0;
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public byte legwear = 0;
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// Solid or normal arm/legwear [0: None, 1: Both, 2: Right, 3: Left]
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public byte solidArmwear = 0;
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public byte solidLegwear = 0;
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// Hide Body Parts [0: None, 1: Both, 2: Right, 3: Left],
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public byte hideHead = 0;
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public byte hideBody = 0;
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@@ -58,6 +62,9 @@ public class ModelDataShared{
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compound.setByte("Armwear", armwear);
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compound.setByte("Legwear", legwear);
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compound.setByte("SolidArmwear", solidArmwear);
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compound.setByte("SolidLegwear", solidLegwear);
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compound.setByte("hideHead", hideHead);
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compound.setByte("hideBody", hideBody);
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compound.setByte("hideArms", hideArms);
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@@ -92,6 +99,9 @@ public class ModelDataShared{
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armwear = compound.getByte("Armwear");
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legwear = compound.getByte("Legwear");
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solidArmwear = compound.getByte("SolidArmwear");
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solidLegwear = compound.getByte("SolidLegwear");
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hideHead = compound.getByte("hideHead");
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hideBody = compound.getByte("hideBody");
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hideArms = compound.getByte("hideArms");
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