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CustomNPC-Plus/src/main/java/noppes/npcs/scripted/entity/ScriptLivingBase.java
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package noppes.npcs.scripted.entity;
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import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSource;
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import net.minecraft.util.Vec3;
import net.minecraft.util.math.BlockPos;
import noppes.npcs.scripted.ScriptBlockPos;
import noppes.npcs.scripted.interfaces.IBlock;
import noppes.npcs.scripted.interfaces.IPos;
import noppes.npcs.scripted.interfaces.entity.IEntity;
import noppes.npcs.scripted.interfaces.item.IItemStack;
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import noppes.npcs.scripted.constants.EntityType;
import noppes.npcs.scripted.interfaces.entity.IEntityLivingBase;
import noppes.npcs.scripted.NpcAPI;
import noppes.npcs.scripted.ScriptDamageSource;
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import java.util.ArrayList;
import java.util.Collections;
public class ScriptLivingBase<T extends EntityLivingBase> extends ScriptEntity<T> implements IEntityLivingBase {
protected T entity;
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public ScriptLivingBase(T entity){
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super(entity);
this.entity = entity;
}
/**
* @return The entity's current health
*/
public float getHealth(){
return entity.getHealth();
}
/**
* @param health The new health of this entity
*/
public void setHealth(float health){
entity.setHealth(health);
}
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public void hurt(float damage){
entity.attackEntityFrom(DamageSource.generic,damage);
}
public void hurt(float damage, IEntity source) {
if(source.getType() == 1)//if player
entity.attackEntityFrom(new EntityDamageSource("player",source.getMCEntity()),damage);
else
entity.attackEntityFrom(new EntityDamageSource(source.getTypeName(),source.getMCEntity()),damage);
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}
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public void hurt(float damage, ScriptDamageSource damageSource) {
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entity.attackEntityFrom(damageSource.getMCDamageSource(),damage);
}
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/**
* @return Entity's max health
*/
public double getMaxHealth(){
return entity.getEntityAttribute(SharedMonsterAttributes.maxHealth).getAttributeValue();
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}
/**
* @return Whether or not this entity is attacking something
*/
public boolean isAttacking(){
return entity.getAITarget() != null;
}
/**
* @param living Entity which this entity will attack
*/
public void setAttackTarget(IEntityLivingBase living){
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if(living == null)
entity.setRevengeTarget(null);
else
entity.setRevengeTarget(living.getMCEntity());
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}
/**
* @return The entity which this entity is attacking
*/
public IEntityLivingBase getAttackTarget(){
return (IEntityLivingBase)NpcAPI.Instance().getIEntity(entity.getAITarget());
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}
@Override
public int getType(){
return EntityType.LIVING;
}
@Override
public boolean typeOf(int type){
return type == EntityType.LIVING || super.typeOf(type);
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}
/**
* @param entity Entity to check
* @return Whether or not this entity can see the given entity
*/
public boolean canSeeEntity(IEntity entity){
return this.entity.canEntityBeSeen(entity.getMCEntity());
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}
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public IPos getLookVector() {
Vec3 lookVec = entity.getLookVec();
return new ScriptBlockPos(new BlockPos(lookVec.xCoord,lookVec.yCoord,lookVec.zCoord));
}
public IBlock getLookingAtBlock(int maxDistance) {
Vec3 lookVec = entity.getLookVec();
return getWorld().rayCastBlock(
new double[] {entity.posX, entity.posY+entity.getEyeHeight(), entity.posZ},
new double[] {lookVec.xCoord, lookVec.yCoord, lookVec.zCoord},
maxDistance);
}
public IPos getLookingAtPos(int maxDistance) {
Vec3 lookVec = entity.getLookVec();
