Files
CodeChickenCore/codechicken/lib/inventory/InventoryNBT.java
T

111 lines
2.1 KiB
Java

package codechicken.lib.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
/**
* IInventory implementation which saves and loads from an NBT tag
*/
public class InventoryNBT implements IInventory
{
protected ItemStack[] items;
protected NBTTagCompound tag;
public InventoryNBT(int size, NBTTagCompound tag)
{
this.tag = tag;
items = new ItemStack[size];
readNBT();
}
private void writeNBT()
{
tag.setTag("items", InventoryUtils.writeItemStacksToTag(items, getInventoryStackLimit()));
}
private void readNBT()
{
if(tag.hasKey("items"))
InventoryUtils.readItemStacksFromTag(items, tag.getTagList("items"));
}
@Override
public int getSizeInventory()
{
return items.length;
}
@Override
public ItemStack getStackInSlot(int slot)
{
return items[slot];
}
@Override
public ItemStack decrStackSize(int slot, int amount)
{
return InventoryUtils.decrStackSize(this, slot, amount);
}
@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
return InventoryUtils.getStackInSlotOnClosing(this, slot);
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
items[slot] = stack;
onInventoryChanged();
}
@Override
public String getInvName()
{
return "NBT";
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public void onInventoryChanged()
{
writeNBT();
}
@Override
public boolean isUseableByPlayer(EntityPlayer var1)
{
return true;
}
@Override
public void openChest()
{
}
@Override
public void closeChest()
{
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return true;
}
@Override
public boolean isInvNameLocalized()
{
return true;
}
}