2021-10-18 06:33:39 -05:00
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package noppes.npcs.scripted.entity;
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2018-09-13 12:03:28 -04:00
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2022-05-11 22:08:31 -05:00
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import net.minecraft.entity.player.EntityPlayer;
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2024-04-04 18:20:19 -04:00
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import net.minecraft.item.ItemStack;
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2018-09-13 12:03:28 -04:00
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import noppes.npcs.NoppesUtilServer;
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2023-01-12 21:33:06 -05:00
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import noppes.npcs.api.IPos;
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import noppes.npcs.api.ITimers;
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import noppes.npcs.api.entity.ICustomNpc;
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import noppes.npcs.api.entity.IEntityLivingBase;
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import noppes.npcs.api.entity.IPlayer;
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2023-03-17 02:36:28 -05:00
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import noppes.npcs.api.entity.data.IModelData;
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2025-03-03 20:05:19 -05:00
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import noppes.npcs.api.handler.IActionManager;
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2023-01-12 21:33:06 -05:00
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import noppes.npcs.api.handler.IOverlayHandler;
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2025-07-23 14:22:52 -04:00
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import noppes.npcs.api.handler.data.IAnimationData;
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import noppes.npcs.api.handler.data.IDialog;
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import noppes.npcs.api.handler.data.IFaction;
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import noppes.npcs.api.handler.data.ILines;
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import noppes.npcs.api.handler.data.IMagicData;
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2023-01-12 21:33:06 -05:00
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import noppes.npcs.api.item.IItemStack;
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2022-11-23 23:59:01 -06:00
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import noppes.npcs.api.jobs.IJob;
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import noppes.npcs.api.roles.IRole;
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2023-01-07 00:21:08 -05:00
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import noppes.npcs.config.ConfigMain;
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2025-07-23 14:22:52 -04:00
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import noppes.npcs.constants.EnumAnimation;
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import noppes.npcs.constants.EnumCombatPolicy;
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import noppes.npcs.constants.EnumJobType;
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import noppes.npcs.constants.EnumMovingType;
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import noppes.npcs.constants.EnumNavType;
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import noppes.npcs.constants.EnumRoleType;
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import noppes.npcs.constants.EnumStandingType;
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2022-07-01 23:26:47 -05:00
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import noppes.npcs.controllers.FactionController;
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2023-11-30 15:29:35 -06:00
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import noppes.npcs.controllers.data.DialogOption;
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2022-05-24 01:07:50 -05:00
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import noppes.npcs.controllers.data.Line;
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2018-09-13 12:03:28 -04:00
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import noppes.npcs.entity.EntityCustomNpc;
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import noppes.npcs.entity.EntityNPCInterface;
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2022-05-29 02:46:24 -05:00
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import noppes.npcs.scripted.NpcAPI;
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import noppes.npcs.scripted.constants.AnimationType;
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import noppes.npcs.scripted.constants.EntityType;
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2025-07-23 14:22:52 -04:00
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import noppes.npcs.scripted.roles.ScriptJobBard;
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import noppes.npcs.scripted.roles.ScriptJobConversation;
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import noppes.npcs.scripted.roles.ScriptJobFollower;
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import noppes.npcs.scripted.roles.ScriptJobGuard;
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import noppes.npcs.scripted.roles.ScriptJobHealer;
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import noppes.npcs.scripted.roles.ScriptJobInterface;
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import noppes.npcs.scripted.roles.ScriptJobItemGiver;
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import noppes.npcs.scripted.roles.ScriptJobSpawner;
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import noppes.npcs.scripted.roles.ScriptRoleBank;
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import noppes.npcs.scripted.roles.ScriptRoleCompanion;
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import noppes.npcs.scripted.roles.ScriptRoleFollower;
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import noppes.npcs.scripted.roles.ScriptRoleInterface;
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import noppes.npcs.scripted.roles.ScriptRoleMailman;
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import noppes.npcs.scripted.roles.ScriptRoleTrader;
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import noppes.npcs.scripted.roles.ScriptRoleTransporter;
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2018-09-13 12:03:28 -04:00
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import noppes.npcs.util.ValueUtil;
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2023-01-12 21:33:06 -05:00
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import java.util.ArrayList;
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import java.util.UUID;
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2021-10-12 02:57:32 -05:00
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public class ScriptNpc<T extends EntityNPCInterface> extends ScriptLiving<T> implements ICustomNpc {
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2025-03-13 17:14:45 -04:00
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public EntityNPCInterface npc;
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public ScriptNpc(T npc) {
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super(npc);
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this.npc = npc;
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}
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/**
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* @return Returns the current npcs size
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*/
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public int getSize() {
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return npc.display.modelSize;
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}
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/**
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* @param size The size of the npc. Default is 5
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*/
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public void setSize(int size) {
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if (size < 1)
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size = 1;
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if (size > ConfigMain.NpcSizeLimit)
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size = ConfigMain.NpcSizeLimit;
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npc.display.modelSize = size;
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npc.script.clientNeedsUpdate = true;
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}
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/**
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* @return Returns the current npcs modelType of the NPC
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*/
