Fixed a small visual issue with Unstable Beacons displaying particles under the block.

This commit is contained in:
Vasco Lavos committed 2014-05-20 21:26:34 +01:00
1 parent efa8a2fbbf
commit 853164e8a7
1 file changed
+1 -1
@@ -31,7 +31,7 @@ public class TileManaBeacon extends TileMod {
Botania.proxy.setWispFXDistanceLimit(false);
for(int i = 0; i < 3; i++)
Botania.proxy.wispFX(worldObj, xCoord + 0.5, yCoord, zCoord + 0.5, color[0], color[1], color[2], (float) Math.random() * 5 + 1F, (float) (Math.random() - 0.5F), 10F * (float) Math.sqrt(256F / (256F - yCoord)), (float) (Math.random() - 0.5F));
Botania.proxy.wispFX(worldObj, xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, color[0], color[1], color[2], (float) Math.random() * 5 + 1F, (float) (Math.random() - 0.5F), 10F * (float) Math.sqrt(256F / (256F - yCoord)), (float) (Math.random() - 0.5F));
for(int i = 0; i < 4; i++)
Botania.proxy.wispFX(worldObj, xCoord + 0.5, 256, zCoord + 0.5, color[0], color[1], color[2], (float) Math.random() * 15 + 8F, (float) (Math.random() - 0.5F) * 8F, 0F, (float) (Math.random() - 0.5F) * 8F);