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Remove Combat Policy Comments
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@@ -140,8 +140,6 @@ public class CombatHandler {
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}
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public boolean shouldSwitchTactically(EntityLivingBase originalTarget, EntityLivingBase newTarget, boolean reverse) {
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// Implement your Tactical Switcher conditions here
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// Example: Switch if the new target has a higher threat level
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float currentThreat = calculateThreatLevel(originalTarget);
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float newThreat = calculateThreatLevel(newTarget);
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if(reverse){
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