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CustomNPC-Plus/src/main/java/noppes/npcs/scripted/entity/ScriptNpc.java
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package noppes.npcs.scripted.entity;
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import net.minecraft.entity.player.EntityPlayer;
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import noppes.npcs.CustomNpcs;
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import noppes.npcs.NoppesUtilServer;
import noppes.npcs.constants.*;
import noppes.npcs.controllers.data.Line;
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import noppes.npcs.entity.EntityCustomNpc;
import noppes.npcs.entity.EntityNPCInterface;
import noppes.npcs.scripted.ScriptFaction;
import noppes.npcs.scripted.interfaces.entity.IEntityLivingBase;
import noppes.npcs.scripted.interfaces.entity.IPlayer;
import noppes.npcs.scripted.interfaces.handler.IOverlayHandler;
import noppes.npcs.scripted.interfaces.item.IItemStack;
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import noppes.npcs.scripted.constants.AnimationType;
import noppes.npcs.scripted.constants.EntityType;
import noppes.npcs.scripted.interfaces.entity.ICustomNpc;
import noppes.npcs.scripted.interfaces.ITimers;
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import noppes.npcs.scripted.roles.ScriptJobBard;
import noppes.npcs.scripted.roles.ScriptJobConversation;
import noppes.npcs.scripted.roles.ScriptJobFollower;
import noppes.npcs.scripted.roles.ScriptJobGuard;
import noppes.npcs.scripted.roles.ScriptJobHealer;
import noppes.npcs.scripted.roles.ScriptJobInterface;
import noppes.npcs.scripted.roles.ScriptJobItemGiver;
import noppes.npcs.scripted.roles.ScriptJobPuppet;
import noppes.npcs.scripted.roles.ScriptJobSpawner;
import noppes.npcs.scripted.roles.ScriptRoleBank;
import noppes.npcs.scripted.roles.ScriptRoleFollower;
import noppes.npcs.scripted.roles.ScriptRoleInterface;
import noppes.npcs.scripted.roles.ScriptRoleMailman;
import noppes.npcs.scripted.roles.ScriptRoleTrader;
import noppes.npcs.scripted.roles.ScriptRoleTransporter;
import noppes.npcs.scripted.NpcAPI;
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import noppes.npcs.util.ValueUtil;
import java.util.ArrayList;
import java.util.UUID;
public class ScriptNpc<T extends EntityNPCInterface> extends ScriptLiving<T> implements ICustomNpc {
public EntityNPCInterface npc;
public ScriptNpc(T npc){
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super(npc);
this.npc = npc;
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}
/**
* @return Returns the current npcs size
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*/
public int getSize(){
return npc.display.modelSize;
}
/**
* @param size The size of the npc. Default is 5
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*/
public void setSize(int size){
if(size < 1)
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size = 1;
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if(size > CustomNpcs.NpcSizeLimit)
size = CustomNpcs.NpcSizeLimit;
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npc.display.modelSize = size;
npc.script.clientNeedsUpdate = true;
}
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/**
* @return Returns the current npcs modelType of the NPC
*/
public int getModelType(){
return npc.display.modelType;
}
/**
* @param modelType The modelType of the NPC. 0: Steve, 1: Steve64, 2: Alex
*/
public void setModelType(int modelType){
if(modelType > 2)
modelType = 2;
else if(modelType < 0)
modelType = 0;
npc.display.modelType = modelType;
npc.script.clientNeedsUpdate = true;
}
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/**
* @return The npcs name
*/
public String getName(){
return npc.display.name;
}
public void setRotation(float rotation){
npc.ai.orientation = (int)rotation;
super.setRotation(rotation);
}
public void setRotationType(int rotationType){
for (EnumStandingType e : EnumStandingType.values()) {
if (e.ordinal() == rotationType) {
npc.ai.standingType = e;
break;
}
}
}
public int getRotationType(){
return npc.ai.standingType.ordinal();
}
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/**
* @param name The name of the npc
*/
public void setName(String name){
npc.display.name = name;
npc.script.clientNeedsUpdate = true;
}
/**
* @since 1.7.10
* @return The npcs title
*/
public String getTitle(){
return npc.display.title;
}
/**
* @since 1.7.10
* @param title The title of the npc
*/
public void setTitle(String title){
npc.display.title = title;
npc.script.clientNeedsUpdate = true;
}
/**
* @return The npcs texture
*/
public String getTexture(){
return npc.display.texture;
}
/**
* @param texture The texture of the npc
*/
public void setTexture(String texture){
npc.display.texture = texture;
npc.script.clientNeedsUpdate = true;
}
/**
* @return Home position x
*/
public int getHomeX(){
return npc.getStartPos()[0];