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public int getModelType() {
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return npc.display.modelType;
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}
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/**
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* @param modelType The modelType of the NPC. 0: Steve, 1: Steve64, 2: Alex
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*/
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public void setModelType(int modelType) {
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if (modelType > 2)
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modelType = 2;
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else if (modelType < 0)
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modelType = 0;
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npc.display.modelType = modelType;
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npc.script.clientNeedsUpdate = true;
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}
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/**
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* @return The npcs name
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*/
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public String getName() {
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return npc.display.name;
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}
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public void setRotation(float rotationYaw, float rotationPitch) {
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this.setRotation(rotationYaw);
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npc.rotationPitch = rotationPitch;
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}
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public void setRotation(float rotation) {
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2025-02-10 21:01:53 -05:00
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super.setRotation(rotation);
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int r = (int) rotation;
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2025-03-13 17:14:45 -04:00
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if (npc.ais.orientation != r) {
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2025-02-10 21:32:55 -05:00
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npc.updateClient = true;
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npc.rotationYawHead = npc.rotationYaw = npc.renderYawOffset = npc.ais.orientation = r;
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npc.prevRenderYawOffset = r;
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npc.prevRotationYaw = r;
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npc.prevRotationYawHead = r;
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2025-02-10 21:01:53 -05:00
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}
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2025-03-13 17:14:45 -04:00
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}
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public void setRotationType(int rotationType) {
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for (EnumStandingType e : EnumStandingType.values()) {
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if (e.ordinal() == rotationType) {
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npc.ais.standingType = e;
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break;
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}
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}
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}
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public int getRotationType() {
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return npc.ais.standingType.ordinal();
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}
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/**
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* @param movingType The moving type of the npc. 0 = standing, 1 = wandering, 2 = moving path
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*/
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public void setMovingType(int movingType) {
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for (EnumMovingType e : EnumMovingType.values()) {
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if (e.ordinal() == movingType) {
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npc.ais.movingType = e;
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break;
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}
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}
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}
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/**
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* @return The moving type of the npc. 0 = standing, 1 = wandering, 2 = moving path
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*/
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public int getMovingType() {
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return npc.ais.movingType.ordinal();
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}
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/**
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* @param name The name of the npc
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*/
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public void setName(String name) {
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npc.display.name = name;
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npc.script.clientNeedsUpdate = true;
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}
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/**
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* @return The npcs title
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* @since 1.7.10
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*/
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public String getTitle() {
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return npc.display.title;
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}
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/**
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* @param title The title of the npc
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* @since 1.7.10
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*/
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public void setTitle(String title) {
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npc.display.title = title;
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npc.script.clientNeedsUpdate = true;
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}
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/**
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* @return The npcs texture
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*/
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public String getTexture() {
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return npc.display.texture;
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}
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/**
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* @param texture The texture of the npc
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*/
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public void setTexture(String texture) {
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npc.display.texture = texture;
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npc.script.clientNeedsUpdate = true;
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}
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public IPos getHome() {
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return NpcAPI.Instance().getIPos(npc.ais.startPos[0], npc.ais.startPos[1], npc.ais.startPos[2]);
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}
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/**
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* @return Home position x
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*/
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public int getHomeX() {
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return npc.getStartPos()[0];
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}
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/**
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* @param x The home x position
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*/
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public void setHomeX(int x) {
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npc.ais.startPos[0] = x;
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}
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/**
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* @return Home position x
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*/
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public int getHomeY() {
