Commit Graph
55 Commits
Author SHA1 Message Date
tterrag1098 bef19466cf Add ability for chisels to define their own chisel modes 2015-01-21 14:02:47 -05:00
tterrag1098 5b4af2ee49 Allow only the diamond chisel to have modes. Fix breaking sounds up more 2015-01-19 11:23:11 -05:00
tterrag1098 4de7ef8190 IChiselItem items no longer need to worry about playing the sound fx.
Remove ChiselMode from API packages
2015-01-18 16:17:04 -05:00
tterrag1098 a3f8c357e3 Finish chisel modes 2015-01-18 15:58:13 -05:00
warlordjones 2db7249358 Workaround to prevent crashing with rendering ice pillars that no longer have a variation. 2015-01-17 19:25:11 +00:00
tterrag1098 a4eb685360 Fix #144 Chisel in autochisel rendering wrong in fast graphics 2015-01-15 13:43:40 -05:00
tterrag1098 2b867c86f6 Refactor ICarvable to receive world and pos references. Closes #147. 2015-01-15 13:09:34 -05:00
tterrag1098 80f6bbf156 Make all background slot images overlays, only render if slot is empty 2015-01-13 21:37:04 -05:00
tterrag1098 6156da7e35 Clean up warnings and packages 2015-01-13 01:45:52 -05:00
tterrag1098 f2efba365b Implement even more extended GUI and fix shift clicking 2015-01-12 20:42:32 -05:00
tterrag1098 53c13c48c4 Implement new chisel GUI 2015-01-12 19:24:29 -05:00
warlordjones 12f53e97aa Convert Voidstone Pillar to the CTM Pillar type 2015-01-12 19:01:06 +00:00
tterrag1098 57c80c052e Fix antiblocks not being glowy when smooth lighting is off 2015-01-12 01:33:30 -05:00
tterrag1098 e2ea56da1d Fix warning sign rendering 2015-01-12 00:26:08 -05:00
tterrag1098 648f57ed6a Finalize auto chisel animation. Closes #135 2015-01-12 00:19:05 -05:00
CptSpaceToaster 2432174093 Finalizing AntiBlock prototype 2015-01-11 22:37:51 -05:00
CptSpaceToaster f659a8ca23 Included Resources for AntiBlock Prototypes 2015-01-11 20:55:21 -05:00
CptSpaceToaster 9005839065 Prototyped Antiblocks 2015-01-11 20:53:24 -05:00
tterrag1098 7ec151f16a Fix road line textures. 2015-01-11 19:32:46 -05:00
tterrag1098 f0affb7243 Finish autochisel animation 2015-01-11 18:23:07 -05:00
warlordjones d0e133ea63 Switch Road Lines to meta 2015-01-11 21:54:36 +00:00
warlordjones 75f14fc543 Import Organisation 2015-01-11 20:59:16 +00:00
warlordjones 1a4682d07a More work at underping the warning sign lighting 2015-01-11 14:17:35 +00:00
warlordjones f9e18f3f95 Rework the warning sign background texture.
Also prevent lightbulbs smoking (it was bad for their health)
2015-01-11 13:36:13 +00:00
tterrag1098 c39d5ca203 Reverse render order of glow block textures 2015-01-10 05:26:35 -05:00
Cricket b4b2fb970f It bothered me(1/2) 2015-01-09 05:24:26 -08:00
tterrag1098 ad0b94384d Fixes #109 Shift clicking not working in auto chisel 2015-01-09 05:40:30 -05:00
tterrag1098 58a17dbe5a Merge branch 'master' of https://github.com/TheCricket/Chisel-2.git 2015-01-09 01:50:41 -05:00
tterrag1098 fc36d03f5b Chisel item refactor.
Add chisel slot to autochisel. 
Refactor slot tooltip and valid items.
2015-01-09 01:50:32 -05:00
CptSpaceToaster a05157226e Was anyone using this? I'm using this now. Beginning steps for Antiblocks 2015-01-09 01:33:03 -05:00
tterrag1098 30040cae99 Fix NPE when a CTM block is placed against an IFacade returning null 2015-01-08 20:31:07 -05:00
tterrag1098 eda7592b81 Add back in floaty items to autochisel render 2015-01-08 20:17:57 -05:00
tterrag1098 d394a9a6e7 Add missing files 2015-01-08 18:36:23 -05:00
tterrag1098 89ed8e94ac Finish Hex Blocks (Fixes #98). Change block class names (warlordjones).
Fix items not loading
2015-01-08 18:34:47 -05:00
tterrag1098 85e58f4f57 Begin major feature structor overhaul. Just recipes left to do. 2015-01-08 05:46:10 -05:00
tterrag1098 b87d80dbf1 Fix autochisel item rendering 2015-01-08 02:20:23 -05:00
tterrag1098 151f2bfb85 This one actually fixes #107 strange item lighting in autochisel GUI 2015-01-08 02:06:12 -05:00
tterrag1098 a4e72bfa12 Add basic auto chisel model. Still needs texture and animated stuff. 2015-01-08 01:59:50 -05:00
tterrag1098 51a5c4817f Fix AutoChisel shift clicking and add tooltips 2015-01-07 23:36:27 -05:00
tterrag1098 ca46d3c653 Actually fix #9. Some other cleanup in CTM. 2015-01-07 21:47:45 -05:00
tterrag1098 82792ed22e The great format and clean up. IMPORTANT: Read below.
All devs and contributors should use the provided formatter settings. 
If your IDE does not support the format, the rules are simple, it is the
default java formatting rules, with 200char line lengths and 1 extra
line after class definitions.
2015-01-07 19:50:18 -05:00
CptSpaceToaster 1f86ad1801 partial CTM lighting fix 2015-01-07 00:46:35 -05:00
Cricket ef3f91c24e I think this will fix it? 2015-01-04 10:03:44 -05:00
Cricket 19669b587b EnderIO compat hopefully fixes #9 2015-01-02 17:26:12 -05:00
CptSpaceToaster 6d57d8bab5 Fixed wonky Chests/Presents. We still need textures for later, when it won't be christmas 2014-12-30 16:34:07 -05:00
CptSpaceToaster 8f111c0a35 fixed a couple of the rendering issues, now to find out why each chest still has it's unique inventory, and why they rotate whichever way they want to. 2014-12-24 15:44:02 -05:00
Cricket 29293b01e6 Just needs the transaction redone 2014-12-24 11:12:30 -05:00
Cricket 3eb7d90c89 Just pushing my work so far 2014-12-23 20:16:31 -05:00
Drullkus 02937068fe Move more files ;Fix Todo Typo (Really, Drullkus?) 2014-12-22 16:17:48 -08:00
Cricket 6c7fcd9384 More stream work 2014-12-22 17:52:31 -05:00