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Bone Blocks!
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@@ -83,8 +83,7 @@ public class ModBlocks {
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public static BlockCarvable hexPlating;
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public static BlockCarvable mechanical;
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public static BlockCarvable cloudbrick;
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public static BlockSpikes spikeTrap;
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public static BlockCarvable bone;
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// 1.7
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public static BlockCarvableGlass[] stainedGlass = new BlockCarvableGlass[4];
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@@ -1462,13 +1461,24 @@ public class ModBlocks {
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Carving.chisel.registerOre("mechanical", "mechanical");
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}
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if(Configurations.featureEnabled("cloudbrick")){
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cloudbrick = (BlockCarvable) new BlockCarvable(Material.rock).setHardness(0.1F).setResistance(0.5F);
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cloudbrick = (BlockCarvable) new BlockCarvable(Material.air).setHardness(0.1F).setResistance(0.5F);
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cloudbrick.carverHelper.addVariation(StatCollector.translateToLocal("tile.cloudbrick.0.desc"), 0, "cloudbrick/larged");
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cloudbrick.carverHelper.addVariation(StatCollector.translateToLocal("tile.cloudbrick.1.desc"), 1, "cloudbrick/small");
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cloudbrick.carverHelper.addVariation(StatCollector.translateToLocal("tile.cloudbrick.2.desc"), 2, "cloudbrick/vertical");
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cloudbrick.carverHelper.addVariation(StatCollector.translateToLocal("tile.cloudbrick.3.desc"), 3, "cloudbrick/grid");
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mechanical.carverHelper.register(cloudbrick, "cloudbrick");
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cloudbrick.carverHelper.register(cloudbrick, "cloudbrick");
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Carving.chisel.registerOre("cloudbrick", "cloudbrick");
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}
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if(Configurations.featureEnabled("bone"))
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{
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bone = (BlockCarvable) new BlockCarvable(Material.rock);
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bone.carverHelper.addVariation(StatCollector.translateToLocal("tile.bone.0.desc"), 0, "bone/solid");
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bone.carverHelper.addVariation(StatCollector.translateToLocal("tile.bone.1.desc"), 1, "bone/skullpile");
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bone.carverHelper.addVariation(StatCollector.translateToLocal("tile.bone.2.desc"), 2, "bone/stacked");
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bone.carverHelper.addVariation(StatCollector.translateToLocal("tile.bone.3.desc"), 3, "bone/bevel");
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bone.carverHelper.addVariation(StatCollector.translateToLocal("tile.bone.4.desc"), 3, "bone/bricks");
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bone.carverHelper.register(bone, "bone");
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Carving.chisel.registerOre("bone", "bone");
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}
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}
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}
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@@ -37,6 +37,14 @@ tile.leaves.10.desc=White Rose
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tile.leaves.11.desc=Christmas Balls
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tile.leaves.12.desc=Christmas Lights
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#Bone
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tile.bone.name=Bone Block
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tile.bone.0.desc=Compressed Bone
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tile.bone.1.desc=Skullpile
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tile.bone.2.desc=Pile of Bones
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tile.bone.3.desc=Beveled Compressed Bone
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tile.bone.4.desc=Brick Compressed Bone
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#Void Stone Blocks
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tile.voidstone.name=Voidstone
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tile.voidstone.0.desc=Raw Voidstone
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