mirror of
https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-12 03:47:27 +00:00
Added Minecraft Source to be adapted later
This is only for experimental purposes
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@@ -0,0 +1,19 @@
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package net.minecraft.block.properties;
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import java.util.Collection;
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/** This code is owned by Minecraft */
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public interface IProperty<T extends Comparable<T>>
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{
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String getName();
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Collection<T> getAllowedValues();
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Class<T> getValueClass();
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/**
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* Get the name for the given value.
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*/
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String getName(T value);
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}
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@@ -0,0 +1,23 @@
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package net.minecraft.block.state;
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import com.google.common.collect.ImmutableMap;
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import java.util.Collection;
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import net.minecraft.block.Block;
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import net.minecraft.block.properties.IProperty;
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/** This code is owned by Minecraft */
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public interface IBlockState
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{
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Collection<IProperty> getPropertyNames();
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<T extends Comparable<T>> T getValue(IProperty<T> property);
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<T extends Comparable<T>, V extends T> IBlockState withProperty(IProperty<T> property, V value);
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<T extends Comparable<T>> IBlockState cycleProperty(IProperty<T> property);
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ImmutableMap<IProperty, Comparable> getProperties();
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Block getBlock();
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}
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@@ -0,0 +1,123 @@
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package net.minecraft.util;
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import com.google.common.base.Objects;
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/** This code is owned by Minecraft */
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public class Vec3i implements Comparable<Vec3i>
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{
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/** The Null vector constant (0, 0, 0) */
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public static final Vec3i NULL_VECTOR = new Vec3i(0, 0, 0);
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/** X coordinate */
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private final int x;
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/** Y coordinate */
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private final int y;
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/** Z coordinate */
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private final int z;
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public Vec3i(int xIn, int yIn, int zIn)
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{
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this.x = xIn;
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this.y = yIn;
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this.z = zIn;
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}
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public Vec3i(double xIn, double yIn, double zIn)
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{
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this(MathHelper.floor_double(xIn), MathHelper.floor_double(yIn), MathHelper.floor_double(zIn));
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}
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public boolean equals(Object p_equals_1_)
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{
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if (this == p_equals_1_)
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{
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return true;
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}
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else if (!(p_equals_1_ instanceof Vec3i))
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{
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return false;
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}
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else
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{
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Vec3i vec3i = (Vec3i)p_equals_1_;
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return this.getX() != vec3i.getX() ? false : (this.getY() != vec3i.getY() ? false : this.getZ() == vec3i.getZ());
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}
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}
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public int hashCode()
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{
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return (this.getY() + this.getZ() * 31) * 31 + this.getX();
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}
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public int compareTo(Vec3i p_compareTo_1_)
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{
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return this.getY() == p_compareTo_1_.getY() ? (this.getZ() == p_compareTo_1_.getZ() ? this.getX() - p_compareTo_1_.getX() : this.getZ() - p_compareTo_1_.getZ()) : this.getY() - p_compareTo_1_.getY();
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}
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/**
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* Get the X coordinate
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*/
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public int getX()
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{
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return this.x;
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}
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/**
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* Get the Y coordinate
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*/
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public int getY()
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{
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return this.y;
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}
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/**
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* Get the Z coordinate
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*/
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public int getZ()
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{
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return this.z;
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}
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/**
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* Calculate the cross product of this and the given Vector
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*/