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return npc.getStartPos()[1];
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}
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/**
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* @param y The home y position
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*/
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public void setHomeY(int y) {
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npc.ais.startPos[1] = y;
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}
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/**
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* @return Home position x
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*/
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public int getHomeZ() {
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return npc.getStartPos()[2];
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}
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/**
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* @param z The home x position
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*/
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public void setHomeZ(int z) {
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npc.ais.startPos[2] = z;
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}
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/**
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* @param x The home x position
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* @param y The home y position
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* @param z The home z position
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*/
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public void setHome(int x, int y, int z) {
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npc.ais.startPos = new int[]{x, y, z};
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}
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public void setHome(IPos pos) {
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npc.ais.startPos = new int[]{pos.getX(), pos.getY(), pos.getZ()};
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}
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/**
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* @param health New max health
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*/
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public void setMaxHealth(double health) {
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npc.stats.setMaxHealth(health);
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npc.script.clientNeedsUpdate = true;
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}
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/**
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* @param bo Whether or not the npc will try to return to his home position
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*/
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public void setReturnToHome(boolean bo) {
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npc.ais.returnToStart = bo;
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}
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/**
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* @return Whether or not the npc returns home
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*/
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public boolean getReturnToHome() {
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return npc.ais.returnToStart;
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}
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/**
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* @return The faction of the npc
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*/
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public IFaction getFaction() {
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return FactionController.getInstance().get(this.npc.faction.id);
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}
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/**
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* @param id The id of the new faction
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*/
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public void setFaction(int id) {
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npc.setFaction(id);
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}
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public void setAttackFactions(boolean attackOtherFactions) {
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npc.advanced.attackOtherFactions = attackOtherFactions;
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}
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public boolean getAttackFactions() {
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return npc.advanced.attackOtherFactions;
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}
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public void setDefendFaction(boolean defendFaction) {
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npc.advanced.defendFaction = defendFaction;
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}
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public boolean getDefendFaction() {
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return npc.advanced.defendFaction;
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}
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@Override
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public int getType() {
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return EntityType.NPC;
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}
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@Override
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public boolean typeOf(int type) {
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return type == EntityType.NPC ? true : super.typeOf(type);
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}
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|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param target The targeted npc
|
|
|
|
|
* @param item The item you want to shoot
|
|
|
|
|
* @param accuracy Accuracy of the shot (0-100)
|
|
|
|
|
*/
|
|
|
|
|
public void shootItem(IEntityLivingBase target, IItemStack item, int accuracy) {
|
|
|
|
|
if (item == null)
|
|
|
|
|
return;
|
|
|
|
|
if (accuracy < 0)
|
|
|
|
|
accuracy = 0;
|
|
|
|
|
else if (accuracy > 100)
|
|
|
|
|
accuracy = 100;
|
|
|
|
|
npc.shoot(target.getMCEntity(), accuracy, item.getMCItemStack(), false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setProjectilesKeepTerrain(boolean t) {
|
|
|
|
|
npc.stats.projectilesKeepTerrain = t;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean getProjectilesKeepTerrain() {
|
|
|
|
|
return npc.stats.projectilesKeepTerrain;
|
|
|
|
|
}
|
|
|
|
|
|
2025-10-21 17:52:48 -04:00
|
|
|
public void setProjectileInvincibility(boolean allowed) {
|
|
|
|
|
npc.stats.projectileInvincibility = allowed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean getProjectileInvincibility() {
|
|
|
|
|
return npc.stats.projectileInvincibility;
|
|
|
|
|
}
|
|
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param message The message the npc will say
|
|
|
|
|
*/
|
|
|
|
|
public void say(String message) {
|
|
|
|
|
npc.saySurrounding(new Line(message));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param message The message the npc will say
|
|
|
|
|
*/
|
|
|
|
|
public void say(IPlayer player, String message) {
|
|
|
|
|
if (player == null || message == null || message.isEmpty())
|
|
|
|
|
return;
|
|
|
|
|
npc.say((EntityPlayer) player.getMCEntity(), new Line(message));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public IDialog getDialog(int slot) {
|
|
|
|
|
return NpcAPI.Instance().getDialogs().get(this.getDialogId(slot));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getDialogId(int slot) {
|
|
|
|
|
if (npc.dialogs.containsKey(slot)) {
|
|
|
|
|
DialogOption option = npc.dialogs.get(slot);
|
|
|
|
|
if (option.hasDialog()) {
|
|
|
|
|
return option.dialogId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setDialog(int slot, IDialog dialog) {
|
|
|
|
|
this.setDialog(slot, dialog.getId());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setDialog(int slot, int dialogId) {
|
|
|
|
|
NoppesUtilServer.setNpcDialog(slot, dialogId, this.npc);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ILines getInteractLines() {
|
|
|
|
|
return this.npc.advanced.interactLines;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ILines getWorldLines() {
|
|
|
|
|
return this.npc.advanced.worldLines;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ILines getAttackLines() {
|
|
|
|
|
return this.npc.advanced.attackLines;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ILines getKilledLines() {
|
|
|
|
|
return this.npc.advanced.killedLines;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ILines getKillLines() {
|
|
|
|
|
