771 Commits
Author SHA1 Message Date
Lyfts a7d6f8e59b Fix teleposer unable to teleport to the end (#54)
* update deps

* fix teleposer unable to teleport to the end
1.6.2
2024-05-19 12:51:13 +02:00
Martin Robertz 6c18cd1bee update 1.6.1 2024-05-10 11:20:30 +02:00
LyftsGitHub GTNH Actionsgithub-actions[bot]
fcddb56254 Fix client-side crash on servers (#52)
* update deps

* fix client crash on servers

* spotlessApply (#53)

Co-authored-by: GitHub GTNH Actions <>

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-05-10 09:36:17 +02:00
Martin Robertz 4a185d64cb update 1.6.0 2024-05-03 19:45:10 +02:00
Guillaume Mercier e14b1f23c9 Add new rune to reduce the delay between crafts (#51)
* add layout.json to gitignore

* Add quickness rune

This rune reduces the delay between consecutive crafts. This is done by essentially scheduling a recipe check every time a recipe completes. Using something like a world accelerator will have no effect on the frequency and the runes themselves do not increase the frequency at which the altar naturally checks for updates.

This commit also addresses a couple other issues with the altar.
- since the altar was using the world time and not the world age, some mechanics were impossible to trigger if you set doDaylightCycle to false.
- For example it was impossible to start a craft if the time wasn't set to a multiple of 100.
2024-05-03 07:09:58 +02:00
Martin Robertz 0b70f3ed51 update 1.5.2 2024-03-25 18:08:13 +01:00
Abdiel Kavash 1c8ceacb7f New formats for meteor config file. (#50) 2024-03-25 16:12:09 +01:00
Raven Szewczyk 3037e0f583 [ci skip] upgraded build system 2024-02-04 19:57:12 +00:00
Martin Robertz 269eff14d3 update bs+deps 1.5.1 2024-01-21 20:31:44 +01:00
Abdiel KavashandMartin Robertz ff2f889c76 Ritual of Gaia's Transformation fixes. (#49)
* Added server->client notification of biome change.

* Fix floating point inaccuracy.

* Replaced inefficient search algorithm.

* Move structure initialization out of a loop. Oops.

* update bs+deps+gardle

* fix wci

* one more

* Always send full 32 bytes with every message.

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Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-01-21 20:30:57 +01:00
Martin Robertz 3218730853 update deps+bs 1.5.0 2024-01-11 22:58:42 +01:00
Raven Szewczyk e5662ec707 [ci skip] upgraded build system 2024-01-08 21:24:16 +00:00
miozune 6376f78aa5 Fix tooltip for meteor NEI (#48)
* updateBuildScript

* Update dependencies

* Fix warning with AT

* Fix tooltip for meteor NEI
1.4.3
2023-08-08 10:05:01 +02:00
Raven Szewczyk 581d497c9b Only use GTNH CT APIs when GTNH CraftTweaker is present (#46)
* Update buildscript&dependencies

* Only use GTNH CT APIs when GTNH CraftTweaker is present

* Clean up post-rfg migration

* Add warning to the log
1.4.2
2023-07-04 22:11:37 +01:00
Martin Robertz 480e168dc8 bs+sa 1.4.1 2023-04-28 19:35:28 +02:00
chochemandAlastors 748552a3a5 Remove blood frame from BM (reinvented in magic bees) (#45)
* disable blood frame recipe

* Nuking the Blood Frame

* bs+sa

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Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com>
2023-04-28 19:29:25 +02:00
Martin Robertz 6d64513e59 Update dependencies.gradle 1.4.0 2023-04-10 18:36:50 +02:00
Martin Robertz 8232130bb2 Update dependencies.gradle 2023-04-10 18:30:35 +02:00
Raphael 3794eaa8bd fix wrong biomeID (#44) 2023-04-10 18:22:16 +02:00
Jason Mitchell b0c07ebfc6 Add waila support (#42)
* Remove pneumaticCraft API

