Move the incense stack render down just a tad so it doesn't z-fight.

This commit is contained in:
Lizbeth Rika committed 2015-05-15 18:49:20 +01:00
1 parent 6283aea2b9
commit 35600d2782
1 file changed
+1 -1
@@ -69,7 +69,7 @@ public class RenderTileIncensePlate extends TileEntitySpecialRenderer {
GL11.glPushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
float s = 0.4F;
GL11.glTranslatef(0.1F, -1.45F, 0F);
GL11.glTranslatef(0.1F, -1.46F, 0F);
GL11.glScalef(s, s, s);
GL11.glRotatef(180F, 0F, 1F, 0F);