Files
CodeChickenCore/codechicken/lib/render/RenderUtils.java
T

493 lines
19 KiB
Java

package codechicken.lib.render;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.ENTITY;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
import org.lwjgl.opengl.GL11;
import codechicken.lib.vec.Cuboid6;
import codechicken.lib.vec.Rectangle4i;
import codechicken.lib.vec.Transformation;
import codechicken.lib.vec.Rotation;
import codechicken.lib.vec.Vector3;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
public class RenderUtils
{
static Vector3[] vectors = new Vector3[8];
static RenderItem uniformRenderItem = new RenderItem()
{
public boolean shouldBob()
{
return false;
}
};
static EntityItem entityItem;
static
{
for(int i = 0; i < vectors.length; i++)
vectors[i] = new Vector3();
uniformRenderItem.setRenderManager(RenderManager.instance);
entityItem = new EntityItem(null);
entityItem.hoverStart = 0;
}
@Deprecated
public static void renderLiquidQuad(Vector3 point1, Vector3 point2, Vector3 point3, Vector3 point4, Icon icon, double res)
{
renderFluidQuad(point1, point2, point3, point4, icon, res);
}
public static void renderFluidQuad(Vector3 point1, Vector3 point2, Vector3 point3, Vector3 point4, Icon icon, double res)
{
double u1 = icon.getMinU();
double du = icon.getMaxU()-icon.getMinU();
double v2 = icon.getMaxV();
double dv = icon.getMaxV()-icon.getMinV();
Vector3 wide = vectors[0].set(point4).subtract(point1);
Vector3 high = vectors[1].set(point1).subtract(point2);
Tessellator t = Tessellator.instance;
double wlen = wide.mag();
double hlen = high.mag();
double x = 0;
while(x < wlen)
{
double rx = wlen - x;
if(rx > res)
rx = res;
double y = 0;
while(y < hlen)
{
double ry = hlen-y;
if(ry > res)
ry = res;
Vector3 dx1 = vectors[2].set(wide).multiply(x/wlen);
Vector3 dx2 = vectors[3].set(wide).multiply((x+rx)/wlen);
Vector3 dy1 = vectors[4].set(high).multiply(y/hlen);
Vector3 dy2 = vectors[5].set(high).multiply((y+ry)/hlen);
t.addVertexWithUV(point2.x+dx1.x+dy2.x, point2.y+dx1.y+dy2.y, point2.z+dx1.z+dy2.z, u1, v2-ry/res*dv);
t.addVertexWithUV(point2.x+dx1.x+dy1.x, point2.y+dx1.y+dy1.y, point2.z+dx1.z+dy1.z, u1, v2);
t.addVertexWithUV(point2.x+dx2.x+dy1.x, point2.y+dx2.y+dy1.y, point2.z+dx2.z+dy1.z, u1+rx/res*du, v2);
t.addVertexWithUV(point2.x+dx2.x+dy2.x, point2.y+dx2.y+dy2.y, point2.z+dx2.z+dy2.z, u1+rx/res*du, v2-ry/res*dv);
y+=ry;
}
x+=rx;
}
}
public static void translateToWorldCoords(Entity entity, float frame)
{
double interpPosX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * frame;
double interpPosY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * frame;
double interpPosZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * frame;
GL11.glTranslated(-interpPosX, -interpPosY, -interpPosZ);
}
@Deprecated
public static void drawOutlinedBoundingBox(AxisAlignedBB aabb)
{
drawCuboidOutline(new Cuboid6(aabb));
}
public static void drawCuboidOutline(Cuboid6 c)
{
Tessellator var2 = Tessellator.instance;
var2.startDrawing(3);
var2.addVertex(c.min.x, c.min.y, c.min.z);
var2.addVertex(c.max.x, c.min.y, c.min.z);
var2.addVertex(c.max.x, c.min.y, c.max.z);
var2.addVertex(c.min.x, c.min.y, c.max.z);
var2.addVertex(c.min.x, c.min.y, c.min.z);
var2.draw();
var2.startDrawing(3);
var2.addVertex(c.min.x, c.max.y, c.min.z);
var2.addVertex(c.max.x, c.max.y, c.min.z);
var2.addVertex(c.max.x, c.max.y, c.max.z);
var2.addVertex(c.min.x, c.max.y, c.max.z);
var2.addVertex(c.min.x, c.max.y, c.min.z);
