Merge pull request #21 from GTNewHorizons/shade-ctmlib

Shade CTMLib
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boubou19 authored and GitHub committed 2022-06-19 21:33:19 +02:00
commit dfe8f5e56d
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@@ -4,7 +4,10 @@ dependencies {
compile("com.github.GTNewHorizons:CodeChickenCore:1.1.5:dev")
compile("com.github.GTNewHorizons:CodeChickenLib:1.1.5.3:dev")
compile("com.github.GTNewHorizons:NotEnoughItems:2.2.8-GTNH:dev")
compile("org.projectlombok:lombok:1.16.4")
compileOnly("org.projectlombok:lombok:1.18.24")
annotationProcessor("org.projectlombok:lombok:1.18.24")
shadeCompile("com.github.GTNewHorizons:CTMLib:1.4.2:dev")
compileOnly("com.github.GTNewHorizons:waila:1.5.19:dev") {
transitive = false
-319
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@@ -1,319 +0,0 @@
package team.chisel.ctmlib;
import gnu.trove.map.TIntObjectMap;
import gnu.trove.map.hash.TIntObjectHashMap;
import java.util.EnumMap;
import net.minecraft.block.Block;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
import com.cricketcraft.chisel.api.IConnectable;
import com.cricketcraft.chisel.api.IFacade;
import com.google.common.base.Optional;
import com.google.common.collect.Maps;
import static team.chisel.ctmlib.Dir.*;
//@formatter:off
/**
* The CTM renderer will draw the block's FACE using by assembling 4 quadrants from the 5 available block
* textures. The normal Texture.png is the blocks "unconnected" texture, and is used when CTM is disabled or the block
* has nothing to connect to. This texture has all of the outside corner quadrants The texture-ctm.png contains the
* rest of the quadrants.
* <pre><blockquote>
* ┌─────────────────┐ ┌────────────────────────────────┐
* │ texture.png │ │ texture-ctm.png │
* │ ╔══════╤══════╗ │ │ ──────┼────── ║ ─────┼───── ║ │
* │ ║ │ ║ │ │ │ │ │║ │ ║ │
* │ ║ 16 │ 17 ║ │ │ │ 0 │ 1 │║ 2 │ 3 ║ │
* │ ╟──────┼──────╢ │ │ ┼──────┼──────┼╟──────┼──────╢ │
* │ ║ │ ║ │ │ │ │ │║ │ ║ │
* │ ║ 18 │ 19 ║ │ │ │ 4 │ 5 │║ 6 │ 7 ║ │
* │ ╚══════╧══════╝ │ │ ──────┼────── ║ ─────┼───── ║ │
* └─────────────────┘ │ ═══════╤═══════╝ ─────┼───── ╚ │
* │ │ │ ││ │ │ │
* │ │ 8 │ 9 ││ 10 │ 11 │ │
* │ ┼──────┼──────┼┼──────┼──────┼ │
* │ │ │ ││ │ │ │
* │ │ 12 │ 13 ││ 14 │ 15 │ │
* │ ═══════╧═══════╗ ─────┼───── ╔ │
* └────────────────────────────────┘
* </blockquote></pre>
* combining { 18, 13, 9, 16 }, we can generate a texture connected to the right!
* <pre><blockquote>
* ╔══════╤═══════
* ║ │ │
* ║ 16 │ 9 │
* ╟──────┼──────┼
* ║ │ │
* ║ 18 │ 13 │
* ╚══════╧═══════
* </blockquote></pre>
*
* combining { 18, 13, 11, 2 }, we can generate a texture, in the shape of an L (connected to the right, and up
* <pre><blockquote>
* ║ ─────┼───── ╚
* ║ │ │
* ║ 2 │ 11 │
* ╟──────┼──────┼
* ║ │ │
* ║ 18 │ 13 │
* ╚══════╧═══════
* </blockquote></pre>
*
* HAVE FUN!
* -CptRageToaster-
*/
//@formatter:on
public class CTM {
/** Some hardcoded offset values for the different corner indeces */
protected static int[] submapOffsets = { 4, 5, 1, 0 };
/** For use via the Chisel 2 config only, altering this could cause unintended behavior */
public static boolean disableObscuredFaceCheckConfig = false;
public Optional<Boolean> disableObscuredFaceCheck = Optional.absent();
protected TIntObjectMap<Dir[]> submapMap = new TIntObjectHashMap<Dir[]>();
protected EnumMap<Dir, Boolean> connectionMap = Maps.newEnumMap(Dir.class);
protected CTM() {
for (Dir dir : Dir.VALUES) {
connectionMap.put(dir, false);
}
// Mapping the different corner indeces to their respective dirs
submapMap.put(0, new Dir[] { BOTTOM, LEFT, BOTTOM_LEFT });
submapMap.put(1, new Dir[] { BOTTOM, RIGHT, BOTTOM_RIGHT });
submapMap.put(2, new Dir[] { TOP, RIGHT, TOP_RIGHT });
submapMap.put(3, new Dir[] { TOP, LEFT, TOP_LEFT });
}
public static CTM getInstance() {
return new CTM();
}
/**
* @return The indeces of the typical 4x4 submap to use for the given face at the given location.
*
* Indeces are in counter-clockwise order starting at bottom left.
*/
public int[] getSubmapIndices(IBlockAccess world, int x, int y, int z, int side) {
int[] ret = new int[] { 18, 19, 17, 16 };
if (world == null) {
return ret;
}
Block block = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
buildConnectionMap(world, x, y, z, side, block, meta);
// Map connections to submap indeces
for (int i = 0; i < 4; i++) {
fillSubmaps(ret, i);
}
return ret;
}
/**
* Builds the connection map and stores it in this CTM instance. The {@link #connected(Dir)}, {@link #connectedAnd(Dir...)}, and {@link #connectedOr(Dir...)} methods can be used to access it.
*/
public void buildConnectionMap(IBlockAccess world, int x, int y, int z, int side, Block block, int meta) {
for (Dir dir : Dir.VALUES) {
connectionMap.put(dir, dir.isConnected(this, world, x, y, z, side, block, meta));
}
}
private void fillSubmaps(int[] ret, int idx) {
Dir[] dirs = submapMap.get(idx);
if (connectedOr(dirs[0], dirs[1])) {
if (connectedAnd(dirs)) {
// If all dirs are connected, we use the fully connected face,
// the base offset value.
ret[idx] = submapOffsets[idx];
} else {
// This is a bit magic-y, but basically the array is ordered so
// the first dir requires an offset of 2, and the second dir
// requires an offset of 8, plus the initial offset for the
// corner.
ret[idx] = submapOffsets[idx] + (connected(dirs[0]) ? 2 : 0) + (connected(dirs[1]) ? 8 : 0);
}
}
}
/**
* @param dir
* The direction to check connection in.
* @return True if the cached connectionMap holds a connection in this {@link Dir direction}.
*/
public boolean connected(Dir dir) {
return connectionMap.get(dir);
}
/**
* @param dirs
* The directions to check connection in.
* @return True if the cached connectionMap holds a connection in <i><b>all</b></i> the given {@link Dir directions}.
