mirror of
https://github.com/GTNewHorizons/Botania.git
synced 2026-11-13 00:37:57 +00:00
Fixed raytracing ignoring the player's height. Closes #1584
This commit is contained in:
1 parent
18dacdc74f
commit
09c7ff79cf
1 file changed
+1
-1
@@ -137,7 +137,7 @@ public final class ToolCommons {
|
||||
double d0 = player.prevPosX + (player.posX - player.prevPosX) * f;
|
||||
double d1 = player.prevPosY + (player.posY - player.prevPosY) * f;
|
||||
if (!world.isRemote && player instanceof EntityPlayer)
|
||||
d1 += 1.62D;
|
||||
d1 += ((EntityPlayer) player).eyeHeight;
|
||||
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * f;
|
||||
Vec3 vec3 = Vec3.createVectorHelper(d0, d1, d2);
|
||||
float f3 = MathHelper.cos(-f2 * 0.017453292F - (float) Math.PI);
|
||||
|
||||
Reference in new issue
Block a user