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Merge pull request #215 from AtomicBlom/brickTexturing
change V4 and V9 textures to tiling instead of staircasing
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commit
f46b42e924
1 file changed
+32
-11
@@ -255,19 +255,40 @@ public class CarvableHelper {
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else if (n)
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return variation.seamsCtmVert.icons[reverse ? 3 : 2];
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return variation.seamsCtmVert.icons[0];
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case V9:
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case V4:
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int index = x + y + z;
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if ((side==2)||(side==5))
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{
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index=-index;
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}
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while (index < 0)
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{
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index = index+10000;
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case V9:
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case V4:
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int variationSize = (variation.kind == V9) ? 3 : 2;
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int xModulus = x % variationSize;
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int zModulus = z % variationSize;
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//This ensures that blocks placed near 0,0 or it's axis' do not misbehave
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int textureX = (xModulus < 0) ? (xModulus + variationSize) : xModulus;
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int textureZ = (zModulus < 0) ? (zModulus + variationSize) : zModulus;
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//Always invert the y index
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int textureY = (variationSize - (y % variationSize) - 1);
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if (side == 2 || side == 5) {
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//For WEST, SOUTH reverse the indexes for both X and Z
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textureX = (variationSize - textureX - 1);
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textureZ = (variationSize - textureZ - 1);
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} else if (side == 0) {
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//For DOWN, reverse the indexes for only Z
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textureZ = (variationSize - textureZ - 1);
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}
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return variation.variations9.icons[index % ((variation.kind == V9) ? 9 : 4)];
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int index;
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if (side == 0 || side == 1) {
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// DOWN || UP
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index = textureX + textureZ * variationSize;
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} else if (side == 2 || side == 3) {
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// NORTH || SOUTH
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index = textureX + textureY * variationSize;
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} else {
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// WEST || EAST
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index = textureZ + textureY * variationSize;
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}
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return variation.variations9.icons[index];
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case CTMX:
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return variation.icon;
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case R16:
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