*/
public boolean connectedAnd(Dir... dirs) {
for (Dir dir : dirs) {
if (!connected(dir)) {
return false;
}
}
return true;
}
/**
* @param dirs
* The directions to check connection in.
* @return True if the cached connectionMap holds a connection in <i><b>one of</b></i> the given {@link Dir directions}.
*/
private boolean connectedOr(Dir... dirs) {
for (Dir dir : dirs) {
if (connected(dir)) {
return true;
}
}
return false;
}
/**
* A simple check for if the given block can connect to the given direction on the given side.
*
* @param world
* @param x
* The x coordinate of the block to check <i>against</i>. This is not the position of your block.
* @param y
* The y coordinate of the block to check <i>against</i>. This is not the position of your block.
* @param z
* The z coordinate of the block to check <i>against</i>. This is not the position of your block.
* @param side
* The side of the block to check for connection status. This is <i>not</i> the direction to check in.
* @param block
* The block to check against for connection.
* @param meta
* The metadata to check against for connection.
* @return True if the given block can connect to the given location on the given side.
*/
public boolean isConnected(IBlockAccess world, int x, int y, int z, int side, Block block, int meta) {
ForgeDirection dir = ForgeDirection.VALID_DIRECTIONS[side];
return isConnected(world, x, y, z, dir, block, meta);
}
/**
* A simple check for if the given block can connect to the given direction on the given side.
*
* @param world
* @param x
* The x coordinate of the block to check <i>against</i>. This is not the position of your block.
* @param y
* The y coordinate of the block to check <i>against</i>. This is not the position of your block.
* @param z
* The z coordinate of the block to check <i>against</i>. This is not the position of your block.
* @param dir
* The {@link ForgeDirection side} of the block to check for connection status. This is <i>not</i> the direction to check in.
* @param block
* The block to check against for connection.
* @param meta
* The metadata to check against for connection.
* @return True if the given block can connect to the given location on the given side.
*/
public boolean isConnected(IBlockAccess world, int x, int y, int z, ForgeDirection dir, Block block, int meta) {
if (CTMLib.chiselLoaded() && connectionBlocked(world, x, y, z, dir.ordinal())) {
return false;
}
int x2 = x + dir.offsetX;
int y2 = y + dir.offsetY;
int z2 = z + dir.offsetZ;
boolean disableObscured = disableObscuredFaceCheck.or(disableObscuredFaceCheckConfig);
Block con = getBlockOrFacade(world, x, y, z, dir.ordinal());
Block obscuring = disableObscured ? null : getBlockOrFacade(world, x2, y2, z2, dir.ordinal());
// no block or a bad API user
if (con == null) {
return false;
}
boolean ret = con.equals(block) && getBlockOrFacadeMetadata(world, x, y, z, dir.ordinal()) == meta;
// no block obscuring this face
if (obscuring == null) {
return ret;
}
// check that we aren't already connected outwards from this side
ret &= !(obscuring.equals(block) && getBlockOrFacadeMetadata(world, x2, y2, z2, dir.ordinal()) == meta);
return ret;
}
private boolean connectionBlocked(IBlockAccess world, int x, int y, int z, int side) {
Block block = world.getBlock(x, y, z);
if (block instanceof IConnectable) {
return !((IConnectable) block).canConnectCTM(world, x, y, z, side);
}
return false;
}
/**
* A utility method to access metadata from both the world and {@link IFacade} blocks in the world.
*
* @param world
* @param x
* @param y
* @param z
* @param side
* The side to check for. -1 for unknown.
* @return The metadata at this position in the world, or inside an {@link IFacade} block.
*/
public int getBlockOrFacadeMetadata(IBlockAccess world, int x, int y, int z, int side) {
Block blk = world.getBlock(x, y, z);
if (CTMLib.chiselLoaded()) {
return getFacadeMeta(blk, world, x, y, z, side);
}
return world.getBlockMetadata(x, y, z);
}
private int getFacadeMeta(Block blk, IBlockAccess world, int x, int y, int z, int side) {
if (blk instanceof IFacade) {
return ((IFacade) blk).getFacadeMetadata(world, x, y, z, side);
}
return world.getBlockMetadata(x, y, z);
}
/**
* A utility method to access a block from both the world and {@link IFacade} blocks in the world.
*
* @param world
* @param x
* @param y
* @param z
* @param side
* The side to check for. -1 for unknown.
* @return The block at this position in the world, or inside an {@link IFacade} block.
*/
public Block getBlockOrFacade(IBlockAccess world, int x, int y, int z, int side) {
Block blk = world.getBlock(x, y, z);
if (CTMLib.chiselLoaded()) {
return getFacade(blk, world, x, y, z, side);
}
return blk;
}
private Block getFacade(Block blk, IBlockAccess world, int x, int y, int z, int side) {
if (blk instanceof IFacade) {
blk = ((IFacade) blk).getFacade(world, x, y, z, side);
}
return blk;
}
}
@@ -1,70 +0,0 @@
package team.chisel.ctmlib;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Convenience implementation of ICMBlock. This does everything you should need for basic CTM.
* <p>
* This class does <i>not</i> handle metadata-dependent textures.
*/
public class CTMBlock extends Block implements ICTMBlock<ISubmapManager> {
@SideOnly(Side.CLIENT)
private SubmapManagerCTM manager;
@Getter
private final String modid;
@Getter
private final String texturePath;
private final int renderId;
public CTMBlock(String modid, String texturePath, int renderId) {
super(Material.rock);
this.modid = modid;
this.texturePath = texturePath;
this.renderId = renderId;
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister icon) {
manager = new SubmapManagerCTM(texturePath);
manager.registerIcons(modid, this, icon);
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side) {
return manager.getIcon(world, x, y, z, side);
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta) {
return manager.getIcon(side, meta);
}
@Override
@SideOnly(Side.CLIENT)
public int getRenderType() {
return renderId;
}
@Override
public ISubmapManager getManager(IBlockAccess world, int x, int y, int z, int meta) {
return manager;
}
@Override
public ISubmapManager getManager(int meta) {
return manager;
}
}
@@ -1,18 +0,0 @@
package team.chisel.ctmlib;
import cpw.mods.fml.common.ModAPIManager;
public class CTMLib {
public static final String VERSION = "1.4.1";
private static boolean chiselPresent, chiselInitialized;
public static boolean chiselLoaded() {
if (!chiselInitialized) {
chiselInitialized = true;
chiselPresent = ModAPIManager.INSTANCE.hasAPI("ChiselAPI");
}
return chiselPresent;
}
}
@@ -1,81 +0,0 @@
package team.chisel.ctmlib;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.util.ReportedException;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.common.registry.GameRegistry;
/**
* A convenience base class for CTM blocks. Any block using this must implement {@link ICTMBlock}.
