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Fixed Glimmering Flowers working below pylons for the enchanter.
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@@ -345,7 +345,7 @@ public class TileEnchanter extends TileMod implements IManaReceiver {
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for(int[] pylon : PYLON_LOCATIONS[meta])
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if(world.getBlock(pylon[0] + x, pylon[1] + y, pylon[2] + z) != ModBlocks.pylon ||
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world.getBlock(pylon[0] + x, pylon[1] + y - 1, pylon[2] + z) != ModBlocks.flower)
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(world.getBlock(pylon[0] + x, pylon[1] + y - 1, pylon[2] + z) != ModBlocks.flower && world.getBlock(pylon[0] + x, pylon[1] + y - 1, pylon[2] + z) != ModBlocks.shinyFlower))
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return false;
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for(int[] flower : FLOWER_LOCATIONS) {
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@@ -61,7 +61,7 @@ public class TilePylon extends TileEntity {
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Vector3 movementVector = centerBlock.sub(ourCoords).normalize().multiply(0.2);
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Block block = worldObj.getBlock(xCoord, yCoord - 1, zCoord);
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if(block == ModBlocks.flower) {
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if(block == ModBlocks.flower || block == ModBlocks.shinyFlower) {
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int fmeta = worldObj.getBlockMetadata(xCoord, yCoord - 1, zCoord);
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float[] color = EntitySheep.fleeceColorTable[fmeta];
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