}
/**
* @param x The home x position
*/
public void setHomeX(int x){
npc.ai.startPos[0] = x;
}
/**
* @return Home position x
*/
public int getHomeY(){
return npc.getStartPos()[1];
}
/**
* @param y The home y position
*/
public void setHomeY(int y){
npc.ai.startPos[1] = y;
}
/**
* @return Home position x
*/
public int getHomeZ(){
return npc.getStartPos()[2];
}
/**
* @param z The home x position
*/
public void setHomeZ(int z){
npc.ai.startPos[2] = z;
}
/**
* @param x The home x position
* @param y The home y position
* @param z The home z position
*/
public void setHome(int x, int y, int z){
npc.ai.startPos = new int[]{x, y, z};
}
/**
* @param health New max health
*/
public void setMaxHealth(double health){
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npc.stats.setMaxHealth(health);
npc.script.clientNeedsUpdate = true;
}
/**
* @param bo Whether or not the npc will try to return to his home position
*/
public void setReturnToHome(boolean bo){
npc.ai.returnToStart = bo;
}
/**
* @return Whether or not the npc returns home
*/
public boolean getReturnToHome(){
return npc.ai.returnToStart;
}
/**
* @return The faction of the npc
*/
public ScriptFaction getFaction(){
return new ScriptFaction(npc.getFaction());
}
/**
* @param id The id of the new faction
*/
public void setFaction(int id){
npc.setFaction(id);
}
public void setAttackFactions(boolean attackOtherFactions){
npc.advanced.attackOtherFactions = attackOtherFactions;
}
public boolean getAttackFactions(){
return npc.advanced.attackOtherFactions;
}
public void setDefendFaction(boolean defendFaction){
npc.advanced.defendFaction = defendFaction;
}
public boolean getDefendFaction(){
return npc.advanced.defendFaction;
}
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@Override
public int getType(){
return EntityType.NPC;
}
@Override
public boolean typeOf(int type){
return type == EntityType.NPC?true:super.typeOf(type);
}
/**
* @param target The targeted npc
* @param item The item you want to shoot
* @param accuracy Accuracy of the shot (0-100)
*/
public void shootItem(IEntityLivingBase target, IItemStack item, int accuracy){
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if(item == null)
return;
if(accuracy < 0)
accuracy = 0;
else if(accuracy > 100)
accuracy = 100;
npc.shoot(target.getMCEntity(), accuracy, item.getMCItemStack(), false);
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}
public void setProjectilesKeepTerrain(boolean t) {
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npc.stats.projectilesKeepTerrain = t;
}
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public boolean getProjectilesKeepTerrain() {
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return npc.stats.projectilesKeepTerrain;
}
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/**
* @param message The message the npc will say
*/
public void say(String message){
npc.saySurrounding(new Line(message));
}
/**
* @param message The message the npc will say
*/
public void say(IPlayer player, String message){
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if(player == null || message == null || message.isEmpty())
return;
npc.say((EntityPlayer) player.getMCEntity(), new Line(message));
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}
/**
* Kill the npc, doesnt't despawn it
*/
public void kill(){
npc.setDead();
}
/**
* Basically completely resets the npc. This will also call the Init script
*/
public void reset(){
npc.reset();
}
/**
* @return Returns the npcs current role
*/
public ScriptRoleInterface getRole(){
if(npc.advanced.role == EnumRoleType.Bank)
return new ScriptRoleBank(npc);
else if(npc.advanced.role == EnumRoleType.Follower)
return new ScriptRoleFollower(npc);
else if(npc.advanced.role == EnumRoleType.Postman)
return new ScriptRoleMailman(npc);
else if(npc.advanced.role == EnumRoleType.Trader)
return new ScriptRoleTrader(npc);
else if(npc.advanced.role == EnumRoleType.Transporter)
return new ScriptRoleTransporter(npc);
return new ScriptRoleInterface(npc);
}
public void setRole(int role){
for (EnumRoleType e : EnumRoleType.values()) {
if (e.ordinal() == role) {
npc.advanced.role = e;
break;
}
}
}
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/**
* @return Returns the npcs current job
*/
public ScriptJobInterface getJob(){
if(npc.advanced.job == EnumJobType.Bard)
return new ScriptJobBard(npc);
else if(npc.advanced.job == EnumJobType.Conversation)
return new ScriptJobConversation(npc);
else if(npc.advanced.job == EnumJobType.Follower)
return new ScriptJobFollower(npc);
else if(npc.advanced.job == EnumJobType.Guard)
return new ScriptJobGuard(npc);
else if(npc.advanced.job == EnumJobType.Healer)
return new ScriptJobHealer(npc);
else if(npc.advanced.job == EnumJobType.Puppet)
return new ScriptJobPuppet(npc);
else if(npc.advanced.job == EnumJobType.ItemGiver)
return new ScriptJobItemGiver(npc);
else if(npc.advanced.job == EnumJobType.Spawner)