*/
public class CTMRenderer implements ISimpleBlockRenderingHandler {
private int renderId;
public CTMRenderer(int renderId) {
this.renderId = renderId;
}
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
RenderBlocks rb = getContext(renderer, block, Minecraft.getMinecraft().theWorld, ((ICTMBlock<?>)block).getManager(metadata), metadata);
Drawing.drawBlock(block, metadata, rb);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
rb.unlockBlockBounds();
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks rendererOld) {
try {
int meta = world.getBlockMetadata(x, y, z);
RenderBlocks rb = getContext(rendererOld, block, world, ((ICTMBlock<?>) block).getManager(world, x, y, z, meta), meta);
boolean ret = rb.renderStandardBlock(block, x, y, z);
rb.unlockBlockBounds();
return ret;
} catch (Throwable t) {
CrashReport crashreport = CrashReport.makeCrashReport(t, "Rendering CTM Block");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being rendered");
crashreportcategory.addCrashSection("Block name", GameRegistry.findUniqueIdentifierFor(block));
crashreportcategory.addCrashSection("Block metadata", world.getBlockMetadata(x, y, z));
throw new ReportedException(crashreport);
}
}
protected RenderBlocks getContext(RenderBlocks rendererOld, Block block, IBlockAccess world, ISubmapManager manager, int meta) {
if (!rendererOld.hasOverrideBlockTexture() && manager != null) {
RenderBlocks rb = manager.createRenderContext(rendererOld, block, world);
if (rb != null && rb != rendererOld) {
rb.blockAccess = world;
if (rendererOld.lockBlockBounds) {
rb.overrideBlockBounds(rendererOld.renderMinX, rendererOld.renderMinY, rendererOld.renderMinZ, rendererOld.renderMaxX, rendererOld.renderMaxY, rendererOld.renderMaxZ);
}
if (rb instanceof RenderBlocksCTM) {
RenderBlocksCTM rbctm = (RenderBlocksCTM) rb;
rbctm.manager = rbctm.manager == null ? manager : rbctm.manager;
rbctm.rendererOld = rbctm.rendererOld == null ? rendererOld : rbctm.rendererOld;
}
return rb;
}
}
return rendererOld;
}
@Override
public boolean shouldRender3DInInventory(int renderId) {
return true;
}
@Override
public int getRenderId() {
return renderId;
}
}
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@@ -1,105 +0,0 @@
package team.chisel.ctmlib;
import net.minecraft.block.Block;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
import static net.minecraftforge.common.util.ForgeDirection.*;
/**
* Think of this class as a "Two dimensional ForgeDirection, with diagonals".
* <p>
* It represents the eight different directions a face of a block can connect with CTM, and contains the logic for determining if a block is indeed connected in that direction.
* <p>
* Note that, for example, {@link #TOP_RIGHT} does not mean connected to the {@link #TOP} and {@link #RIGHT}, but connected in the diagonal direction represented by {@link #TOP_RIGHT}. This is used
* for inner corner rendering.
*/
public enum Dir {
// @formatter:off
TOP(UP),
TOP_RIGHT(UP, EAST),
RIGHT(EAST),
BOTTOM_RIGHT(DOWN, EAST),
BOTTOM(DOWN),
BOTTOM_LEFT(DOWN, WEST),
LEFT(WEST),
TOP_LEFT(UP, WEST);
// @formatter:on
/**
* All values of this enum, used to prevent unnecessary allocation via {@link #values()}.
*/
public static final Dir[] VALUES = values();
private static final ForgeDirection NORMAL = SOUTH;
private ForgeDirection[] dirs;
private Dir(ForgeDirection... dirs) {
this.dirs = dirs;
}
/**
* Finds if this block is connected for the given side in this Dir.
*
* @param inst
* The CTM instance to use for logic.
* @param world
* The world the block is in.
* @param x
* The x coordinate of your block.
* @param y
* The y coordinate of your block.
* @param z
* The z coordinate of your block.
* @param sideIdx
* The side index of the current face. This equivalent to {@link ForgeDirection#ordinal()}
* @param block
* The block being rendered.
* @param meta
* The metadata of the block.
* @return True if the block is connected in the given Dir, false otherwise.
*/
public boolean isConnected(CTM inst, IBlockAccess world, int x, int y, int z, int sideIdx, Block block, int meta) {
ForgeDirection side = getOrientation(sideIdx);
ForgeDirection[] dirs = getNormalizedDirs(side);
for (ForgeDirection dir : dirs) {
x += dir.offsetX;
y += dir.offsetY;
z += dir.offsetZ;
}
return inst.isConnected(world, x, y, z, side, block, meta);
}
private ForgeDirection[] getNormalizedDirs(ForgeDirection normal) {
if (normal == NORMAL) {
return dirs;
} else if (normal == NORMAL.getOpposite()) {
// If this is the opposite direction of the default normal, we
// need to mirror the dirs
// A mirror version does not affect y+ and y- so we ignore those
ForgeDirection[] ret = new ForgeDirection[dirs.length];
for (int i = 0; i < ret.length; i++) {
ret[i] = dirs[i].offsetY != 0 ? dirs[i] : dirs[i].getOpposite();
}
return ret;
} else {
ForgeDirection axis = null;
// Next, we need different a different rotation axis depending
// on if this is up/down or not
if (normal.offsetY == 0) {
// If it is not up/down, pick either the left or right-hand
// rotation
axis = normal == NORMAL.getRotation(UP) ? UP : DOWN;
} else {
// If it is up/down, pick either the up or down rotation.
axis = normal == UP ? NORMAL.getRotation(DOWN) : NORMAL.getRotation(UP);
}
ForgeDirection[] ret = new ForgeDirection[dirs.length];
// Finally apply all the rotations
for (int i = 0; i < ret.length; i++) {
ret[i] = dirs[i].getRotation(axis);
}
return ret;
}
}
}
@@ -1,76 +0,0 @@
package team.chisel.ctmlib;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
public class Drawing {
public static void drawBlock(Block block, IIcon icon, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
}
public static void drawBlock(Block block, int meta, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
tessellator.draw();
}
public static void renderAllFaces(RenderBlocks renderer, Block block, int x, int y, int z, IIcon icon) {
renderer.renderFaceYNeg(block, x, y, z, icon);
renderer.renderFaceYPos(block, x, y, z, icon);
renderer.renderFaceZNeg(block, x, y, z, icon);
renderer.renderFaceZPos(block, x, y, z, icon);
renderer.renderFaceXNeg(block, x, y, z, icon);
renderer.renderFaceXPos(block, x, y, z, icon);
}
}
@@ -1,20 +0,0 @@
package team.chisel.ctmlib;
import net.minecraft.world.IBlockAccess;
public interface ICTMBlock<T extends ISubmapManager> {
/**
* Gets the {@link ISubmapManager} for this block in the world.
*/
T getManager(IBlockAccess world, int x, int y, int z, int meta);
/**
* Gets the {@link ISubmapManager} for this block in item form.
*
* @param meta
* The meta (damage) of the stack.
*/
T getManager(int meta);
}
@@ -1,19 +0,0 @@
package team.chisel.ctmlib;
import net.minecraft.util.IIcon;
public interface ISubmap {
/**
* The width, in icons, of the submap.
*/
int getWidth();
/**
* The height, in icons, of the submap.
