Luis C.M
b8dc090db8
Player, Forge, & NPC scripts are saved in separate packets for separate tabs now, so script save/get packets aren't too big for the server.
2023-02-19 13:38:43 -06:00
KAMKEEL
bda76bafe6
Optimize Imports
2023-01-12 21:33:06 -05:00
Luis C.M
3152cf2379
ScriptController:
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-Fixed engine test null pointer exception.
2022-12-14 01:55:32 -06:00
Luis C.M
c0406958a3
The script controller now checks whether a language can have objects loaded into it on startup, catching an exception and skipping that language as available if so.
2022-05-29 16:01:05 -05:00
Luis C.M
cf33b90b26
Used interfaces in implementations instead of the real classes for most scripted classes.
2022-05-11 22:08:31 -05:00
Luis C.M
18ff2bff78
Implemented Global NPC Events!
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All NPCs activate these scripts. If a player wants to create a script that's universally used by all NPCs, this allows for that to happen with a lot of ease!
2022-03-23 03:54:06 -05:00
luisc
e6f97784ff
Added get/setRotationType to ScriptNpc. Added get/setMotion for x, y, z components to ScriptEntity. Fixed an NPC wand crash.
2021-12-29 16:22:05 -06:00
luisc
6bdc68337c
Revert "Made player script implementation closer to that of 1.12."
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This reverts commit 3a9789b3fd .
2021-12-16 04:05:05 -06:00
luisc
3a9789b3fd
Made player script implementation closer to that of 1.12.
2021-12-16 02:53:17 -06:00
luisc
f88cbb8b51
Server-side compatibility changes
2021-10-19 02:49:46 -05:00
luisc
72f2c3c60a
Implemented global Forge events. Reorganized NPC API files.
2021-10-18 06:33:39 -05:00
luisc
1ee14920ff
Scripted player tick events are functional, GUI for player events is complete. Global player events run as they should now, just need to start implementing more of them.
2021-10-11 06:49:30 -05:00
luisc
8b6e84a8d4
Removed many unnecessary/redundant backported files. Focused only on classes that make events work.
2021-09-30 01:48:54 -05:00
KAMKEEL
a31efb2dc3
1.7.10 Files
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Files added
2018-09-13 12:03:28 -04:00