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CustomNPC-Plus/src/main/java/noppes/npcs/scripted/ScriptNpc.java
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package noppes.npcs.scripted;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import noppes.npcs.NoppesUtilServer;
import noppes.npcs.constants.EnumAnimation;
import noppes.npcs.constants.EnumJobType;
import noppes.npcs.constants.EnumRoleType;
import noppes.npcs.controllers.Line;
import noppes.npcs.entity.EntityCustomNpc;
import noppes.npcs.entity.EntityNPCInterface;
import noppes.npcs.roles.JobBard;
import noppes.npcs.scripted.constants.AnimationType;
import noppes.npcs.scripted.constants.EntityType;
import noppes.npcs.scripted.roles.ScriptJobBard;
import noppes.npcs.scripted.roles.ScriptJobConversation;
import noppes.npcs.scripted.roles.ScriptJobFollower;
import noppes.npcs.scripted.roles.ScriptJobGuard;
import noppes.npcs.scripted.roles.ScriptJobHealer;
import noppes.npcs.scripted.roles.ScriptJobInterface;
import noppes.npcs.scripted.roles.ScriptJobItemGiver;
import noppes.npcs.scripted.roles.ScriptJobPuppet;
import noppes.npcs.scripted.roles.ScriptJobSpawner;
import noppes.npcs.scripted.roles.ScriptRoleBank;
import noppes.npcs.scripted.roles.ScriptRoleFollower;
import noppes.npcs.scripted.roles.ScriptRoleInterface;
import noppes.npcs.scripted.roles.ScriptRoleMailman;
import noppes.npcs.scripted.roles.ScriptRoleTrader;
import noppes.npcs.scripted.roles.ScriptRoleTransporter;
import noppes.npcs.util.ValueUtil;
public class ScriptNpc extends ScriptLiving implements ICustomNpc{
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protected EntityCustomNpc npc;
public ScriptNpc(EntityNPCInterface npc){
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super(npc);
this.npc = (EntityCustomNpc)npc;
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}
/**
* @return Returns the current npcs size 1-30
*/
public int getSize(){
return npc.display.modelSize;
}
/**
* @param size The size of the npc (1-30) default is 5
*/
public void setSize(int size){
if(size > 30)
size = 30;
else if(size < 1)
size = 1;
npc.display.modelSize = size;
npc.script.clientNeedsUpdate = true;
}
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/**
* @return Returns the current npcs modelType of the NPC
*/
public int getModelType(){
return npc.display.modelType;
}
/**
* @param modelType The modelType of the NPC. 0: Steve, 1: Steve64, 2: Alex
*/
public void setModelType(int modelType){
if(modelType > 2)
modelType = 2;
else if(modelType < 0)
modelType = 0;
npc.display.modelType = modelType;
npc.script.clientNeedsUpdate = true;
}
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/**
* @return The npcs name
*/
public String getName(){
return npc.display.name;
}
public void setRotation(float rotation){
npc.ai.orientation = (int)rotation;
super.setRotation(rotation);
}
/**
* @param name The name of the npc
*/
public void setName(String name){
npc.display.name = name;
npc.script.clientNeedsUpdate = true;
}
/**
* @since 1.7.10
* @return The npcs title
*/
public String getTitle(){
return npc.display.title;
}
/**
* @since 1.7.10
* @param title The title of the npc
*/
public void setTitle(String title){
npc.display.title = title;
npc.script.clientNeedsUpdate = true;
}
/**
* @return The npcs texture
*/
public String getTexture(){
return npc.display.texture;
}
/**
* @param texture The texture of the npc
*/
public void setTexture(String texture){
npc.display.texture = texture;
npc.script.clientNeedsUpdate = true;
}
/**
* @return Home position x
*/
public int getHomeX(){
return npc.getStartPos()[0];
}
/**
* @param x The home x position
*/
public void setHomeX(int x){
npc.ai.startPos[0] = x;
}
/**
* @return Home position x
*/
public int getHomeY(){
return npc.getStartPos()[1];
}
/**
* @param y The home y position
*/
public void setHomeY(int y){
npc.ai.startPos[1] = y;
}
/**
* @return Home position x
*/
public int getHomeZ(){