*/
int getHeight();
IIcon getSubIcon(int x, int y);
}
@@ -1,51 +0,0 @@
package team.chisel.ctmlib;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
public interface ISubmapManager {
/**
* Gets the icon for item rendering, based on side and item metadata.
*
* @param side
* Side of the ItemBlock.
* @param meta
* Metadata of the ItemBlock.
* @return The IIcon for rendering.
*/
IIcon getIcon(int side, int meta);
/**
* Gets the icon for world rendering, based on world position and side.
*/
IIcon getIcon(IBlockAccess world, int x, int y, int z, int side);
/**
* Hook for registering any custom icons you might need in this class. Will be called during the normal block method.
*
* @param modName
* The mod ID this submap was registered to.
* @param block
* The block being registered for.
* @param register
* The IIconRegister instance.
*/
@SideOnly(Side.CLIENT)
void registerIcons(String modName, Block block, IIconRegister register);
@SideOnly(Side.CLIENT)
RenderBlocks createRenderContext(RenderBlocks rendererOld, Block block, IBlockAccess world);
@SideOnly(Side.CLIENT)
void preRenderSide(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, ForgeDirection side);
@SideOnly(Side.CLIENT)
void postRenderSide(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, ForgeDirection side);
}
@@ -1,500 +0,0 @@
package team.chisel.ctmlib;
import static team.chisel.ctmlib.RenderBlocksCTM.SubSide.*;
import static team.chisel.ctmlib.RenderBlocksCTM.Vert.*;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraftforge.common.util.ForgeDirection;
public class RenderBlocksCTM extends RenderBlocks {
/**
* An enum for all possible 26 sub-side vertices.
*
* The naming scheme is as follows:
*
* ZERO is a special case, it is the absolute min point of the block. X, Y, Z, or any combination means that the axes listed in the name are at 1. X, Y, Z, or any combination followed by HALF
* means that those axes are at 0.5. X, Y, Z, or any combination after a HALF means those axes are at 1.
*/
protected enum Vert {
// @formatter:off
ZERO(0, 0, 0),
XYZ(1, 1, 1),
X(1, 0, 0),
Y(0, 1, 0),
Z(0, 0, 1),
XY(1, 1, 0),
YZ(0, 1, 1),
XZ(1, 0, 1),
X_HALF(0.5, 0, 0),
Y_HALF(0, 0.5, 0),
Z_HALF(0, 0, 0.5),
XY_HALF(0.5, 0.5, 0),
YZ_HALF(0, 0.5, 0.5),
XZ_HALF(0.5, 0, 0.5),
X_HALF_Y(0.5, 1, 0),
X_HALF_Z(0.5, 0, 1),
Y_HALF_X(1, 0.5, 0),
Y_HALF_Z(0, 0.5, 1),
Z_HALF_X(1, 0, 0.5),
Z_HALF_Y(0, 1, 0.5),
X_HALF_YZ(0.5, 1, 1),
Y_HALF_XZ(1, 0.5, 1),
Z_HALF_XY(1, 1, 0.5),
XY_HALF_Z(0.5, 0.5, 1),
YZ_HALF_X(1, 0.5, 0.5),
XZ_HALF_Y(0.5, 1, 0.5);
// @formatter:on
private double x, y, z;
private Vert(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
private static double u, v, xDiff, yDiff, zDiff, uDiff, vDiff;
void render(RenderBlocksCTM inst, ForgeDirection normal, int cacheID) {
if (inst.enableAO) {
inst.tessellator.setColorOpaque_F(inst.redCache[cacheID], inst.grnCache[cacheID], inst.bluCache[cacheID]);
inst.tessellator.setBrightness(inst.lightingCache[cacheID]);
}
u = cacheID == 1 || cacheID == 2 ? inst.maxU : inst.minU;
v = cacheID < 2 ? inst.maxV : inst.minV;
uDiff = inst.maxU - inst.minU;
vDiff = inst.maxV - inst.minV;
if (inst.renderMinX + inst.renderMinY + inst.renderMinZ != 0 || inst.renderMaxX + inst.renderMaxY + inst.renderMaxZ != 3) {
boolean uMin = u == inst.minU;
boolean vMin = v == inst.minV;
xDiff = inst.renderMaxX - inst.renderMinX;
yDiff = inst.renderMaxY - inst.renderMinY;
zDiff = inst.renderMaxZ - inst.renderMinZ;
if (normal.offsetY != 0) {
uDiff *= uMin ? inst.renderMinX : 1 - inst.renderMaxX;
vDiff *= vMin ? inst.renderMinZ : 1 - inst.renderMaxZ;
} else if (normal.offsetX != 0) {
uDiff *= uMin ? inst.renderMinZ : 1 - inst.renderMaxZ;
vDiff *= vMin ? inst.renderMinY : 1 - inst.renderMaxY;
} else if (normal.offsetZ != 0) {
uDiff *= uMin ? inst.renderMinX : 1 - inst.renderMaxX;
vDiff *= vMin ? inst.renderMinY : 1 - inst.renderMaxY;
}
u = u == inst.minU ? inst.minU + uDiff : inst.maxU - uDiff;
v = v == inst.minV ? inst.minV + vDiff : inst.maxV - vDiff;
} else {
xDiff = yDiff = zDiff = 1;
}
inst.tessellator.addVertexWithUV(inst.renderMinX + (x * xDiff), inst.renderMinY + (y * yDiff), inst.renderMinZ + (z * zDiff), u, v);
}
}
/**
* Each side is divided into 4 sub-sides. LB(left bottom), RB(right bottom), LT(right top), and RT(right top).
*
* Each sub-side contains 4 {@link Vert} objects representing its position on the block.