var2.draw();
var2.startDrawing(1);
var2.addVertex(c.min.x, c.min.y, c.min.z);
var2.addVertex(c.min.x, c.max.y, c.min.z);
var2.addVertex(c.max.x, c.min.y, c.min.z);
var2.addVertex(c.max.x, c.max.y, c.min.z);
var2.addVertex(c.max.x, c.min.y, c.max.z);
var2.addVertex(c.max.x, c.max.y, c.max.z);
var2.addVertex(c.min.x, c.min.y, c.max.z);
var2.addVertex(c.min.x, c.max.y, c.max.z);
var2.draw();
}
@Deprecated
public static void renderLiquidCuboid(Cuboid6 bound, Icon tex, double res)
{
renderFluidCuboid(bound, tex, res);
}
public static void renderFluidCuboid(Cuboid6 bound, Icon tex, double res)
{
renderFluidQuad(//bottom
new Vector3(bound.min.x, bound.min.y, bound.min.z),
new Vector3(bound.max.x, bound.min.y, bound.min.z),
new Vector3(bound.max.x, bound.min.y, bound.max.z),
new Vector3(bound.min.x, bound.min.y, bound.max.z),
tex, res);
renderFluidQuad(//top
new Vector3(bound.min.x, bound.max.y, bound.min.z),
new Vector3(bound.min.x, bound.max.y, bound.max.z),
new Vector3(bound.max.x, bound.max.y, bound.max.z),
new Vector3(bound.max.x, bound.max.y, bound.min.z),
tex, res);
renderFluidQuad(//-x
new Vector3(bound.min.x, bound.max.y, bound.min.z),
new Vector3(bound.min.x, bound.min.y, bound.min.z),
new Vector3(bound.min.x, bound.min.y, bound.max.z),
new Vector3(bound.min.x, bound.max.y, bound.max.z),
tex, res);
renderFluidQuad(//+x
new Vector3(bound.max.x, bound.max.y, bound.max.z),
new Vector3(bound.max.x, bound.min.y, bound.max.z),
new Vector3(bound.max.x, bound.min.y, bound.min.z),
new Vector3(bound.max.x, bound.max.y, bound.min.z),
tex, res);
renderFluidQuad(//-z
new Vector3(bound.max.x, bound.max.y, bound.min.z),
new Vector3(bound.max.x, bound.min.y, bound.min.z),
new Vector3(bound.min.x, bound.min.y, bound.min.z),
new Vector3(bound.min.x, bound.max.y, bound.min.z),
tex, res);
renderFluidQuad(//+z
new Vector3(bound.min.x, bound.max.y, bound.max.z),
new Vector3(bound.min.x, bound.min.y, bound.max.z),
new Vector3(bound.max.x, bound.min.y, bound.max.z),
new Vector3(bound.max.x, bound.max.y, bound.max.z),
tex, res);
}
public static void renderBlockOverlaySide(int x, int y, int z, int side, double tx1, double tx2, double ty1, double ty2)
{
double[] points = new double[]{x - 0.009, x + 1.009, y - 0.009, y + 1.009, z - 0.009, z + 1.009};
Tessellator tessellator = Tessellator.instance;
switch(side)
{
case 0:
tessellator.addVertexWithUV(points[0], points[2], points[4], tx1, ty1);
tessellator.addVertexWithUV(points[1], points[2], points[4], tx2, ty1);
tessellator.addVertexWithUV(points[1], points[2], points[5], tx2, ty2);
tessellator.addVertexWithUV(points[0], points[2], points[5], tx1, ty2);
break;
case 1:
tessellator.addVertexWithUV(points[1], points[3], points[4], tx2, ty1);
tessellator.addVertexWithUV(points[0], points[3], points[4], tx1, ty1);
tessellator.addVertexWithUV(points[0], points[3], points[5], tx1, ty2);
tessellator.addVertexWithUV(points[1], points[3], points[5], tx2, ty2);
break;
case 2:
tessellator.addVertexWithUV(points[0], points[3], points[4], tx2, ty1);
tessellator.addVertexWithUV(points[1], points[3], points[4], tx1, ty1);
tessellator.addVertexWithUV(points[1], points[2], points[4], tx1, ty2);
tessellator.addVertexWithUV(points[0], points[2], points[4], tx2, ty2);
break;
case 3:
tessellator.addVertexWithUV(points[1], points[3], points[5], tx2, ty1);
tessellator.addVertexWithUV(points[0], points[3], points[5], tx1, ty1);
tessellator.addVertexWithUV(points[0], points[2], points[5], tx1, ty2);