return new ScriptJobSpawner(npc);
return new ScriptJobInterface(npc);
}
public void setJob(int job){
for (EnumJobType e : EnumJobType.values()) {
if (e.ordinal() == job) {
npc.advanced.job = e;
break;
}
}
}
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/**
* @return The item held in the right hand
*/
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public IItemStack getRightItem(){
return NpcAPI.Instance().getIItemStack(npc.inventory.getWeapon());
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}
/**
* @param item Item to be held in the right hand
*/
public void setRightItem(IItemStack item){
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if(item == null)
npc.inventory.setWeapon(null);
else
npc.inventory.setWeapon(item.getMCItemStack());
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npc.script.clientNeedsUpdate = true;
}
/**
* @return The item held in the left hand
*/
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public IItemStack getLefttItem(){
return NpcAPI.Instance().getIItemStack(npc.getOffHand());
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}
/**
* @param item Item to be held in the left hand
*/
public void setLeftItem(IItemStack item){
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if(item == null)
npc.inventory.setOffHand(null);
else
npc.inventory.setOffHand(item.getMCItemStack());
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npc.script.clientNeedsUpdate = true;
}
/**
* @return Returns the projectile the npc uses
*/
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public IItemStack getProjectileItem(){
return NpcAPI.Instance().getIItemStack(npc.inventory.getProjectile());
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}
/**
* @param item Item to be used as projectile
*/
public void setProjectileItem(IItemStack item){
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if(item == null)
npc.inventory.setProjectile(null);
else
npc.inventory.setProjectile(item.getMCItemStack());
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npc.script.aiNeedsUpdate = true;
}
public boolean canAimWhileShooting() {
return !npc.stats.aimWhileShooting;
}
public void aimWhileShooting(boolean aimWhileShooting) {
npc.stats.aimWhileShooting = aimWhileShooting;
}
public void setMinProjectileDelay(int minDelay){
npc.stats.minDelay = minDelay;
}
public int getMinProjectileDelay(){
return npc.stats.minDelay;
}
public void setMaxProjectileDelay(int maxDelay){
npc.stats.maxDelay = maxDelay;
}
public int getMaxProjectileDelay(){
return npc.stats.maxDelay;
}
public void setRangedRage(int rangedRange) {
npc.stats.rangedRange = rangedRange;
}
public int getRangedRage() {
return npc.stats.rangedRange;
}
public void setFireRate(int rate) {
npc.stats.fireRate = rate;
}
public int getFireRate() {
return npc.stats.fireRate;
}
public void setBurstCount(int burstCount) {
npc.stats.burstCount = burstCount;
}
public int getBurstCount() {
return npc.stats.burstCount;
}
public void setShotCount(int shotCount) {
npc.stats.shotCount = shotCount;
}
public int getShotCount() {
return npc.stats.shotCount;
}
public void setAccuracy(int accuracy) {
npc.stats.accuracy = accuracy;
}
public int getAccuracy() {
return npc.stats.accuracy;
}
public String getFireSound() {
return npc.stats.fireSound;
}
public void setFireSound(String fireSound) {
npc.stats.fireSound = fireSound;
}
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/**
* @param slot The armor slot to return. 0:head, 1:body, 2:legs, 3:boots
* @return Returns the worn armor in slot
*/
@Override
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public IItemStack getArmor(int slot){
return NpcAPI.Instance().getIItemStack(npc.inventory.armor.get(slot));
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}
/**
* @param slot The armor slot to set. 0:head, 1:body, 2:legs, 3:boots
* @param item Item to be set as armor
*/
@Override
public void setArmor(int slot, IItemStack item){
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if(item == null)
npc.inventory.armor.put(slot, null);
else
npc.inventory.armor.put(slot, item.getMCItemStack());
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npc.script.clientNeedsUpdate = true;
}
/**
*
* @param slot The slot from the NPC's drop list to return (0-8)
* @return
*/
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public IItemStack getLootItem(int slot) {
return NpcAPI.Instance().getIItemStack(npc.inventory.getStackInSlot(slot+7));
}
/**
*
* @param slot The slot from the NPC's drop list to change
* @param item The item the drop list slot will be changed to
*/
public void setLootItem(int slot, IItemStack item) {
npc.inventory.setInventorySlotContents(slot+7, item.getMCItemStack());
}
/**
*
* @param slot The slot from the NPC's drop list to return (0-8)
* @return The chance of dropping the item in this slot. Returns 100 if the slot is not found.