return this.npc.advanced.killLines;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Kill the npc, doesnt't despawn it
|
|
|
|
|
*/
|
|
|
|
|
public void kill() {
|
|
|
|
|
npc.setDead();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Basically completely resets the npc. This will also call the Init script
|
|
|
|
|
*/
|
|
|
|
|
public void reset() {
|
|
|
|
|
npc.reset();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public IAnimationData getAnimationData() {
|
|
|
|
|
return this.npc.display.animationData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns the npcs current role
|
|
|
|
|
*/
|
|
|
|
|
public IRole getRole() {
|
|
|
|
|
if (npc.advanced.role == EnumRoleType.Bank)
|
|
|
|
|
return new ScriptRoleBank(npc);
|
|
|
|
|
else if (npc.advanced.role == EnumRoleType.Follower)
|
|
|
|
|
return new ScriptRoleFollower(npc);
|
|
|
|
|
else if (npc.advanced.role == EnumRoleType.Postman)
|
|
|
|
|
return new ScriptRoleMailman(npc);
|
|
|
|
|
else if (npc.advanced.role == EnumRoleType.Trader)
|
|
|
|
|
return new ScriptRoleTrader(npc);
|
|
|
|
|
else if (npc.advanced.role == EnumRoleType.Transporter)
|
|
|
|
|
return new ScriptRoleTransporter(npc);
|
|
|
|
|
else if (npc.advanced.role == EnumRoleType.Companion)
|
|
|
|
|
return new ScriptRoleCompanion(npc);
|
|
|
|
|
return new ScriptRoleInterface(npc);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setRole(int role) {
|
|
|
|
|
for (EnumRoleType e : EnumRoleType.values()) {
|
|
|
|
|
if (e.ordinal() == role) {
|
|
|
|
|
npc.advanced.role = e;
|
|
|
|
|
npc.advanced.setRole(role);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns the npcs current job
|
|
|
|
|
*/
|
|
|
|
|
public IJob getJob() {
|
|
|
|
|
if (npc.advanced.job == EnumJobType.Bard)
|
|
|
|
|
return new ScriptJobBard(npc);
|
|
|
|
|
else if (npc.advanced.job == EnumJobType.Conversation)
|
|
|
|
|
return new ScriptJobConversation(npc);
|
|
|
|
|
else if (npc.advanced.job == EnumJobType.Follower)
|
|
|
|
|
return new ScriptJobFollower(npc);
|
|
|
|
|
else if (npc.advanced.job == EnumJobType.Guard)
|
|
|
|
|
return new ScriptJobGuard(npc);
|
|
|
|
|
else if (npc.advanced.job == EnumJobType.Healer)
|
|
|
|
|
return new ScriptJobHealer(npc);
|
|
|
|
|
else if (npc.advanced.job == EnumJobType.ItemGiver)
|
|
|
|
|
return new ScriptJobItemGiver(npc);
|
|
|
|
|
else if (npc.advanced.job == EnumJobType.Spawner)
|
|
|
|
|
return new ScriptJobSpawner(npc);
|
|
|
|
|
return new ScriptJobInterface(npc);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setJob(int job) {
|
|
|
|
|
for (EnumJobType e : EnumJobType.values()) {
|
|
|
|
|
if (e.ordinal() == job) {
|
|
|
|
|
npc.advanced.job = e;
|
|
|
|
|
npc.advanced.setJob(job);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The item held in the right hand
|
|
|
|
|
*/
|
|
|
|
|
public IItemStack getRightItem() {
|
|
|
|
|
return NpcAPI.Instance().getIItemStack(npc.inventory.getWeapon());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param item Item to be held in the right hand
|
|
|
|
|
*/
|
|
|
|
|
public void setRightItem(IItemStack item) {
|
|
|
|
|
if (item == null)
|
|
|
|
|
npc.inventory.setWeapon(null);
|
|
|
|
|
else
|
|
|
|
|
npc.inventory.setWeapon(item.getMCItemStack());
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Was an old typo
|
|
|
|
|
*
|
|
|
|
|
* @return The item held in the left hand
|
|
|
|
|
*/
|
|
|
|
|
public IItemStack getLefttItem() {
|
|
|
|
|
return NpcAPI.Instance().getIItemStack(npc.getOffHand());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The item held in the left hand
|
|
|
|
|
*/
|
|
|
|
|
public IItemStack getLeftItem() {
|
|
|
|
|
return getLefttItem();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param item Item to be held in the left hand
|
|
|
|
|
*/
|
|
|
|
|
public void setLeftItem(IItemStack item) {
|
|
|
|
|
if (item == null)
|
|
|
|
|
npc.inventory.setOffHand(null);
|
|
|
|
|
else
|
|
|
|
|
npc.inventory.setOffHand(item.getMCItemStack());
|
|
|
|
|
//npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns the projectile the npc uses
|
|
|
|
|
*/
|
|
|
|
|
public IItemStack getProjectileItem() {
|
|
|
|
|
return NpcAPI.Instance().getIItemStack(npc.inventory.getProjectile());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param item Item to be used as projectile
|
|
|
|
|
*/
|
|
|
|
|
public void setProjectileItem(IItemStack item) {
|
|
|
|
|
if (item == null)
|
|
|
|
|
npc.inventory.setProjectile(null);
|
|
|
|
|
else
|
|
|
|
|
npc.inventory.setProjectile(item.getMCItemStack());
|
|
|
|
|
npc.script.aiNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean canAimWhileShooting() {
|
2025-03-19 17:38:06 -04:00
|
|
|
return npc.stats.aimType == 1;
|
2025-03-13 17:14:45 -04:00
|
|
|
}
|
|
|
|
|
|
2025-05-20 13:53:32 -04:00
|
|
|
public void aimWhileShooting(boolean aimWhileShooting) {
|
2025-03-19 17:38:06 -04:00
|
|
|
npc.stats.aimType = (byte) (aimWhileShooting ? 1 : 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setAimType(byte aimWhileShooting) {
|
2025-05-20 13:53:32 -04:00
|
|
|
if (aimWhileShooting < 0 || aimWhileShooting > 2)
|
2025-03-19 17:38:06 -04:00
|
|
|
return;
|
|
|
|
|
npc.stats.aimType = aimWhileShooting;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public byte getAimType() {
|
|
|
|
|
return npc.stats.aimType;
|
2025-03-13 17:14:45 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setMinProjectileDelay(int minDelay) {
|
|
|
|
|
npc.stats.minDelay = minDelay;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getMinProjectileDelay() {
|
|
|
|
|
return npc.stats.minDelay;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setMaxProjectileDelay(int maxDelay) {
|
|
|
|
|
npc.stats.maxDelay = maxDelay;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getMaxProjectileDelay() {
|
|
|
|
|
return npc.stats.maxDelay;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setRangedRange(int rangedRange) {
|
|
|
|
|
npc.stats.rangedRange = rangedRange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getRangedRange() {
|
|
|
|
|
return npc.stats.rangedRange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setRangedRage(int rangedRage) {
|
|
|
|
|
this.setRangedRange(rangedRage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getRangedRage() {
|
|
|
|
|
return this.getRangedRange();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setFireRate(int rate) {
|
|
|
|
|
npc.stats.fireRate = rate;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getFireRate() {
|
|
|
|
|
return npc.stats.fireRate;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setBurstCount(int burstCount) {
|
|
|
|
|
npc.stats.burstCount = burstCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getBurstCount() {
|
|
|
|
|
return npc.stats.burstCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setShotCount(int shotCount) {
|
|
|
|
|
npc.stats.shotCount = shotCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getShotCount() {
|
|
|
|
|
return npc.stats.shotCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setAccuracy(int accuracy) {
|
|
|
|
|
npc.stats.accuracy = accuracy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getAccuracy() {
|
|
|
|
|
return npc.stats.accuracy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public String getFireSound() {
|
|
|
|
|
return npc.stats.fireSound;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setFireSound(String fireSound) {
|
|
|
|
|
npc.stats.fireSound = fireSound;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param slot The armor slot to return. 0:head, 1:body, 2:legs, 3:boots
|
|
|
|
|
* @return Returns the worn armor in slot
|
|
|
|
|
*/
|
|
|
|
|
@Override
|
|
|
|
|
public IItemStack getArmor(int slot) {
|
|
|
|
|
return NpcAPI.Instance().getIItemStack(npc.inventory.armor.get(slot));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param slot The armor slot to set. 0:head, 1:body, 2:legs, 3:boots
|
|
|
|
|
* @param item Item to be set as armor
|
|
|
|
|
*/
|
|
|
|
|
@Override
|
|
|
|
|
public void setArmor(int slot, IItemStack item) {
|
|
|
|
|
if (item == null)
|
|
|
|
|
npc.inventory.armor.put(slot, null);
|
|
|
|
|
else
|
|
|
|
|
npc.inventory.armor.put(slot, item.getMCItemStack());
|
|
|
|
|
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param slot The slot from the NPC's drop list to return (0-8)
|
|
|
|
|
* @return
|
|
|
|
|
*/
|
|
|
|
|
public IItemStack getLootItem(int slot) {
|
|
|
|
|
return NpcAPI.Instance().getIItemStack(npc.inventory.getStackInSlot(slot + 7));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param slot The slot from the NPC's drop list to change
|
|
|
|
|
* @param item The item the drop list slot will be changed to
|
|
|
|
|
*/
|
|
|
|
|
public void setLootItem(int slot, IItemStack item) {
|
|
|
|
|
if (item == null || item.getMCItemStack() == null) {
|
|
|
|
|
npc.inventory.setInventorySlotContents(slot + 7, (ItemStack) null);
|
|
|
|
|
} else {
|
|
|
|
|
npc.inventory.setInventorySlotContents(slot + 7, item.getMCItemStack());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param slot The slot from the NPC's drop list to return (0-8)
|
|
|
|
|
* @return The chance of dropping the item in this slot. Returns 100 if the slot is not found.