tessellator.addVertexWithUV(points[1], points[2], points[5], tx2, ty2);
break;
case 4:
tessellator.addVertexWithUV(points[0], points[3], points[5], tx2, ty1);
tessellator.addVertexWithUV(points[0], points[3], points[4], tx1, ty1);
tessellator.addVertexWithUV(points[0], points[2], points[4], tx1, ty2);
tessellator.addVertexWithUV(points[0], points[2], points[5], tx2, ty2);
break;
case 5:
tessellator.addVertexWithUV(points[1], points[3], points[4], tx2, ty1);
tessellator.addVertexWithUV(points[1], points[3], points[5], tx1, ty1);
tessellator.addVertexWithUV(points[1], points[2], points[5], tx1, ty2);
tessellator.addVertexWithUV(points[1], points[2], points[4], tx2, ty2);
break;
}
}
@Deprecated
public static boolean shouldRenderLiquid(FluidStack stack)
{
return shouldRenderFluid(stack);
}
public static boolean shouldRenderFluid(FluidStack stack)
{
return stack.amount > 0 && stack.getFluid() != null;
}
/**
* @param stack The fluid stack to render
* @return The icon of the fluid
*/
public static Icon prepareFluidRender(FluidStack stack, int alpha)
{
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Fluid fluid = stack.getFluid();
CCRenderState.setColour(fluid.getColor(stack)<<8|alpha);
TextureUtils.bindAtlas(fluid.getSpriteNumber());
return fluid.getIcon(stack);
}
/**
* Re-enables lighting and disables blending.
*/
public static void postFluidRender()
{
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
}
@Deprecated
public static void renderLiquidCuboid(FluidStack stack, Cuboid6 bound, double density, double res)
{
renderFluidCuboid(stack, bound, density, res);
}
/**
* Renders a fluid within a bounding box.
* If the fluid is a liquid it will render as a normal tank with height equal to density/bound.height.
* If the fluid is a gas, it will render the full box with an alpha equal to density.
* Warning, bound will be mutated if the fluid is a liquid
* @param stack The fluid to render.
* @param bound The box within which the fluid is contained.
* @param density The volume of fluid / the capacity of the tank. For gases this determines the alpha, for liquids this determines the height.
* @param res The resolution to render at.
*/
public static void renderFluidCuboid(FluidStack stack, Cuboid6 bound, double density, double res)
{
if(!shouldRenderLiquid(stack))
return;
int alpha = 255;
if(stack.getFluid().isGaseous())
alpha = (int) (density*255);
else
bound.max.y = bound.min.y+(bound.max.y-bound.min.y)*density;
Icon tex = prepareFluidRender(stack, alpha);
CCRenderState.startDrawing(7);
renderLiquidCuboid(bound, tex, res);
CCRenderState.draw();
postFluidRender();
}
public static void renderFluidGauge(FluidStack stack, Rectangle4i rect, double density, double res)
{
if(!shouldRenderLiquid(stack))
return;
int alpha = 255;
if(stack.getFluid().isGaseous())
alpha = (int) (density*255);
else
{
int height = (int) (rect.h*density);
rect.y +=rect.h-height;
rect.h = height;
}
Icon tex = prepareFluidRender(stack, alpha);
CCRenderState.startDrawing(7);
renderLiquidQuad(
new Vector3(rect.x, rect.y, 0),
new Vector3(rect.x, rect.y+rect.h, 0),
new Vector3(rect.x+rect.w, rect.y+rect.h, 0),
new Vector3(rect.x+rect.w, rect.y, 0), tex, res);
CCRenderState.draw();
postFluidRender();
}
public static void renderItemUniform(ItemStack item)
{
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, ENTITY);
boolean is3D = customRenderer != null && customRenderer.shouldUseRenderHelper(ENTITY, item, BLOCK_3D);