*/
public double getLootChance(int slot) {
if(!npc.inventory.dropchance.containsKey(slot))
return 100;
return npc.inventory.dropchance.get(slot);
}
/**
*
* @param slot The slot from the NPC's drop list to change
* @param chance The new chance of dropping the item in this slot
*/
public void setLootChance(int slot, double chance) {
if(!npc.inventory.dropchance.containsKey(slot))
return;
if(chance < 0)
chance = 0;
if(chance > 100)
chance = 100;
npc.inventory.dropchance.put(slot,chance);
}
public int getLootMode(){
return npc.inventory.lootMode;
}
public void setLootMode(int lootMode){
if(lootMode < 0 || lootMode > 1)
return;
npc.inventory.lootMode = lootMode;
}
public void setMinLootXP(int lootXP) {
if(lootXP > npc.inventory.maxExp)
lootXP = npc.inventory.maxExp;
if(lootXP < 0)
lootXP = 0;
if(lootXP > Short.MAX_VALUE)
lootXP = Short.MAX_VALUE;
npc.inventory.minExp = lootXP;
}
public void setMaxLootXP(int lootXP) {
if(lootXP < npc.inventory.minExp)
lootXP = npc.inventory.minExp;
if(lootXP < 0)
lootXP = 0;
if(lootXP > Short.MAX_VALUE)
lootXP = Short.MAX_VALUE;
npc.inventory.maxExp = lootXP;
}
public int getMinLootXP(){
return npc.inventory.minExp;
}
public int getMaxLootXP(){
return npc.inventory.maxExp;
}
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/**
* @param type The AnimationType
*/
public void setAnimation(int type){
if(type == AnimationType.NORMAL)
npc.ai.animationType = EnumAnimation.NONE;
else if(type == AnimationType.SITTING)
npc.ai.animationType = EnumAnimation.SITTING;
else if(type == AnimationType.DANCING)
npc.ai.animationType = EnumAnimation.DANCING;
else if(type == AnimationType.SNEAKING)
npc.ai.animationType = EnumAnimation.SNEAKING;
else if(type == AnimationType.LYING)
npc.ai.animationType = EnumAnimation.LYING;
else if(type == AnimationType.HUGGING)
npc.ai.animationType = EnumAnimation.HUG;
}
public void setTacticalVariant(int variant){
if(variant > EnumNavType.values().length-1 || variant < 0)
return;
npc.ai.tacticalVariant = EnumNavType.values()[variant];
npc.ai.directLOS = EnumNavType.values()[variant] != EnumNavType.Stalk && npc.ai.directLOS;
}
public int getTacticalVariant(){
return npc.ai.tacticalVariant.ordinal();
}
public void setTacticalVariant(String variant){
boolean found = false;
for(String s : EnumNavType.names()){
if(s.equals(variant))
found = true;
}
if(!found)
return;
npc.ai.tacticalVariant = EnumNavType.valueOf(variant);
}
public String getTacticalVariantName(){
return npc.ai.tacticalVariant.name();
}
public void setTacticalRadius(int tacticalRadius){
if(tacticalRadius < 0)
tacticalRadius = 0;
npc.ai.tacticalRadius = tacticalRadius;
}
public int getTacticalRadius(){
return npc.ai.tacticalRadius;
}
public void setIgnoreCobweb(boolean ignore){
npc.ai.ignoreCobweb = ignore;
}
public boolean getIgnoreCobweb(){
return npc.ai.ignoreCobweb;
}
public void setOnFoundEnemy(int onAttack){
if(onAttack < 0 || onAttack > 3)
return;
npc.ai.onAttack = onAttack;
}
public int onFoundEnemy(){
return npc.ai.onAttack;
}
public void setShelterFrom(int shelterFrom){
if(shelterFrom < 0 || shelterFrom > 2)
return;
npc.ai.findShelter = shelterFrom;
}
public int getShelterFrom(){
return npc.ai.findShelter;
}
public boolean hasLivingAnimation() {
return !npc.display.disableLivingAnimation;
}
public void setLivingAnimation(boolean livingAnimation) {
npc.display.disableLivingAnimation = !livingAnimation;
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}
/**
* @param type The visibility type of the npc, 0:visible, 1:invisible, 2:semi-visible
*/
public void setVisibleType(int type){
npc.display.visible = type;