*/
protected enum SubSide {
// @formatter:off
XNEG_LB(ZERO, Z_HALF, YZ_HALF, Y_HALF), XNEG_RB(Z_HALF, Z, Y_HALF_Z, YZ_HALF), XNEG_RT(YZ_HALF, Y_HALF_Z, YZ, Z_HALF_Y), XNEG_LT(Y_HALF, YZ_HALF, Z_HALF_Y, Y),
XPOS_LB(XZ, Z_HALF_X, YZ_HALF_X, Y_HALF_XZ), XPOS_RB(Z_HALF_X, X, Y_HALF_X, YZ_HALF_X), XPOS_RT(YZ_HALF_X, Y_HALF_X, XY, Z_HALF_XY), XPOS_LT(Y_HALF_XZ, YZ_HALF_X, Z_HALF_XY, XYZ),
ZNEG_LB(X, X_HALF, XY_HALF, Y_HALF_X), ZNEG_RB(X_HALF, ZERO, Y_HALF, XY_HALF), ZNEG_RT(XY_HALF, Y_HALF, Y, X_HALF_Y), ZNEG_LT(Y_HALF_X, XY_HALF, X_HALF_Y, XY),
ZPOS_LB(Z, X_HALF_Z, XY_HALF_Z, Y_HALF_Z), ZPOS_RB(X_HALF_Z, XZ, Y_HALF_XZ, XY_HALF_Z), ZPOS_RT(XY_HALF_Z, Y_HALF_XZ, XYZ, X_HALF_YZ), ZPOS_LT(Y_HALF_Z, XY_HALF_Z, X_HALF_YZ, YZ),
YNEG_LB(ZERO, X_HALF, XZ_HALF, Z_HALF), YNEG_RB(X_HALF, X, Z_HALF_X, XZ_HALF), YNEG_RT(XZ_HALF, Z_HALF_X, XZ, X_HALF_Z), YNEG_LT(Z_HALF, XZ_HALF, X_HALF_Z, Z),
YPOS_LB(YZ, X_HALF_YZ, XZ_HALF_Y, Z_HALF_Y), YPOS_RB(X_HALF_YZ, XYZ, Z_HALF_XY, XZ_HALF_Y), YPOS_RT(XZ_HALF_Y, Z_HALF_XY, XY, X_HALF_Y), YPOS_LT(Z_HALF_Y, XZ_HALF_Y, X_HALF_Y, Y);
// @formatter:on
private Vert xmin, xmax, ymin, ymax;
private ForgeDirection normal;
SubSide(Vert xmin, Vert ymin, Vert ymax, Vert xmax) {
this.xmin = xmin;
this.ymin = ymin;
this.ymax = ymax;
this.xmax = xmax;
this.normal = calcNormal();
}
private ForgeDirection calcNormal() {
double xTot = xmin.x + xmax.x + ymin.x + ymax.x;
double yTot = xmin.y + xmax.y + ymin.y + ymax.y;
double zTot = xmin.z + xmax.z + ymin.z + ymax.z;
if (xTot % 4 == 0) {
return xTot > 0 ? ForgeDirection.EAST : ForgeDirection.WEST;
} else if (yTot % 4 == 0) {
return yTot > 0 ? ForgeDirection.UP : ForgeDirection.DOWN;
} else if (zTot % 4 == 0) {
return zTot > 0 ? ForgeDirection.SOUTH : ForgeDirection.NORTH;
}
return ForgeDirection.UNKNOWN;
}
void render(RenderBlocksCTM inst) {
xmin.render(inst, normal, 0);
ymin.render(inst, normal, 1);
ymax.render(inst, normal, 2);
xmax.render(inst, normal, 3);
}
}
public CTM ctm = CTM.getInstance();
// globals added to save the JVM some trouble. No need to constantly create
// and destroy ints if we don't have to
protected int blockLightBitChannel = 0;
protected int redBitChannel = 0;
protected int greenBitChannel = 0;
protected int blueBitChannel = 0;
protected int sunlightBitChannel = 0;
public RenderBlocksCTM() {
super();
renderMaxX = renderMaxY = renderMaxZ = 1;
}
protected Tessellator tessellator = Tessellator.instance;
protected double minU, maxU;
protected double minV, maxV;
protected int[] lightingCache = new int[4];
protected float[] redCache = new float[4];
protected float[] grnCache = new float[4];
protected float[] bluCache = new float[4];
public TextureSubmap submap;
public TextureSubmap submapSmall;
public RenderBlocks rendererOld;
public ISubmapManager manager;
protected int[][] lightmap = new int[3][3];
protected float[][] redmap = new float[3][3];
protected float[][] grnmap = new float[3][3];
protected float[][] blumap = new float[3][3];
protected int bx, by, bz, meta;
@Getter
protected boolean inWorld = false;
@Override
public boolean renderStandardBlock(Block block, int x, int y, int z) {
bx = x;
by = y;
bz = z;
meta = Minecraft.getMinecraft().theWorld.getBlockMetadata(x, y, z);
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
tessellator.addTranslation(x, y, z);
if (rendererOld != null && rendererOld.hasOverrideBlockTexture()) {
setOverrideBlockTexture(rendererOld.overrideBlockTexture);
}
inWorld = true;
boolean res = super.renderStandardBlock(block, x, y, z);
inWorld = false;
tessellator.addTranslation(-x, -y, -z);
return res;
}
/* @formatter:off
* This method fills a 3x3 grid of light values based on the four corners, by averaging them together.
*
* 2 TL x TR
*
* 1 x x x
*
* 0 BL x BR
* 0 1 2
*
* Note: Variable names mean nothing... don't touch
*
* ._.
*
* shakes fist in anger
*/
// @formatter:on
protected void fillLightmap(int bottomLeft, int bottomRight, int topRight, int topLeft) {
lightmap[0][0] = bottomLeft;
lightmap[2][0] = bottomRight;
lightmap[2][2] = topRight;
lightmap[0][2] = topLeft;
lightmap[1][0] = avg(bottomLeft, bottomRight);
lightmap[2][1] = avg(bottomRight, topRight);
lightmap[1][2] = avg(topRight, topLeft);
lightmap[0][1] = avg(topLeft, bottomLeft);
lightmap[1][1] = avg(bottomLeft, bottomRight, topRight, topLeft);
}
protected void fillColormap(float bottomLeft, float bottomRight, float topRight, float topLeft, float[][] map) {
map[0][0] = bottomLeft;
map[2][0] = bottomRight;
map[2][2] = topRight;
map[0][2] = topLeft;
map[1][0] = (bottomLeft + bottomRight) / 2.0F;
map[2][1] = (bottomRight + topRight) / 2.0F;
map[1][2] = (topRight + topLeft) / 2.0F;
map[0][1] = (topLeft + bottomLeft) / 2.0F;
map[1][1] = (bottomLeft + bottomRight + topRight + topLeft) / 4.0F;
}
protected void getLight(int x, int y) {
lightingCache[0] = lightmap[0 + x][0 + y];
lightingCache[1] = lightmap[1 + x][0 + y];
lightingCache[2] = lightmap[1 + x][1 + y];
lightingCache[3] = lightmap[0 + x][1 + y];
redCache[0] = redmap[0 + x][0 + y];
redCache[1] = redmap[1 + x][0 + y];
redCache[2] = redmap[1 + x][1 + y];
redCache[3] = redmap[0 + x][1 + y];
grnCache[0] = grnmap[0 + x][0 + y];
grnCache[1] = grnmap[1 + x][0 + y];
grnCache[2] = grnmap[1 + x][1 + y];
grnCache[3] = grnmap[0 + x][1 + y];
bluCache[0] = blumap[0 + x][0 + y];
bluCache[1] = blumap[1 + x][0 + y];
bluCache[2] = blumap[1 + x][1 + y];
bluCache[3] = blumap[0 + x][1 + y];
}
/**
* This works around a bug in CLC atm
*/
private int avg(int... lightVals) {
blockLightBitChannel = 0;
redBitChannel = 0;
greenBitChannel = 0;
blueBitChannel = 0;
sunlightBitChannel = 0;
for (int light : lightVals) {
blockLightBitChannel += (light & 0xFF);
redBitChannel += (light & 0xF00);
greenBitChannel += (light & 0xF000);