return npc.getStartPos()[2];
}
/**
* @param z The home x position
*/
public void setHomeZ(int z){
npc.ai.startPos[2] = z;
}
/**
* @param x The home x position
* @param y The home y position
* @param z The home z position
*/
public void setHome(int x, int y, int z){
npc.ai.startPos = new int[]{x, y, z};
}
/**
* @param health New max health
*/
public void setMaxHealth(int health){
npc.stats.setMaxHealth(health);
npc.script.clientNeedsUpdate = true;
}
/**
* @param bo Whether or not the npc will try to return to his home position
*/
public void setReturnToHome(boolean bo){
npc.ai.returnToStart = bo;
}
/**
* @return Whether or not the npc returns home
*/
public boolean getReturnToHome(){
return npc.ai.returnToStart;
}
/**
* @return The faction of the npc
*/
public ScriptFaction getFaction(){
return new ScriptFaction(npc.getFaction());
}
/**
* @param id The id of the new faction
*/
public void setFaction(int id){
npc.setFaction(id);
}
@Override
public int getType(){
return EntityType.NPC;
}
@Override
public boolean typeOf(int type){
return type == EntityType.NPC?true:super.typeOf(type);
}
/**
* @param target The targeted npc
* @param item The item you want to shoot
* @param accuracy Accuracy of the shot (0-100)
*/
public void shootItem(ScriptLivingBase target, ScriptItemStack item, int accuracy){
if(item == null)
return;
if(accuracy < 0)
accuracy = 0;
else if(accuracy > 100)
accuracy = 100;
npc.shoot(target.entity, accuracy, item.item, false);
}
/**
* @param message The message the npc will say
*/
public void say(String message){
npc.saySurrounding(new Line(message));
}
/**
* @param message The message the npc will say
*/
public void say(ScriptPlayer player, String message){
if(player == null || message == null || message.isEmpty())
return;
npc.say(player.player, new Line(message));
}
/**
* Kill the npc, doesnt't despawn it
*/
public void kill(){
npc.setDead();
}
/**
* Basically completely resets the npc. This will also call the Init script
*/
public void reset(){
npc.reset();
}
/**
* @return Returns the npcs current role
*/
public ScriptRoleInterface getRole(){
if(npc.advanced.role == EnumRoleType.Bank)
return new ScriptRoleBank(npc);
else if(npc.advanced.role == EnumRoleType.Follower)
return new ScriptRoleFollower(npc);
else if(npc.advanced.role == EnumRoleType.Postman)
return new ScriptRoleMailman(npc);
else if(npc.advanced.role == EnumRoleType.Trader)
return new ScriptRoleTrader(npc);
else if(npc.advanced.role == EnumRoleType.Transporter)
return new ScriptRoleTransporter(npc);
return new ScriptRoleInterface(npc);
}
/**
* @return Returns the npcs current job
*/
public ScriptJobInterface getJob(){
if(npc.advanced.job == EnumJobType.Bard)
return new ScriptJobBard(npc);
else if(npc.advanced.job == EnumJobType.Conversation)
return new ScriptJobConversation(npc);
else if(npc.advanced.job == EnumJobType.Follower)
return new ScriptJobFollower(npc);
else if(npc.advanced.job == EnumJobType.Guard)
return new ScriptJobGuard(npc);
else if(npc.advanced.job == EnumJobType.Healer)
return new ScriptJobHealer(npc);
else if(npc.advanced.job == EnumJobType.Puppet)
return new ScriptJobPuppet(npc);
else if(npc.advanced.job == EnumJobType.ItemGiver)
return new ScriptJobItemGiver(npc);
else if(npc.advanced.job == EnumJobType.Spawner)
return new ScriptJobSpawner(npc);
return new ScriptJobInterface(npc);
}
/**
* @return The item held in the right hand
*/
public ScriptItemStack getRightItem(){
ItemStack item = npc.inventory.getWeapon();
if(item == null || item.getItem() == null)
return null;
return new ScriptItemStack(item);
}
/**
* @param item Item to be held in the right hand
*/
public void setRightItem(ScriptItemStack item){
if(item == null)
npc.inventory.setWeapon(null);
else
npc.inventory.setWeapon(item.item);
npc.script.clientNeedsUpdate = true;
}
/**
* @return The item held in the left hand
*/
public ScriptItemStack getLefttItem(){
ItemStack item = npc.getOffHand();
if(item == null || item.getItem() == null)