* Add WAILA support.
* Mix of backport from 1.12 + I'm Looking At Blood mod (MIT)
1.3.25
2023-02-13 09:36:54 +01:00
Raven Szewczyk 33f1f1bfef [ci skip] upgraded build system 2023-01-31 09:51:29 +00:00
Raven Szewczyk e36bbb3db3 [ci skip] Add git-blame-ignore-revs for spotlessApply 2023-01-29 10:10:40 +00:00
Raven Szewczyk 202b7ce27a [ci skip] spotlessApply with the new settings 2023-01-29 10:10:39 +00:00
Raven Szewczyk 1cbe6e860c [ci skip] Update buildscript to RetroFuturaGradle 2023-01-29 10:10:34 +00:00
Martin Robertz 1ff37c0e3d Update dependencies.gradle 1.3.24 2023-01-25 22:47:12 +01:00
Raven Szewczyk 045c1ba13a Java 12 compat: don't resize the potion array if already big enough. (#41)
The actual compatible resizing is done in Hodgepodge.
2023-01-25 22:27:27 +01:00
Jason Mitchell 6de78aaa6b be less restrictive; also kill jitpack (#40) 1.3.22 2023-01-15 22:29:24 +01:00
Martin Robertz df73e866c6 update BS 1.3.21 2023-01-15 21:38:29 +01:00
Jason Mitchell 088686c1a5 Add dependencies on GTNH ccl & nei (#39) 2023-01-15 21:36:52 +01:00
glowredman ed947e4b92 Fix modName (#38)
This mistake occured during the big buildscript overhaul (fbaaed088b)
1.3.20
2022-12-27 00:01:33 +01:00
miozune 48bb35140c Prevent crash with broken server state (#37) 1.3.19 2022-12-12 22:24:13 +01:00
Martin Robertz 2b27b551a3 remove out commentec code
run SA
1.3.18
2022-11-08 19:34:25 +01:00
Martin Robertz b846e30b67 update BS 2022-11-08 17:46:50 +01:00
ChromicRedBrick 48e5948ce9 fix sphere volume formula (#36) 2022-11-08 17:40:58 +01:00
miozune 564f86141e Fix server calling I18n with Ritual Diviner (#35) 1.3.17 2022-10-15 11:35:28 +02:00
ChromicRedBrickandKiwi 722110867b Remove outdated key (#34)
Also fix description

Co-Authored-By: Kiwi <42833050+Kiwi233@users.noreply.github.com>

Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
1.3.16
2022-10-04 16:54:46 +02:00
miozune d0be7d5e25 Fix NPE with matchItem (#33) 1.3.15 2022-09-28 19:12:51 +02:00
Kiwi a52b5b53e3 Update zh_CN.lang (#32) 1.3.14 2022-09-24 12:44:41 +02:00
miozune 82d7520944 Add estimated amount display for meteor NEI (#31) 1.3.13 2022-09-02 13:52:12 +02:00
miozune 3994b2510e Meteor NEI improvements (#30) 2022-08-19 09:40:43 +02:00
DianeXD ec9c3f67ff Move dim blacklist config to AlchemicalWizardry.java (#29) 2022-08-15 12:04:18 +02:00
Guinea Wheek 04baecf5ef Fix the Key of Binding in multiplayer (#28)
* Fix the Key of Binding in multiplayer

* Add suggested other refactors
2022-08-10 07:43:10 +02:00
Jason Mitchell 9cf6c3a5ab [ci skip] Migrate github actions to GTNH-Actions-Workflows 2022-07-16 10:47:06 -07:00
boubou19 23c3df2097 added a dim blacklist to demon portal ritual (#27) 1.3.10 2022-06-20 20:36:06 +02:00
glowredman 44002d238e Fix Altar NEI Handler (#25)
* Update build.gradle

* Fix Tooltip handling in NEIAltarRecipeHandler

* Cleanup

* Improve NEI Altar Handler

Using the mouse pos again but it now correctly handles >2 recipes per page and NEI 2.0+
1.3.9
2022-06-08 16:16:02 +02:00
miozune 23c1efe98b Add more slots for meteor NEI (#26) 2022-05-31 09:05:30 +02:00
MuXiu1997andKiwi f2cba48db8 Rituals Localization (#24)
* Rituals Localization

* Fix breaking change

* Update zh_CN.lang

Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>

Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
2022-04-28 17:30:16 +02:00
MuXiu1997 209fed5f81 Add suport of using the GT miners to mine the ores from the BloodMagic ritual "Mark of the Falling Tower" (#23)
* Add suport of using the GT miners to mine the ores from the BloodMagic ritual "Mark of the Falling Tower"

* Optional GT
2022-04-28 15:45:37 +02:00
Kiwi adb6977425 Update zh_CN.lang (#22) 2022-04-14 22:35:25 +02:00
BigflufandScriptedPiky 595bd797fd Meteor weight changes (#21)
* Set "weight" to 0 for testing

What will happen if the weight is 0? Time to find out!

* Experimental Additions

Based on what BigFluf (211200168656240642) on Discord stated:
"If this works you should be able to change the weights in the configs to any number you like, and it'll just use those as relative chances and never add any 'filler' blocks like the stone
So for example if you have a meteor with just Black Granite with weight 1 and Iron Ore with weight 1, both would have 50% chance
Or you could put both at 1 million and it'd still be the same
Just make sure the new meteor GUI is changed in the same way if possible, otherwise the ore chances will be inaccurate"

* Update MeteorParadigm.java

Removed hardcoded maxChance and chance at fixed 1000 total weight, instead using dynamically calculated total weight of all the blocks in the meteor

* Update NEIMeteorRecipeHandler.java

* Update BloodMagicConfiguration.java

* Added getTotalMeteorWeight function

Moved loop to calculate total weight to it's own function, used in NEI tab as well

* Using getTotalMeteorWeight function

Changed copy-pasted weight calculation code to function call for getTotalMeteorWeight

Co-authored-by: ScriptedPiky <41557212+ScriptedPiky@users.noreply.github.com>
2022-04-08 14:03:58 +02:00