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public Vec3i crossProduct(Vec3i vec)
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{
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return new Vec3i(this.getY() * vec.getZ() - this.getZ() * vec.getY(), this.getZ() * vec.getX() - this.getX() * vec.getZ(), this.getX() * vec.getY() - this.getY() * vec.getX());
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}
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/**
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* Calculate squared distance to the given coordinates
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*/
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public double distanceSq(double toX, double toY, double toZ)
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{
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double d0 = (double)this.getX() - toX;
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double d1 = (double)this.getY() - toY;
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double d2 = (double)this.getZ() - toZ;
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return d0 * d0 + d1 * d1 + d2 * d2;
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}
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/**
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* Compute square of distance from point x, y, z to center of this Block
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*/
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public double distanceSqToCenter(double xIn, double yIn, double zIn)
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{
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double d0 = (double)this.getX() + 0.5D - xIn;
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double d1 = (double)this.getY() + 0.5D - yIn;
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double d2 = (double)this.getZ() + 0.5D - zIn;
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return d0 * d0 + d1 * d1 + d2 * d2;
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}
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/**
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* Calculate squared distance to the given Vector
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*/
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public double distanceSq(Vec3i to)
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{
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return this.distanceSq((double)to.getX(), (double)to.getY(), (double)to.getZ());
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}
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public String toString()
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{
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return Objects.toStringHelper(this).add("x", this.getX()).add("y", this.getY()).add("z", this.getZ()).toString();
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}
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}
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@@ -0,0 +1,407 @@
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package net.minecraft.util.math;
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import com.google.common.collect.AbstractIterator;
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import java.util.Iterator;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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import net.minecraft.util.Vec3i;
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/** This code is owned by Minecraft */
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public class BlockPos extends Vec3i{
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/** The BlockPos with all coordinates 0 */
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public static final BlockPos ORIGIN = new BlockPos(0, 0, 0);
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private static final int NUM_X_BITS = 1 + MathHelper.calculateLogBaseTwo(MathHelper.roundUpToPowerOfTwo(30000000));
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private static final int NUM_Z_BITS = NUM_X_BITS;
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private static final int NUM_Y_BITS = 64 - NUM_X_BITS - NUM_Z_BITS;
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private static final int Y_SHIFT = 0 + NUM_Z_BITS;
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private static final int X_SHIFT = Y_SHIFT + NUM_Y_BITS;
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private static final long X_MASK = (1L << NUM_X_BITS) - 1L;
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private static final long Y_MASK = (1L << NUM_Y_BITS) - 1L;
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private static final long Z_MASK = (1L << NUM_Z_BITS) - 1L;
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public BlockPos(int x, int y, int z)
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{
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super(x, y, z);
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}
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public BlockPos(double x, double y, double z)
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{
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super(x, y, z);
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}
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public BlockPos(Entity source)
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{
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this(source.posX, source.posY, source.posZ);
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}
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public BlockPos(Vec3 source)
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{
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this(source.xCoord, source.yCoord, source.zCoord);
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}
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public BlockPos(Vec3i source)
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{
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this(source.getX(), source.getY(), source.getZ());
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}
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/**
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* Add the given coordinates to the coordinates of this BlockPos
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*/
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public BlockPos add(double x, double y, double z)
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{
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return x == 0.0D && y == 0.0D && z == 0.0D ? this : new BlockPos((double)this.getX() + x, (double)this.getY() + y, (double)this.getZ() + z);
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}
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/**
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* Add the given coordinates to the coordinates of this BlockPos
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*/
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public BlockPos add(int x, int y, int z)
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{
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return x == 0 && y == 0 && z == 0 ? this : new BlockPos(this.getX() + x, this.getY() + y, this.getZ() + z);
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}
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/**
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* Add the given Vector to this BlockPos
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*/
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public BlockPos add(Vec3i vec)
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{
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return vec.getX() == 0 && vec.getY() == 0 && vec.getZ() == 0 ? this : new BlockPos(this.getX() + vec.getX(), this.getY() + vec.getY(), this.getZ() + vec.getZ());
