Kam
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c023071ff0
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Quest Tracking Changes
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2025-02-22 23:58:56 -05:00 |
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Kam
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c3538836be
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Optimize Imports
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2025-02-20 21:40:39 -05:00 |
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luisc
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0418aa11e4
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Fixed some issues with animations not continuing when they should
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2025-02-12 13:16:39 -06:00 |
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Luis C.M.
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572077b7e5
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Loads of changes from the animation branch
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2025-01-22 18:54:00 -06:00 |
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luisc
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8419d6f643
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Removed easing out of animations for players. Fixed bug where default offsets are incorrect for some player models sometimes.
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2024-09-24 18:13:49 -05:00 |
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Matheus Barreto
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3deb2fb884
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optimize reflection for render events
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2024-09-11 04:02:04 -03:00 |
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Kam
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934cc3d7cd
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Reapply "Revert Animation Events"
This reverts commit 4113bcc6e9.
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2024-08-22 16:47:45 -04:00 |
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Kam
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4113bcc6e9
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Revert "Revert Animation Events"
This reverts commit 1ffddd3ce9.
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2024-08-22 16:47:07 -04:00 |
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Kam
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1ffddd3ce9
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Revert Animation Events
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2024-05-26 19:26:47 -04:00 |
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Luis C.M.
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13987bdc39
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Merge branch 'animation-events' into dev
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2024-05-10 20:35:33 -05:00 |
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Kam
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9fd715a3f8
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MorePlayerModels Support for Overlays
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2024-04-08 20:59:42 -04:00 |
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Kam
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564f494b73
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Fix Overlays not Working in Dev Env or Matching Hand Model
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2024-04-08 13:44:42 -04:00 |
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Kam
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9a090980a7
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Small Changes
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2024-04-08 04:35:03 -04:00 |
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luisc
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d055d434df
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Merge remote-tracking branch 'origin/dev' into animation-events
# Conflicts:
# src/api
# src/main/java/noppes/npcs/controllers/data/AnimationData.java
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2024-04-01 16:32:45 -05:00 |
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Luis C.M.
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cc9cf6a7f9
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big ol dumb reflection mixin why is dbc like this oh my god
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2024-04-01 00:15:43 -05:00 |
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luisc
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799631eece
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Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms.
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2024-03-23 23:34:01 -05:00 |
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Kam
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f732665994
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Null check just in case
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2024-03-07 22:31:29 -05:00 |
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Kam
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8ec795c98a
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MarkData to NPCs [1.12 Backport]
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2024-02-21 03:02:39 -05:00 |
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Kam
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e46b78ff71
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Optimize Imports
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2024-02-15 17:54:28 -05:00 |
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Luis C.M
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4b50f34e07
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Fixes to first person animation rendering and small change to the model renderer animation mixin.
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2024-02-08 01:31:54 -06:00 |
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luisc
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d683b3e64d
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More fixes to first-person animation rendering.
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2024-01-24 18:10:17 -06:00 |
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luisc
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5dd3da83cd
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Fixed animations not animating in first person.
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2024-01-24 17:59:43 -06:00 |
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Luis C.M
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0ee066b974
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Initial commit for first person animations, still need to debug and fix.
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2024-01-24 00:34:06 -06:00 |
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Luis C.M
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8340ae7311
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Small fix to animations: still running when using render ticks when the game is paused
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2024-01-08 00:15:19 -06:00 |
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Luis C.M
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3af3a541e2
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Moved animation data into the controllers.data package.
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2023-07-27 17:19:15 -05:00 |
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Luis C.M
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6470c8317b
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Client-side cache is now cleared when leaving or joining worlds
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2023-06-05 18:50:41 -05:00 |
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Luis C.M
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b8a3740ad2
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Fixed player animations not updating after re-logging.
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2023-01-23 22:58:55 -06:00 |
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Luis C.M
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07175758a7
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Small fix for model part compatibility.
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2023-01-23 18:47:23 -06:00 |
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Luis C.M
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9f02d118cd
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Fixed player animations not syncing correctly in multiplayer.
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2023-01-19 00:00:03 -06:00 |
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Luis C.M
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5e5bf2eb1c
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Added render ticks option for frames, inherited from its animation parent if not customized.
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2023-01-18 21:35:39 -06:00 |
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Luis C.M
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f504424fd2
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Added a declared field reflection cache, improving render times for NPC models that have many fields.
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2023-01-18 21:28:16 -06:00 |
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Luis C.M
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f61001d32a
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Changed mixin to support players with animations better. Rotations and pivots are now saved as and use floats.
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2023-01-17 13:08:10 -06:00 |
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Luis C.M
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be18e756fc
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Animation overhaul, along with animation changes to the API.
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2023-01-16 13:53:15 -06:00 |
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Luis C.M
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54d53041ac
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Animation Data overhaul
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2023-01-12 15:07:45 -06:00 |
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KAMKEEL
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8f62daba3e
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Refactor JobPuppet and PartConfig
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2023-01-11 22:42:36 -05:00 |
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Luis C.M
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8905f5f42e
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Moved NPC puppet data to display data.
Improved mixin functionality, offsets and rotations always reset if the puppet "job" (not a job anymore, always in display) is disabled.
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2023-01-11 19:12:53 -06:00 |
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Luis C.M
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7f407c3c44
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Fixed puppet model rotations/offsets crossing over NPCs when they shouldn't.
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2023-01-10 13:10:22 -06:00 |
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Luis C.M
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42c29f1d47
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Added support for other models that inherit from ModelBiped to NPC puppet rendering.
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2023-01-09 21:08:22 -06:00 |
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Luis C.M
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c9426682c0
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Added another mixin necessary for rendering model rotations for players in MP.
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2023-01-06 23:47:55 -06:00 |
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Luis C.M
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27b80037bd
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Added total model rotation functionality to player model data.
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2023-01-06 13:43:49 -06:00 |
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Luis C.M
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58afabc43b
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Small fix to avoid popping matrices when not needed.
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2023-01-05 18:21:38 -06:00 |
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Luis C.M
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ad689440aa
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Implemented complete model rotations.
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2023-01-05 18:18:28 -06:00 |
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Luis C.M
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51263a9f82
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Added player rotations/pivots/animations, similar to NPC's.
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2023-01-01 23:50:38 -06:00 |
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c0508383
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0a8fc3458d
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Implemented mixins, used to render skin overlays without conflict with other mods that change rendering like Optifine.
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2022-08-31 07:53:35 -05:00 |
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Luis C.M
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e1248d25c8
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Fixed GL underflow errors.
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2022-07-03 15:16:12 -05:00 |
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Luis C.M
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c132bd2fe2
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Skin overlays only render if a player has one now.
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2022-07-03 15:06:37 -05:00 |
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Luis C.M
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ac93394983
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First person adjustments for scripted overlays
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2022-07-03 14:23:33 -05:00 |
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Luis C.M
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51eab97f51
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Simplified DBC player overlay rendering.
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2022-07-01 00:42:23 -05:00 |
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Luis C.M
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522b5b884a
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Scripted Skin Overlay render and packet sending fixes.
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2022-06-15 03:48:32 -05:00 |
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Luis C.M
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dd207757ea
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IPlayer:
-Added disableMouseInput(long time, int... buttonIds) function.
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2022-06-13 17:21:02 -05:00 |
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