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https://github.com/GTNewHorizons/Botania.git
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Changed the Lexicon HUD icon to be a lot less intrusive.
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commit
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2 files changed
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-12
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@@ -44,7 +44,6 @@ import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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public final class HUDHandler {
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private static final ResourceLocation manaBar = new ResourceLocation(LibResources.GUI_MANA_HUD);
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private static final RenderItem itemRender = new RenderItem();
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@SubscribeEvent
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public void onDrawScreen(RenderGameOverlayEvent.Post event) {
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@@ -140,16 +139,12 @@ public final class HUDHandler {
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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Minecraft mc = Minecraft.getMinecraft();
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int x = res.getScaledWidth() / 2 + 8;
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int y = res.getScaledHeight() / 2 - 4;
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int color = 0x6600FF00;
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mc.fontRenderer.drawStringWithShadow(StatCollector.translateToLocal(entry.getUnlocalizedName()), x + 18, y, color);
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mc.fontRenderer.drawStringWithShadow(StatCollector.translateToLocal("botaniamisc.shiftToRead"), x + 18, y + 11, color);
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itemRender.renderItemIntoGUI(mc.fontRenderer, mc.renderEngine, new ItemStack(ModItems.lexicon), x, y);
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int x = res.getScaledWidth() / 2 - 17;
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int y = res.getScaledHeight() / 2 + 2;
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RenderItem.getInstance().renderItemIntoGUI(mc.fontRenderer, mc.renderEngine, new ItemStack(ModItems.lexicon), x, y);
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GL11.glDisable(GL11.GL_LIGHTING);
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mc.fontRenderer.drawStringWithShadow("?", x + 10, y + 8, 0xFFFFFF);
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mc.fontRenderer.drawStringWithShadow("?", x + 10, y + 8, 0xFFFFFFFF);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glColor4f(1F, 1F, 1F, 1F);
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@@ -122,8 +122,10 @@ public final class RenderHelper {
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}
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public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
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float f = 0.00390625F;
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float f1 = 0.00390625F;
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drawTexturedModalRect(par1, par2, z, par3, par4, par5, par6, 0.00390625F, 0.00390625F);
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}
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public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6, float f, float f1) {
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.addVertexWithUV(par1 + 0, par2 + par6, z, (par3 + 0) * f, (par4 + par6) * f1);
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