|
|
|
|
|
*/
|
|
|
|
|
public double getLootChance(int slot) {
|
|
|
|
|
if (!npc.inventory.dropchance.containsKey(slot))
|
|
|
|
|
return 100;
|
|
|
|
|
|
|
|
|
|
return npc.inventory.dropchance.get(slot);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param slot The slot from the NPC's drop list to change
|
|
|
|
|
* @param chance The new chance of dropping the item in this slot
|
|
|
|
|
*/
|
|
|
|
|
public void setLootChance(int slot, double chance) {
|
|
|
|
|
if (!npc.inventory.dropchance.containsKey(slot))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (chance < 0)
|
|
|
|
|
chance = 0;
|
|
|
|
|
if (chance > 100)
|
|
|
|
|
chance = 100;
|
|
|
|
|
|
|
|
|
|
npc.inventory.dropchance.put(slot, chance);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getLootMode() {
|
|
|
|
|
return npc.inventory.lootMode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setLootMode(int lootMode) {
|
|
|
|
|
if (lootMode < 0 || lootMode > 1)
|
|
|
|
|
return;
|
|
|
|
|
npc.inventory.lootMode = lootMode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setMinLootXP(int lootXP) {
|
|
|
|
|
if (lootXP > npc.inventory.maxExp)
|
|
|
|
|
lootXP = npc.inventory.maxExp;
|
|
|
|
|
if (lootXP < 0)
|
|
|
|
|
lootXP = 0;
|
|
|
|
|
if (lootXP > Short.MAX_VALUE)
|
|
|
|
|
lootXP = Short.MAX_VALUE;
|
|
|
|
|
|
|
|
|
|
npc.inventory.minExp = lootXP;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setMaxLootXP(int lootXP) {
|
|
|
|
|
if (lootXP < npc.inventory.minExp)
|
|
|
|
|
lootXP = npc.inventory.minExp;
|
|
|
|
|
if (lootXP < 0)
|
|
|
|
|
lootXP = 0;
|
|
|
|
|
if (lootXP > Short.MAX_VALUE)
|
|
|
|
|
lootXP = Short.MAX_VALUE;
|
|
|
|
|
|
|
|
|
|
npc.inventory.maxExp = lootXP;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getMinLootXP() {
|
|
|
|
|
return npc.inventory.minExp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getMaxLootXP() {
|
|
|
|
|
return npc.inventory.maxExp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param type The AnimationType
|
|
|
|
|
*/
|
|
|
|
|
public void setAnimation(int type) {
|
|
|
|
|
if (type == AnimationType.NORMAL)
|
|
|
|
|
npc.ais.animationType = EnumAnimation.NONE;
|
|
|
|
|
else if (type == AnimationType.SITTING)
|
|
|
|
|
npc.ais.animationType = EnumAnimation.SITTING;
|
|
|
|
|
else if (type == AnimationType.DANCING)
|
|
|
|
|
npc.ais.animationType = EnumAnimation.DANCING;
|
|
|
|
|
else if (type == AnimationType.SNEAKING)
|
|
|
|
|
npc.ais.animationType = EnumAnimation.SNEAKING;
|
|
|
|
|
else if (type == AnimationType.LYING)
|
|
|
|
|
npc.ais.animationType = EnumAnimation.LYING;
|
|
|
|
|
else if (type == AnimationType.HUGGING)
|
|
|
|
|
npc.ais.animationType = EnumAnimation.HUG;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setTacticalVariant(int variant) {
|
|
|
|
|
if (variant > EnumNavType.values().length - 1 || variant < 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
npc.ais.tacticalVariant = EnumNavType.values()[variant];
|
|
|
|
|
npc.ais.directLOS = EnumNavType.values()[variant] != EnumNavType.Stalk && npc.ais.directLOS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getTacticalVariant() {
|
|
|
|
|
return npc.ais.tacticalVariant.ordinal();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setTacticalVariant(String variant) {
|
|
|
|
|
boolean found = false;
|
|
|
|
|
for (String s : EnumNavType.names()) {
|
|
|
|
|
if (s.equals(variant))
|
|
|
|
|
found = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
npc.ais.tacticalVariant = EnumNavType.valueOf(variant);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public String getTacticalVariantName() {
|
|
|
|
|
return npc.ais.tacticalVariant.name();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setCombatPolicy(int variant) {
|
|
|
|
|
if (variant > EnumCombatPolicy.values().length - 1 || variant < 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
npc.ais.combatPolicy = EnumCombatPolicy.values()[variant];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getCombatPolicy() {
|
|
|
|
|
return npc.ais.combatPolicy.ordinal();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setCombatPolicy(String variant) {
|
|
|
|
|
boolean found = false;
|
|
|
|
|
for (String s : EnumCombatPolicy.names()) {
|
|
|
|
|
if (s.equals(variant))
|
|
|
|
|
found = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
npc.ais.combatPolicy = EnumCombatPolicy.valueOf(variant);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public String getCombatPolicyName() {
|
|
|
|
|
return npc.ais.combatPolicy.name();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setTacticalRadius(int tacticalRadius) {
|
|
|
|
|
if (tacticalRadius < 0)
|
|
|
|
|
tacticalRadius = 0;
|
|
|
|
|
|
|
|
|
|
npc.ais.tacticalRadius = tacticalRadius;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getTacticalRadius() {
|
|
|
|
|
return npc.ais.tacticalRadius;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setIgnoreCobweb(boolean ignore) {
|
|
|
|
|
npc.stats.ignoreCobweb = ignore;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean getIgnoreCobweb() {
|
|
|
|
|
return npc.stats.ignoreCobweb;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setOnFoundEnemy(int onAttack) {
|
|
|
|
|
if (onAttack < 0 || onAttack > 3)
|
|
|
|
|
return;
|
|
|
|
|
npc.ais.onAttack = onAttack;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int onFoundEnemy() {
|
|
|
|
|
return npc.ais.onAttack;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setShelterFrom(int shelterFrom) {
|
|
|
|
|
if (shelterFrom < 0 || shelterFrom > 2)
|
|
|
|
|
return;
|
|
|
|
|
npc.ais.findShelter = shelterFrom;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getShelterFrom() {
|
|
|
|
|
return npc.ais.findShelter;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean hasLivingAnimation() {
|
|
|
|
|
return !npc.display.disableLivingAnimation;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setLivingAnimation(boolean livingAnimation) {
|
|
|
|
|
npc.display.disableLivingAnimation = !livingAnimation;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param type The visibility type of the npc, 0:visible, 1:invisible, 2:semi-visible
|
|
|
|
|
*/
|
|
|
|
|
public void setVisibleType(int type) {
|
|
|
|
|
npc.display.visible = type;
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The visibility type of the npc, 0:visible, 1:invisible, 2:semi-visible
|
|
|
|
|
*/
|
|
|
|
|
public int getVisibleType() {
|
|
|
|
|
return npc.display.visible;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setVisibleTo(IPlayer player, boolean visible) {
|
|
|
|
|
UUID uuid = player.getMCEntity().getPersistentID();
|
|
|
|
|
ArrayList<UUID> uuidList = npc.display.invisibleToList;