npc.script.clientNeedsUpdate = true;
}
/**
* @return The visibility type of the npc, 0:visible, 1:invisible, 2:semi-visible
*/
public int getVisibleType(){
return npc.display.visible;
}
public void setVisibleTo(IPlayer player, boolean visible) {
UUID uuid = player.getMCEntity().getPersistentID();
ArrayList<UUID> uuidList = npc.display.invisibleToList;
if(uuidList != null) {
if (!uuidList.contains(uuid)) {
if (!visible)
npc.display.invisibleToList.add(uuid);
} else if (visible) {
npc.display.invisibleToList.remove(uuid);
}
}
npc.script.clientNeedsUpdate = true;
}
public boolean isVisibleTo(IPlayer player) {
return !npc.scriptInvisibleToPlayer((EntityPlayer) player.getMCEntity());
}
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/**
* @param type The visibility type of the name, 0:visible, 1:invisible, 2:when-attacking
*/
public void setShowName(int type){
npc.display.showName = type;
npc.script.clientNeedsUpdate = true;
}
/**
* @return Returns the visibility type of the name, 0:visible, 1:invisible, 2:when-attacking
*/
public int getShowName(){
return npc.display.showName;
}
/**
* @return Returns the visiblity of the boss bar, 0:invisible, 1:visible, 2:when-attacking
*/
public int getShowBossBar(){
return npc.display.showBossBar;
}
/**
* @param type The visibility type of the boss bar, 0:invisible, 1:visible, 2:when-attacking
*/
public void setShowBossBar(int type){
npc.display.showBossBar = (byte) type;
npc.script.clientNeedsUpdate = true;
}
/**
* @return The melee strength
*/
public float getMeleeStrength(){
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return npc.stats.getAttackStrength();
}
/**
* @param strength The melee strength
*/
public void setMeleeStrength(float strength){
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npc.stats.setAttackStrength(strength);
}
/**
* @return The melee speed
*/
public int getMeleeSpeed(){
return npc.stats.attackSpeed;
}
/**
* @param speed The melee speed
*/
public void setMeleeSpeed(int speed){
npc.stats.attackSpeed = speed;
}
/**
* @return The ranged strength
*/
public float getRangedStrength(){
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return npc.stats.pDamage;
}
/**
* @param strength The ranged strength
*/
public void setRangedStrength(float strength){
npc.stats.pDamage = (float)(Math.floor(strength));
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}
/**
* @return The ranged speed
*/
public int getRangedSpeed(){
return npc.stats.pSpeed;
}
/**
* @param speed The ranged speed
*/
public void setRangedSpeed(int speed){
npc.stats.pSpeed = speed;
}
/**
* @return The ranged burst count
*/
public int getRangedBurst(){
return npc.stats.burstCount;
}
/**
* @param count The ranged burst count
*/
public void setRangedBurst(int count){
npc.stats.burstCount = count;
}
public int getRespawnTime() {
return npc.stats.respawnTime;
}
public void setRespawnTime(int time) {
npc.stats.respawnTime = time;
}
public int getRespawnCycle() {
return npc.stats.spawnCycle;
}
public void setRespawnCycle(int cycle) {
if(cycle < 0)
cycle = 0;
if(cycle > 3)
cycle = 3;
npc.stats.spawnCycle = cycle;
}
public boolean getHideKilledBody() {
return npc.stats.hideKilledBody;
}
public void hideKilledBody(boolean hide) {
npc.stats.hideKilledBody = hide;
}
public boolean naturallyDespawns() {
return npc.stats.canDespawn;
}
public void setNaturallyDespawns(boolean canDespawn) {
npc.stats.canDespawn = canDespawn;
npc.stats.playerSetCanDespawn = canDespawn;
}
public void giveItem(IPlayer player, IItemStack item){
npc.givePlayerItem((EntityPlayer) player.getMCEntity(), item.getMCItemStack());
