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https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-12 03:47:27 +00:00
Added closeOnEsc variable to ICustomGui
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37e93df24a
commit
bce3b2f5ea
2 files changed
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-36
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@@ -23,8 +23,9 @@ public class ScriptGui implements ICustomGui {
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int playerInvY;
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boolean pauseGame;
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boolean showPlayerInv;
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boolean closeOnEsc = true;
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String backgroundTexture = "";
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HashMap<Integer,ICustomGuiComponent> components = new HashMap<>();
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HashMap<Integer, ICustomGuiComponent> components = new HashMap<>();
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List<IItemSlot> slots = new ArrayList();
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public ScriptGui() {
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@@ -71,6 +72,14 @@ public class ScriptGui implements ICustomGui {
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this.height = height;
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}
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public void setCloseOnEscape(boolean close) {
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this.closeOnEsc = close;
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}
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public boolean doesCloseOnEscape() {
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return this.closeOnEsc;
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}
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public void setDoesPauseGame(boolean pauseGame) {
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this.pauseGame = pauseGame;
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}
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@@ -90,67 +99,67 @@ public class ScriptGui implements ICustomGui {
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public IButton addButton(int id, String label, int x, int y) {
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ScriptGuiButton component = new ScriptGuiButton(id, label, x, y);
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this.updateComponent(component);
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return (IButton)this.getComponent(id);
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return (IButton) this.getComponent(id);
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}
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public IButton addButton(int id, String label, int x, int y, int width, int height) {
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ScriptGuiButton component = new ScriptGuiButton(id, label, x, y, width, height);
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this.updateComponent(component);
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return (IButton)this.getComponent(id);
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return (IButton) this.getComponent(id);
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}
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public IButton addTexturedButton(int id, String label, int x, int y, int width, int height, String texture) {
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ScriptGuiButton component = new ScriptGuiButton(id, label, x, y, width, height, texture);
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this.updateComponent(component);
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return (IButton)this.getComponent(id);
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return (IButton) this.getComponent(id);
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}
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public IButton addTexturedButton(int id, String label, int x, int y, int width, int height, String texture, int textureX, int textureY) {
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ScriptGuiButton component = new ScriptGuiButton(id, label, x, y, width, height, texture, textureX, textureY);
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this.updateComponent(component);
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return (IButton)this.getComponent(id);
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return (IButton) this.getComponent(id);
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}
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public ILabel addLabel(int id, String label, int x, int y, int width, int height) {
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ScriptGuiLabel component = new ScriptGuiLabel(id, label, x, y, width, height);
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this.updateComponent(component);
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return (ILabel)this.getComponent(id);
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return (ILabel) this.getComponent(id);
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}
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public ILabel addLabel(int id, String label, int x, int y, int width, int height, int color) {
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ScriptGuiLabel component = new ScriptGuiLabel(id, label, x, y, width, height, color);
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this.updateComponent(component);
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return (ILabel)this.getComponent(id);
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return (ILabel) this.getComponent(id);
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}
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public ITextField addTextField(int id, int x, int y, int width, int height) {
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ScriptGuiTextField component = new ScriptGuiTextField(id, x, y, width, height);
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this.updateComponent(component);
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return (ITextField)this.getComponent(id);
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return (ITextField) this.getComponent(id);
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}
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public ITexturedRect addTexturedRect(int id, String texture, int x, int y, int width, int height) {
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ScriptGuiTexturedRect component = new ScriptGuiTexturedRect(id, texture, x, y, width, height);
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this.updateComponent(component);
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return (ITexturedRect)this.getComponent(id);
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return (ITexturedRect) this.getComponent(id);
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}
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public ITexturedRect addTexturedRect(int id, String texture, int x, int y, int width, int height, int textureX, int textureY) {
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ScriptGuiTexturedRect component = new ScriptGuiTexturedRect(id, texture, x, y, width, height, textureX, textureY);
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this.updateComponent(component);
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return (ITexturedRect)this.getComponent(id);
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return (ITexturedRect) this.getComponent(id);
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}
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public IItemSlot addItemSlot(int id, int x, int y) {
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ScriptGuiItemSlot slot = new ScriptGuiItemSlot(id, x, y);
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this.updateComponent(slot);
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return (IItemSlot)this.getComponent(id);