blueBitChannel += (light & 0xF0000);
sunlightBitChannel += (light & 0xF00000);
}
return ((blockLightBitChannel / lightVals.length) & 0xFF) | ((redBitChannel / lightVals.length) & 0xF00) | ((greenBitChannel / lightVals.length) & 0xF000)
| ((blueBitChannel / lightVals.length) & 0xF0000) | ((sunlightBitChannel / lightVals.length) & 0xF00000);
}
protected void side(Block block, SubSide side, int iconIndex) {
IIcon icon;
TextureSubmap map;
if (iconIndex >= 16) {
iconIndex -= 16;
map = submapSmall;
} else {
map = submap;
}
if (map == null) {
icon = getBlockIconFromSideAndMetadata(block, side.normal.ordinal(), meta);
} else {
int x = iconIndex % map.getWidth();
int y = iconIndex / map.getHeight();
icon = map.getSubIcon(x, y);
}
double umax = icon.getMaxU();
double umin = icon.getMinU();
double vmax = icon.getMaxV();
double vmin = icon.getMinV();
minU = umin;
maxU = umax;
minV = vmin;
maxV = vmax;
// uCache[0] = umin;
// uCache[1] = umax;
// uCache[2] = umax;
// uCache[3] = umin;
//
// vCache[0] = vmax;
// vCache[1] = vmax;
// vCache[2] = vmin;
// vCache[3] = vmin;
side.render(this);
}
@Override
public void renderFaceXNeg(Block block, double x, double y, double z, IIcon icon) {
pre(ForgeDirection.WEST);
if (!inWorld || hasOverrideBlockTexture() || submap == null) {
super.renderFaceXNeg(block, 0, 0, 0, icon);
} else {
int tex[] = ctm.getSubmapIndices(blockAccess, bx, by, bz, 4);
fillLightmap(brightnessBottomRight, brightnessTopRight, brightnessTopLeft, brightnessBottomLeft);
fillColormap(colorRedBottomRight, colorRedTopRight, colorRedTopLeft, colorRedBottomLeft, redmap);
fillColormap(colorGreenBottomRight, colorGreenTopRight, colorGreenTopLeft, colorGreenBottomLeft, grnmap);
fillColormap(colorBlueBottomRight, colorBlueTopRight, colorBlueTopLeft, colorBlueBottomLeft, blumap);
getLight(0, 0);
side(block, XNEG_LB, tex[0]);
getLight(1, 0);
side(block, XNEG_RB, tex[1]);
getLight(1, 1);
side(block, XNEG_RT, tex[2]);
getLight(0, 1);
side(block, XNEG_LT, tex[3]);
}
post(ForgeDirection.WEST);
}
@Override
public void renderFaceXPos(Block block, double x, double y, double z, IIcon icon) {
pre(ForgeDirection.EAST);
if (!inWorld || hasOverrideBlockTexture() || submap == null) {
super.renderFaceXPos(block, 0, 0, 0, icon);
} else {
int tex[] = ctm.getSubmapIndices(blockAccess, bx, by, bz, 5);
fillLightmap(brightnessTopLeft, brightnessBottomLeft, brightnessBottomRight, brightnessTopRight);
fillColormap(colorRedTopLeft, colorRedBottomLeft, colorRedBottomRight, colorRedTopRight, redmap);
fillColormap(colorGreenTopLeft, colorGreenBottomLeft, colorGreenBottomRight, colorGreenTopRight, grnmap);
fillColormap(colorBlueTopLeft, colorBlueBottomLeft, colorBlueBottomRight, colorBlueTopRight, blumap);
getLight(0, 0);
side(block, XPOS_LB, tex[0]);
getLight(1, 0);
side(block, XPOS_RB, tex[1]);
getLight(1, 1);
side(block, XPOS_RT, tex[2]);
getLight(0, 1);
side(block, XPOS_LT, tex[3]);
}
post(ForgeDirection.EAST);
}
@Override
public void renderFaceZNeg(Block block, double x, double y, double z, IIcon icon) {
pre(ForgeDirection.NORTH);
if (!inWorld || hasOverrideBlockTexture() || submap == null) {
super.renderFaceZNeg(block, 0, 0, 0, icon);
} else {
int tex[] = ctm.getSubmapIndices(blockAccess, bx, by, bz, 2);
fillLightmap(brightnessBottomRight, brightnessTopRight, brightnessTopLeft, brightnessBottomLeft);
fillColormap(colorRedBottomRight, colorRedTopRight, colorRedTopLeft, colorRedBottomLeft, redmap);
fillColormap(colorGreenBottomRight, colorGreenTopRight, colorGreenTopLeft, colorGreenBottomLeft, grnmap);
fillColormap(colorBlueBottomRight, colorBlueTopRight, colorBlueTopLeft, colorBlueBottomLeft, blumap);
getLight(0, 0);
side(block, ZNEG_LB, tex[0]);
getLight(1, 0);
side(block, ZNEG_RB, tex[1]);
getLight(1, 1);
side(block, ZNEG_RT, tex[2]);
getLight(0, 1);
side(block, ZNEG_LT, tex[3]);
}
post(ForgeDirection.NORTH);
}
@Override
public void renderFaceZPos(Block block, double x, double y, double z, IIcon icon) {
pre(ForgeDirection.SOUTH);
if (!inWorld || hasOverrideBlockTexture() || submap == null) {
super.renderFaceZPos(block, 0, 0, 0, icon);
} else {
int tex[] = ctm.getSubmapIndices(blockAccess, bx, by, bz, 3);
fillLightmap(brightnessBottomLeft, brightnessBottomRight, brightnessTopRight, brightnessTopLeft);
fillColormap(colorRedBottomLeft, colorRedBottomRight, colorRedTopRight, colorRedTopLeft, redmap);
fillColormap(colorGreenBottomLeft, colorGreenBottomRight, colorGreenTopRight, colorGreenTopLeft, grnmap);
fillColormap(colorBlueBottomLeft, colorBlueBottomRight, colorBlueTopRight, colorBlueTopLeft, blumap);
getLight(0, 0);
side(block, ZPOS_LB, tex[0]);
getLight(1, 0);
side(block, ZPOS_RB, tex[1]);
getLight(1, 1);
side(block, ZPOS_RT, tex[2]);
getLight(0, 1);
side(block, ZPOS_LT, tex[3]);
}
post(ForgeDirection.SOUTH);
}
@Override
public void renderFaceYNeg(Block block, double x, double y, double z, IIcon icon) {
pre(ForgeDirection.DOWN);
if (!inWorld || hasOverrideBlockTexture() || submap == null) {
super.renderFaceYNeg(block, 0, 0, 0, icon);
} else {
int tex[] = ctm.getSubmapIndices(blockAccess, bx, by, bz, 0);
fillLightmap(brightnessBottomLeft, brightnessBottomRight, brightnessTopRight, brightnessTopLeft);
fillColormap(colorRedBottomLeft, colorRedBottomRight, colorRedTopRight, colorRedTopLeft, redmap);
fillColormap(colorGreenBottomLeft, colorGreenBottomRight, colorGreenTopRight, colorGreenTopLeft, grnmap);
fillColormap(colorBlueBottomLeft, colorBlueBottomRight, colorBlueTopRight, colorBlueTopLeft, blumap);
getLight(0, 0);
side(block, YNEG_LB, tex[0]);
getLight(1, 0);
side(block, YNEG_RB, tex[1]);
getLight(1, 1);
side(block, YNEG_RT, tex[2]);
getLight(0, 1);
side(block, YNEG_LT, tex[3]);
}
post(ForgeDirection.DOWN);
}
@Override