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}
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public void executeCommand(String command){
NoppesUtilServer.runCommand(npc, npc.getCommandSenderName(), command, null);
}
public void setHeadScale(float x, float y, float z){
if(npc instanceof EntityCustomNpc) {
((EntityCustomNpc) this.npc).modelData.head.scaleX = ValueUtil.correctFloat(x, 0.5f, 1.5f);
((EntityCustomNpc) this.npc).modelData.head.scaleY = ValueUtil.correctFloat(y, 0.5f, 1.5f);
((EntityCustomNpc) this.npc).modelData.head.scaleZ = ValueUtil.correctFloat(z, 0.5f, 1.5f);
npc.script.clientNeedsUpdate = true;
}
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}
public void setBodyScale(float x, float y, float z){
if(npc instanceof EntityCustomNpc) {
((EntityCustomNpc) this.npc).modelData.body.scaleX = ValueUtil.correctFloat(x, 0.5f, 1.5f);
((EntityCustomNpc) this.npc).modelData.body.scaleY = ValueUtil.correctFloat(y, 0.5f, 1.5f);
((EntityCustomNpc) this.npc).modelData.body.scaleZ = ValueUtil.correctFloat(z, 0.5f, 1.5f);
npc.script.clientNeedsUpdate = true;
}
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}
public void setArmsScale(float x, float y, float z){
if(npc instanceof EntityCustomNpc) {
((EntityCustomNpc) this.npc).modelData.arms.scaleX = ValueUtil.correctFloat(x, 0.5f, 1.5f);
((EntityCustomNpc) this.npc).modelData.arms.scaleY = ValueUtil.correctFloat(y, 0.5f, 1.5f);
((EntityCustomNpc) this.npc).modelData.arms.scaleZ = ValueUtil.correctFloat(z, 0.5f, 1.5f);
npc.script.clientNeedsUpdate = true;
}
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}
public void setLegsScale(float x, float y, float z){
if(npc instanceof EntityCustomNpc) {
((EntityCustomNpc) this.npc).modelData.legs.scaleX = ValueUtil.correctFloat(x, 0.5f, 1.5f);
((EntityCustomNpc) this.npc).modelData.legs.scaleY = ValueUtil.correctFloat(y, 0.5f, 1.5f);
((EntityCustomNpc) this.npc).modelData.legs.scaleZ = ValueUtil.correctFloat(z, 0.5f, 1.5f);
npc.script.clientNeedsUpdate = true;
}
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}
/**
* @since 1.7.10c
* @param resistance Explosion resistance (0-2) default is 1
*/
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public void setExplosionResistance(float resistance){
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npc.stats.resistances.explosion = ValueUtil.correctFloat(resistance, 0, 2);
}
/**
* @since 1.7.10c
* @return Returns Explosion Resistance
*/
public float getExplosionResistance(){
return npc.stats.resistances.explosion;
}
/**
* @param resistance Melee resistance (0-2) default is 1
*/
public void setMeleeResistance(float resistance){
npc.stats.resistances.playermelee = ValueUtil.correctFloat(resistance, 0, 2);
}
/**
* @return Returns Melee Resistance
*/
public float getMeleeResistance(){
return npc.stats.resistances.playermelee;
}
/**
* @param resistance Arrow resistance (0-2) default is 1
*/
public void setArrowResistance(float resistance){
npc.stats.resistances.arrow = ValueUtil.correctFloat(resistance, 0, 2);
}
/**
* @return Returns Arrow Resistance
*/
public float getArrowResistance(){
return npc.stats.resistances.arrow;
}
/**
* @param resistance Knockback resistance (0-2) default is 1
*/
public void setKnockbackResistance(float resistance){
npc.stats.resistances.knockback = ValueUtil.correctFloat(resistance, 0, 2);
}
/**
* @return Returns Knockback Resistance
*/
public float getKnockbackResistance(){
return npc.stats.resistances.knockback;
}
/**
* @param type Retaliation type. 0:normal, 1:panic, 2:retreat, 3:nothing
*/