|
|
|
|
|
if (uuidList != null) {
|
|
|
|
|
if (!uuidList.contains(uuid)) {
|
|
|
|
|
if (!visible)
|
|
|
|
|
npc.display.invisibleToList.add(uuid);
|
|
|
|
|
} else if (visible) {
|
|
|
|
|
npc.display.invisibleToList.remove(uuid);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean isVisibleTo(IPlayer player) {
|
|
|
|
|
return !npc.scriptInvisibleToPlayer((EntityPlayer) player.getMCEntity());
|
|
|
|
|
}
|
2024-03-20 13:23:26 -04:00
|
|
|
|
|
|
|
|
/**
|
2025-03-13 17:14:45 -04:00
|
|
|
* @param type The visibility type of the name, 0:visible, 1:invisible, 2:when-attacking
|
2024-03-20 13:23:26 -04:00
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public void setShowName(int type) {
|
|
|
|
|
npc.display.showName = type;
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
2024-03-20 13:23:26 -04:00
|
|
|
}
|
|
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
/**
|
|
|
|
|
* @return Returns the visibility type of the name, 0:visible, 1:invisible, 2:when-attacking
|
|
|
|
|
*/
|
|
|
|
|
public int getShowName() {
|
|
|
|
|
return npc.display.showName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns the visiblity of the boss bar, 0:invisible, 1:visible, 2:when-attacking
|
|
|
|
|
*/
|
|
|
|
|
public int getShowBossBar() {
|
|
|
|
|
return npc.display.showBossBar;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param type The visibility type of the boss bar, 0:invisible, 1:visible, 2:when-attacking
|
|
|
|
|
*/
|
|
|
|
|
public void setShowBossBar(int type) {
|
|
|
|
|
npc.display.showBossBar = (byte) type;
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The melee strength
|
|
|
|
|
*/
|
|
|
|
|
public double getMeleeStrength() {
|
|
|
|
|
return npc.stats.getAttackStrength();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param strength The melee strength
|
|
|
|
|
*/
|
|
|
|
|
public void setMeleeStrength(double strength) {
|
|
|
|
|
npc.stats.setAttackStrength(strength);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The melee speed
|
|
|
|
|
*/
|
|
|
|
|
public int getMeleeSpeed() {
|
|
|
|
|
return npc.stats.attackSpeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param speed The melee speed
|
|
|
|
|
*/
|
|
|
|
|
public void setMeleeSpeed(int speed) {
|
|
|
|
|
npc.stats.attackSpeed = speed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The melee range
|
|
|
|
|
*/
|
|
|
|
|
public int getMeleeRange() {
|
|
|
|
|
return npc.stats.attackRange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param range The melee range
|
|
|
|
|
*/
|
|
|
|
|
public void setMeleeRange(int range) {
|
|
|
|
|
npc.stats.attackRange = range;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The swing warmup time in ticks
|
|
|
|
|
*/
|
|
|
|
|
public int getSwingWarmup() {
|
|
|
|
|
return npc.stats.swingWarmUp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param ticks The amount of time before damage to swing arm
|
|
|
|
|
*/
|
|
|
|
|
public void setSwingWarmup(int ticks) {
|
|
|
|
|
npc.stats.swingWarmUp = ticks;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The knockback strength
|
|
|
|
|
*/
|
|
|
|
|
public int getKnockback() {
|
|
|
|
|
return npc.stats.knockback;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param knockback The melee range
|
|
|
|
|
*/
|
|
|
|
|
public void setKnockback(int knockback) {
|
|
|
|
|
npc.stats.knockback = knockback;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The aggro range
|
|
|
|
|
*/
|
|
|
|
|
public int getAggroRange() {
|
|
|
|
|
return npc.stats.aggroRange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param aggroRange The new aggro range
|
|
|
|
|
*/
|
|
|
|
|
public void setAggroRange(int aggroRange) {
|
|
|
|
|
npc.stats.aggroRange = aggroRange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The ranged strength
|
|
|
|
|
*/
|
|
|
|
|
public float getRangedStrength() {
|
|
|
|
|
return npc.stats.pDamage;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param strength The ranged strength
|
|
|
|
|
*/
|
|
|
|
|
public void setRangedStrength(float strength) {
|
|
|
|
|
npc.stats.pDamage = (float) (Math.floor(strength));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The ranged speed
|
|
|
|
|
*/
|
|
|
|
|
public int getRangedSpeed() {
|
|
|
|
|
return npc.stats.pSpeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param speed The ranged speed
|
|
|
|
|
*/
|
|
|
|
|
public void setRangedSpeed(int speed) {
|
|
|
|
|
npc.stats.pSpeed = speed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return The ranged burst count
|
|
|
|
|
*/
|
|
|
|
|
public int getRangedBurst() {
|
|
|
|
|
return npc.stats.burstCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param count The ranged burst count
|
|
|
|
|
*/
|
|
|
|
|
public void setRangedBurst(int count) {
|
|
|
|
|
npc.stats.burstCount = count;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getRespawnTime() {
|
|
|
|
|
return npc.stats.respawnTime;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setRespawnTime(int time) {
|
|
|
|
|
npc.stats.respawnTime = time;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getRespawnCycle() {
|
|
|
|
|
return npc.stats.spawnCycle;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setRespawnCycle(int cycle) {
|
|
|
|
|
if (cycle < 0)
|
|
|
|
|
cycle = 0;
|
|
|
|
|
if (cycle > 3)
|
|
|
|
|
cycle = 3;
|
|
|
|
|
|
|
|
|
|
npc.stats.spawnCycle = cycle;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean getHideKilledBody() {
|
|
|
|
|
return npc.stats.hideKilledBody;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void hideKilledBody(boolean hide) {
|
|
|
|
|
npc.stats.hideKilledBody = hide;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean naturallyDespawns() {
|
|
|
|
|
return npc.stats.canDespawn;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setNaturallyDespawns(boolean canDespawn) {
|
|
|
|
|
npc.stats.canDespawn = canDespawn;
|
|
|
|
|
npc.stats.playerSetCanDespawn = canDespawn;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean spawnedFromSoulStone() {
|
|
|
|
|
return !npc.advanced.soulStonePlayerName.equals("");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public String getSoulStonePlayerName() {
|
|
|
|
|
return npc.advanced.soulStonePlayerName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean getRefuseSoulStone() {
|
|
|
|
|
return npc.advanced.refuseSoulStone;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setRefuseSoulStone(boolean refuse) {
|
|
|
|
|
npc.advanced.refuseSoulStone = refuse;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean isSoulStoneInit() {
|
|
|
|
|
return npc.advanced.soulStoneInit;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getMinPointsToSoulStone() {
