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Move the incense stack render down just a tad so it doesn't z-fight.
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@@ -69,7 +69,7 @@ public class RenderTileIncensePlate extends TileEntitySpecialRenderer {
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GL11.glPushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
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float s = 0.4F;
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GL11.glTranslatef(0.1F, -1.45F, 0F);
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GL11.glTranslatef(0.1F, -1.46F, 0F);
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GL11.glScalef(s, s, s);
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GL11.glRotatef(180F, 0F, 1F, 0F);
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