public void renderFaceYPos(Block block, double x, double y, double z, IIcon icon) {
pre(ForgeDirection.UP);
if (!inWorld || hasOverrideBlockTexture() || submap == null) {
super.renderFaceYPos(block, 0, 0, 0, icon);
} else {
int tex[] = ctm.getSubmapIndices(blockAccess, bx, by, bz, 1);
fillLightmap(brightnessTopRight, brightnessTopLeft, brightnessBottomLeft, brightnessBottomRight);
fillColormap(colorRedTopRight, colorRedTopLeft, colorRedBottomLeft, colorRedBottomRight, redmap);
fillColormap(colorGreenTopRight, colorGreenTopLeft, colorGreenBottomLeft, colorGreenBottomRight, grnmap);
fillColormap(colorBlueTopRight, colorBlueTopLeft, colorBlueBottomLeft, colorBlueBottomRight, blumap);
getLight(0, 0);
side(block, YPOS_LB, tex[0]);
getLight(1, 0);
side(block, YPOS_RB, tex[1]);
getLight(1, 1);
side(block, YPOS_RT, tex[2]);
getLight(0, 1);
side(block, YPOS_LT, tex[3]);
}
post(ForgeDirection.UP);
}
protected void pre(ForgeDirection face) {
manager.preRenderSide(this, blockAccess, bx, by, bz, face);
}
protected void post(ForgeDirection face) {
manager.postRenderSide(this, blockAccess, bx, by, bz, face);
}
}
@@ -1,160 +0,0 @@
package team.chisel.ctmlib;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
/**
* Used by {@link TextureType#CTMV}
*/
public class RenderBlocksColumn extends RenderBlocks {
public TextureSubmap submap;
public IIcon iconTop;
private boolean inWorld;
private IIcon sides[] = new IIcon[6];
private CTM ctm = CTM.getInstance();
public RenderBlocksColumn() {
super();
}
boolean connected(IBlockAccess world, int x, int y, int z, Block block, int meta) {
Block inWorld = ctm.getBlockOrFacade(world, x, y, z, -1);
return inWorld != null && inWorld.equals(block) && ctm.getBlockOrFacadeMetadata(world, x, y, z, -1) == meta;
}
@Override
public boolean renderStandardBlock(Block block, int x, int y, int z) {
int metadata = blockAccess.getBlockMetadata(x, y, z);
inWorld = true;
boolean yp = connected(blockAccess, x, y + 1, z, block, metadata);
boolean yn = connected(blockAccess, x, y - 1, z, block, metadata);
if (yp || yn) {
sides[0] = iconTop;
sides[1] = iconTop;
if (yp && yn)
sides[2] = submap.getSubIcon(0, 1);
else if (yp)
sides[2] = submap.getSubIcon(1, 1);
else
sides[2] = submap.getSubIcon(1, 0);
sides[3] = sides[4] = sides[5] = sides[2];
} else {
boolean xp = connected(blockAccess, x + 1, y, z, block, metadata);
boolean xn = connected(blockAccess, x - 1, y, z, block, metadata);
if (xp && (connected(blockAccess, x + 1, y + 1, z, block, metadata) || connected(blockAccess, x + 1, y - 1, z, block, metadata)))
xp = false;
if (xn && (connected(blockAccess, x - 1, y + 1, z, block, metadata) || connected(blockAccess, x - 1, y - 1, z, block, metadata)))
xn = false;
if (xp || xn) {
uvRotateEast = 2;
uvRotateWest = 1;
uvRotateTop = 1;
uvRotateBottom = 1;
sides[4] = iconTop;
sides[5] = iconTop;
// for some reason along the x axis the bottom texture on the ends is backwards. This flips it around.
if (xp && xn) {
sides[1] = submap.getSubIcon(0, 1);
sides[0] = sides[1];
} else if (xp) {
sides[1] = submap.getSubIcon(1, 1);
sides[0] = submap.getSubIcon(1, 0);
} else {
sides[1] = submap.getSubIcon(1, 0);
sides[0] = submap.getSubIcon(1, 1);
}
sides[2] = sides[3] = sides[1];
} else {
boolean zp = connected(blockAccess, x, y, z + 1, block, metadata);
boolean zn = connected(blockAccess, x, y, z - 1, block, metadata);
if (zp && (connected(blockAccess, x, y + 1, z + 1, block, metadata) || connected(blockAccess, x, y - 1, z + 1, block, metadata)))
zp = false;
if (zp && (connected(blockAccess, x + 1, y, z + 1, block, metadata) || connected(blockAccess, x - 1, y, z + 1, block, metadata)))
zp = false;
if (zn && (connected(blockAccess, x, y + 1, z - 1, block, metadata) || connected(blockAccess, x, y - 1, z - 1, block, metadata)))
zn = false;
if (zn && (connected(blockAccess, x + 1, y, z - 1, block, metadata) || connected(blockAccess, x - 1, y, z - 1, block, metadata)))
zn = false;
if (zp || zn) {
uvRotateSouth = 1;
uvRotateNorth = 2;
sides[2] = iconTop;
sides[3] = iconTop;
if (zp && zn)
sides[0] = submap.getSubIcon(0, 1);
else if (zp)
sides[0] = submap.getSubIcon(1, 0);
else
sides[0] = submap.getSubIcon(1, 1);
sides[1] = sides[4] = sides[5] = sides[0];
} else {
sides[0] = sides[1] = iconTop;
sides[2] = sides[3] = sides[4] = sides[5] = submap.getSubIcon(0, 0);
}
}
}
boolean flag = super.renderStandardBlock(block, x, y, z);
uvRotateSouth = 0;
uvRotateEast = 0;
uvRotateWest = 0;
uvRotateNorth = 0;
uvRotateTop = 0;
uvRotateBottom = 0;
inWorld = false;
return flag;
}
@Override
public void renderFaceXNeg(Block block, double x, double y, double z, IIcon icon) {
super.renderFaceXNeg(block, x, y, z, getIcon(icon, 4));
}
@Override
public void renderFaceXPos(Block block, double x, double y, double z, IIcon icon) {
super.renderFaceXPos(block, x, y, z, getIcon(icon, 5));
}
@Override
public void renderFaceZNeg(Block block, double x, double y, double z, IIcon icon) {
super.renderFaceZNeg(block, x, y, z, getIcon(icon, 2));
}
@Override
public void renderFaceZPos(Block block, double x, double y, double z, IIcon icon) {
super.renderFaceZPos(block, x, y, z, getIcon(icon, 3));
}
@Override
public void renderFaceYNeg(Block block, double x, double y, double z, IIcon icon) {
super.renderFaceYNeg(block, x, y, z, getIcon(icon, 0));
}
@Override
public void renderFaceYPos(Block block, double x, double y, double z, IIcon icon) {
super.renderFaceYPos(block, x, y, z, getIcon(icon, 1));
}
private IIcon getIcon(IIcon defaultIcon, int side) {
return sides[side] == null || !inWorld ? defaultIcon : sides[side];
}
}
@@ -1,72 +0,0 @@
package team.chisel.ctmlib;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* A convenience implementation of {@link ISubmapManager} which does the standard CTM behavior.
