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Fixed Rainbow Tinted lenses not rendering when there's a block above the spreader. Fixes #95
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@@ -134,7 +134,7 @@ public class FXWisp extends EntityFX {
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motionY *= 0.98000001907348633D;
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motionZ *= 0.98000001907348633D;
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}
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public void setGravity(float value) {
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particleGravity = value;
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}
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@@ -355,11 +355,11 @@ public class ItemLens extends ItemMod implements ILens {
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@Override
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public void updateBurst(IManaBurst burst, ItemStack stack) {
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int storedColor = getStoredColor(stack);
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if(storedColor == 16)
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burst.setColor(getLensColor(stack));
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EntityThrowable entity = (EntityThrowable) burst;
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int storedColor = getStoredColor(stack);
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if(storedColor == 16 && entity.worldObj.isRemote)
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burst.setColor(getLensColor(stack));
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boolean magnetized = entity.getEntityData().hasKey("Botania:Magnetized");
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switch(stack.getItemDamage()) {
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@@ -480,11 +480,11 @@ public class ItemLens extends ItemMod implements ILens {
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@Override
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public boolean doParticles(IManaBurst burst, ItemStack stack) {
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int storedColor = getStoredColor(stack);
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if(storedColor == 16 && !burst.isFake())
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return ((EntityThrowable) burst).ticksExisted > 5;
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return true;
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// int storedColor = getStoredColor(stack);
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// if(storedColor == 16 && !burst.isFake())
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// return ((EntityThrowable) burst).ticksExisted > 5;
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return true;
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}
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public static void blacklistLenses(int lens1, int lens2) {
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