Changed the Lexicon HUD icon to be a lot less intrusive.

This commit is contained in:
Vasco Lavos committed 2014-07-18 14:57:11 +01:00
1 parent 872d9fec8c
commit ff20350c2d
2 files changed
+9 -12

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@@ -44,7 +44,6 @@ import cpw.mods.fml.common.eventhandler.SubscribeEvent;
public final class HUDHandler {
private static final ResourceLocation manaBar = new ResourceLocation(LibResources.GUI_MANA_HUD);
private static final RenderItem itemRender = new RenderItem();
@SubscribeEvent
public void onDrawScreen(RenderGameOverlayEvent.Post event) {
@@ -140,16 +139,12 @@ public final class HUDHandler {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Minecraft mc = Minecraft.getMinecraft();
int x = res.getScaledWidth() / 2 + 8;
int y = res.getScaledHeight() / 2 - 4;
int color = 0x6600FF00;
mc.fontRenderer.drawStringWithShadow(StatCollector.translateToLocal(entry.getUnlocalizedName()), x + 18, y, color);
mc.fontRenderer.drawStringWithShadow(StatCollector.translateToLocal("botaniamisc.shiftToRead"), x + 18, y + 11, color);
itemRender.renderItemIntoGUI(mc.fontRenderer, mc.renderEngine, new ItemStack(ModItems.lexicon), x, y);
int x = res.getScaledWidth() / 2 - 17;
int y = res.getScaledHeight() / 2 + 2;
RenderItem.getInstance().renderItemIntoGUI(mc.fontRenderer, mc.renderEngine, new ItemStack(ModItems.lexicon), x, y);
GL11.glDisable(GL11.GL_LIGHTING);
mc.fontRenderer.drawStringWithShadow("?", x + 10, y + 8, 0xFFFFFF);
mc.fontRenderer.drawStringWithShadow("?", x + 10, y + 8, 0xFFFFFFFF);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1F, 1F, 1F, 1F);
@@ -122,8 +122,10 @@ public final class RenderHelper {
}
public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
float f = 0.00390625F;
float f1 = 0.00390625F;
drawTexturedModalRect(par1, par2, z, par3, par4, par5, par6, 0.00390625F, 0.00390625F);
}
public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6, float f, float f1) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(par1 + 0, par2 + par6, z, (par3 + 0) * f, (par4 + par6) * f1);