More work at underping the warning sign lighting

This commit is contained in:
warlordjones committed 2015-01-11 14:17:35 +00:00
1 parent f9e18f3f95
commit 1a4682d07a
1 file changed
+3 -2
@@ -23,9 +23,9 @@ public class BlockLayeredRenderer implements ISimpleBlockRenderingHandler {
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
//GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_LIGHTING);
Drawing.drawBlock(block, ((BlockCarvableLayered)block).getBaseTex(), renderer);
//GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_LIGHTING);
Drawing.drawBlock(block, metadata, renderer);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
@@ -33,6 +33,7 @@ public class BlockLayeredRenderer implements ISimpleBlockRenderingHandler {
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
Drawing.renderAllFaces(renderer, block, x, y, z, ((BlockCarvableLayered) block).getBaseTex());
Tessellator.instance.setBrightness(0xFFFFFF);
renderer.renderStandardBlock(block, x, y, z);
return true;
}