The script controller now checks whether a language can have objects loaded into it on startup, catching an exception and skipping that language as available if so.

This commit is contained in:
Luis C.M committed 2022-05-29 16:01:05 -05:00
1 parent e4eb0e9cd8
commit c0406958a3
7 files changed
+40 -12

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@@ -62,17 +62,11 @@ import noppes.npcs.constants.EnumPacketClient;
import noppes.npcs.constants.EnumPotionType;
import noppes.npcs.constants.EnumRoleType;
import noppes.npcs.constants.EnumStandingType;
import noppes.npcs.controllers.data.Dialog;
import noppes.npcs.controllers.data.DialogOption;
import noppes.npcs.controllers.data.Faction;
import noppes.npcs.controllers.data.*;
import noppes.npcs.controllers.FactionController;
import noppes.npcs.controllers.data.Line;
import noppes.npcs.controllers.LinkedNpcController;
import noppes.npcs.controllers.LinkedNpcController.LinkedData;
import noppes.npcs.controllers.PlayerDataController;
import noppes.npcs.controllers.data.PlayerQuestData;
import noppes.npcs.controllers.data.QuestData;
import noppes.npcs.controllers.data.DataTransform;
import noppes.npcs.entity.data.DataTimers;
import noppes.npcs.roles.JobBard;
import noppes.npcs.roles.JobFollower;