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}
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/**
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* Subtract the given Vector from this BlockPos
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*/
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public BlockPos subtract(Vec3i vec)
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{
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return vec.getX() == 0 && vec.getY() == 0 && vec.getZ() == 0 ? this : new BlockPos(this.getX() - vec.getX(), this.getY() - vec.getY(), this.getZ() - vec.getZ());
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}
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/**
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* Offset this BlockPos 1 block up
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*/
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public BlockPos up()
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{
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return this.up(1);
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}
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/**
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* Offset this BlockPos n blocks up
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*/
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public BlockPos up(int n)
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{
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return this.offset(EnumFacing.UP, n);
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}
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/**
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* Offset this BlockPos 1 block down
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*/
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public BlockPos down()
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{
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return this.down(1);
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}
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/**
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* Offset this BlockPos n blocks down
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*/
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public BlockPos down(int n)
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{
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return this.offset(EnumFacing.DOWN, n);
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}
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/**
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* Offset this BlockPos 1 block in northern direction
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*/
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public BlockPos north()
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{
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return this.north(1);
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}
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/**
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* Offset this BlockPos n blocks in northern direction
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*/
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public BlockPos north(int n)
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{
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return this.offset(EnumFacing.NORTH, n);
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}
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/**
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* Offset this BlockPos 1 block in southern direction
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*/
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public BlockPos south()
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{
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return this.south(1);
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}
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/**
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* Offset this BlockPos n blocks in southern direction
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*/
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public BlockPos south(int n)
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{
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return this.offset(EnumFacing.SOUTH, n);
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}
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/**
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* Offset this BlockPos 1 block in western direction
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*/
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public BlockPos west()
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{
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return this.west(1);
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}
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/**
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* Offset this BlockPos n blocks in western direction
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*/
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public BlockPos west(int n)
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{
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return this.offset(EnumFacing.WEST, n);
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}
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/**
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* Offset this BlockPos 1 block in eastern direction
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*/
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public BlockPos east()
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{
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return this.east(1);
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}
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/**
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* Offset this BlockPos n blocks in eastern direction
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*/
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public BlockPos east(int n)
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{
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return this.offset(EnumFacing.EAST, n);
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}
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/**
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* Offset this BlockPos 1 block in the given direction
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*/
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public BlockPos offset(EnumFacing facing)
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{
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return this.offset(facing, 1);
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}
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/**
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* Offsets this BlockPos n blocks in the given direction
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*/
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public BlockPos offset(EnumFacing facing, int n)
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{
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return n == 0 ? this : new BlockPos(this.getX() + facing.getFrontOffsetX() * n, this.getY() + facing.getFrontOffsetY() * n, this.getZ() + facing.getFrontOffsetZ() * n);
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}
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/**
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* Calculate the cross product of this and the given Vector
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*/
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public BlockPos crossProduct(Vec3i vec)
