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sorted squash (BallOMoss) sound
I intentionally did not touch EntitySmashingRock.java as both the sound does not seem to fit, nor is the code finished.
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@@ -1,5 +1,6 @@
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package info.jbcs.minecraft.chisel.entity;
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import info.jbcs.minecraft.chisel.Chisel;
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import info.jbcs.minecraft.chisel.ChiselBlocks;
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import info.jbcs.minecraft.chisel.client.GeneralChiselClient;
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import info.jbcs.minecraft.utilities.General;
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@@ -61,7 +62,7 @@ public class EntityBallOMoss extends EntityThrowable
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if(worldObj.isRemote)
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{
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worldObj.playSound(x, y, z, "chisel:squash", 1.0f, 1.0f, false);
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worldObj.playSound(x, y, z, Chisel.MOD_ID+":random.squash", 1.0f, 1.0f, false);
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for(int i = 0; i < 32; i++)
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GeneralChiselClient.spawnBallOMossFX(worldObj, posX, posY, posZ);
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