return null;
return new ScriptItemStack(item);
}
/**
* @param item Item to be held in the left hand
*/
public void setLeftItem(ScriptItemStack item){
if(item == null)
npc.inventory.setOffHand(null);
else
npc.inventory.setOffHand(item.item);
npc.script.clientNeedsUpdate = true;
}
/**
* @return Returns the projectile the npc uses
*/
public ScriptItemStack getProjectileItem(){
ItemStack item = npc.inventory.getProjectile();
if(item == null || item.getItem() == null)
return null;
return new ScriptItemStack(item);
}
/**
* @param item Item to be used as projectile
*/
public void setProjectileItem(ScriptItemStack item){
if(item == null)
npc.inventory.setProjectile(null);
else
npc.inventory.setProjectile(item.item);
npc.script.aiNeedsUpdate = true;
}
/**
* @param slot The armor slot to return. 0:head, 1:body, 2:legs, 3:boots
* @return Returns the worn armor in slot
*/
@Override
public ScriptItemStack getArmor(int slot){
ItemStack item = npc.inventory.armor.get(slot);
if(item == null)
return null;
return new ScriptItemStack(item);
}
/**
* @param slot The armor slot to set. 0:head, 1:body, 2:legs, 3:boots
* @param item Item to be set as armor
*/
@Override
public void setArmor(int slot, ScriptItemStack item){
if(item == null)
npc.inventory.armor.put(slot, null);
else
npc.inventory.armor.put(slot, item.item);
npc.script.clientNeedsUpdate = true;
}
/**
* @param type The AnimationType
*/
public void setAnimation(int type){
if(type == AnimationType.NORMAL)
npc.ai.animationType = EnumAnimation.NONE;
else if(type == AnimationType.SITTING)
npc.ai.animationType = EnumAnimation.SITTING;
else if(type == AnimationType.DANCING)
npc.ai.animationType = EnumAnimation.DANCING;
else if(type == AnimationType.SNEAKING)
npc.ai.animationType = EnumAnimation.SNEAKING;
else if(type == AnimationType.LYING)
npc.ai.animationType = EnumAnimation.LYING;
else if(type == AnimationType.HUGGING)
npc.ai.animationType = EnumAnimation.HUG;
}
/**
* @param type The visibility type of the npc, 0:visible, 1:invisible, 2:semi-visible
*/
public void setVisibleType(int type){
npc.display.visible = type;
npc.script.clientNeedsUpdate = true;
}
/**
* @return The visibility type of the npc, 0:visible, 1:invisible, 2:semi-visible
*/
public int getVisibleType(){
return npc.display.visible;
}
/**
* @param type The visibility type of the name, 0:visible, 1:invisible, 2:when-attacking
*/
public void setShowName(int type){
npc.display.showName = type;
npc.script.clientNeedsUpdate = true;
}
/**
* @return Returns the visibility type of the name, 0:visible, 1:invisible, 2:when-attacking
*/
public int getShowName(){
return npc.display.showName;
}
/**
* @return Returns the visiblity of the boss bar, 0:invisible, 1:visible, 2:when-attacking
*/
public int getShowBossBar(){
return npc.display.showBossBar;
}
/**
* @param type The visibility type of the boss bar, 0:invisible, 1:visible, 2:when-attacking
*/
public void setShowBossBar(int type){
npc.display.showBossBar = (byte) type;
npc.script.clientNeedsUpdate = true;
}
/**
* @return The melee strength
*/
public int getMeleeStrength(){
return npc.stats.getAttackStrength();
}
/**
* @param strength The melee strength
*/
public void setMeleeStrength(int strength){
npc.stats.setAttackStrength(strength);
}
/**
* @return The melee speed
*/
public int getMeleeSpeed(){
return npc.stats.attackSpeed;
}
/**
* @param speed The melee speed
*/
public void setMeleeSpeed(int speed){
npc.stats.attackSpeed = speed;
}
/**
* @return The ranged strength
*/
public int getRangedStrength(){
return npc.stats.pDamage;
}
/**
* @param strength The ranged strength
*/
public void setRangedStrength(int strength){
npc.stats.pDamage = strength;
}
/**
* @return The ranged speed
*/
public int getRangedSpeed(){
return npc.stats.pSpeed;
}
/**
* @param speed The ranged speed
*/
public void setRangedSpeed(int speed){
npc.stats.pSpeed = speed;
}
/**
* @return The ranged burst count
*/
public int getRangedBurst(){
