Commit Graph
54 Commits
Author SHA1 Message Date
somehussar 9659650a75 Fix player-specific invisibility 2024-08-22 21:26:54 +02:00
Kam 48baa6de5f Move Collisions to Stats 2024-04-09 20:35:29 -04:00
Kam e2028dfd36 Reset Texture Location if URL changed 2024-03-29 17:04:10 -04:00
Kam 82e54b5982 Optimize Imports 2024-03-17 23:15:11 -04:00
Kam 0b73ae91bb More Class Refactoring for TintData and HitboxData 2024-02-29 22:20:35 -05:00
Kam b8c01f8455 Merge branch 'dev' into hitbox-settings 2024-02-29 22:15:26 -05:00
Goodbird a86ab2b84d Linked the custom tint data class to the DataDisplay 2024-02-19 20:37:38 +03:00
Goodbird d10d582a18 Linked custom hitbox data to data display and to npc 2024-02-18 17:26:31 +03:00
Kam e46b78ff71 Optimize Imports 2024-02-15 17:54:28 -05:00
Kam fc34e0a40d Update CNPC+ to Support GeckoLib Mixin with Addon Classes 2024-01-24 22:05:56 -05:00
Kam 3c225f74db GeckoLib Addon is now an OPTIONAL Supported Addon [WIP] 2024-01-22 20:32:03 -05:00
Kam c67a8e43cb Add GeckoLib Support 2023-11-16 16:01:32 -05:00
Kam 3f534ee004 URLs on Cloaks 2023-11-15 22:55:15 -05:00
Luis C.M 3af3a541e2 Moved animation data into the controllers.data package. 2023-07-27 17:19:15 -05:00
Luis C.M 6913cadc79 IModelData:
-Implemented hidePart() abd hidden() functions
2023-03-17 02:59:33 -05:00
Luis C.M be18e756fc Animation overhaul, along with animation changes to the API. 2023-01-16 13:53:15 -06:00
KAMKEEL bda76bafe6 Optimize Imports 2023-01-12 21:33:06 -05:00
Luis C.M 54d53041ac Animation Data overhaul 2023-01-12 15:07:45 -06:00
KAMKEEL adb581ea64 Full Animation File Makeup
> Remove JobPuppet
> Remove PlayerModelData
> REWORK IAnimationPart
and IAnimation
2023-01-12 03:13:39 -05:00
KAMKEEL 29f529a711 Add the declaration public because it bothers me 2023-01-11 22:43:41 -05:00
Luis C.M 8905f5f42e Moved NPC puppet data to display data.
Improved mixin functionality, offsets and rotations always reset if the puppet "job" (not a job anymore, always in display) is disabled.
2023-01-11 19:12:53 -06:00
KAMKEEL 6e92f08851 Config Overhaul 2023-01-07 00:21:08 -05:00
KAMKEEL 5799167129 SkinOverlay Blend | Default 2022-08-25 03:46:49 -04:00
c0508383 f30adfc00b Fixed NPCs with old glow textures not loading them. 2022-08-17 13:36:45 -05:00
Luis C.M 2b15ba9197 Fixed x64 texture bug, breaking textures after switching the model type from x64 to x32
Fixed crash report handler issue with custom overlays.

Removed "textureGlowLocation" field, which is unused now.
2022-05-28 02:12:33 -05:00
Luis C.M b6c62332ed Fixed SkinOverlay objects not having their parent object initialized correctly. 2022-05-23 20:47:32 -05:00
Luis C.M 6220a8ce14 -Overlays for players and NPCs are now grouped in an "overlay handler" object, similar to how you retrieve timers.
-Fixed client NPC overlay updates.
2022-05-23 20:41:32 -05:00
Luis C.M 41401d0521 Removed redundant ScriptSkinOverlay, using SkinOverlayData in place of it, which now implements ISkinOverlay. 2022-05-17 04:46:06 -05:00
Luis C.M 8bc3190295 Implemented multiple overlay layers for CNPCs, replaces powered textures. 2022-05-17 04:34:46 -05:00
Luis C.M aa9a9499aa Implemented custom powered textures for NPC's, overlays that can have their textures move. 2022-05-15 16:47:48 -05:00
luisc f14337f1bb Added config for NPC sizes, default 100. 2022-01-25 14:54:15 -06:00
Kamron Vaswani aba9dd250a Merge pull request #22 from c0508383/master
Added collision options for CNPCs.