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{
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return new BlockPos(this.getY() * vec.getZ() - this.getZ() * vec.getY(), this.getZ() * vec.getX() - this.getX() * vec.getZ(), this.getX() * vec.getY() - this.getY() * vec.getX());
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}
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/**
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* Serialize this BlockPos into a long value
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*/
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public long toLong()
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{
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return ((long)this.getX() & X_MASK) << X_SHIFT | ((long)this.getY() & Y_MASK) << Y_SHIFT | ((long)this.getZ() & Z_MASK) << 0;
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}
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/**
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* Create a BlockPos from a serialized long value (created by toLong)
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*/
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public static BlockPos fromLong(long serialized)
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{
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int i = (int)(serialized << 64 - X_SHIFT - NUM_X_BITS >> 64 - NUM_X_BITS);
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int j = (int)(serialized << 64 - Y_SHIFT - NUM_Y_BITS >> 64 - NUM_Y_BITS);
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int k = (int)(serialized << 64 - NUM_Z_BITS >> 64 - NUM_Z_BITS);
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return new BlockPos(i, j, k);
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}
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public static Iterable<BlockPos> getAllInBox(BlockPos from, BlockPos to)
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{
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final BlockPos blockpos = new BlockPos(Math.min(from.getX(), to.getX()), Math.min(from.getY(), to.getY()), Math.min(from.getZ(), to.getZ()));
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final BlockPos blockpos1 = new BlockPos(Math.max(from.getX(), to.getX()), Math.max(from.getY(), to.getY()), Math.max(from.getZ(), to.getZ()));
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return new Iterable<BlockPos>()
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{
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public Iterator<BlockPos> iterator()
|
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{
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return new AbstractIterator<BlockPos>()
|
||||
{
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private BlockPos lastReturned = null;
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protected BlockPos computeNext()
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{
|
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if (this.lastReturned == null)
|
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{
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this.lastReturned = blockpos;
|
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return this.lastReturned;
|
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}
|
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else if (this.lastReturned.equals(blockpos1))
|
||||
{
|
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return (BlockPos)this.endOfData();
|
||||
}
|
||||
else
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||||
{
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int i = this.lastReturned.getX();
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int j = this.lastReturned.getY();
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int k = this.lastReturned.getZ();
|
||||
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||||
if (i < blockpos1.getX())
|
||||
{
|
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++i;
|
||||
}
|
||||
else if (j < blockpos1.getY())
|
||||
{
|
||||
i = blockpos.getX();
|
||||
++j;
|
||||
}
|
||||
else if (k < blockpos1.getZ())
|
||||
{
|
||||
i = blockpos.getX();
|
||||
j = blockpos.getY();
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||||
++k;
|
||||
}
|
||||
|
||||
this.lastReturned = new BlockPos(i, j, k);
|
||||
return this.lastReturned;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public static Iterable<BlockPos.MutableBlockPos> getAllInBoxMutable(BlockPos from, BlockPos to)
|
||||
{
|
||||
final BlockPos blockpos = new BlockPos(Math.min(from.getX(), to.getX()), Math.min(from.getY(), to.getY()), Math.min(from.getZ(), to.getZ()));
|
||||
final BlockPos blockpos1 = new BlockPos(Math.max(from.getX(), to.getX()), Math.max(from.getY(), to.getY()), Math.max(from.getZ(), to.getZ()));
|
||||
return new Iterable<BlockPos.MutableBlockPos>()
|
||||
{
|
||||
public Iterator<BlockPos.MutableBlockPos> iterator()
|
||||
{
|
||||
return new AbstractIterator<BlockPos.MutableBlockPos>()
|
||||
{
|
||||
private BlockPos.MutableBlockPos theBlockPos = null;
|
||||
protected BlockPos.MutableBlockPos computeNext()
|
||||
{
|
||||
if (this.theBlockPos == null)
|
||||
{
|
||||
this.theBlockPos = new BlockPos.MutableBlockPos(blockpos.getX(), blockpos.getY(), blockpos.getZ());
|
||||
return this.theBlockPos;
|
||||
}
|
||||
else if (this.theBlockPos.equals(blockpos1))
|
||||
{
|
||||
return (BlockPos.MutableBlockPos)this.endOfData();
|
||||
}
|
||||
else
|
||||
{
|
||||
int i = this.theBlockPos.getX();
|
||||
int j = this.theBlockPos.getY();
|
||||
int k = this.theBlockPos.getZ();
|
||||
|
||||
if (i < blockpos1.getX())
|
||||
{
|
||||
++i;
|
||||
}
|
||||
else if (j < blockpos1.getY())
|
||||
{
|
||||
i = blockpos.getX();
|
||||
++j;
|
||||
}
|
||||
else if (k < blockpos1.getZ())
|
||||
{
|
||||
i = blockpos.getX();
|
||||
j = blockpos.getY();
|
||||
++k;
|
||||
}
|
||||
|
||||
this.theBlockPos.x = i;
|
||||
this.theBlockPos.y = j;
|
||||
this.theBlockPos.z = k;
|
||||
return this.theBlockPos;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a version of this BlockPos that is guaranteed to be Immutable.
|
||||
* In most cases this will return 'this', but if 'this' is an instance of
|
||||
* MutableBlockPos it will return a new instance of BlockPos with the same values.
|
||||
*
|
||||
* When storing a parameter given to you for an extended period of time, make sure you
|
||||
* use this in case the value is changed internally.
|
||||
*
|
||||
* @return An immutable BlockPos.
|
||||
*/
|
||||
public BlockPos getImmutable()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
public static final class MutableBlockPos extends BlockPos
|
||||
{
|
||||
/** Mutable X Coordinate */
|
||||
private int x;
|
||||
/** Mutable Y Coordinate */
|
||||
private int y;
|
||||
/** Mutable Z Coordinate */
|
||||
private int z;
|
||||
|
||||
public MutableBlockPos()
|
||||
{
|
||||
this(0, 0, 0);
|
||||
}
|
||||
|
||||
public MutableBlockPos(int x_, int y_, int z_)
|
||||
{
|
||||
super(0, 0, 0);
|
||||
this.x = x_;
|
||||
this.y = y_;
|
||||
this.z = z_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the X coordinate
|
||||
*/
|
||||
public int getX()
|
||||
{
|
||||
return this.x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Y coordinate
|
||||
*/
|
||||
public int getY()
|
||||
{
|
||||
return this.y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Z coordinate
|
||||
*/
|
||||
public int getZ()
|
||||
{
|
||||
return this.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the values
|
||||
*
|
||||
* @param xIn The X value
|
||||
* @param yIn The Y value
|
||||
* @param zIn The Z value
|
||||
*/
|
||||
public BlockPos.MutableBlockPos set(int xIn, int yIn, int zIn)
|
||||
{
|
||||
this.x = xIn;
|
||||
this.y = yIn;
|
||||
this.z = zIn;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override public BlockPos getImmutable() { return new BlockPos(this); }
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user