KAMKEEL
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29b716a25c
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Fix isEnabled
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2022-11-02 14:00:03 -04:00 |
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Luis C.M
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c0406958a3
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The script controller now checks whether a language can have objects loaded into it on startup, catching an exception and skipping that language as available if so.
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2022-05-29 16:01:05 -05:00 |
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Luis C.M
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6896cec417
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Every function in API classes that calls the main API class now calls the loaded API wrapper, renamed to NpcAPI, instead of the abstract class, renamed to AbstractNpcAPI.
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2022-05-11 17:12:48 -05:00 |
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Luis C.M
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9a244ca2fe
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Renamed NPCs button on GUI, added configs for enabling player, forge, NPC, and all scripts.
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2022-03-23 17:42:35 -05:00 |
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luisc
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23384d1d67
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Fixed some server-side lag caused by player events. Player ticks now execute every 10 MC ticks.
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2021-12-16 21:54:05 -06:00 |
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luisc
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6bdc68337c
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Revert "Made player script implementation closer to that of 1.12."
This reverts commit 3a9789b3fd.
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2021-12-16 04:05:05 -06:00 |
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luisc
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3a9789b3fd
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Made player script implementation closer to that of 1.12.
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2021-12-16 02:53:17 -06:00 |
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luisc
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72869e6a78
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Consolidated EventScriptContainer and ScriptContainer into a single ScriptContainer class. NPCs are now able to fly when ai.movementType == 1.
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2021-12-01 15:31:05 -06:00 |
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luisc
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a993c8feff
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Fixed forge scripts on the server side. getIEntity() now correctly returns an IPlayer when given a player as a parameter.
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2021-10-20 20:27:42 -05:00 |
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luisc
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bb1da8376d
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Implemented 1.12 event scripting API.
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2021-10-18 22:01:15 -05:00 |
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luisc
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72f2c3c60a
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Implemented global Forge events. Reorganized NPC API files.
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2021-10-18 06:33:39 -05:00 |
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luisc
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c5ed7497c8
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Added console output and correct script halting to scripted player events. Renamed PlayerScriptContainer to EventScriptContainer.
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2021-10-17 16:11:29 -05:00 |
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luisc
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6752f8baec
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Implemented several more events for players, including a click event, key event, fall event, and the basic entity living hurt, killed, and kills events, among others.
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2021-10-12 02:57:32 -05:00 |
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luisc
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1ee14920ff
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Scripted player tick events are functional, GUI for player events is complete. Global player events run as they should now, just need to start implementing more of them.
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2021-10-11 06:49:30 -05:00 |
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