2022-01-14 21:51:16 -05:00
KAMKEEL f508fbed1a 1.4
Fix Decimal Display
2022-01-14 21:48:15 -05:00
luisc 007660f16f Added collision options for CNPCs. 2022-01-14 19:07:41 -06:00
luisc ba0f21dc26 Revert "Added npc.setPoweredTexture(directory) and npc.getPoweredTexture() functions, along with a new powered texture resource."
This reverts commit ba4bf107b5.
2021-12-11 08:41:54 -06:00
luisc 743cdb9db7 Revert "Fixed powered texture not showing up when changing NPC model attributes."
This reverts commit 9560228ba8.
2021-12-11 08:38:38 -06:00
luisc fc1c16032f Added RGB and alpha powered texture modifiers:
setPoweredRGBA(r,g,b,alpha)
getPoweredR(),getPoweredG(),getPoweredB(),getPoweredAlpha()
2021-12-10 00:08:47 -06:00
luisc b7d2dab905 Added parameters for texture translation when the NPC is powered, namely npc.display.poweredTranslateX, poweredTranslateY, and poweredTranslateZ, which can all be changed by setPoweredXYZ(x,y,z), and gotten with getPoweredX(), getPoweredY(), and getPoweredZ(). 2021-12-09 23:37:04 -06:00
luisc ba4bf107b5 Added npc.setPoweredTexture(directory) and npc.getPoweredTexture() functions, along with a new powered texture resource.
Sample code:
npc.setPoweredTexture("customnpcs:textures/entity/npc_armor.png");
2021-12-08 23:29:08 -06:00
luisc 23686dc3b8 Enabled fly button in movement, and extended max values for several NPC attributes, converting some to floats and doubles.
NPCs fly with speed based on their movement speed now.
2021-12-03 00:49:10 -06:00
luisc f3ebf86b1e Critical fix to NBT loading when loading entities into chunks from a different version. 2021-11-29 21:21:49 -06:00
luisc d24422c3a1 Added setVisibleTo(player,visible) and isVisibleTo(player) to ScriptNpc 2021-11-22 23:34:02 -06:00
KAMKEEL 3a36be0ae4 Added MarkovNameGenerator, Added Disable Body Part Feature
Two New Features >>

+ Added Markov Name Generate
+ Corrected Hide Body Parts
2021-06-13 19:26:00 -04:00
KAMKEEL 169eba238b Fixed Missing Texture Error
FIxed the Missing Texture Bug
Started to work on Reset Buttons
2021-05-09 02:58:18 -04:00
KAMKEEL b9ede60c59 Final Update before first release 2021-05-08 01:56:39 -04:00
KAMKEEL df6b631549 ITS WORKING!!!!!
Redesigned Steve 32 Model. Now USERNAMES work. Finally figured out the issue SkinUrls and it was becaused 64s overwrite the 64x32 versions. Needed to store 64x64 in separate folder.
2021-05-06 01:27:24 -04:00
KAMKEEL 66270715ac Updating Texture Sizes
Attempting to implement a selective renderer to allow for 64x64 Skin Url type for mobs.
2021-05-04 03:52:44 -04:00
KAMKEEL ea1672a242 Revert "Revert "WORKING MODEL CHANGER!""
This reverts commit d2b5ce2880.
2021-04-29 20:42:52 -04:00
KAMKEEL d2b5ce2880 Revert "WORKING MODEL CHANGER!"
This reverts commit 97dc3e9f13.
2021-04-29 20:41:55 -04:00
KAMKEEL 97dc3e9f13 WORKING MODEL CHANGER!
Added Working Model Changer that allows you to change between Default, Steve 64 x 64, Alex Models. Now instead of selecting a completely different Entity, simply go to the Model Editor to change the Model Type and Version.
2021-04-29 20:13:16 -04:00