sorted squash (BallOMoss) sound

I intentionally did not touch EntitySmashingRock.java as both the sound
does not seem to fit, nor is the code finished.
This commit is contained in:
EoD committed 2014-09-15 17:11:24 +02:00
1 parent 730c8b16e6
commit 70324dba9e
4 files changed
+5 -4

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@@ -1,5 +1,6 @@
package info.jbcs.minecraft.chisel.entity;
import info.jbcs.minecraft.chisel.Chisel;
import info.jbcs.minecraft.chisel.ChiselBlocks;
import info.jbcs.minecraft.chisel.client.GeneralChiselClient;
import info.jbcs.minecraft.utilities.General;
@@ -61,7 +62,7 @@ public class EntityBallOMoss extends EntityThrowable
if(worldObj.isRemote)
{
worldObj.playSound(x, y, z, "chisel:squash", 1.0f, 1.0f, false);
worldObj.playSound(x, y, z, Chisel.MOD_ID+":random.squash", 1.0f, 1.0f, false);
for(int i = 0; i < 32; i++)
GeneralChiselClient.spawnBallOMossFX(worldObj, posX, posY, posZ);