|
|
|
|
|
return npc.advanced.minFactionPointsToSoulStone;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setMinPointsToSoulStone(int points) {
|
|
|
|
|
npc.advanced.minFactionPointsToSoulStone = points;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void giveItem(IPlayer player, IItemStack item) {
|
|
|
|
|
npc.givePlayerItem((EntityPlayer) player.getMCEntity(), item.getMCItemStack());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void executeCommand(String command) {
|
|
|
|
|
NoppesUtilServer.runCommand(npc, npc.getCommandSenderName(), command, null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public IModelData getModelData() {
|
|
|
|
|
return npc instanceof EntityCustomNpc ? ((EntityCustomNpc) npc).modelData : null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setHeadScale(float x, float y, float z) {
|
|
|
|
|
if (npc instanceof EntityCustomNpc) {
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.head.scaleX = ValueUtil.clamp(x, 0.5f, 1.5f);
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.head.scaleY = ValueUtil.clamp(y, 0.5f, 1.5f);
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.head.scaleZ = ValueUtil.clamp(z, 0.5f, 1.5f);
|
|
|
|
|
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setBodyScale(float x, float y, float z) {
|
|
|
|
|
if (npc instanceof EntityCustomNpc) {
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.body.scaleX = ValueUtil.clamp(x, 0.5f, 1.5f);
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.body.scaleY = ValueUtil.clamp(y, 0.5f, 1.5f);
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.body.scaleZ = ValueUtil.clamp(z, 0.5f, 1.5f);
|
|
|
|
|
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setArmsScale(float x, float y, float z) {
|
|
|
|
|
if (npc instanceof EntityCustomNpc) {
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.arms.scaleX = ValueUtil.clamp(x, 0.5f, 1.5f);
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.arms.scaleY = ValueUtil.clamp(y, 0.5f, 1.5f);
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.arms.scaleZ = ValueUtil.clamp(z, 0.5f, 1.5f);
|
|
|
|
|
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
2024-04-04 18:20:19 -04:00
|
|
|
}
|
2025-03-13 17:14:45 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setLegsScale(float x, float y, float z) {
|
|
|
|
|
if (npc instanceof EntityCustomNpc) {
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.legs.scaleX = ValueUtil.clamp(x, 0.5f, 1.5f);
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.legs.scaleY = ValueUtil.clamp(y, 0.5f, 1.5f);
|
|
|
|
|
((EntityCustomNpc) this.npc).modelData.modelScale.legs.scaleZ = ValueUtil.clamp(z, 0.5f, 1.5f);
|
|
|
|
|
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param resistance Explosion resistance (0-2) default is 1
|
2025-03-13 17:14:45 -04:00
|
|
|
* @since 1.7.10c
|
2018-09-13 12:03:28 -04:00
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public void setExplosionResistance(float resistance) {
|
|
|
|
|
npc.stats.resistances.explosion = ValueUtil.clamp(resistance, 0, 2);
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns Explosion Resistance
|
2025-03-13 17:14:45 -04:00
|
|
|
* @since 1.7.10c
|
2018-09-13 12:03:28 -04:00
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public float getExplosionResistance() {
|
|
|
|
|
return npc.stats.resistances.explosion;
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param resistance Melee resistance (0-2) default is 1
|
|
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public void setMeleeResistance(float resistance) {
|
|
|
|
|
npc.stats.resistances.playermelee = ValueUtil.clamp(resistance, 0, 2);
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns Melee Resistance
|
|
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public float getMeleeResistance() {
|
|
|
|
|
return npc.stats.resistances.playermelee;
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param resistance Arrow resistance (0-2) default is 1
|
|
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public void setArrowResistance(float resistance) {
|
|
|
|
|
npc.stats.resistances.arrow = ValueUtil.clamp(resistance, 0, 2);
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns Arrow Resistance
|
|
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public float getArrowResistance() {
|
|
|
|
|
return npc.stats.resistances.arrow;
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param resistance Knockback resistance (0-2) default is 1
|
|
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public void setKnockbackResistance(double resistance) {
|
|
|
|
|
npc.stats.resistances.knockback = ValueUtil.clamp((float) resistance, 0, 2);
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns Knockback Resistance
|
|
|
|
|
*/
|
2025-03-13 17:14:45 -04:00
|
|
|
public double getKnockbackResistance() {
|
|
|
|
|
return npc.stats.resistances.knockback;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param type Retaliation type. 0:normal, 1:panic, 2:retreat, 3:nothing
|
|
|
|
|
*/
|
|
|
|
|
public void setRetaliateType(int type) {
|
|
|
|
|
if (type < 0)
|
|
|
|
|
type = 0;
|
|
|
|
|
if (type > 3)
|
|
|
|
|
type = 3;
|
|
|
|
|
|
|
|
|
|
npc.ais.onAttack = type;
|
|
|
|
|
npc.updateTasks();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns the combat health regen per second
|
|
|
|
|
*/
|
|
|
|
|
public float getCombatRegen() {
|
|
|
|
|
return npc.stats.combatRegen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param regen The combat health regen per second
|
|
|
|
|
*/
|
|
|
|
|
public void setCombatRegen(float regen) {
|
|
|
|
|
npc.stats.combatRegen = (float) (Math.floor(regen));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return Returns the health regen per second when not in combat
|
|
|
|
|
*/
|
|
|
|
|
public float getHealthRegen() {
|
|
|
|
|
return npc.stats.healthRegen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param regen The health regen per second when not in combat
|
|
|
|
|
*/
|
|
|
|
|
public void setHealthRegen(float regen) {
|
|
|
|
|
npc.stats.healthRegen = (float) (Math.floor(regen));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean getCanDrown() {
|
|
|
|
|
return npc.stats.drowningType > 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setCanDrown(boolean d) {
|
|
|
|
|
npc.stats.drowningType = d ? 1 : 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setDrowningType(int type) {
|
|
|
|
|
if (type < 0)
|
|
|
|
|
type = 0;
|
|
|
|
|
if (type > 2)
|
|
|
|
|
type = 2;
|
|
|
|
|
|
|
|
|
|
npc.stats.drowningType = type;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean canBreathe() {
|
|
|
|
|