public void setRetaliateType(int type){
npc.ai.onAttack = type;
npc.setResponse();
}
/**
* @return Returns the combat health regen per second
*/
public float getCombatRegen(){
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return npc.stats.combatRegen;
}
/**
* @param regen The combat health regen per second
*/
public void setCombatRegen(float regen){
npc.stats.combatRegen = (float)(Math.floor(regen));
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}
/**
* @return Returns the health regen per second when not in combat
*/
public float getHealthRegen(){
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return npc.stats.healthRegen;
}
/**
* @param regen The health regen per second when not in combat
*/
public void setHealthRegen(float regen){
npc.stats.healthRegen = (float)(Math.floor(regen));
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}
public boolean getCanDrown() {
return npc.stats.canDrown;
}
public void setCanDrown(boolean d) {
npc.stats.canDrown = d;
}
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@Override
public long getAge(){
return npc.totalTicksAlive;
}
public ITimers getTimers() {
return ((EntityNPCInterface)this.npc).timers;
}
public void setFly(int fly){
if(fly > 0)
fly = 1;
else fly = 0;
npc.ai.movementType = fly;
}
public boolean canFly(){
return npc.ai.movementType == 1;
}
public void setFlySpeed(double flySpeed){
if(flySpeed < 0.0D)
flySpeed = 0.0D;
npc.ai.flySpeed = flySpeed;
}
public double getFlySpeed(double flySpeed){
return npc.ai.flySpeed;
}
public void setFlyGravity(double flyGravity){
if(flyGravity < 0.0D)
flyGravity = 0.0D;
if(flyGravity > 1.0D)
flyGravity = 1.0D;
npc.ai.flyGravity = flyGravity;
}
public double getFlyGravity(double flySpeed){
return npc.ai.flyGravity;
}
public void setFlyHeightLimit(int flyHeightLimit){
if(flyHeightLimit < 0)
flyHeightLimit = 0;
this.npc.ai.flyHeightLimit = flyHeightLimit;
}
public int getFlyHeightLimit(int flyHeightLimit){
return this.npc.ai.flyHeightLimit;
}
public void limitFlyHeight(boolean limit){
this.npc.ai.hasFlyLimit = limit;
}
public boolean isFlyHeightLimited(boolean limit){
return this.npc.ai.hasFlyLimit;
}
public void setSpeed(int speed) {
npc.ai.setWalkingSpeed(speed);
}
public int getSpeed() {
return npc.ai.getWalkingSpeed();
}
public void setSkinType(byte type) {
npc.display.skinType = type;
npc.updateClient = true;
}
public byte getSkinType() {
return npc.display.skinType;
}
public void setSkinUrl(String url){
if(this.npc.display.url.equals(url))
return;
this.npc.display.url = url;
npc.textureLocation = null;
npc.display.skinType = 2;
npc.updateClient = true;
}
public String getSkinUrl() {
return this.npc.display.url;
}
public void setCloakTexture(String cloakTexture) {
npc.display.cloakTexture = cloakTexture;
npc.updateClient = true;
}
public String getCloakTexture() {
return npc.display.cloakTexture;
}
public void setOverlayTexture(String overlayTexture) {
this.getOverlays().add(0, NpcAPI.Instance().createSkinOverlay(overlayTexture));
npc.updateClient = true;
}
public String getOverlayTexture() {
if (!npc.display.skinOverlayData.overlayList.containsKey(0))
return "";
return npc.display.skinOverlayData.overlayList.get(0).getTexture();
}
public IOverlayHandler getOverlays() {
return npc.display.skinOverlayData;
}
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public void setCollisionType(int type){
npc.display.collidesWith = type;
}
public int getCollisionType(){
return npc.display.collidesWith;
}
public void updateClient() { this.npc.updateClient(); }
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}