return npc.stats.burstCount;
}
/**
* @param count The ranged burst count
*/
public void setRangedBurst(int count){
npc.stats.burstCount = count;
}
/**
* @param player The player to give the item to
* @param item The item given to the player
*/
public void giveItem(ScriptPlayer player, ScriptItemStack item){
npc.givePlayerItem(player.player, item.item);
}
/**
* On servers the enable-command-block option in the server.properties needs to be set to true
* @param command The command to be executed
*/
public void executeCommand(String command){
NoppesUtilServer.runCommand(npc, npc.getCommandSenderName(), command, null);
}
public void setHeadScale(float x, float y, float z){
npc.modelData.head.scaleX = ValueUtil.correctFloat(x, 0.5f, 1.5f);
npc.modelData.head.scaleY = ValueUtil.correctFloat(y, 0.5f, 1.5f);
npc.modelData.head.scaleZ = ValueUtil.correctFloat(z, 0.5f, 1.5f);
npc.script.clientNeedsUpdate = true;
}
public void setBodyScale(float x, float y, float z){
npc.modelData.body.scaleX = ValueUtil.correctFloat(x, 0.5f, 1.5f);
npc.modelData.body.scaleY = ValueUtil.correctFloat(y, 0.5f, 1.5f);
npc.modelData.body.scaleZ = ValueUtil.correctFloat(z, 0.5f, 1.5f);
npc.script.clientNeedsUpdate = true;
}
public void setArmsScale(float x, float y, float z){
npc.modelData.arms.scaleX = ValueUtil.correctFloat(x, 0.5f, 1.5f);
npc.modelData.arms.scaleY = ValueUtil.correctFloat(y, 0.5f, 1.5f);
npc.modelData.arms.scaleZ = ValueUtil.correctFloat(z, 0.5f, 1.5f);
npc.script.clientNeedsUpdate = true;
}
public void setLegsScale(float x, float y, float z){
npc.modelData.legs.scaleX = ValueUtil.correctFloat(x, 0.5f, 1.5f);
npc.modelData.legs.scaleY = ValueUtil.correctFloat(y, 0.5f, 1.5f);
npc.modelData.legs.scaleZ = ValueUtil.correctFloat(z, 0.5f, 1.5f);
npc.script.clientNeedsUpdate = true;
}
/**
* @since 1.7.10c
* @param resistance Explosion resistance (0-2) default is 1
*/
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public void setExplosionResistance(float resistance){
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npc.stats.resistances.explosion = ValueUtil.correctFloat(resistance, 0, 2);
}
/**
* @since 1.7.10c
* @return Returns Explosion Resistance
*/
public float getExplosionResistance(){
return npc.stats.resistances.explosion;
}
/**
* @param resistance Melee resistance (0-2) default is 1
*/
public void setMeleeResistance(float resistance){
npc.stats.resistances.playermelee = ValueUtil.correctFloat(resistance, 0, 2);
}
/**
* @return Returns Melee Resistance
*/
public float getMeleeResistance(){
return npc.stats.resistances.playermelee;
}
/**
* @param resistance Arrow resistance (0-2) default is 1
*/
public void setArrowResistance(float resistance){
npc.stats.resistances.arrow = ValueUtil.correctFloat(resistance, 0, 2);
}
/**
* @return Returns Arrow Resistance
*/
public float getArrowResistance(){
return npc.stats.resistances.arrow;
}
/**
* @param resistance Knockback resistance (0-2) default is 1
*/
public void setKnockbackResistance(float resistance){
npc.stats.resistances.knockback = ValueUtil.correctFloat(resistance, 0, 2);
}
/**
* @return Returns Knockback Resistance
*/
public float getKnockbackResistance(){
return npc.stats.resistances.knockback;
}
/**
* @param type Retaliation type. 0:normal, 1:panic, 2:retreat, 3:nothing
*/
public void setRetaliateType(int type){
npc.ai.onAttack = type;
npc.setResponse();
}
/**
* @return Returns the combat health regen per second
*/
public int getCombatRegen(){
return npc.stats.combatRegen;
}
/**
* @param regen The combat health regen per second
*/
public void setCombatRegen(int regen){
npc.stats.combatRegen = regen;
}
/**
* @return Returns the health regen per second when not in combat
*/
public int getHealthRegen(){
return npc.stats.healthRegen;
}
/**
* @param regen The health regen per second when not in combat
*/
public void setHealthRegen(int regen){
npc.stats.healthRegen = regen;
}
@Override
public long getAge(){
return npc.totalTicksAlive;
}
}