return npc.canBreathe();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public long getAge() {
|
|
|
|
|
return npc.totalTicksAlive;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ITimers getTimers() {
|
|
|
|
|
return ((EntityNPCInterface) this.npc).timers;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setFly(int fly) {
|
|
|
|
|
if (fly > 0)
|
|
|
|
|
fly = 1;
|
|
|
|
|
else fly = 0;
|
|
|
|
|
|
|
|
|
|
npc.ais.movementType = fly;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean canFly() {
|
|
|
|
|
return npc.ais.movementType == 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setFlySpeed(double flySpeed) {
|
|
|
|
|
if (flySpeed < 0.0D)
|
|
|
|
|
flySpeed = 0.0D;
|
|
|
|
|
|
|
|
|
|
npc.ais.flySpeed = flySpeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getFlySpeed(double flySpeed) {
|
|
|
|
|
return npc.ais.flySpeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setFlyGravity(double flyGravity) {
|
|
|
|
|
if (flyGravity < 0.0D)
|
|
|
|
|
flyGravity = 0.0D;
|
|
|
|
|
if (flyGravity > 1.0D)
|
|
|
|
|
flyGravity = 1.0D;
|
|
|
|
|
|
|
|
|
|
npc.ais.flyGravity = flyGravity;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getFlyGravity(double flySpeed) {
|
|
|
|
|
return npc.ais.flyGravity;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setFlyHeightLimit(int flyHeightLimit) {
|
|
|
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if (flyHeightLimit < 0)
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flyHeightLimit = 0;
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this.npc.ais.flyHeightLimit = flyHeightLimit;
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}
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public int getFlyHeightLimit(int flyHeightLimit) {
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return this.npc.ais.flyHeightLimit;
|
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|
}
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public void limitFlyHeight(boolean limit) {
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this.npc.ais.hasFlyLimit = limit;
|
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|
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}
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public boolean isFlyHeightLimited(boolean limit) {
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|
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return this.npc.ais.hasFlyLimit;
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}
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public void setSpeed(double speed) {
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|
|
|
npc.ais.setWalkingSpeed(speed);
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|
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|
}
|
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|
|
public double getSpeed() {
|
|
|
|
|
return npc.ais.getWalkingSpeed();
|
|
|
|
|
}
|
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|
|
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public void setSkinType(byte type) {
|
|
|
|
|
npc.display.skinType = type;
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
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|
|
|
}
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|
|
|
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|
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|
|
public byte getSkinType() {
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|
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|
|
return npc.display.skinType;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setSkinUrl(String url) {
|
|
|
|
|
if (this.npc.display.url.equals(url))
|
|
|
|
|
return;
|
|
|
|
|
this.npc.display.url = url;
|
|
|
|
|
npc.textureLocation = null;
|
|
|
|
|
if (npc.display.skinType < 2)
|
2024-03-29 17:02:54 -04:00
|
|
|
npc.display.skinType = 2;
|
2025-03-13 17:14:45 -04:00
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
2021-12-03 21:13:56 -06:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public String getSkinUrl() {
|
|
|
|
|
return this.npc.display.url;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setCloakTexture(String cloakTexture) {
|
|
|
|
|
npc.display.cloakTexture = cloakTexture;
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
2021-12-03 21:13:56 -06:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public String getCloakTexture() {
|
|
|
|
|
return npc.display.cloakTexture;
|
|
|
|
|
}
|
2021-12-03 21:13:56 -06:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public void setOverlayTexture(String overlayTexture) {
|
|
|
|
|
if (this.getOverlays().size() >= ConfigMain.SkinOverlayLimit) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2021-12-03 21:13:56 -06:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
this.getOverlays().add(0, NpcAPI.Instance().createSkinOverlay(overlayTexture));
|
|
|
|
|
npc.script.clientNeedsUpdate = true;
|
|
|
|
|
}
|
2022-06-14 23:27:15 -05:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public String getOverlayTexture() {
|
|
|
|
|
if (!npc.display.skinOverlayData.overlayList.containsKey(0))
|
|
|
|
|
return "";
|
2021-12-03 21:13:56 -06:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
return npc.display.skinOverlayData.overlayList.get(0).getTexture();
|
|
|
|
|
}
|
2022-05-15 16:47:48 -05:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public IOverlayHandler getOverlays() {
|
|
|
|
|
return npc.display.skinOverlayData;
|
|
|
|
|
}
|
2022-05-15 16:47:48 -05:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public void setCollisionType(int type) {
|
|
|
|
|
npc.stats.collidesWith = type;
|
|
|
|
|
}
|
2022-01-03 21:30:38 -06:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public int getCollisionType() {
|
|
|
|
|
return npc.stats.collidesWith;
|
|
|
|
|
}
|
2022-01-14 19:07:41 -06:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public void updateClient() {
|
|
|
|
|
this.npc.updateClient();
|
|
|
|
|
}
|
2022-11-06 01:25:28 -06:00
|
|
|
|
2025-03-13 17:14:45 -04:00
|
|
|
public void updateAI() {
|
|
|
|
|
this.npc.updateTasks();
|
|
|
|
|
}
|
2025-03-03 23:59:49 +02:00
|
|
|
|
|
|
|
|
public IActionManager getActionManager() {
|
2025-07-07 13:21:39 +03:00
|
|
|
if (npc.actionManager.getName().isEmpty())
|
2025-07-07 21:22:34 +03:00
|
|
|
npc.actionManager.setName(npc.getCommandSenderName());
|
2025-07-07 13:21:39 +03:00
|
|
|
|
2025-03-03 23:59:49 +02:00
|
|
|
return npc.actionManager;
|
|
|
|
|
}
|
2025-03-05 19:40:55 -05:00
|
|
|
|
|
|
|
|
public IMagicData getMagicData() {
|
|
|
|
|
return npc.stats.magicData;
|
|
|
|
|
}
|
2018-09-13 12:03:28 -04:00
|
|
|
}
|