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return (IItemSlot) this.getComponent(id);
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}
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public IItemSlot addItemSlot(int id, int x, int y, IItemStack stack) {
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ScriptGuiItemSlot slot = new ScriptGuiItemSlot(id, x, y, stack);
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this.updateComponent(slot);
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return (IItemSlot)this.getComponent(id);
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return (IItemSlot) this.getComponent(id);
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}
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public IItemSlot addItemSlot(int x, int y) {
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@@ -164,7 +173,7 @@ public class ScriptGui implements ICustomGui {
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public IScroll addScroll(int id, int x, int y, int width, int height, String[] list) {
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ScriptGuiScroll component = new ScriptGuiScroll(id, x, y, width, height, list);
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this.updateComponent(component);
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return (IScroll)this.getComponent(id);
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return (IScroll) this.getComponent(id);
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}
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public ILine addLine(int id, int x1, int y1, int x2, int y2, int color, int thickness) {
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@@ -246,40 +255,34 @@ public class ScriptGui implements ICustomGui {
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this.height = tag.getIntArray("size")[1];
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this.pauseGame = tag.getBoolean("pause");
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this.backgroundTexture = tag.getString("bgTexture");
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this.closeOnEsc = tag.getBoolean("closeOnEsc");
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NBTTagList list = tag.getTagList("components", 10);
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for(int i = 0; i < list.tagCount(); i++){
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for (int i = 0; i < list.tagCount(); i++) {
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NBTBase b = list.getCompoundTagAt(i);
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ScriptGuiComponent component = ScriptGuiComponent.createFromNBT((NBTTagCompound)b);
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ScriptGuiComponent component = ScriptGuiComponent.createFromNBT((NBTTagCompound) b);
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if (component != null && !(component instanceof ScriptGuiItemSlot)) {
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components.put(component.getID(), component);
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}
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}
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List<IItemSlot> slots = new ArrayList<>();
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list = tag.getTagList("slots", 10);
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for(int i = 0; i < list.tagCount(); i++){
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for (int i = 0; i < list.tagCount(); i++) {
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NBTTagCompound slotNbt = list.getCompoundTagAt(i);
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int id = slotNbt.getInteger("id");
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if (!components.containsKey(id)) {
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components.put(id, ScriptGuiComponent.createFromNBT(slotNbt));
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} else {
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components.get(id).fromNBT(slotNbt);
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}
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ScriptGuiItemSlot slot = (ScriptGuiItemSlot) components.get(id);
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slots.add(slot);
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}
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this.slots = slots;
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this.showPlayerInv = tag.getBoolean("showPlayerInv");
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if (this.showPlayerInv) {
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this.playerInvX = tag.getIntArray("pInvPos")[0];
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this.playerInvY = tag.getIntArray("pInvPos")[1];
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}
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return this;
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}
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@@ -289,33 +292,29 @@ public class ScriptGui implements ICustomGui {
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tag.setIntArray("size", new int[]{this.width, this.height});
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tag.setBoolean("pause", this.pauseGame);
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tag.setString("bgTexture", this.backgroundTexture);
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tag.setBoolean("closeOnEsc", this.closeOnEsc);
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NBTTagList list = new NBTTagList();
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Iterator var3 = this.components.values().iterator();
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ICustomGuiComponent c;
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while(var3.hasNext()) {
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c = (ICustomGuiComponent)var3.next();
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list.appendTag(((ScriptGuiComponent)c).toNBT(new NBTTagCompound()));
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while (var3.hasNext()) {
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c = (ICustomGuiComponent) var3.next();
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list.appendTag(((ScriptGuiComponent) c).toNBT(new NBTTagCompound()));
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}
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tag.setTag("components", list);
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list = new NBTTagList();
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var3 = this.slots.iterator();
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while(var3.hasNext()) {
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c = (ICustomGuiComponent)var3.next();
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while (var3.hasNext()) {
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c = (ICustomGuiComponent) var3.next();
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if (c.getID() == -1) {
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c.setID(this.getMaxId()+1);
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c.setID(this.getMaxId() + 1);
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}
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list.appendTag(((ScriptGuiComponent)c).toNBT(new NBTTagCompound()));
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list.appendTag(((ScriptGuiComponent) c).toNBT(new NBTTagCompound()));
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}
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tag.setTag("slots", list);
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tag.setBoolean("showPlayerInv", this.showPlayerInv);
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if (this.showPlayerInv) {
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tag.setIntArray("pInvPos", new int[]{this.playerInvX, this.playerInvY});
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}
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return tag;
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}
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}
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