Jason Mitchell
9493d630a0
Emulate clip distances on devices without them ( #2348 )
2026-11-07 13:42:32 -08:00
Jason Mitchell
8e099e9529
Free chunk-meshing memory when leaving a world ( #2313 )
2026-10-29 19:00:35 -07:00
Jason Mitchell
bbbdc12b2a
Cut terrain rebuilds and draw-buffer churn ( #2312 )
2026-10-29 15:07:17 -07:00
Jason Mitchell
9bbb0537ee
Backport modern F3 debug screen + debug overlays ( #2301 )
2026-10-25 22:41:56 -07:00
Eclipse-Sol
73d61d385c
initial commit for gl-fences ( #2285 )
2026-10-21 20:12:01 -07:00
Jason Mitchell
b446968e66
Instance animated TESRs and let mods register shaders for batched TESRs ( #2275 )
2026-10-18 23:59:55 -07:00
Jason Mitchell
d056bf6fa7
Run image atomics natively on Metal where the runtime allows ( #2226 )
2026-10-05 22:57:30 -07:00
Jason Mitchell
fcf8ad064a
Fix terrain disappearing at screen edges with compute culling ( #2212 )
2026-10-04 13:05:14 -07:00
Jason Mitchell
6c888a634a
Cut per-frame allocations in rendering mixins ( #2182 )
2026-10-02 15:15:18 -07:00
Jason Mitchell
74ea5c4709
Add in-game Tracy capture ( #2156 )
2026-09-27 14:16:01 -07:00
Eclipse-Sol
f2c07dea28
Weather instancing ( #2127 )
...
* Initial commit for weather-instancing
* attempt to make the builder less ugly
2026-09-22 19:27:05 -04:00
Jason Mitchell
9dd60f6a75
Render pass and state stack optimizations ( #2124 )
2026-09-21 20:52:51 -07:00
Jason Mitchell
3876f7e693
Instance more things ( #2104 )
...
* Flyby: pin the start origin and fly just above the route's terrain
* Instancing: particles, dropped items, entity cubes + shadow batching and some SDL-GPU fixes
2026-09-16 14:56:24 -07:00
Jason Mitchell
75639d3b73
Flyby improvements ( #2100 )
2026-09-14 19:32:31 -07:00
Jason Mitchell
3b4ebcf611
Update Celeritas ( #2087 )
2026-09-09 08:31:31 -07:00
Jason Mitchell
8da561d3b6
SDL GPU backend, TESR Batching/caching API, Tracy Integration ( #1993 )
2026-08-08 15:53:58 -07:00