Fixed uv mappings for some sides in CCModel.generateBlock

This commit is contained in:
Chicken Bones committed 2013-07-31 11:10:44 +10:00
1 parent 16704eb601
commit 57bcf384d1
1 file changed
+4 -4
+4 -4
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@@ -184,8 +184,8 @@ public class CCModel
verts[i++] = new Vertex5(x1, y2, z2, u1, v2);
//east face
u1 = x1+4; v1 = 1-y2;
u2 = x2+4; v2 = 1-y1;
u1 = 1-x1+4; v1 = 1-y2;
u2 = 1-x2+4; v2 = 1-y1;
verts[i++] = new Vertex5(x1, y1, z1, u1, v2);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1);
@@ -208,8 +208,8 @@ public class CCModel
verts[i++] = new Vertex5(x1, y1, z1, u1, v2);
//south face
u1 = z1+10; v1 = 1-y2;
u2 = z2+10; v2 = 1-y1;
u1 = 1-z1+10; v1 = 1-y2;
u2 = 1-z2+10; v2 = 1-y1;
verts[i++] = new Vertex5(x2, y1, z1, u1, v2);
verts[i++] = new Vertex5(x2, y2, z1, u1, v1);
verts[i++] = new Vertex5(x2, y2, z2, u2, v1);