Fixed the Life Aggregator crashing servers.

This commit is contained in:
Vasco Lavos committed 2014-07-04 20:18:08 +01:00
1 parent 5b595b3c8b
commit be928bde62
1 file changed
+1 -3
@@ -169,7 +169,7 @@ public class ItemSpawnerMover extends ItemMod {
if(placeBlockAt(itemstack, player, world, x, y, z, side, xOffset, yOffset, zOffset, meta)) {
world.playSoundEffect(x + 0.5F, y + 0.5F, z + 0.5F, block.stepSound.func_150496_b(), (block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F);
player.renderBrokenItemStack(itemstack);
for(int i = 0; i < 60; i++)
for(int i = 0; i < 100; i++)
Botania.proxy.sparkleFX(world, x + Math.random(), y + Math.random(), z + Math.random(), (float) Math.random(), (float) Math.random(), (float) Math.random(), 0.45F + 0.2F * (float) Math.random(), 6);
--itemstack.stackSize;
@@ -186,8 +186,6 @@ public class ItemSpawnerMover extends ItemMod {
Block block = world.getBlock(x, y, z);
if(block.equals(Blocks.mob_spawner)) {
block.onBlockPlacedBy(world, x, y, z, player, stack);
block.onPostBlockPlaced(world, x, y, z, metadata);
TileEntity te = world.getTileEntity(x, y, z);
NBTTagCompound tag = stack.getTagCompound();
if (tag.hasKey(TAG_SPAWNER))