Fixed raytracing ignoring the player's height. Closes #1584

This commit is contained in:
Vasco Lavos committed 2015-11-24 21:07:55 +00:00
1 parent 18dacdc74f
commit 09c7ff79cf
1 file changed
+1 -1
@@ -137,7 +137,7 @@ public final class ToolCommons {
double d0 = player.prevPosX + (player.posX - player.prevPosX) * f;
double d1 = player.prevPosY + (player.posY - player.prevPosY) * f;
if (!world.isRemote && player instanceof EntityPlayer)
d1 += 1.62D;
d1 += ((EntityPlayer) player).eyeHeight;
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * f;
Vec3 vec3 = Vec3.createVectorHelper(d0, d1, d2);
float f3 = MathHelper.cos(-f2 * 0.017453292F - (float) Math.PI);