Added solid render option for bodywear.

This commit is contained in:
luisc committed 2022-01-02 18:13:01 -06:00
1 parent a32db79a0b
commit 6459e7fe2a
6 files changed
+325 -27

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@@ -34,6 +34,10 @@ public class ModelDataShared{
public byte armwear = 0;
public byte legwear = 0;
// Solid or normal arm/legwear [0: None, 1: Both, 2: Right, 3: Left]
public byte solidArmwear = 0;
public byte solidLegwear = 0;
// Hide Body Parts [0: None, 1: Both, 2: Right, 3: Left],
public byte hideHead = 0;
public byte hideBody = 0;
@@ -58,6 +62,9 @@ public class ModelDataShared{
compound.setByte("Armwear", armwear);
compound.setByte("Legwear", legwear);
compound.setByte("SolidArmwear", solidArmwear);
compound.setByte("SolidLegwear", solidLegwear);
compound.setByte("hideHead", hideHead);
compound.setByte("hideBody", hideBody);
compound.setByte("hideArms", hideArms);
@@ -92,6 +99,9 @@ public class ModelDataShared{
armwear = compound.getByte("Armwear");
legwear = compound.getByte("Legwear");
solidArmwear = compound.getByte("SolidArmwear");
solidLegwear = compound.getByte("SolidLegwear");
hideHead = compound.getByte("hideHead");
hideBody = compound.getByte("hideBody");
hideArms = compound.getByte("hideArms");