Merge pull request #43 from c0508383/master

Bow & Solid Legwear Fixes
This commit is contained in:
Kamron Vaswani authored and GitHub committed 2022-04-05 17:51:03 -04:00
commit 6101e75306
2 files changed
+9 -9

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@@ -260,17 +260,17 @@ public class ModelLimbWear extends ModelScaleRenderer {
this.addChild(back);
Model2DRenderer right = new Model2DRenderer(base, 8, 36, 4, 12, 64, 64);
right.setRotationPoint(0.15f+x, 12.55f+y, 2.55f);
right.setRotationPoint(0.62f+x, 12.55f+y, -2.55f);
right.setScale(0.96f,0.82f);
right.setThickness(thick);
setRotation(right, 0, (float)(Math.PI/2f), 0);
setRotation(right, 0, (float)(Math.PI/-2f), 0);
this.addChild(right);
Model2DRenderer left = new Model2DRenderer(base, 0, 36, 4, 12, 64, 64);
left.setRotationPoint(-4.03f+x, 12.55f+y, -2.55f);
left.setRotationPoint(-4.53f+x, 12.55f+y, 2.55f);
left.setScale(0.96f,0.82f);
left.setThickness(thick);
setRotation(left, 0, (float)(Math.PI/-2f), 0);
setRotation(left, 0, (float)(Math.PI/2f), 0);
this.addChild(left);
@@ -308,17 +308,17 @@ public class ModelLimbWear extends ModelScaleRenderer {
this.addChild(back);
Model2DRenderer right = new Model2DRenderer(base, 8, 52, 4, 12, 64, 64);
right.setRotationPoint(0.15f+x, 12.55f+y, 2.55f);
right.setRotationPoint(0.62f+x, 12.55f+y, -2.55f);
right.setScale(0.96f,0.82f);
right.setThickness(thick);
setRotation(right, 0, (float)(Math.PI/2f), 0);
setRotation(right, 0, (float)(Math.PI/-2f), 0);
this.addChild(right);
Model2DRenderer left = new Model2DRenderer(base, 0, 52, 4, 12, 64, 64);
left.setRotationPoint(-4.03f+x, 12.55f+y, -2.55f);
left.setRotationPoint(-4.53f+x, 12.55f+y, 2.55f);
left.setScale(0.96f,0.82f);
left.setThickness(thick);
setRotation(left, 0, (float)(Math.PI/-2f), 0);
setRotation(left, 0, (float)(Math.PI/2f), 0);
this.addChild(left);
@@ -270,7 +270,7 @@ public class RenderNPCHumanMale extends RenderNPCInterface
GL11.glScalef(-var6, -var6, var6);
}
// CHANGE HERE
else if (itemstack2.getItem() instanceof ItemBow)
else if (itemstack2.getItem() instanceof ItemBow && customRenderer == null)
{
var6 = 0.625F;
GL11.glTranslatef(0.0F, 0.125F, 0.3125F);