*/
public class SubmapManagerCTM implements ISubmapManager {
@SideOnly(Side.CLIENT)
private static RenderBlocksCTM rb;
@Getter
private TextureSubmap submap, submapSmall;
@Getter
private final String textureName;
/**
* @param textureName
* The path to the texture, excluding the mod ID (this is passed into {@link #registerIcons(String, Block, IIconRegister)}).
* <p>
* The CTM texture will be this path, plus {@code "-ctm"}.
*/
public SubmapManagerCTM(String textureName) {
this.textureName = textureName;
}
@Override
public IIcon getIcon(int side, int meta) {
return submapSmall.getBaseIcon();
}
@Override
public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side) {
return getIcon(side, world.getBlockMetadata(x, y, z));
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(String modName, Block block, IIconRegister register) {
submap = new TextureSubmap(register.registerIcon(modName + ":" + textureName + "-ctm"), 4, 4);
submapSmall = new TextureSubmap(register.registerIcon(modName + ":" + textureName), 2, 2);
}
@Override
@SideOnly(Side.CLIENT)
public RenderBlocks createRenderContext(RenderBlocks rendererOld, Block block, IBlockAccess world) {
if (rb == null) {
rb = new RenderBlocksCTM();
}
rb.setRenderBoundsFromBlock(block);
rb.submap = submap;
rb.submapSmall = submapSmall;
return rb;
}
@Override
public void preRenderSide(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, ForgeDirection side) {
}
@Override
public void postRenderSide(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, ForgeDirection side) {
}
}
@@ -1,233 +0,0 @@
package team.chisel.ctmlib;
import java.util.List;
import org.apache.commons.lang3.ArrayUtils;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.common.MinecraftForge;
import com.google.common.collect.Lists;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* This class is used to split up a large IIcon into smaller "submapped" icons used for CTM and other texture manipulation.
*/
public class TextureSubmap implements IIcon, ISubmap {
private static List<TextureSubmap> submaps = Lists.newArrayList();
private static TextureSubmap dummy = new TextureSubmap(null, 0, 0);
static {
MinecraftForge.EVENT_BUS.register(dummy);
}
private int width, height;
private IIcon baseIcon;
protected IIcon[][] icons;
/**
* Construct a new submap. A submap is not required to be square, but it is required to be rectangular.
*
* @param baseIcon
* The IIcon to submap.
* @param width
* The width of the map, in icons.
* @param height
* The height of the map, in icons.
*/
public TextureSubmap(IIcon baseIcon, int width, int height) {
this.baseIcon = baseIcon;
this.width = width;
this.height = height;
this.icons = new IIcon[width][height];
submaps.add(this);
}
/**
* The large "base" icon used for the submap.
*/
public IIcon getBaseIcon() {
return baseIcon;
}
/**
* Gets all the icons in this submap. This is an expensive operation as it first clones the entire 2D array.
*
* @return All icons in this submap.
*/
public IIcon[][] getAllIcons() {
IIcon[][] ret = ArrayUtils.clone(icons);
for (int i = 0; i < ret.length; i++) {
ret[i] = ArrayUtils.clone(ret[i]);
}
return ret;
}
/* ==== ISubmap ==== */
/**
* Finds and returns the sub-icon at the given coordinates. For example, if you have a 3 by 3 submap, calling {@code getSubIcon(1, 1)} will return the center subicon.
*/
@Override
public IIcon getSubIcon(int x, int y) {
x = x % icons.length;
return icons[x][y % icons[x].length];
}
@Override
public int getWidth() {
return width;
}
@Override
public int getHeight() {
return height;
}
/* ==== Internal Stitching Logic ==== */
/**
* For internal use only, this is used to create the virtual "subicons" used in the map.
*/
@SubscribeEvent
public final void TexturesStitched(TextureStitchEvent.Post event) {
for (TextureSubmap ts : submaps) {
ts.texturesStitched();
}
}
public void texturesStitched() {
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
icons[x][y] = new TextureVirtual(getBaseIcon(), width, height, x, y);
}
}
}
@Override
public int getIconWidth() {
return baseIcon.getIconWidth();
}
@Override
public int getIconHeight() {
return baseIcon.getIconHeight();
}
@Override
public float getMinU() {
return baseIcon.getMinU();
}
@Override
public float getMaxU() {
return baseIcon.getMaxU();
}
@Override
public float getInterpolatedU(double p_94214_1_) {
return baseIcon.getInterpolatedU(p_94214_1_);
}
@Override
public float getMinV() {
return baseIcon.getMinV();
}
@Override
public float getMaxV() {
return baseIcon.getMaxV();
}
@Override
public float getInterpolatedV(double p_94207_1_) {
return baseIcon.getInterpolatedV(p_94207_1_);
}
@Override
public String getIconName() {
return baseIcon.getIconName();
}
private class TextureVirtual implements IIcon {
private int width, height;
private float umin, umax, vmin, vmax;
private String name;
private IIcon parentIcon;
private TextureVirtual(IIcon parent, int w, int h, int x, int y) {
parentIcon = parent;
umin = parentIcon.getInterpolatedU(16.0 * (x) / w);
umax = parentIcon.getInterpolatedU(16.0 * (x + 1) / w);
vmin = parentIcon.getInterpolatedV(16.0 * (y) / h);
vmax = parentIcon.getInterpolatedV(16.0 * (y + 1) / h);
name = parentIcon.getIconName() + "|" + x + "." + y;
width = parentIcon.getIconWidth();
height = parentIcon.getIconHeight();
}
@Override
@SideOnly(Side.CLIENT)
public float getMinU() {
return umin;
}
@Override
@SideOnly(Side.CLIENT)
public float getMaxU() {
return umax;
}
@Override
@SideOnly(Side.CLIENT)
public float getInterpolatedU(double d0) {
return (float) (umin + (umax - umin) * d0 / 16.0);
}
@Override
@SideOnly(Side.CLIENT)
public float getMinV() {
return vmin;
}
@Override
@SideOnly(Side.CLIENT)
public float getMaxV() {
return vmax;
}
@Override
@SideOnly(Side.CLIENT)
public float getInterpolatedV(double d0) {
return (float) (vmin + (vmax - vmin) * d0 / 16.0);
}
@Override
@SideOnly(Side.CLIENT)
public String getIconName() {
return name;
}
@Override
@SideOnly(Side.CLIENT)
public int getIconWidth() {
return width;
}
@Override
@SideOnly(Side.CLIENT)
public int getIconHeight() {
return height;
}
}
}
@@ -1,6 +1,5 @@
package team.chisel.utils;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.FurnaceRecipes;
@@ -13,6 +12,7 @@ import java.util.List;
*/
public class RecipeUtil {
@SuppressWarnings("unchecked")
public static boolean isCraftable(ItemStack stack){
for (IRecipe recipe : (List<IRecipe>)CraftingManager.getInstance().getRecipeList()){
if (recipe.getRecipeOutput()==null){