boolean larger = false;
if (item.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.blocksList[item.itemID].getRenderType()))
{
int renderType = Block.blocksList[item.itemID].getRenderType();
larger = !(renderType == 1 || renderType == 19 || renderType == 12 || renderType == 2);
}
else if(is3D)
{
larger = true;
}
double d = 2;
double d1 = 1/d;
if(larger)
GL11.glScaled(d, d, d);
GL11.glColor4f(1, 1, 1, 1);
entityItem.setEntityItemStack(item);
uniformRenderItem.doRenderItem(entityItem, 0, larger ? 0.09 : 0.06, 0, 0, 0);
if(larger)
GL11.glScaled(d1, d1, d1);
}
private static Vertex5[] face = new Vertex5[]{new Vertex5(), new Vertex5(), new Vertex5(), new Vertex5()};
public static void renderBlock(Cuboid6 c, int sideMask, IFaceRenderer r)
{
double x1 = c.min.x;
double x2 = c.max.x;
double y1 = c.min.y;
double y2 = c.max.y;
double z1 = c.min.z;
double z2 = c.max.z;
double u1 = 0;
double u2 = 0;
double v1 = 0;
double v2 = 0;
if((sideMask&1) == 0)
{
u1 = x1; v1 = z1;
u2 = x2; v2 = z2;
face[0].set(x1, y1, z2, u1, v2);
face[1].set(x1, y1, z1, u1, v1);
face[2].set(x2, y1, z1, u2, v1);
face[3].set(x2, y1, z2, u2, v2);
r.renderFace(face, c.min.y > 0 ? 6 : 0);
}
if((sideMask&2) == 0)
{
u1 = x1+2; v1 = z1;
u2 = x2+2; v2 = z2;
face[0].set(x2, y2, z2, u2, v2);
face[1].set(x2, y2, z1, u2, v1);
face[2].set(x1, y2, z1, u1, v1);
face[3].set(x1, y2, z2, u1, v2);
r.renderFace(face, c.max.y < 1 ? 7 : 1);
}
if((sideMask&4) == 0)
{
u1 = 1-x1+4; v1 = 1-y2;
u2 = 1-x2+4; v2 = 1-y1;
face[0].set(x1, y1, z1, u1, v2);
face[1].set(x1, y2, z1, u1, v1);
face[2].set(x2, y2, z1, u2, v1);
face[3].set(x2, y1, z1, u2, v2);
r.renderFace(face, c.min.z > 0 ? 8 : 2);
}
if((sideMask&8) == 0)
{
u1 = x1+6; v1 = 1-y2;
u2 = x2+6; v2 = 1-y1;
face[0].set(x2, y1, z2, u2, v2);
face[1].set(x2, y2, z2, u2, v1);
face[2].set(x1, y2, z2, u1, v1);
face[3].set(x1, y1, z2, u1, v2);
r.renderFace(face, c.max.z < 1 ? 9 : 3);
}
if((sideMask&0x10) == 0)
{
u1 = z1+8; v1 = 1-y2;
u2 = z2+8; v2 = 1-y1;
face[0].set(x1, y1, z2, u2, v2);
face[1].set(x1, y2, z2, u2, v1);
face[2].set(x1, y2, z1, u1, v1);
face[3].set(x1, y1, z1, u1, v2);
r.renderFace(face, c.min.x > 0 ? 10 : 4);
}
if((sideMask&0x20) == 0)
{
u1 = 1-z1+10; v1 = 1-y2;
u2 = 1-z2+10; v2 = 1-y1;
face[0].set(x2, y1, z1, u1, v2);
face[1].set(x2, y2, z1, u1, v1);
face[2].set(x2, y2, z2, u2, v1);
face[3].set(x2, y1, z2, u2, v2);
r.renderFace(face, c.max.x < 1 ? 11 : 5);
}
}
public static void renderBlock(Cuboid6 bounds, int sideMask, final Transformation t, final IUVTransformation u, final IVertexModifier m)
{
renderBlock(bounds, sideMask, new IFaceRenderer(){
boolean drawNormal = CCRenderState.useNormals();
boolean computeNormal = drawNormal || m != null && m.needsNormals();
Vector3 normal = new Vector3();
Vertex5 vert;
Vector3 vec = new Vector3();
UV uv = new UV();
@Override
public void renderFace(Vertex5[] face, int side)
{
Tessellator tess = Tessellator.instance;
for(int i = 0; i < face.length; i++)
{
if(computeNormal)
{
if(t != null)
t.applyN(normal.set(Rotation.axes[side%6]));
else
normal = Rotation.axes[side%6];
if(drawNormal)
tess.setNormal((float)normal.x, (float)normal.y, (float)normal.z);
}
vert = face[i];
if(t != null)
t.apply(vec.set(vert.vec));
else
vec = vert.vec;
if(u != null)
u.transform(uv.set(vert.uv));
else
uv = vert.uv;
if(m != null)
m.applyModifiers(null, tess, vec, uv, normal, i);
tess.addVertexWithUV(vec.x, vec.y, vec.z, uv.u, uv.v);
}
}
});
}
}