return getWorld().rayCastPos(
new double[] {entity.posX, entity.posY+entity.getEyeHeight(), entity.posZ},
new double[] {lookVec.xCoord, lookVec.yCoord, lookVec.zCoord},
maxDistance);
}
public IEntity[] getLookingAtEntities(int maxDistance, int range) {
Vec3 lookVec = entity.getLookVec();
double[] startPos = new double[] {entity.posX, entity.posY+entity.getEyeHeight(), entity.posZ};
double[] lookVector = new double[] {lookVec.xCoord, lookVec.yCoord, lookVec.zCoord};
ArrayList<IEntity> entities = new ArrayList<>();
Vec3 currentPos = Vec3.createVectorHelper(startPos[0], startPos[1], startPos[2]); int rep = 0;
while (rep++ < maxDistance + 10) {
currentPos = currentPos.addVector(lookVector[0], lookVector[1], lookVector[2]);
IPos pos = new ScriptBlockPos(new BlockPos(currentPos.xCoord, currentPos.yCoord, currentPos.zCoord));
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IEntity[] entitiesNear = getWorld().getEntitiesNear(pos,range);
for (IEntity entity : entitiesNear) {
if (!entities.contains(entity)) {
entities.add(entity);
}
}
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double distance = Math.pow(
Math.pow(currentPos.xCoord-startPos[0],2)
+Math.pow(currentPos.yCoord-startPos[1],2)
+Math.pow(currentPos.zCoord-startPos[2],2)
, 0.5);
if (distance > maxDistance) {
break;
}
}
return entities.toArray(new IEntity[0]);
}
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/**
* Expert use only
* @return Returns the minecraft entity object
*/
public T getMCEntity(){
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return entity;
}
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public T getMinecraftEntity(){
return getMCEntity();
}
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/**
* Makes the entity swing its hand
*/
public void swingHand(){
entity.swingItem();
}
/**
* Works the same as the <a href="http://minecraft.gamepedia.com/Commands#effect">/effect command</a>
* @param effect
* @param duration The duration in seconds
* @param strength The amplifier of the potion effect
* @param hideParticles Whether or not you want to hide potion particles
*/
public void addPotionEffect(int effect, int duration, int strength, boolean hideParticles){
if (effect < 0 || effect >= Potion.potionTypes.length || Potion.potionTypes[effect] == null)
return;
if(strength < 0)
strength = 0;
if(duration < 0)
duration = 0;
if(!Potion.potionTypes[effect].isInstant())
duration *= 20;
if(duration == 0)
entity.removePotionEffect(effect);
else
entity.addPotionEffect(new PotionEffect(effect, duration, strength));
//TODO in 1.8 add hideParticles option
}
/**
* Clears all potion effects
*/
public void clearPotionEffects(){
entity.clearActivePotions();
}
/**
* @since 1.7.10c
* @param effect Potion effect to check
* @return Returns -1 if its not active. Otherwise returns the strenght of the potion
*/
public int getPotionEffect(int effect){
PotionEffect pf = entity.getActivePotionEffect(Potion.potionTypes[effect]);
if(pf == null)
return -1;
return pf.getAmplifier();
}
/**
* Note not all Living Entities support this
* @since 1.7.10c
* @return The item the entity is holding
*/
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public IItemStack getHeldItem(){
return NpcAPI.Instance().getIItemStack(entity.getHeldItem());
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}
/**
* Note not all Living Entities support this
* @since 1.7.10c
* @param item The item to be set
*/
public void setHeldItem(IItemStack item){
entity.setCurrentItemOrArmor(0, item == null?null:item.getMCItemStack());
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}
/**
* Note not all Living Entities support this
* @param slot Slot of what armor piece to get, 0:boots, 1:pants, 2:body, 3:head
* @return The item in the given slot
*/
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public IItemStack getArmor(int slot){
return NpcAPI.Instance().getIItemStack(entity.getEquipmentInSlot(slot + 1));
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}
/**
* Note not all Living Entities support this
* @since 1.7.10c
* @param slot Slot of what armor piece to set, 0:boots, 1:pants, 2:body, 3:head
* @param item Item to be set
*/
public void setArmor(int slot, IItemStack item){
entity.setCurrentItemOrArmor(slot + 1, item == null?null:item.getMCItemStack());
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}
}